User Score
8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Mar 23, 2020
    4
    I want to love it, but I've run into two game-breaking bugs that have ruined the fun for me.

    #1 Slayer gate keys do not appear. I tried replaying the level it happened on and it was the exact same thing, no slayer gate key. Then, I moved on to the next level, same exact thing. I searched online. Apparently if you use the mission select tool to go to an earlier level using the in-game
    I want to love it, but I've run into two game-breaking bugs that have ruined the fun for me.

    #1 Slayer gate keys do not appear. I tried replaying the level it happened on and it was the exact same thing, no slayer gate key. Then, I moved on to the next level, same exact thing. I searched online. Apparently if you use the mission select tool to go to an earlier level using the in-game cheats the slayer gate key doesn't appear. The game encourages you to replay earlier levels with cheats on to find collectibles. I did that, had a blast. Then I played advanced the campaign which doesn't even permit the use of cheats. Apparently that's not enough. You have to go into mission select and disable the cheats you can't even use and aren't an option on continuation of the campaign. Because that makes sense.

    #2 I got the rocket launcher in the game. Sweet! I had to take a break. I exited. I opened the game later. It had saved my progress to the checkpoint after the rocket launcher, but the rocket launcher was gone. The spot where you pick up the rocket launcher had nothing. I looked online. It's another known bug! The solution is to replay the entire level...

    FFS did they even playtest this?

    Combat is awesome and fluid. They made movement wild. A lot the weapons so far are just repeats of the last game, hoping for some new stuff. There's a ton of unlockable abilities from your runes, suit, base, equipment. I really like the idea behind all the advancement. Level design seems good so far. I like all the bones of the game, but holy hell the bugs. Wait to buy this game. It needs to be fixed
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  2. Apr 13, 2020
    4
    An Abomination..
    They screwed this one up badly. Many design choices the devs made here did not sit right with me at all. The flow and mechanics from the previous Doom have been almost completely ruined and destroyed beyond repair. Could barely even force myself to finish the game.
    The gameplay is tedious, slower movement, no crouch, monotonous and cramped arenas, constant
    An Abomination..
    They screwed this one up badly. Many design choices the devs made here did not sit right with me at all. The flow and mechanics from the previous Doom have been almost completely ruined and destroyed beyond repair. Could barely even force myself to finish the game.
    The gameplay is tedious, slower movement, no crouch, monotonous and cramped arenas, constant -forced-teleporting towards enemies to execute kills and refill ammo every few seconds. Badly designed platforming sections and vertical areas.
    The list goes on.. a story which they are trying to tell is told very poorly (as opposed to the much better minimalist approach from 2016), level and map designs are also a serious downgrade from 2016, graphics and artstyle , just the tone of the game in general are overly bright and cartoonish with hardly any convincing gore or horror elements to speak of. A Garish and obtrusive UI. The music score.. as one of the only remaining redeeming features, still somehow never seems to match the schizophrenic pace of the gameplay.. this time around.

    Eternal is overflowing with unnecessary gimmicks. Quantity over quality.

    After playing through Eternal, went straight back into the 2016 game to refresh my memory.. The difference is like night and day. Having played through 2016 multiple times, it is a far better game.

    Doom Eternal is an average shooter, at best. I am struggling, reaching, to award it a 5 outta 10.. As they've ruined one of the greatest FpS's of all time,. . .It's a Four! Absolutely appalling.
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  3. Apr 3, 2020
    4
    It's a downgrade to the 2016 release. The LORE is idiotic and tedious. Boss battles that become regular enemies? NO AMMO.

    I really disliked it.
  4. Mar 25, 2020
    4
    Overhyped piece of generic crap.
    I don´t find it interesting, innovative, neither exiting. I´m amazed how low the press is always promoting garbage like this. Enemies are the crappiest design. This game is just another fps and inferior that the previous. I don´t giving a 0 because there's worse around, but this game is mediocre and more of the stupid same thing.
  5. Mar 23, 2020
    4
    Save your money, replay Doom 2016, they have added a ton of jump puzzles, more grinding for various upgrade points, the soundtrack does not stand out in the same way... but mostly they have ruined the combat pacing with jump puzzles double jump, double dash.. grab the dash recharge mid-air to dash again so you can progress. I hate jump puzzles and granted they make sense in some games... ISave your money, replay Doom 2016, they have added a ton of jump puzzles, more grinding for various upgrade points, the soundtrack does not stand out in the same way... but mostly they have ruined the combat pacing with jump puzzles double jump, double dash.. grab the dash recharge mid-air to dash again so you can progress. I hate jump puzzles and granted they make sense in some games... I would at least hope that a fast-paced FPS like Doom would have stayed away from them, I love bouncing around in combat... but this crap... I suspect they added it to strech out gameplay. The whole thing just feels *meh* Expand
  6. Jul 28, 2020
    4
    Nothing like Doom 2016, all the fun grinds to a halt as the designers force you to “play it their way” by using weak spots on enemy’s as the only way to kill them, super low amounts of ammo so you have to keep chainsawing then for more, uninspired levels too.
  7. Apr 1, 2020
    4
    Хотите поиграть в мясной шутер? не обольщайтесь - на 60% игра это тупорылый платформер, 10% сбор всякого мусора и 30% квейк-арен с мобами.
  8. May 9, 2020
    4
    Another piece of crap by ID software. I have been playing this trash for a while and it started nice and funny until they decided to give me no more ammo. 16 **** bullets for the shotgun at max. are you **** kidding me ID? I can barely kill a few monsters with that poor ammount of bullets. This is by far, THE WORST PIECE OF CRAP DOOM I have ever played, and I have played every single oneAnother piece of crap by ID software. I have been playing this trash for a while and it started nice and funny until they decided to give me no more ammo. 16 **** bullets for the shotgun at max. are you **** kidding me ID? I can barely kill a few monsters with that poor ammount of bullets. This is by far, THE WORST PIECE OF CRAP DOOM I have ever played, and I have played every single one except Doom 4. ID **** up it's most important franchise. THis game is a blatant scam, they make a FPS filled with lots and lots of non stop action and too many enemies but they won't give the players ammo, I end up with the chainsaw with no ammo at all, despite having a perfect aim and ability, this game is pure crap. I was loving it until I ran out of bullets, amazing how ID **** up games so big. They ruined what could be one of the best doom games ever, the game forces players to play how the developers want, they force you to use those slow executions while getting shot instead of using your weapons, the game controls are a complete mess. The game wasn't even tested, or they tested it really bad. How the **** they forgot to give the player some damn BULLETS!! Without bullets I cannot do anything, I play it on survival caus I am too good, but without bullets I can just stand there and let the enemies kill me, what a piece of **** game this is. THe graphics are horrendous, not even close of what a 2020 game should look, I am running this trash with a 7 years old video card at full settings, it is that bad. After this tragedy the DOom Franchise is done, they ruined the whole game by not giving the players bullets. They **** up big time.
    4/10 (I would give it a 7 if I could, but I cannot play this game properly if I don't have a single **** bullet)
    I HOPE ID GIVES REFUND TO ALL THE PLAYERS THAT FOUND AMMO SO SCARCE
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  9. Jul 9, 2021
    4
    This is NOT Doom. It is Doom Raider, a cross between Tomb Raider and Super Mario jumpy climby platform puzzles and some Doom weapons and creatures.

    It misses the point of Doom where you shoot your way through hordes of increasingly tough demons with increasingly powerful weapons. This game has you constantly low on ammo and always doing the boring special takedowns so you can get the
    This is NOT Doom. It is Doom Raider, a cross between Tomb Raider and Super Mario jumpy climby platform puzzles and some Doom weapons and creatures.

    It misses the point of Doom where you shoot your way through hordes of increasingly tough demons with increasingly powerful weapons. This game has you constantly low on ammo and always doing the boring special takedowns so you can get the ammo to fly out of a demons guts unitl you run out of ammo a few seconds later and have to rinse/repeat. Combat is literally a series of special kill animations that became boring and just destroyed thepoint of Doom.

    It has literally zero redeeming features.
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  10. Mar 21, 2020
    4
    Giving it a 4 and not a 6 because of the fking annoying parkour swing garbage. Also the climbing is just fking tedeous and destroyed the fun. Besides the annoying new movement options, the game feels like people tried too hard to improve, while forgetting to actually add a good and motivating story (if even just a sliver of one). Also, WHO THE **** THOUGHT THE LOW AMMO CAP WAS A SMARTGiving it a 4 and not a 6 because of the fking annoying parkour swing garbage. Also the climbing is just fking tedeous and destroyed the fun. Besides the annoying new movement options, the game feels like people tried too hard to improve, while forgetting to actually add a good and motivating story (if even just a sliver of one). Also, WHO THE **** THOUGHT THE LOW AMMO CAP WAS A SMART IDEA?. They basically copy pasted doom and added some weird **** to it, making some on-rails weak story line to it. Shame... Expand
  11. Feb 14, 2021
    4
    Doom 2016 was a masterpiece. This doom eternal is a Mario with guns and rainbow flashes.
    Also platforming puzzles in FPS (sic!) are straight time trash. I didn't buy this game to perform some fckn cryptic jumps. I've bought an FPS for fcks sake!
  12. Feb 3, 2023
    4
    The game requires you to get close to the enemy and melee them to get supplies. This means you DON'T want to blow up your enemy. It's ridiculous for an action arena shooter to have this concept. I consider the gameplay broken.
  13. Mar 21, 2020
    4
    Это что за аркада??? Это что за ЛГБТ-фонтаны с противников! Это что за унылые декорации! Первая миссия повергла в ужас. Визуально игра стала намного хуже по сравнению с 2016 годом. Появление новых пушек аля Серьезный Сэм??? вы что курили???Это что за аркада??? Это что за ЛГБТ-фонтаны с противников! Это что за унылые декорации! Первая миссия повергла в ужас. Визуально игра стала намного хуже по сравнению с 2016 годом. Появление новых пушек аля Серьезный Сэм??? вы что курили???
  14. Jun 1, 2020
    4
    Game was decent, well made game for sure. Great action FPS. Various weapons and many customization. However, very unfriendly game UI. Also u have to die because you have no bullet! And you died until your precious life were completely gone! If this happened to you, you had to quit it and then started from checkpoint. Which you never know if you didn't play Doom before. Great game forGame was decent, well made game for sure. Great action FPS. Various weapons and many customization. However, very unfriendly game UI. Also u have to die because you have no bullet! And you died until your precious life were completely gone! If this happened to you, you had to quit it and then started from checkpoint. Which you never know if you didn't play Doom before. Great game for Doom/FPS lover. But painful game to casual player. Tortured myself to finish it. Game is 4 out of 5. Personal enjoyment is 0 out of 5. Total is 4. Expand
  15. Jul 4, 2020
    4
    Why I give it a 4/10:
    Its like Fast Food. It tastes good and it smells good in the beginning. Its all made so you buy it.
    Sensational so to speak. And while playing it you think. "not bad". But you always wait for that "click" or that "wow" effect. But it never comes. Its all just a trick. Like Fast Food. You feel satisfied, but only for a couple of hours and then you are hungry again
    Why I give it a 4/10:
    Its like Fast Food. It tastes good and it smells good in the beginning. Its all made so you buy it.
    Sensational so to speak. And while playing it you think. "not bad". But you always wait for that "click" or that "wow" effect. But it never comes.
    Its all just a trick. Like Fast Food. You feel satisfied, but only for a couple of hours and then you are hungry again and you body didnt even get enough vitamines and nutritions.
    Same can be said about DE. It is so hyped you think the game playing will be a great experience.
    But it is just playing Mortal Kombat for 20 hours straight.
    No real highlights in the story whatsoever.
    Beating monsters has to follow a rotation cause you need to use the chainsaw. You NEED to use that weapon and NEED to switch to a different one all the time.
    If you dont learn and train your muscle memory you will have a hard time beating the game on a higher difficulty.
    It feels like somebody fired the genius from the company and now the ones that are left are trying to fill up the gab of creativity and ideas whit whatever they have.
    Thats ID 2020.
    Game is probably a 6.5 but I see that all the fanboys are giving it a 10/10 which is nonsense. But it isnt a 0/10 either. So a 4 is low enough to not be unfair and not high enough to camouflage the hype and fanboying this game gets for no reason.
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  16. Mar 22, 2020
    4
    I loved the last game... This Doom makes me feel that I'm from an action-fantasy anime of some kind with a pinch of extra glimmer and shine for kids to enjoy. I think the fans are very disappointed.

    PS: the soundtracks are still good tho.
  17. Mar 21, 2020
    4
    Doom 2016 was better, well rounded and brutal.
    Doom Eternal....The new fighting system is great. everything else not. Its too neon pinky, loudy, trashy, with kiddie humor and metal power fantasies. The story really sucks and isnt better than Micheal Bay or Uwe Boll Movies.
    Doom Eternal is a pregnant crack whore with a face tattoo and crystal meth. Spectacular Sex, but you dont feel that
    Doom 2016 was better, well rounded and brutal.
    Doom Eternal....The new fighting system is great. everything else not. Its too neon pinky, loudy, trashy, with kiddie humor and metal power fantasies. The story really sucks and isnt better than Micheal Bay or Uwe Boll Movies.
    Doom Eternal is a pregnant crack whore with a face tattoo and crystal meth. Spectacular Sex, but you dont feel that good afterwards.
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  18. Aug 1, 2020
    4
    After being a huge fan of Doom 2016... i absolutely hate everything about Doom Eternal.

    - They dropped Snap Map, have not bothered to replace it with any other kind of Modding tools or support... BOOO! Companies like id and Bethesda in particular should know the immense value of a vibrant modding community, after the lackluster 2016 Snap Map i expected them to step up their game and
    After being a huge fan of Doom 2016... i absolutely hate everything about Doom Eternal.

    - They dropped Snap Map, have not bothered to replace it with any other kind of Modding tools or support... BOOO! Companies like id and Bethesda in particular should know the immense value of a vibrant modding community, after the lackluster 2016 Snap Map i expected them to step up their game and learn from their mistakes, instead they just dropped it and did nothing.

    - Battlemode sucks ass. Maybe 1 in 10 matches results in something i would call "fun gameplay", you either roflstomp noobs or get roflstomped like the noob that you are.
    In comparison, Doom 2016's multiplayer was not well received but after the 6.66 patch that made the Season Pass content free and revamped the progression system i think it was really well rounded and fun mode. It was no Quake of course but it was worth playing an hour here or there... with Battlemode i just feel like i'm wasting my time to grind XP for that stupid Battlepass, it is not fun, it is not good.

    - Singleplayer, 2016 was a standout game, GOTY material, i played it start to finish at least 5 times and then some.
    I am not gonna while about running out of ammo in Eternal, instead i want to point out that it is indicative of the overall bad game design. The first level they hand you only 2 guns, you get the minimum amount of ammo pool from the skilltree which makes it that much more important to understand how the chainsaw works or you gonna have a bad time. Anybody coming from Doom 2016 who get interrupted by a tutorial screen about how a chainsaw works is gonna be arrogant enough to think "i played so many hours of doom, thank you i know what i'm doing" and then the game proceeds to kick your ass for it.

    Later i got the flamethrower, didn't understand why it only spat out a tiny flame, was i pressing the button wrong? Do i need to upgrade it? ... it felt wrong, a flame thrower is a weapon and it shoots out a consant stream of fire. So i thought it was just a weapon that sucked and played the next 3 levels without using it at all... well i had a lot harder time playing without the ARMOR that drops from enemies on fire... because that is the most intuitive thing ever, set a guy on fire, collect kevlar bits for your Space Marine armor totally a logical thing to expect what a flamethrower does, right?

    This type of gimmicky and unintuitive design is true for practically the entire game.
    They re-invented the wheel, added a ton of gimmicks that no one asked for ...when they had a winning formula already.

    I'm mad this is not the continuation of the 2016 game... but i'm more mad that the game is just and exercise in frustration.

    The level design is not on par with 2016, it is much more linear and interrupted by jumping sequences, there is even one level, i kid you not where you don't get to fight any demons, but have to listen to exposition and then collect a TON of CODEX ENTRIES... literally text, and if you want to have any chance of understanding what even goes on in this convoluted mess of a story then you better read all of it. ...and if you think remembering the names of the Hobbits is hard you have seen nothing yet.

    Doom 2016 literally punched the exposition in the face before the game even started, that was a mission statement for the entire game, there was a bit of story here and there but in Eternal it is constantly in your face, interrupting you and even better none of it makes any god damn sense unless you really dig into the codex text files... in my eyes when you make me read text in a videogame, you failed at making a videogame, i do not need a multimillion dollar game and year of R&D high tech CPUs and RAM and GPUs and 4K HDR 5.1 Surround Sound... to be entertained by TEXT... a storytelling format that works on a piece of PAPER.
    Do they think this is Mass Effect now? Codex Entries in a DOOM game, what a joke... if those existed in 2016 then they were not this annoying.
    Even reading them is a pain because of all the weird names.
    in 2016 we had a few places with buttons that you pressed and a Demonic voice would tell you a story, that was atmospheric and fit together with the interactive Metal soundtrack of the game so well they put it in the soundtrack.
    That demonic voice doesn't exist in Eternal. But i hear a lot of teenage girl voices recording log entries or playing holograms with the lamest cringy lines you've ever heard.

    ...and yet between the 80% of the game that are either lame, cringe or infuriatingly frustrating... there is some good DOOM gameplay trickeld in with it that is actually fun enough to keep me suffering through the bad, which makes me unable to drop it.
    But while i burned through 2016 in a mad rush and then played it 5 more times, it's been months and i have not even finished Doom Eternal yet.
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  19. Apr 27, 2020
    4
    It's an OK game, but there's too much jumping around. The graphics are nice, the enemies are varied, but to me, this isn't Doom because of the mechanics.

    Doom 2016 was WAY better, making this a disappointing follow-up.
  20. Apr 18, 2020
    4
    totally agree with this comment:

    I really liked Doom 2016 and hoped this would be a solid sequel.. But no. - I don't need MMORPG-like cartoonish design. - I don't need infinitely respawning monsters. - I don't want you to limit my ammo this much, only to force me to use specific gameplay features. - I don't want to see those rainbow fountains of ammo all the time. - I don't need
    totally agree with this comment:

    I really liked Doom 2016 and hoped this would be a solid sequel.. But no.

    - I don't need MMORPG-like cartoonish design.
    - I don't need infinitely respawning monsters.
    - I don't want you to limit my ammo this much, only to force me to use specific gameplay features.
    - I don't want to see those rainbow fountains of ammo all the time.
    - I don't need whole game consisting only of arena-like levels.
    - I don't need you to tell me which weapon is right to use.
    - I don't need tons of abilities with cooldowns in a shooter.
    - I don't need big shiny question marks on secrets and arcade-styled powerups.
    - I don't need this much platforming.
    - I don't want this weird way of storytelling.

    I simply don't get why we couldn't keep the formula of Doom 2016, where it was so satisfying to crush monsters' sculls. Where is it all gone? And where is all this storyline coming from? Why do we need this generic fantasy nonsense in a Doom game, what is it, Harry Potter fanfiction? And also why do I need to watch monsters fighting each other without taking any actual damage? Is it supposed to be funny?

    Thanks, but no, refund, I will rather play any other Doom game. This one is not just a bad Doom game, this is not even a shooter. This is First Person Mario-Dota-Slasher, a new kind of genre, which I defenitely do NOT like. And it is a shame they spoiled great Doom series with this awful game.

    PS. What those positive reviewers are even talking about - "resource management", "strategic thinking"? How about this strategy - "press E for ammo, press C for health", does it sound smart to you? Resource management existed in classic Doom games where you had actually to learn level to find hidden ammo, or otherwise you would just die, because there was no infinite farming. Modern mass-market "gamers" would just cry, I believe, so here you have doom eternal.
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  21. Mar 25, 2020
    4
    I wanted to love this game I really did. Doom 2016 was one of the best first person shooters I've ever played and sits alongside the original Doom and Quake, so I was expecting big things for Doom Eternal. However what was delivered is honestly a mixed bag. (I played Doom Eternal on Ultra Violence)

    The positives: -At times some of the most intense, fast paced FPS action delivered in
    I wanted to love this game I really did. Doom 2016 was one of the best first person shooters I've ever played and sits alongside the original Doom and Quake, so I was expecting big things for Doom Eternal. However what was delivered is honestly a mixed bag. (I played Doom Eternal on Ultra Violence)

    The positives:
    -At times some of the most intense, fast paced FPS action delivered in years.
    -Amazing visuals, level design, great sound design.
    -Some great homages to the original Doom games.
    -Glory kills.

    The negatives:
    -The MARAUDERS. Easily the most frustrating and game breaking enemy I've ever had the displeasure of battling in a game. When you encounter one as a boss you think that's it but these guys later show up as regular enemies in the game. I have beaten Doom 2016 on Nightmare, Metro Exodus on Ranger Hardcore, Devil May Cry on Dante Must Die mode and none compare to the sheer frustration of encountering a Marauder on Doom Eternal. A Marauder makes almost every weapon in your arsenal almost useless and he can block a BFG blast. That's right. A NORMAL non-Boss enemy in a Doom game making the mother of all guns the BFG useless. Expect to die at least 10 times plus whenever one of these Marauders shows up. Expect to have your progress halted and the entire fast paced, fluid flow of Doom Slayer chaos reduced to a stall. The demons are supposed to fear the Doom Slayer yet I honestly end up fearing the Marauder for the frustration he is about to bring upon my game. That's NOT what Doom is supposed to be about. I replayed Doom 2016 several times, sadly I will not be replaying Doom Eternal, mainly because of these game breaking Marauders. Whoever thought the Marauder was a good idea was wrong. Easily the WORST enemy in a Doom game period. Fine for a boss, terrible for a regular enemy.

    -Platforming. Is this an Doom game or a Crash Bandicoot game? At times it feels more like the latter with multiple platforming sections which again slow the game to a stall, become frustrating and involve no demon killing. I want to shoot demons not swing on poles and climb walls. I wanted a First Person Shooter not a platformer. Some mild platforming is fine but Doom Eternal has too much.

    In conclusion: A mixed bag. At times Doom Eternal feels like the best of Doom and Quake 3 mashed together which is simply amazing yet it is too punctuated with enthusiasm killing enemies (MARAUDER) and platforming sections for Doom Eternal to rise to the top and reach first person shooter nirvana. Don't believe all the paid critic hype. Play for yourself and see.
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  22. Mar 25, 2020
    4
    Combat is just not fun with the introduction of weak point, low ammo, constant use of chainsaw.

    OST is nonexistent.

    Tutorial at the beginning of the game feels a rush, too not-carefully made
  23. Mar 27, 2020
    4
    For me, this game SUCK than DOOM 2016. New mechanics not need, they make gameplay hard more.
  24. Mar 21, 2020
    4
    I LOVED 2016 version. I hoped for a great sequel and followed all the hype. And what we get is not a doom game, it's as far from it's 2016 predecessor as it can be. The pace is slowwww now. You are always distracted by some stupid notifications, camera flyovers and cutscenes. The "story" is a joke they made up to connect totally unconnected areas you are teleported all the time., the styleI LOVED 2016 version. I hoped for a great sequel and followed all the hype. And what we get is not a doom game, it's as far from it's 2016 predecessor as it can be. The pace is slowwww now. You are always distracted by some stupid notifications, camera flyovers and cutscenes. The "story" is a joke they made up to connect totally unconnected areas you are teleported all the time., the style is quite different. Gameplay is like ID devs had a brainstorm all the time and it was like "uh oh, lets add this thing and that and all this stuff on top". As a result we have 5 different upgrade systems - for weapons, for weapons upgrades, for the suite, for the runes, for the ship + all the cosmetics etc. And if in Doom 2016 it was quite clear and useful, here it's just a mess. Platforming ... why? Who wants jumps and ledgers and wall-climb in Doom? Then we have ammo-armor-health system. Could you imagine that you will be constantly out of ammo in Doom? So that instead of shooting demons and having fun you must constantly think when to set them on fire, when to use chainsaw to get ammo etc? And what if you are out of ammo AND fuel for chainsaw? That's it, you are dead.
    So for everyone who was hoping for a sequel for a great 2016 game, this is NOT it. It's sumthing slow, cumbersome and overloaded upgrade nonsense.
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  25. Aug 16, 2020
    4
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating. Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating.

    Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to survive. There's too little ammo (your shotgun has 16 rounds at the start) so you have to constantly use the chainsaw animation to get more.

    Platforming is boring and doesn't add anything to the game other than padding the level length. The story is in your face and the writing is cringe-worthy.

    You can only start having fun after dropping to difficulty level, obtaining all the weapons and buying all the ammo upgrades.

    If you liked all the Doom games in the past 20 years, it will be hard to adjust to this. What's wrong if you just want to shoot a demon in the face without having to worry about all the additional mechanics.
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  26. Mar 21, 2020
    4
    The multiplayer...

    no one's talking about it. Would be a 10 out of 10 if there was a traditional multiplayer, or atleast more then a single multiplayer gamemode,not to mention to mention the extreme lack of options for the one gamemode there is, absolutely no progression system aside from cosmetic stuff. Single player was legendary, it's just multiplayer was a extreme disappointment :(
  27. Mar 22, 2020
    4
    I played for 3 hours and have requested a refund. Im sure some people may like it, but I am not willing to pay full price for a few reasons. If you wanted a sucessor to doom 2016, this isnt it.

    -Action is broken up by slippery platfoming and cutscenes. -The arenas and map design seems cluttered, i get stuck on emenies, invisible walls, ledges and fences too often, which causes death
    I played for 3 hours and have requested a refund. Im sure some people may like it, but I am not willing to pay full price for a few reasons. If you wanted a sucessor to doom 2016, this isnt it.


    -Action is broken up by slippery platfoming and cutscenes.

    -The arenas and map design seems cluttered, i get stuck on emenies, invisible walls, ledges and fences too often, which causes death (playing on UV)

    -It is a little cartoony, strange choice.

    I may pick it up for half price.
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  28. Mar 24, 2020
    4
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a platform to another, timing your jumps etc, then feel free to add 3 or 4 points to my opinion.
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  29. Mar 27, 2020
    4
    Not a worthy successor to Doom 2016. This game was marketed as a direct continuation to Doom 2016, but they've changed so much to the point that the only thing shared between them is the name.

    To summarize, what I expected was a slightly beautified battle arena in the Doom universe that was first and foremost a first-person shooter, but instead I got a 3D puzzle-platformer tactical
    Not a worthy successor to Doom 2016. This game was marketed as a direct continuation to Doom 2016, but they've changed so much to the point that the only thing shared between them is the name.

    To summarize, what I expected was a slightly beautified battle arena in the Doom universe that was first and foremost a first-person shooter, but instead I got a 3D puzzle-platformer tactical arcade shooter with an annoying and complex game mechanics, atrocious storytelling and some really bad level design. I'm not even sure I'll touch any Doom game ever again, I think the franchise has been completely ruined for me. Oh yeah and Bethesda wants you to login to their servers for a single-player game.

    Below are five of my biggest problems with the game, there is more, but these five are at the top:

    1. Disappointing game mechanics. Doom Eternal tries to force you to multitask in very specific ways, while not offering anything of substance to learn. This makes the game difficult because you now have six (6!) timers to pay attention to, while not being challenging to more experienced players like myself because the AI is easily exploited and the game still suffers from the same problems Doom 2016 had. Quake 3 was a good example of very challenging game with simple mechanics.

    2. Terrible tone and atmosphere. They threw away everything they learned in Doom 2016 and went straight to confetti, rainbows, popups, tutorials, punchables, ripatoriums and other nostalgia crap that doesn't fit a sequel to Doom 2016.

    3. Storytelling is cringey and expository. We no longer have characters with agency, we don't learn anything about the Doom universe from interacting with it and its characters, everything is now expository, badly written lore floats like toilet paper in the crapper at random places and the game now showers the player with videos and cut-scenes.

    4. Platforming & puzzles. I just don't want any platforming a la Prince of Persia or Spider-man in my Doom game nor do I want puzzles in my Doom. Jumping is fine, a bit of climbing like its was done in Doom 2016 is also fine, but swinging from monkey-bars and climbing walls is just unacceptable. I come for the battle arenas, if I want a spider-man game I'll go and play spider-man.

    5. The Marauder breaks the game completely. The whole time the game teaches you that movement is everything, you must move if you want to survive, and yet when the Marauder comes in you are forced to stand still and wait for the green eyes. At the same time, the AI can be cheesed and you can kill it in literal seconds either by grenades and the crucible sword or by using SSG-balista-SSG combo. It's just not fun.

    Overall, if Bethesda had marketed Doom eternal as a game unrelated to Doom 2016, I'd have given it a good 7/10. That it deserves. But sequels are called sequels for a reason, and this is not a sequel. I cannot in my right mind give this game more than 4 points for it's a deeply flawed game and for Bethesda's marketing practices where they intentionally prevented independent reviewers from obtaining the game before release.
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  30. Mar 27, 2020
    4
    I just can't. There is so much platforming, and even Mario style spinning fireball bars and climbing around on walls/fences, it doesn't feel like a proper shooter. The repetitive melee quick time events are in your face, over the top, and dull after the 50th time.
    I want to shoot things in a shooter with enough ammo to keep shooting things.
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.