User Score
8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Apr 24, 2021
    0
    Childish boomstick. Kinda entertaining at first, but becoming repetitive rather fast. Everything what we hate is there, respawning enemies, checkpoint saves, enemies fighting to each other as a decoration as they never actually kill each other.
    Platform jumping in the game deserve a special notice - extremely annoying and stupid part.
    Special kills is a routine, as you need to finish
    Childish boomstick. Kinda entertaining at first, but becoming repetitive rather fast. Everything what we hate is there, respawning enemies, checkpoint saves, enemies fighting to each other as a decoration as they never actually kill each other.
    Platform jumping in the game deserve a special notice - extremely annoying and stupid part.
    Special kills is a routine, as you need to finish almost every enemy with it to get a "prize" - ammo, which is btw very limited. Honestly, I will try to get a moneyback.
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  2. Jun 2, 2020
    3
    I have about 2 hours in Doom Eternal now. I've been looking forward to this quite a bit since I played Doom 2016. However, this game feels like just another shooter with a bunch of modern gaming BS thrown in - skins, gimmicks, fluff, etc.

    Start with the sound track - I think I haven't heard barely any decent music in the 2 hours that I've played so far. It hasn't ramped up once into the
    I have about 2 hours in Doom Eternal now. I've been looking forward to this quite a bit since I played Doom 2016. However, this game feels like just another shooter with a bunch of modern gaming BS thrown in - skins, gimmicks, fluff, etc.

    Start with the sound track - I think I haven't heard barely any decent music in the 2 hours that I've played so far. It hasn't ramped up once into the great metal soundtrack that is supposed to come with it like Doom 2016 did.

    Next with the combat - it's functional. Doesn't feel as brutal as Doom 2016 was, but at least it works... until they put you in the purple goo that makes you move at a crawl, unable to jump, unable to dash (or boost or whatever), and fight tanky enemies... because for some reason, I want my mobility to be taken away in a doom game. Then some of the areas are incredibly cramped - both the arenas and transition areas. Who's idiotic idea was it to put me into a hallway with one of those spider demons with no room to move before I even had the boost function? Who's idiotic idea was it to take away my mobility so drastically in multiple parts of the game? It feels like I'm just grinding out from one area to the next.

    Add on the fact that there are now jumping puzzles. I play doom to fight, not to figure out how to jump around some falling platforms. There's a lot of this style of gameplay now - it's fluff. They're not fun, they're not challenging, they're not mentally stimulating, they just waste time.

    And then we get into the pacing. Doom 2016 didn't have a ton of lore/story in it which was fine for me. It would be fine with it too... if the cut scenes didn't cut into the combat and slow down the pace considerably. And the doom guy doesn't even seem angry any more. He just seems apathetic and doesn't want to listen to anyone. Doesn't do a ton of random smashing of anything unless it's a glory kill. Add in the puzzles from before and the pace slows down even more.

    Then also add in the fact that they actually encourage cheesing in multiple parts - sniping from a distance instead of the close up fast pace combat from Doom. I just... what?

    And then I'm really nitpicking here, but the textures, colors, and design used is just kind of arcade-ish and looks like a cartoon.

    This is not a doom game. I can still go back to Doom 2016 and get absolutely lost in the battle/chaos. In this, I feel more like I'm checking off lists and such like so many modern "shooters" feel. The brutality is gone, the fast paced combat is mostly gone and just replaced with frustration and cramped environments, it's just not good. I gave it 3/10 just for being functional. Other than that, I wish I hadn't spent 60$ on this.

    In addition, I forgot the greatest sin in this game. It requires a bethesda account to play, even though it's a single player game and the actual online portion of the game is heinously unbalanced and terrible to play.
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  3. Mar 20, 2020
    2
    Bethesda is a curse at its current state. Constant popups and weird color scheme, did you try to merge Fortnite and Doom from 2016? Its too arcade and cartoonish, I don't know who is the target player here but mine is refunded. Oh yeah, it requires Bethesda dot net login even if you buy it from Steam.
  4. Mar 26, 2020
    0
    I really liked Doom 2016 and hoped this would be a solid sequel.. But no.

    - I don't need MMORPG-like cartoonish design. - I don't need infinitely respawning monsters. - I don't want you to limit my ammo this much, only to force me to use specific gameplay features. - I don't want to see those rainbow fountains of ammo all the time. - I don't need whole game consisting only of
    I really liked Doom 2016 and hoped this would be a solid sequel.. But no.

    - I don't need MMORPG-like cartoonish design.
    - I don't need infinitely respawning monsters.
    - I don't want you to limit my ammo this much, only to force me to use specific gameplay features.
    - I don't want to see those rainbow fountains of ammo all the time.
    - I don't need whole game consisting only of arena-like levels.
    - I don't need you to tell me which weapon is right to use.
    - I don't need tons of abilities with cooldowns in a shooter.
    - I don't need big shiny question marks on secrets and arcade-styled powerups.
    - I don't need this much platforming.
    - I don't want this weird way of storytelling.

    I simply don't get why we couldn't keep the formula of Doom 2016, where it was so satisfying to crush monsters' sculls. Where is it all gone? And where is all this storyline coming from? Why do we need this generic fantasy nonsense in a Doom game, what is it, Harry Potter fanfiction? And also why do I need to watch monsters fighting each other without taking any actual damage? Is it supposed to be funny?

    Thanks, but no, refund, I will rather play any other Doom game. This one is not just a bad Doom game, this is not even a shooter. This is First Person Mario-Dota-Slasher, a new kind of genre, which I defenitely do NOT like. And it is a shame they spoiled great Doom series with this awful game.

    PS. What those positive reviewers are even talking about - "resource management", "strategic thinking"? How about this strategy - "press E for ammo, press C for health", does it sound smart to you? Resource management existed in classic Doom games where you had actually to learn level to find hidden ammo, or otherwise you would just die, because there was no infinite farming. Modern mass-market "gamers" would just cry, I believe, so here you have doom eternal.
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  5. Mar 25, 2020
    0
    I hate this game. Defenely. It's not Doom in every inch, in every fkn element of gameplay! It's not FPS, it's slasher with guns! Most of time you doing two things - jumping and ripping demons with hands or chainsaw, because you always out of ammo or health. This game designed as number of quicktime events, connected with stupid platforming - jump after jump after jump e t.c. Wow effect forI hate this game. Defenely. It's not Doom in every inch, in every fkn element of gameplay! It's not FPS, it's slasher with guns! Most of time you doing two things - jumping and ripping demons with hands or chainsaw, because you always out of ammo or health. This game designed as number of quicktime events, connected with stupid platforming - jump after jump after jump e t.c. Wow effect for youtube videos, but it's plays not as good as it looks!

    And they absolutely killed all atmosphere of original Doom series! Hey fat taco, it's isn't CARTOONISH VIOLENCE! Because it never was! It's post-truth of Bethesda marketing department and you KNOW it.

    This game is just pain in the ass, it's how it plays, without any balance and anything interesting if you playing on lesser difficulty than Ultra-Violence. It has no place for unique tactics or something, just quicktime events and jumps, because game is teleporting demons right in your face! For fans of Osu and other jerk off games, they absolutely ruined it. Exploring? Nooo! Jump by platforms and play goddamn arcade **** when shooting and close combat is 50/50. It's Doom? It's revolution of FPS genre?! Are you fkn serious?!

    Formula is simple - weaker Doomslayer, less ammo, more attachments and more HP to monsters! Doom '16 has a popular Arcade Mode - Doom Eternal is arcade mode only. "Geniously"!

    I hate how this guys declined everything from classic Doom games. It doesn't feels like Doom, doesn't plays like Doom, it's not Doom.
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  6. Mar 20, 2020
    0
    The game is seriously overrated. Its like ID forgot what their product is about.
    Bethesda account required.
    Graphics don't look better, blood looks like liquid plastic. Pacing is completely off. Story is all over the place. Cutscenes all the time, like all the time, horrible interruption. Gamplay, weapon unlock - horrible pacing, like the levels were built by interns. AI - retards,
    The game is seriously overrated. Its like ID forgot what their product is about.
    Bethesda account required.
    Graphics don't look better, blood looks like liquid plastic.
    Pacing is completely off.
    Story is all over the place.
    Cutscenes all the time, like all the time, horrible interruption.
    Gamplay, weapon unlock - horrible pacing, like the levels were built by interns.
    AI - retards, just retards that rush you and glue to your face.
    Music - on its own it is great but it doesn't fit the pacing...
    Not worth your time. Don't even bother on sale.
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  7. Mar 21, 2020
    0
    It's not DOOM, it's DOOM Arcade! The game with so-called cartoonish violence. Don't buy it. It's complete disappointment. DOOM(2016) is many times better and without unnecessary tinsel.
  8. Mar 21, 2020
    0
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health - Melee does no damage,
    Over-bloated, over-designed crap, that completely misunderstood the spirit of the awesome 2016 game.

    - Out of ammo constantly, all guns. This is a design choice
    - Annoying tutorials that break the action. Yes you can disable, but you need to learn the new annoying mechanics
    - Using chainsaw, glory kill etc. isn't optional anymore. Main way to get ammo/health
    - Melee does no damage, unless enemies are staggered
    - Forced to use chainsaw constantly
    - Super annoying platforming, instead ditching it (already bad in 2016) they put it on steroids
    - More linear maps than 2016
    - Ugly menus and HUD. No matter how much you change colors. Disabling it gimps your gameplay
    - Worst of all, the hideous red LOW AMMO bar, blocking your view (you'll see lot of that)
    - The font used everywhere makes Comic Sans look good
    - Literally, the UI designer must be blind or retarded or both
    - Confusing, nonsensical story nobody cares about.. constant cutscenes break the action
    - Doom guy isn't as brutal anymore, he calmly listens to the idiotic speeches the NPCs give
    - No pickup animation for guns, instead collect ugly floating neon icons -> teleport to tutorial
    - You're forced to use all guns, by being out of ammo constantly --> time for chainsaw
    - Ugly garish rainbow colored pickups pouring out of enemies
    - Guns are ugly 90's style floating pickups now, instead of grounded look of 2016
    - Graphics not really that impressive, art style is cartoony compared to 2016. Technically maybe better graphics, artistically NOT better
    - Music is good, but not as good as 2016, Mick Gordon going through motions, nearly all of the riffs suck compared to 2016

    Avoid and save 60€. The biggest letdown of 2020 so far, probably will remain the biggest.
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  9. Mar 26, 2020
    3
    I don't like it. I love DOOM 2016, but this is Super Mario with shotgun. First two hours i was heavyly bored. No action, so much chanted music was heard only occasionally and jumping like a Super Mario, constantly out of ammo ... This is not doom feeling, lot off ammo loved gun an constantly action this i looking in DOOM game.
  10. Mar 25, 2020
    0
    Bethesda forgot how to make good games. They killed last good IP that they had. This game it is not Doom, this is Mario with MK brutality. Absurdly annoying gameplay!
  11. Mar 20, 2020
    3
    Incredibly disappointing sequel. Combat pacing feels mangled as you have to constantly glory kill and chainsaw kill due to the low ammo capacity. It's no longer a fun way to replenish the ammo of your favourite weapon because you overused it a bit in the last arena, no, you have to constantly do it to stay alive. The aesthetic also feels way off. The UI is horrendous in many differentIncredibly disappointing sequel. Combat pacing feels mangled as you have to constantly glory kill and chainsaw kill due to the low ammo capacity. It's no longer a fun way to replenish the ammo of your favourite weapon because you overused it a bit in the last arena, no, you have to constantly do it to stay alive. The aesthetic also feels way off. The UI is horrendous in many different ways, and the graphics frequently look washed out and cartoony. I also really hate the enemy weakness system they have in place. Certain enemies are weak to a specific weapon, or rather weapon upgrade, if used in a specific way. Unfortunately this doesn't give you a minor advantage, it turns them into bullet sponges if you don't kill them exactly the way the game wants you to. This is not how Doom should work. Enemies should be weak to the way you move, not the weapon upgrade that you use. In this case, instead of keeping your rhythm up, the game forces you to just fiddle with your weapon selection ALL the time. Add to the above an abundance of tedious platforming and the facepalm-worthy excuse for a "story" and you get a very mediocre, frequently annoying shooter that scores even lower due to the shoes it has to fill. Skip it. Expand
  12. Mar 21, 2020
    2
    DOOM 2016 was a coherent game where every gameplay element existed to keep you immersed, keep you in the action, keep you going. You'd kill dozens if not hundreds of demons before realizing what happened but the adrenaline was pumping, the music kept you on the edge, and you'd know you caught a break when the music finally slowed down. Only then could you take a moment to realize what'sDOOM 2016 was a coherent game where every gameplay element existed to keep you immersed, keep you in the action, keep you going. You'd kill dozens if not hundreds of demons before realizing what happened but the adrenaline was pumping, the music kept you on the edge, and you'd know you caught a break when the music finally slowed down. Only then could you take a moment to realize what's around you before moving the only way you could: forward, where more action awaited.

    DOOM 2016 knew what they were doing and why, there's even a GDC talk about it, available online called "Embracing Push Forward Combat in DOOM".

    DOOM Eternal took those gameplay elements and turned them completely around. Instead of filling you with ammo you were low on, it restricts ammo acquisition through the chainsaw, which is on a ****ing cooldown. Instead of rushing forward in the action and feeling like a god amongst demons, you're forced to hide behind pillars while the cooldown comes back so you can start fighting again.

    - They removed ammo drop from takedowns, which used to refill ammo you were critically low on
    - They removed the pistol with infinite ammo so you can cause staggers, deal takedowns and get more ammo
    - Melee does no damage, or no significant damage, so you can't cause stagger with that either
    - They put the chainsaw on a ****ing cooldown

    In the mid 2000 the video game industry realized that, while health regen was nice for the player, it caused one big issue: players would now spend half their time hiding while the action was supposed to be going on. Since then, a lot of mechanics were put in place to stay player friendly, but not kill the action. Such as splitting the health bar in 3 so that you would never gain more than 1/3 of your health, reducing how much time someone spends hiding. I guess DOOM:Eternal game designers didn't get that memo.

    I'm pissed. I wanted DOOM 2016 improved. I wanted a few cool things to do, but really, I wanted more of the same. What I got is a disgrace.

    On the upside, the visuals are nice and the music is still pretty good. On the downside, I didn't even talk about the invisible walls everywhere because they couldn't do level design where their platforming would work without also opening up a bunch of potential ways to go around the intended path, so instead they patched everything with invisible walls.
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  13. Mar 20, 2020
    3
    I am so disappointed by this game. It is dull. All the sharpness that was introduced in 2016 is just lacking here. I have no interested in playing a shooter where you are note given ammo to shot with. Everything about this game is just lame.
  14. Mar 20, 2020
    3
    Fails to capture the experience that made the first game so great. It's trying way to hard to expand on a game that has no room for expansion. Doom is not an open world game, it's not a deep story that requires lore.The previous game had a great, self contained story that complimented the actual game. I loved it because it because of its simplicity and focus on making fighting seem like aFails to capture the experience that made the first game so great. It's trying way to hard to expand on a game that has no room for expansion. Doom is not an open world game, it's not a deep story that requires lore.The previous game had a great, self contained story that complimented the actual game. I loved it because it because of its simplicity and focus on making fighting seem like a dance without crutching on gimmicky crap and more importantly without having some kind of lore. It's trying to be more than it is, which is sad. Not to mention the graphical fidelity is far lower than expected, most likely because they tried to make it huge and open instead of the closed arena style combat I loved so much about the first one. Expand
  15. Mar 21, 2020
    0
    Exactly the same crap they did with Youngblood:
    -enemies are bulletsponges
    -overly complicated and convoluted story -cannot carry ammo for one damn fight without running away looking for more ammo. -cannot melee ANYONE. A damn base zombie at 30 melee hits was about to kill me, on EASY difficulty.(you cant kill them with melee,basically,and yes, i counted ) BETHESDA is now number one
    Exactly the same crap they did with Youngblood:
    -enemies are bulletsponges
    -overly complicated and convoluted story
    -cannot carry ammo for one damn fight without running away looking for more ammo.
    -cannot melee ANYONE. A damn base zombie at 30 melee hits was about to kill me, on EASY difficulty.(you cant kill them with melee,basically,and yes, i counted )

    BETHESDA is now number one on GARBAGE LIST.
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  16. Mar 22, 2020
    1
    This game was such a disappointment. I picked up Doom 2016 in a sale after hearing repeated good things about it - I thought I didn't have much to lose. I was positively surprised the entire time through and keep going to play it.

    I've 6+ hours in Doom Eternal so far and... it's just so boring. You don't play Doom for the story as such, but Doom 2016's story was paced perfectly to build
    This game was such a disappointment. I picked up Doom 2016 in a sale after hearing repeated good things about it - I thought I didn't have much to lose. I was positively surprised the entire time through and keep going to play it.

    I've 6+ hours in Doom Eternal so far and... it's just so boring. You don't play Doom for the story as such, but Doom 2016's story was paced perfectly to build tension and the ominous atmosphere. Doom Eternal's story has made me cringe repeatedly. They've taken Doom and turned it into a weird satanic cartoon.

    So, ok, let's ignore the story and get to the action. Despite overhauling the weaponry so you can now set demons on fire and chainsaw more frequently, it's somehow less visceral. The chainsaw in Doom 2016 was a great tool you had to deploy tactically for great pay off. Eternal's is just another process you have to go through from time to time; it's necessary work, not a fun reward.

    Just avoid this game and play 2016.
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  17. Mar 20, 2020
    0
    Не мужики. Вы конкретно оподливились вместе с бесездой. Вместо того чтобы бахнуть бабла в еще один срывающий башню проект, они вложились в рекламу. Я уже чувствую, что меня будто наебали в эльдорадо. Я не выношу когда мне говорят купленное мнение. Почему купленное? Потому что на любом твич и ютуб канале говорят по бумажке одно и то же.

    Если в видео говорится о 20 часовом геймплее, то
    Не мужики. Вы конкретно оподливились вместе с бесездой. Вместо того чтобы бахнуть бабла в еще один срывающий башню проект, они вложились в рекламу. Я уже чувствую, что меня будто наебали в эльдорадо. Я не выношу когда мне говорят купленное мнение. Почему купленное? Потому что на любом твич и ютуб канале говорят по бумажке одно и то же.

    Если в видео говорится о 20 часовом геймплее, то эти 20 часов ты будешь стрелять и прыгать, прыгать, решать головоломки ( В ДУМЕ))))) ) и прыгать, не знать куда прыгать. Часть 16 года была действительно мясной, было всегда понятно что нужно делать и куда идти, в этой даже добавили подсказку. Ну просто подсказку. . . В дум. . . добавили подсказку . . да. ( это не самое важное замечание, но довольно примечательно и о чем то говорит )

    Кроме того в перезапуске все локации смотрелись органично, локанично и обьяснялись законами физики и лором. В новой игре нет ни одной локации, в которой не будет летающего куска платформы. Эти платформы рушат любое погружение в историю и атмосферу, просто убивает впечатление от первой части ( хочется пройти ее еще раз чтобы освежить в памяти гениальный ремейк ) и разочаровывают ожидания от сиквела ( чему способствуют купленные обзоры (до релиза в том числе) ).

    В первой части была история, которую хотели закончить, а из завершения истории решили сделать мем, при чем такой однообразный, банальный и несмешной. Я никак не смогу сложить историю 16 года с историей этого говнеца, прямым продолжением которого его и позиционируют.

    А теперь для тех кто кайфует от "настоящего мяса и драйва и вообще игра года ( века )". Чуваки, есть концепт новой игры. Элементы этой игры взяты за основу из игры 90-х. И если "игра 1" позицианирует себя как серьезная, "игра 2" не должна сравниваться каждым вторым с марио ( при чем не только от огненных крутилок крутилок, а еще и по цветовой гамме ), она должна остаться такой же серьезной, она просто обязана быть с незначительными изменениями, как это было с Вольфенштейн: нью ордер и нью колосус. А если игра концептуально сильно отличается от предыдущей части, то это либо говно, либо игру просто следует назвать по другому ( НАПРИМЕР КВЕЙК ЕТЕРНАЛ )

    Я ненавижу разочаровываться. Я разочаровался. Я не получил продолжение истории. Я получил открытую концовку, которую я вынужден додумать сам, потому что если я продолжу играть, я испорчу впечатление от истории еще больше. А еще я ненавижу додумывать концовки, потому что так как додумал я, это не так, как хотел бы рассказать об этой истории ее автор.
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  18. Mar 21, 2020
    3
    Played Doom 2016 multiple times, huge fan. This is a massive disappointment.

    Constantly out of ammo, slowed down movement speed, goofy neon colors, idiotic new mechanics introduced which you are forced to use, story of 2016 thrown into the dump, ugly pickups (questions marks for secrets for example), ugly UI. More like a survival game or super Mario, as other have said. At least the
    Played Doom 2016 multiple times, huge fan. This is a massive disappointment.

    Constantly out of ammo, slowed down movement speed, goofy neon colors, idiotic new mechanics introduced which you are forced to use, story of 2016 thrown into the dump, ugly pickups (questions marks for secrets for example), ugly UI. More like a survival game or super Mario, as other have said.

    At least the soundtrack is still good and the game is optimized.
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  19. Mar 25, 2020
    0
    Do not believe all these positive reviews. Game is nothing like compared to Doom 2016. There is way, way too much Super Mario hopping (seriously, whos "bright" idea was this?) and level design is god awful. You more than often find youself wondering where on earth you should even go. Usually answer is awful and frustrating bunny hopping sequence.

    What a disappointment, perhaps the
    Do not believe all these positive reviews. Game is nothing like compared to Doom 2016. There is way, way too much Super Mario hopping (seriously, whos "bright" idea was this?) and level design is god awful. You more than often find youself wondering where on earth you should even go. Usually answer is awful and frustrating bunny hopping sequence.

    What a disappointment, perhaps the biggest of the year 2020 already.
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  20. Mar 20, 2020
    3
    pros:
    automap looks cool, no-drm on day 1, great tool if you want to feel like you got monochromacy sight.
    Cons:
    Everything's brown or brownish-red color, weapons feels weak, constant interruptions in form of pop-up messages or cut-scenes.
    i guess it's cool if you never played anything outside of doom 2016.
  21. Mar 21, 2020
    2
    I'm really disappointed.

    DooM 2016 was a fantastic game. It had great pacing and enabled a variety of tactics - positioning, crowd management, ammo conservation and deciding how to deal with each group of enemies anew. All this while telling a great story, through exploration of humanity's failed ambitions on Mars. You really felt like the lone outsider who ignores all plans and advice
    I'm really disappointed.

    DooM 2016 was a fantastic game. It had great pacing and enabled a variety of tactics - positioning, crowd management, ammo conservation and deciding how to deal with each group of enemies anew. All this while telling a great story, through exploration of humanity's failed ambitions on Mars. You really felt like the lone outsider who ignores all plans and advice because he's seen it all before.

    DooM Eternal feels uninspired and like it barely avoided becoming a generic loot shooter.

    Right upon launching the game, you find out that you'll either sign up for Bethesda.net or the game won't let you play. After all, you need to claim your "rewards" check out how you're now the Super Amazinglicious Slayer Level 159 with special weapon skin number #34 or whatever :-(

    Behind that is a very repetitive and gimmicky arena shooter. For some reason the DooM slayer now has an unexplained "sanctuary" from which he launches "missions" and some voice is telling him what to do (and he actually complies...)

    Gameplay-wise, you'll find that you can only carry enough ammo to defeat 4-5 low-level enemies and that the game is utterly overloaded with gimmicks. Poor Doom Slayer can hardly walk 100 steps without having to watch a cutscene, grab a weapon mod, collectible, new punching skill, new special ability, stat upgrade etc.

    And swinging around on poles, grabbing onto walls? Doesn't really work for this game. I'm loosing the will to continue playing... I've already got a flamer (R), chainsaw (C), fist (E) / blood fist (E) that the game continuously forces me to use to get ammo/health. I wonder how many more "moves" remain to be dumped on me (certainly wall running and grappling hook are still out there) that get in the way of enjoying the game.
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  22. Aug 16, 2020
    4
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating. Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating.

    Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to survive. There's too little ammo (your shotgun has 16 rounds at the start) so you have to constantly use the chainsaw animation to get more.

    Platforming is boring and doesn't add anything to the game other than padding the level length. The story is in your face and the writing is cringe-worthy.

    You can only start having fun after dropping to difficulty level, obtaining all the weapons and buying all the ammo upgrades.

    If you liked all the Doom games in the past 20 years, it will be hard to adjust to this. What's wrong if you just want to shoot a demon in the face without having to worry about all the additional mechanics.
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  23. Mar 24, 2020
    0
    I'm not sure what this is, but it certainly is not Doom. There is so much gimicky AAA-game garbage in this thing I don't even know where to begin. The fights feel like they are not about shooting and dodging, it's about quick time eventing your way through and using the weapons that you are supposed to use instead of finding your own strategy. Doom 2016 was something different from theI'm not sure what this is, but it certainly is not Doom. There is so much gimicky AAA-game garbage in this thing I don't even know where to begin. The fights feel like they are not about shooting and dodging, it's about quick time eventing your way through and using the weapons that you are supposed to use instead of finding your own strategy. Doom 2016 was something different from the original Doom formula, but it still was a good and entertaining game. The last stages of this game are soooo boring and you are so over the whole thing by the time you get there it's not even funny. I can't remember the last time I played a game this repetitive and uninspired.

    Instead of the near future-aesthetic of Doom 2016, we are now suddenly in some sort of Warhammer 40K-universe with knights and castles... Where did this come from? John Carmack said stories in games are pointless, but here we are dealt this clichéd and tripe garbage of ancient demons and artifacts, who gives a **** about this except a 13-year old who still will just play Fortnite anyway?

    I guess the worst part is that I've never felt this old when playing a game before. I feel as ancient as the Khan Maykr, and my torment when playing through this was worse than being in hell. This is what we get now. Doom was about using your wits and dodging the enemies. Now you have to push the R to make Doomguy flamethrower the demons and then kiill them so you get the armor shards.
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  24. Mar 23, 2020
    4
    Save your money, replay Doom 2016, they have added a ton of jump puzzles, more grinding for various upgrade points, the soundtrack does not stand out in the same way... but mostly they have ruined the combat pacing with jump puzzles double jump, double dash.. grab the dash recharge mid-air to dash again so you can progress. I hate jump puzzles and granted they make sense in some games... ISave your money, replay Doom 2016, they have added a ton of jump puzzles, more grinding for various upgrade points, the soundtrack does not stand out in the same way... but mostly they have ruined the combat pacing with jump puzzles double jump, double dash.. grab the dash recharge mid-air to dash again so you can progress. I hate jump puzzles and granted they make sense in some games... I would at least hope that a fast-paced FPS like Doom would have stayed away from them, I love bouncing around in combat... but this crap... I suspect they added it to strech out gameplay. The whole thing just feels *meh* Expand
  25. Mar 21, 2020
    4
    Doom 2016 was better, well rounded and brutal.
    Doom Eternal....The new fighting system is great. everything else not. Its too neon pinky, loudy, trashy, with kiddie humor and metal power fantasies. The story really sucks and isnt better than Micheal Bay or Uwe Boll Movies.
    Doom Eternal is a pregnant crack whore with a face tattoo and crystal meth. Spectacular Sex, but you dont feel that
    Doom 2016 was better, well rounded and brutal.
    Doom Eternal....The new fighting system is great. everything else not. Its too neon pinky, loudy, trashy, with kiddie humor and metal power fantasies. The story really sucks and isnt better than Micheal Bay or Uwe Boll Movies.
    Doom Eternal is a pregnant crack whore with a face tattoo and crystal meth. Spectacular Sex, but you dont feel that good afterwards.
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  26. Mar 21, 2020
    0
    Это что за мультяшная хрень? Где нормальный дум, засуньте ваши шесты и вашего же единорога сами знаете куда.
  27. Mar 22, 2020
    0
    Game is overhyped. Gun mechanics are overcomplicated. Farming resources is annoying. It stops becoming fun after an hour and just becomes a chore. There's no freedom on how to approach a situation, now you have to figure out their combat puzzle. The platforming is ridiculous. I wanted to play Doom, not Super Mario or Donkey Kong. It was supposed to be a fps, not a parkour puzzle game. It'sGame is overhyped. Gun mechanics are overcomplicated. Farming resources is annoying. It stops becoming fun after an hour and just becomes a chore. There's no freedom on how to approach a situation, now you have to figure out their combat puzzle. The platforming is ridiculous. I wanted to play Doom, not Super Mario or Donkey Kong. It was supposed to be a fps, not a parkour puzzle game. It's a boring, cartoonish waste of money. Expand
  28. Mar 20, 2020
    3
    Looks like Fortnite mod (in a bad way) to DOOM 2016. Eternal more arcade and complex in the same way, and that bad for me. I want just shooting mobs, not grinding some **** numbers and checking drops from lgbt monsters. Killing demons not fun anymore.
    What i received? They think i'm dumb and put annoying tutorials everywhere for any basic action. Cutescenes everywhere. Low ammo.
    Looks like Fortnite mod (in a bad way) to DOOM 2016. Eternal more arcade and complex in the same way, and that bad for me. I want just shooting mobs, not grinding some **** numbers and checking drops from lgbt monsters. Killing demons not fun anymore.
    What i received? They think i'm dumb and put annoying tutorials everywhere for any basic action. Cutescenes everywhere. Low ammo. Environments full of Super Mario object and platforms. Is that shooter game or platformer?

    Requires 3rd-Party registration on Bethesda.net in offline game, thats mean you can lose your game with another layer of "protection".
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  29. Mar 24, 2020
    4
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a
    They took an old and proven formula that made Doom (2016) so enjoyable, and ruined it by adding elements with the only intent of watering down the gameplay. Most of these elements aren't particularly annoying, but the excruciating sections of "platforms" to get from a (very good) battle to another are enough to take out most if not all my enjoyment.
    If you enjoy jumping around from a platform to another, timing your jumps etc, then feel free to add 3 or 4 points to my opinion.
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  30. Mar 21, 2020
    3
    first time I played arround 3 hours before it pissed me off and uninstall it, but I gave it a second chance played around 2 more hours and entirely giving up I was so mad that I deleted my save to never touch this "thing" again.
    I'm really disappointed because I really enjoyed 2016 doom but this one is not fun at all, you always have to do the same boring loop glory kill => chainsaw to
    first time I played arround 3 hours before it pissed me off and uninstall it, but I gave it a second chance played around 2 more hours and entirely giving up I was so mad that I deleted my save to never touch this "thing" again.
    I'm really disappointed because I really enjoyed 2016 doom but this one is not fun at all, you always have to do the same boring loop glory kill => chainsaw to stay alive and have ammo because they decrease really fast and most of the time you die extremely quickly even in medium, and you have too much stuff to deal with like grenade launcher, flame thrower.
    They are too much upgrades in this game (Runes + mods + weapons points + armor points + Health/ammo/Armor, platform phases are really bad and the game design is not really good ( sometimes you looking for exits for minutes).
    It's clearly different from the fast Fps of 2016 and even if you liked doom 2016 you may not like this one, test are not enough I advise you to see some gameplay video to have make your own idea if you want to buy this game.
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Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.