User Score
8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Sep 2, 2023
    0
    Do you like parkour? Do you like micromanagement of resources? Do you like restrictive combat and never having any administration? Then you'll love this game. However, for me, this is the worst Doom game ever made.
  2. Jul 17, 2023
    0
    What happened to "Shoot it until it dies" ?!

    The gunplay is boring and tedious with constant interruptions and forced weapon-switching. Melee is basically useless unless you "glory-kill" and the way to fight the demons is way too passive. The Story is.... okayish... but the main-protagonist is way too calm and tries to be "serious", You see it at some scenes where he was supposed
    What happened to "Shoot it until it dies" ?!

    The gunplay is boring and tedious with constant interruptions and forced weapon-switching.

    Melee is basically useless unless you "glory-kill" and the way to fight the demons is way too passive.

    The Story is.... okayish... but the main-protagonist is way too calm and tries to be "serious", You see it at some scenes where he was supposed to act (=whip your gun out and shoot the demon) but he had to stand there and listen calmly.

    And the WORST offender in this game are the platforming-sessions.
    Mario with guns and annyoing platforming-sections.
    Its like the game wants to take everything away that made classic DOOM and DOOM 2016 great.

    Playing through it was a chore, but I didn't even know how bad the 2 DLC's for this cinematic-simulator could be: It got worse every hour!
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  3. Feb 3, 2023
    4
    The game requires you to get close to the enemy and melee them to get supplies. This means you DON'T want to blow up your enemy. It's ridiculous for an action arena shooter to have this concept. I consider the gameplay broken.
  4. GVB
    Dec 21, 2022
    1
    I'm a huge fan of the Doom franchise, and this is disappointing. Worst than every other Doom, with a plain level design and an obsession for low health and ammo that does not make it harder, just boring. Also, the story is horrible, even for Doom standards (it's not Hamlet, evidently, but bloody hell...). And the platforming... oh, god, the platforming. Sometimes i was expecting theI'm a huge fan of the Doom franchise, and this is disappointing. Worst than every other Doom, with a plain level design and an obsession for low health and ammo that does not make it harder, just boring. Also, the story is horrible, even for Doom standards (it's not Hamlet, evidently, but bloody hell...). And the platforming... oh, god, the platforming. Sometimes i was expecting the Doomslayer shouting the famous "¡It's a-me, Mario!".

    At least the music is good and aggressive, how it should be.

    So, if you want to play a good modern Doom, try Doom (2016) or Doom 3.
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  5. Nov 10, 2022
    0
    id software's mismanagement of the franchise's OST and music creator Mick Gordon is a disgrace and should be apologized for. Corporate culture is a cancer in general, but it seems it ate away id Software's integrity. The fans and the franchise deserves better than the current Id management. Marty Stratton should publicly apologize and resign. His behaviour is inexcusable.
  6. Aug 16, 2022
    3
    Забагованое дерьмо. Целый час не мог пройти последние врата палача, и каждый раз умирал из-за багов. То двустволка не захочет цепляться за демона и ты упадешь прямо к манкубусу, который разумеется встретит тебя с распростертыми, то не сработает кровавый удар, то палач не захочет вскарабкаться на уступ, то распилишь черта а из него ничего не выпадет, то есть ВООБЩЕ НИЧЕГО и ты останешьсяЗабагованое дерьмо. Целый час не мог пройти последние врата палача, и каждый раз умирал из-за багов. То двустволка не захочет цепляться за демона и ты упадешь прямо к манкубусу, который разумеется встретит тебя с распростертыми, то не сработает кровавый удар, то палач не захочет вскарабкаться на уступ, то распилишь черта а из него ничего не выпадет, то есть ВООБЩЕ НИЧЕГО и ты останешься без патронов, и это если бензопила захватит цель. Сам геймплей шорош, причем очень даже но такое количество багов в такой скилозависимой игре не допустимо. И ни одна другая скилозависимая игра себе такого не позволяет ни в DMC ни в файтингах по типу MK, Tekken, SF, ни в таком же аркадном шутаре как ULTRAKILL вы ни умрете из-за бага и не попадете из-за него в критическую ситуацию. причем я проходил этернал раньше еще до выхода дополнений и столько багов не помню, они были но не в таком количестве. Итак стал вопрос: почему с обновлениями игры багов стало БОЛЬШЕ?!?!?!?!? Минус пол бала за каждый перечисленный баг и еще минус три за мародера, душных боссов унылый платформинг и сюжет в записках (я не прошу глубокий сюжет тарантиновскими диалогами, лишь чтоб он был на уровне дума 2016, чтоб было понятно кто те или иные персонажи. А то тут какой-то предатель дал какой-то кинжал. Кого этот предатель предал? Кто такие стражи? Че это за призрак деда и почему палач рока встает перед ним на колено? этот дед тоже страж? хочешь ответов??? Читай записки!!! Это называется бездарностью и ленью сценариста. id Software увольте его он у вас прохиндей!
    Проходил игру оба раза на сложности кошмар
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  7. Jun 6, 2022
    0
    I can't say I enjoyed it, I loved Doom 2016, bui this one seems to be more about puzzle, jumping and finding a way to progress further, with which I had no problem in previous Doom. I died more because of falling down than in combat. Maybe call the game Jumping eternal..
  8. Apr 23, 2022
    0
    Worst Doom game.
    Enemies are bullets sponges so the shooting isn't that satisfying and you are forced into a repetitive game loop of chasing ammo which makes the worst thing about the 2016 game, the glory kills, pivotal. You cant even try to pretend the pathetic teleportation your character does once you hit the chainsaw button isn't there anymore.
    Just a boring and repetitive console
    Worst Doom game.
    Enemies are bullets sponges so the shooting isn't that satisfying and you are forced into a repetitive game loop of chasing ammo which makes the worst thing about the 2016 game, the glory kills, pivotal. You cant even try to pretend the pathetic teleportation your character does once you hit the chainsaw button isn't there anymore.
    Just a boring and repetitive console FPS, i couldnt believe how bad this game was and have aborted trying to finish it several times already.
    Lowered my rating just to piss off the rabid fanboys lmao
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  9. Feb 20, 2022
    3
    DarkSouls-like Mario Eternal in MK lore with a Halo-clown in a Predator costume as the main character. If you're wondering how it works, just watch the "Doom Monsters Evolution 1993-2020 Direct Comparison" video: there is NO MOTION ANIMATION IN IDLE MODE for MarioEternal enemies. That's it. This is a circus, not DooM anymore, not a space marine's tragedy.

    Gameplay [all the worst of
    DarkSouls-like Mario Eternal in MK lore with a Halo-clown in a Predator costume as the main character. If you're wondering how it works, just watch the "Doom Monsters Evolution 1993-2020 Direct Comparison" video: there is NO MOTION ANIMATION IN IDLE MODE for MarioEternal enemies. That's it. This is a circus, not DooM anymore, not a space marine's tragedy.

    Gameplay [all the worst of '2016] and:
    combat mechanics [grinding of supplies, purple slime for you only, non-lethal melee] 4/10
    combat logic [120kg Mario parkour, doubledash, absurd grind, SSG hook, punching walls/boxes/greenButtons, but non-lethal melee] 0/10
    atmosphere [absurd flying, absurd grind, green wolfs, 1UPs, reviving system, really? SSG hook? outer space? cutscenes in AFPS, VEGA secretary] 0/10

    Story 3/10

    Graphics [bad winter, bad style, green wolfs etc.] 8/10

    Sounds & music [bad gunshots, bad UI sfx, annoying warnings] 7/10

    .
    Just a spit in the face of DooM connoisseurs. H. Martin, get lost. And never touch the Quake franchise!
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  10. Nov 26, 2021
    1
    I beat this game twice, so it's not like I need to get gud, but I still hate this game.

    The reason I don't enjoy this game is because it's a one trick pony, it overwhelming you with too much enemy, so you would eventually either lose patience or just became fatigue and lose focus, so it's not really about the player skill anymore, any player no matter how skilled they are could get
    I beat this game twice, so it's not like I need to get gud, but I still hate this game.

    The reason I don't enjoy this game is because it's a one trick pony, it overwhelming you with too much enemy, so you would eventually either lose patience or just became fatigue and lose focus, so it's not really about the player skill anymore, any player no matter how skilled they are could get tired, and this game preys on that, so every time I need to hop on caffeine and sugar just to beat it, it's not my skill I worry about, I only worried about running out of adrenaline and focus, maybe this is some people's definition of fun, but it's not mine.

    Doom 2016 is a much better experience, not I'm not saying everything Doom Eternal did is bad, it's just need to bring back one of the three elements from the 2016 Doom

    1.Increase the weapon damage to Doom 2016 level, or

    2.Increase the Ammo you can carry to Doom 2016 level, or

    3.Bring back power ups (Like Invincible rage that makes you actually ripping and tearing?)

    You can't deprive of your player weapon damage while limiting Ammo supply, that's game design 101, it's just not an enjoyable experience, you should only pick one, while this might makes the player more powerful, you can design so the enemy hits harder too, so when you die you don't feel like it's **** it's more like "Oh I didn't dodge that, my bad"

    Bringing back powerups can make huge encounters that sometimes lasts for 5~10 mins more manageable, you can spawn the power ups when you reach certain amount of kills, then you can rip and tear for a while then go back to dodging

    Just bringing back 1 of the 3 points I made would make the game for much more enjoyable, but alas, it's probably not gonna happen because more players seems to enjoy the way it is, if that's the case then I guess this series moving forward is just not my type of games anymore.
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  11. Nov 1, 2021
    3
    This is not DOOM
    Rainbow, jumping, no ammo, broken mechanics..
    I Want a Normal First Person Shooter like DOOM 2016
  12. Oct 1, 2021
    0
    This isnt Doom. Period.
    And no, this isnt about the DRM drama.
    I wasnt a big fan of the last Doom either, but at least it was playable and still felt like a shooter. I played the other Doom games thousands of hours, even competitively. But this game is completely built around 3 mechanics that are not very shooter-like: The Chainsaw, Glory Kills and Platforming/finding secrets. It is so
    This isnt Doom. Period.
    And no, this isnt about the DRM drama.
    I wasnt a big fan of the last Doom either, but at least it was playable and still felt like a shooter. I played the other Doom games thousands of hours, even competitively.
    But this game is completely built around 3 mechanics that are not very shooter-like: The Chainsaw, Glory Kills and Platforming/finding secrets.
    It is so annoying and stupid that it destroys the whole game as a shooter. You literally have to chainsaw and glorykill your way through hordes of monsters and the whole game. You cant even use your weapons properly because they run out of ammo all the time. And so you always have to use the chainsaw and be bored of the not very diverse killing animations very quickly. Even after my first 5 kills I was already getting bored of this mechanic. Then you get a few bullets for maybe one or 2 kills, and then you gotta chainsaw again. And so on. Again and again. Ridiculously boring.
    And then of course Glory Kills. You gotta do them to stay alive because you get health back when you kill a monster, or you sometimes have to kill them with a glorykill to kill them quicker (because everyone knows that a fist to the face is much more powerful than a few bullets in said face). They are as boring as the chainsaw. But you gotta do them. Just like chainsaw kills. Youre forced to.
    Makes sense, doesnt it? No?
    Well then youre like me, and your game must at least make a little sense. Killing a monster with your weapons and not getting ammo from it... fine. But then killing it with the chainsaw and ammo literally (!!!) pops out of it like from a pinata?
    Yeeeeaaaahhh... no thanks.
    Lets get to the other gameplay then.

    Weapons can be upgraded. That sounds good and is actually fun. But as I said, you cant enjoy it for long because you run out of ammo all the time.
    And then theres the sounds of the weapons. All Doom games (except the last one, where it was similar like here) and even other shooters have the weapons dominate the game sound. Naturally weapons like those would be very loud, and thus sound very powerful. In some games I got goosebumps from only the weapon sounds alone. But here? They sound like toy guns. Their sounds are ridiculous and extremely low. Which brings me to the other sounds... or rather music:
    Extremely annoying comes to mind. I mean there are a few good tracks, but they dont last long. Most of the time you hear some weird ass scratching and screeching that is neither ambiance nor music. Its just annoying as hell! No pun intended.

    Platforming. Right. When youre not busy glorykilling and chainsawing away, while letting one or two bullets fly in between, you have to jump from one platform to the next and look for secrets. As simple as it is boring and annoying. Because secrets give you points that you then spend for upgrades. And btw, those upgrades are also ridiculous, because your character is overly artificially weak at the start because hes missing them. You literally feel much weaker than in the last games. For a long time. For example you maximum health is very low at the beginning and and can only carry extremely little ammo (16 shotgun shells and 60 bullets, for example).

    Finding those secrets sometimes gets really annoying when you spot a way to a secret (or another part of the map), but then discover that its not the real intended way and to make sure you dont use it, its blocked by a.... you guessed it, invisible wall. Happens quite often if you like to explore (which you have to if you want to find the secrets). Thats just pathetic for a modern game.

    The controls also feel very weird. Possibly because Bethesda decided to add something called "mouse sensitivity scaling". At first I thought its something like mouse acceleration, but when you turn it to 0.1 (the lowest), then you wont turn at all anymore. Must really be some form of sensitivity scaling, which really doesnt make any sense, because anything else than 1:1 on a shooter like that (or any game) is just stupid. But they dont make it in such an easy to understand scaling (1:1), they use decimals that dont make sense.

    You also have some citadel floating in space where you store your found secrets (easter eggs) and buy upgrades for your character.
    Thats all it does. Yet you can still get lost in it.
    Nothing impressed me there, because Ive been playing the old Doom games on and off on more modern engines, and see and hear everything they showcase there anytime I want without having to find it in some level.

    Ive been very disappointed by Bethesda games in the last few years. But this one pretty much seals it for me: I wont ever buy one of their games again, unless, for some reason, I am 100% sure that its a good game. And looking at their track record, I highly doubt that will ever happen again. Because for some reason enough people condone this raping of good old IPs and soulless gameplay. Not only in games, but also in series and movies.
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  13. Aug 25, 2021
    1
    This game has lost everything that made the original DOOM 2016 so likeable.
    I have no need to put more, this is just a very short analysis from my perspective.
  14. Aug 16, 2021
    4
    I do not consider justified this score, the game is terribly difficult, very bad restored the difficulty.
    Whoever accents of torturing himself its a good game to add. Also, the game is very crowded, full of unnecessary things, even weaker than doom 2016.
  15. Jul 18, 2021
    0
    This review contains spoilers, click expand to view. One of the absolute worst games thats been released in a long time, a blot on the legacy of Doom and the (formerly) good reputations of both Id Software and Bethesda Games. If you expect anything of value or any shreds of entertainment to be had from this game. An absolute slog at best, complete sewage at worst its shocking that something of this quality can be released in this golden age of gaming. Boring, bland, bothersome gameplay, that punishes the player for trying anything outside of the hardset limits the game has in place. Why they did this? I can't even imagine why, maybe to appeal to older games who have gotten slow and stupid in their advanced age or young kids that can barely count to 3 yet but the design choice is truly appalling and downright insulting to the average gamer. A drastic decrease in weapon and enemy variety from past releases, the same imps and cacodemons either reskinned or outright reused in parts of the game you'd hope for something fresh. I'm talking 20 hours in and its the same enemies you're expected to be tackled in the same way. The bosses suffer from this problem too, the same cyberdemons or barons of hell barely sized up and maybe with a new coat of paint dropped in almost at random seemingly just to pad the game out instead of testing the players skills (something they realized they wouldn't need to do, due to the redundant gameplay i mentioned earlier). The graphics are a major step back in terms of quality. Doom 2016 looks lightyears ahead in terms of quality, shoddy texture work, low poly models and atrociously bad animations, the absolutely rushed state of the game is on full display in an area you expect even the most lackluster of games in this current generation to at least somewhat succeed in. In terms of weapon variety, as I mentioned earlier, severely lacking in variety. Only 3 weapons available in the entirety of the game, one being a hidden reward from a boring collectathon sidequest and even then not worth the time to unlock it, as I've already explained at length how the game punishes any variety. The HUD and UI is laughably bad, looking like it was designed in some cheap knockoff of photoshop, barely conveying any information regarding damage or the status of your character to the player, as well as cluttering the screen with useless text and effects. Speaking of the character, Doomguys design is an extreme downgrade from past titles. In a cheap attempt to capture nostalgia from past games it just comes off as being an homage to the artwork of Tom of Finland. Gaudy and grotesquely built its a slap in the face to human anatomy and good character design across so many other games. The art direction of the entire game feels this way, definitely not aided by the low quality graphics. Going from gross and gory, to extravagantly bland, I'd hate to see what the concept art was like if whats on display in the final game looks this bad. One would expect sprawling scenic environments of a real hell on earth, all that you get greeted with is a low poly 4 year olds idea of hell. The story is truly the crown jewel of just how bad this game gets. Nonsensical boring dialogue, lengthy drab cutscenes and retcons of the worst degree are just some of the gems in store for you if you pick this game up. The character of Samual Hayden has been absolutely mangled, going from proud noble futurist scientist, to disturbed, almost child predator creep. His weird obsession with the frighteningly young intern character reflects a strange creative choice by the devs, to the point I almost believe someone on the writing team was projecting their own desires on this cast of characters. The character of Doomguy truly got the brunt of these bad decisions. The cool, restrained, angry demeanor presented in 2016 has been completely replaced with this psychopathic, enraged persona that isn't helped by the awful voice acting, that I can only guess was provided by some bum on the street they hired to record his lines. The voice acting problem is reflected on the entirety of the extensive new cast of characters but is notably bad for Doomguy. The story is completely incoherent with timeskipping and constant planet hopping that would put the modern Star Wars movies to shame. The twist that the Dark Lord thats been hyped up the entire game being Doomguy from an alternate timeline comes out of complete left field, due to the amount of hilariously bad red herrings and false twists I almost feel must have been left over from old versions of the script that they must never have been improved upon. This trainwreck of a game truly goes to show how far down the level of quality has dropped for AA devs. The reputation of these companies I don't think can ever be recovered just because of how hard they dropped the ball on this one. Why something like this was made and released, especially from the devs that brought us Morrowwind and Wolfensteinn. My final review for this game is a concrete 0 out of 10.... Expand
  16. Jul 9, 2021
    4
    This is NOT Doom. It is Doom Raider, a cross between Tomb Raider and Super Mario jumpy climby platform puzzles and some Doom weapons and creatures.

    It misses the point of Doom where you shoot your way through hordes of increasingly tough demons with increasingly powerful weapons. This game has you constantly low on ammo and always doing the boring special takedowns so you can get the
    This is NOT Doom. It is Doom Raider, a cross between Tomb Raider and Super Mario jumpy climby platform puzzles and some Doom weapons and creatures.

    It misses the point of Doom where you shoot your way through hordes of increasingly tough demons with increasingly powerful weapons. This game has you constantly low on ammo and always doing the boring special takedowns so you can get the ammo to fly out of a demons guts unitl you run out of ammo a few seconds later and have to rinse/repeat. Combat is literally a series of special kill animations that became boring and just destroyed thepoint of Doom.

    It has literally zero redeeming features.
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  17. Jul 8, 2021
    2
    Practically everything that they got so right in Doom 2016 is spoiled here, the freedom of approach and endless variety of encounters that it successfully inherited from the original Doom is all gone, it's now just the same routine over and over until it's excruciatingly dull. There's basically only one way to play it.

    This is the 3rd time I've started the game... I got about 2 hours in
    Practically everything that they got so right in Doom 2016 is spoiled here, the freedom of approach and endless variety of encounters that it successfully inherited from the original Doom is all gone, it's now just the same routine over and over until it's excruciatingly dull. There's basically only one way to play it.

    This is the 3rd time I've started the game... I got about 2 hours in before I was bored and frustrated, which is at least more than I've managed before but there's nothing there to make me want to go back to it any time soon.
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  18. May 24, 2021
    0
    bu oyuna katlanılmaz çok sıkıcı orta ayarlarda oynamama rağmen ölüp duruyorum finala 1 görev kaldı eğer bu görevi başarırsam mutluluktan ölecem
  19. May 16, 2021
    2
    DOOM 4 didn't grab me at first, but this one. Oh boy. Even buying the full package for $30, what a godawful experience. Where's Deathmatch!? Where's that trademark DOOM music we came to love? Why do the weapons not feel like they do anything? The Super Shotgun, hardly a relic from the past, has become a weak, wimpy throaway. I don't want a hook attached to the damned thing, where'sDOOM 4 didn't grab me at first, but this one. Oh boy. Even buying the full package for $30, what a godawful experience. Where's Deathmatch!? Where's that trademark DOOM music we came to love? Why do the weapons not feel like they do anything? The Super Shotgun, hardly a relic from the past, has become a weak, wimpy throaway. I don't want a hook attached to the damned thing, where's the bullet spread, like in DOOM 2!?

    This game is an insult to PC Gamers, especially:

    Visuals: 4/5
    Sound Design: 2/5
    Controls: 1/5
    Fun Factor 1/5
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  20. Apr 26, 2021
    4
    Прошел всю игру, но вот относительно ожиданий и относительно Doom (2016) больше все-таки разочарован. Да, графика шикарная, да, хорошая оптимизация/fps, но:
    1. Страшно переборщили с впихиванием похоже всех механик, которые только придумали - в итоге вместо шутера получается какая-то real-time стреляющая стратега с постоянным задействованием кучи не стреляющих/отвлекающих механик -
    Прошел всю игру, но вот относительно ожиданий и относительно Doom (2016) больше все-таки разочарован. Да, графика шикарная, да, хорошая оптимизация/fps, но:
    1. Страшно переборщили с впихиванием похоже всех механик, которые только придумали - в итоге вместо шутера получается какая-то real-time стреляющая стратега с постоянным задействованием кучи не стреляющих/отвлекающих механик - добывание боеприпасов бензопилой, здоровья рукопашной, брони огнем, и т.п. + все это надо постоянно помнить и использовать (может кроме брони)
    2. Очень аркадное изображения всего - цветастые боеприпасы, мигающие разноцветными огнями монстры - вообщем какой-то супер марио, а не брутальный Doom
    3. Перебор с платформер-механиками - просто как кузнечик прыгаешь пол игры. Опять просто супер-марио, а не Doom.
    4. Бои - месиво, на экране каша - очень много монстров со всех сторон, в итоге все время бегаешь как сумасшедший. Не сконцентрироваться нормально на каком-то поединке хотя бы даже с группой монстров, все равно сзади кто-нибудь по мелкому или крупному мочит - уровни специально так сделаны как мультиплейерные.
    5. Еще раз - для шутера - переборщили со всем, что мешает наслаждаться боем - лутом боеприпасов, и здоровья (отвлекающим от боя), платформер прыжками, аркадным оформлением, кашей на экране от количества монстров и т.п.
    В итоге дополнение Ancient Gods покупать не буду.
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  21. Apr 24, 2021
    0
    Childish boomstick. Kinda entertaining at first, but becoming repetitive rather fast. Everything what we hate is there, respawning enemies, checkpoint saves, enemies fighting to each other as a decoration as they never actually kill each other.
    Platform jumping in the game deserve a special notice - extremely annoying and stupid part.
    Special kills is a routine, as you need to finish
    Childish boomstick. Kinda entertaining at first, but becoming repetitive rather fast. Everything what we hate is there, respawning enemies, checkpoint saves, enemies fighting to each other as a decoration as they never actually kill each other.
    Platform jumping in the game deserve a special notice - extremely annoying and stupid part.
    Special kills is a routine, as you need to finish almost every enemy with it to get a "prize" - ammo, which is btw very limited. Honestly, I will try to get a moneyback.
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  22. Mar 28, 2021
    4
    This isn't a sequel to DOOM 2016. If it wasn't called DOOM, then it wouldn't get a bad review. They should of called it Single Player MOBA Boomer Shooter: Wait for Cool-downs and farm trash mobs. I'm serious: the most important part of this game is farming weak monsters for health, ammo and armour. They infused the razor sharp core DOOM game-play, of: dodge, shoot and murder, withThis isn't a sequel to DOOM 2016. If it wasn't called DOOM, then it wouldn't get a bad review. They should of called it Single Player MOBA Boomer Shooter: Wait for Cool-downs and farm trash mobs. I'm serious: the most important part of this game is farming weak monsters for health, ammo and armour. They infused the razor sharp core DOOM game-play, of: dodge, shoot and murder, with pointless accounting. Every single mechanic that was added to this game that wasn't already there in DOOM 2016 is basically cool-down dependent tedium that just gets in the way. This is like DOOM 2016 if the DOOM slayer had to periodically take a break from killing a mancubus to do his taxes, take a piss, flame then chainsaw imp for ammo and armor, punch a random zombie for health, and then go back and do a bit more damage to the mancubus before running out of ammo. And then having to repeating the tedium all over again. The DOOM slayer can't just feed the ugly bastard a steady stream a missiles until it pops, like the in the good old days. No. First, shoot the fist guns, on each hand, because those are the first 2 "weak spots", then you can finish it off. Do it any other way and you run out of ammo, because all other parts of the body, other than the arbitrary weak spot, take almost no damage before the weak spot "check-boxes" are ticked off. This applies to all "big" monsters.

    DOOM 2016 gave you a problem, a box of tools, and then let you decide how to best murder everything. DOOM Eternal gives you a problem, a rusted, barely functional, set of tools, and a very rigid and convoluted procedure to follow. Try and use the tools any other way than for the intended "problem" (weak spot) and you realise your weapons are actually dollar-store water guns that shoot piss and glowing dog turds.

    There had to be better ways of raising the skill ceiling of the game without the boring MOBA cool-downs, and redundant rock-paper-scissors.
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  23. Feb 24, 2021
    1
    0 Ammo, monkey jumping areas.
    Graphics are good, weapon feeling is good but everything else su*ks. DOOM2016>DOOM eternal
  24. Feb 17, 2021
    0
    This review contains spoilers, click expand to view. This game is like total **** Brainles killing bad mechanics wtf happend with doom when you had to use a dying lantern on a dark corridor Expand
  25. Feb 14, 2021
    4
    Doom 2016 was a masterpiece. This doom eternal is a Mario with guns and rainbow flashes.
    Also platforming puzzles in FPS (sic!) are straight time trash. I didn't buy this game to perform some fckn cryptic jumps. I've bought an FPS for fcks sake!
  26. Feb 12, 2021
    0
    Edit: lowering the score as I went back and played previuos Doom games and felt Eternal was more flawed

    The bad: A big step down from Doom 2016. Doom 2016 made a joke in the very beginning about over convuluted story and toses that right out the window for the sake of well put together action gameplay. Here they went the opposite direction. Why? You are forced to play a certain way
    Edit: lowering the score as I went back and played previuos Doom games and felt Eternal was more flawed

    The bad:
    A big step down from Doom 2016. Doom 2016 made a joke in the very beginning about over convuluted story and toses that right out the window for the sake of well put together action gameplay. Here they went the opposite direction. Why?
    You are forced to play a certain way and that includes running away a lot and farming ammo/health/armor. After that you attack some more then farm again. Rinse and repeat. I played on Nightmare and difficulty was good for me. But I caught myself feeling it was more of a chore, a homework, to engage in combat rather than having fun.

    Dont get mer started on the jump puzzles.

    Too many mechanics for a simple but perfected action game. Its like they didnt know what to do with their sequel and just put everything they had from the 'idea box' and with the success of Doom 2016 there were no nay-sayers during development.

    The stages feel very 40k warhammer esque and not grounded in real world future as Doom 2016. Ammo and weapons pop like a childred cartoon show and doesnt fit well with the overall style.

    Story is there were no one asked for it, nor is it needed in a Doom game. The funny thing is that the developers became the very joke they themselves made about "unecessary story arcs" joke in Doom 2016. Doom isnt a story driven game as other very deep and captivating story games can be. In Doom 2016 it was handled perfect with juuust about the right amount. Here it is suuddenly very important and serious and edgy but that just results in "gringe". Doomguy shouldnt be anything else than a normal guy (who doesnt speak!!) who overcame the odds with his skill with weapons and lust for killing demons. No deep story, no prophecy, no "the one" BS.

    The good:
    Still good looking albeit worse in design than 2016. Very optimized for such a good looking game. Sound is very good. Action is sometimes fun.
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  27. Feb 3, 2021
    2
    WTF is this? It sure as hell is not DOOM. It's got platforming! Platforming in DOOM! What degenerate moron thought that platforming should be in ANY shooter?! Actually a proper shooter should not even have a jump key/button to keep the devs from stupid ideas like platforming!!! Throughout ETERNAL you'll find these weird looking walls ripped straight out of the last three TOMB RAIDER gamesWTF is this? It sure as hell is not DOOM. It's got platforming! Platforming in DOOM! What degenerate moron thought that platforming should be in ANY shooter?! Actually a proper shooter should not even have a jump key/button to keep the devs from stupid ideas like platforming!!! Throughout ETERNAL you'll find these weird looking walls ripped straight out of the last three TOMB RAIDER games that you can grapple onto, ballet posts are sticking out of walls that you need to grab and monkey-swing to floating platforms from. Some platforms have traps that rotate on chains, ripped straight out of SUPER MARIO. All this really does not make a lick of sense, but here it is and it is re-fking-tarded.
    Another shock was the 1 Up! pickup that gives you 1 life. SUPER MARIO coming full circle? Nah, thank God they didn't go that far, it's just an instant respawn when you die instead of being bumped back to the last checkpoint. Almost had me there, ID.
    Slapstick cartoonish monsters? WTF?! Eyes bug out in terror when you glory kill an imp.
    What's with all the neon colored BS. There's constantly something neon flashing on the screen, be it colorful pickups or LOW AMMO and LOW HEALTH flashing up on screen. Be prepared to have that BS constantly flashing, since ammo is scarce and enemies hit like Mack trucks. You don't find ammo in abundance or health pickups either, nooooo. You need to glory kill enemies or use your chainsaw for health pickups to spawn from fallen enemies. Oh, yeah, the chainsaw can only be used five times before it runs out of gas.
    The game has you constantly bouncing around like a hyperactive toddler who's drank 10 gallons of Coke.
    Now they added a story. A story in DOOM. And upgrading/crafting. You get mods for armor and weapons. And mods for those mods. WTF?!
    DOOM ETERNAL's level design is atrocious. And it's full of BS platforming. You're more a circus acrobat than some Space Marine in power armor.
    It's a pity, because ID's engine is impressive, the game's visuals are stunning, top-notch and I loved the soundtrack. A pity that you cannot marvel the vistas (or you're dead in seconds) and they went overboard with the flashing HUD, flashing enemies and neon pickups. And the platforming! That;s the worst part of the game. Seriously f*** that. And crafting/upgrading/mods in a first person shooter? That's a Texas-sized HELL NO!
    Thank God I could refund it. Hell, I'd rather play Capstone's 1994 OPERATION BODY COUNT than this garbage! If this is ID's new trend then that's it for me. No more ID games.
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  28. Jan 24, 2021
    0
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.
    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.

    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system that you can't control. Example: You are forced to use certain weapons on enemies too kill them; which ruins the famous term "Shoot at it until it dies"

    It's no longer "shoot at it until it dies" as you get punished for it. Biggest example (of many) are boss fights. Every boss (except the final one) is no longer dynamic like in 2016. Every boss has a fixed pattern and you have to do certain things before you can attack the boss for a *limited time*.

    DOOM Hunter - Destroy the shield.
    Marauder - Wait for the eyes to flash green.
    Gladiator - wait for the magic shield to go down.
    Khan Maykr - Forced to use the meat hook and fist before you can attack her for a limited time.

    The world building is by far a big let down of any game I've played. In 2016 you slowly move through Mars getting closer and closer to your destination as seen from the world, Example:
    On the first level you could see the argent tower from the very beginning and after each level you the tower gets closer and closer, and when you're finally there you get to climb up the whole tower.
    DOOM Eternal has none of that simply because you don't get to stay in one place at all.

    The absolute biggest issue with this games world building and immersion is teleportation.
    First you're on Earth, then in a different dimension, then in hell then back to earth and now you're somehow in heaven. This completly ruined the DOOM universe to me.
    2016 had Mars and Hell. Eternal has countless dimensions that have no place in DOOM whatsoever.

    And now the biggest let down for me and the biggest middle finger to 2016 is the destruction of Mars. Everything the DOOM 2016 has built up with the UAC, gone, in mere seconds, simply because of a cutscene that tried to blind the player with "WOW, a cOoL bIg lAsSer" while destroying the home place of the DOOM franchise for god knows whatever reason.
    But seeing how Eternal has chosen Fantasy over Sci-fi, I wouldn't be suprised if Mars was magically brought back.

    But what makes me hate Eternal the most, is the aracady direction ID went with this game.

    HUD/UI:
    The HUD looks like something you would see in a mobile game. I have no doubt that this HUD was inspired by Apex legends. EXACT same geomeotry and use of bright colors. The thing with Apex is that the bright colors are very needed for fast navigation with the ammo managment. ETERNAL DOESN'T NEED THAT. Hugo or Marty mentioned that the bright colors purpose is to distinguish the ammo, which makes absolutly zero sense as it was never needed at all.

    Floating props:
    This is something that completely annihilated the immersion this game had to offer.Floating Weapons. Floating book pages. 2 Meter long question marks. (+Fcking confetti when you walk through it).
    I feel sorry and bad for the people who made the concept arts and desing for the levels.
    Imagine making something so big and eerie just so there can be a big floating question mark in the middle of nowhere.

    Oversaturation of levels:
    DOOM 2016 had three color choices for levels to stick with: Red, Dark Green and "cool" colors.
    DOOM Eternal uses the entire color spectrum for each level. No level is easy on the eyes when it comes to the colors.

    Ridiculous skins:
    This come back to where I said "a joke that doesn't take itself serious".
    If you told me 4 years ago that the next game DOOM game would have the slayer wearing a greasy t-shirt with a "extra thicc" text on it I would have called you crazy
    I want you guys to look at 4 examples I gave you and imagine 2016 with all of that. It's simply impossible.

    Last thing I wanna talk about is the story.
    DOOM 2016 had a very simplistic story. You wake up and start killing and destroying. This is all DOOM should be. 2016 also had a cliff hanger that was for nothing as Eternal doesn't start where 2016 stopped.

    Hayden isn't a smart human that died of cancer and got reincarnated as a robot. Hayden is god of all of recreation.

    VEGA isn't a super computer that was created and tested by UAC employees (That needs absolute zero cooling btw). Vega is a god in a USB stick.

    I've to stop here as I've reached the limit.
    DOOM Eternal has **** up the entire franchise. I see no future of DOOM whatsoever. The next DOOM should just be a mario styled arcade shooter. Just dimensions you jump from level to level killing demons in a arena with no story or a goal. (Then there's this one V-Tuber Anime girl easter egg. This series is done and dead.)
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  29. Jan 14, 2021
    1
    DO NOT BUY

    Get Doom 2016 it is MUCH better.
    It is everything you want to enjoy out of this game without the horrible game design , stupid story, or annoying mechanics with ammo farming.
  30. Jan 5, 2021
    0
    This is by far the worst entry in the Doom franchise due to its revamped mechanics. Not only did they add Mario-esque platforming elements that force you to jump, climb, and monkey-bar around, Doomguy's ammo-carrying capacity has been stripped to laughable levels. Furthermore, your reload button is a chainsaw. That's right, you have to switch weapons to reload in this game, and even worse,This is by far the worst entry in the Doom franchise due to its revamped mechanics. Not only did they add Mario-esque platforming elements that force you to jump, climb, and monkey-bar around, Doomguy's ammo-carrying capacity has been stripped to laughable levels. Furthermore, your reload button is a chainsaw. That's right, you have to switch weapons to reload in this game, and even worse, the chainsaw runs out of fuel so you have to constantly get glory kills too! This game is awful and I don't count it as a Doom. Stay away. Played a few hours and uninstalled. Expand
Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.