User Score
8.8

Generally favorable reviews- based on 5639 Ratings

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  1. Sep 2, 2023
    0
    Do you like parkour? Do you like micromanagement of resources? Do you like restrictive combat and never having any administration? Then you'll love this game. However, for me, this is the worst Doom game ever made.
  2. Jul 17, 2023
    0
    What happened to "Shoot it until it dies" ?!

    The gunplay is boring and tedious with constant interruptions and forced weapon-switching. Melee is basically useless unless you "glory-kill" and the way to fight the demons is way too passive. The Story is.... okayish... but the main-protagonist is way too calm and tries to be "serious", You see it at some scenes where he was supposed
    What happened to "Shoot it until it dies" ?!

    The gunplay is boring and tedious with constant interruptions and forced weapon-switching.

    Melee is basically useless unless you "glory-kill" and the way to fight the demons is way too passive.

    The Story is.... okayish... but the main-protagonist is way too calm and tries to be "serious", You see it at some scenes where he was supposed to act (=whip your gun out and shoot the demon) but he had to stand there and listen calmly.

    And the WORST offender in this game are the platforming-sessions.
    Mario with guns and annyoing platforming-sections.
    Its like the game wants to take everything away that made classic DOOM and DOOM 2016 great.

    Playing through it was a chore, but I didn't even know how bad the 2 DLC's for this cinematic-simulator could be: It got worse every hour!
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  3. Feb 3, 2023
    4
    The game requires you to get close to the enemy and melee them to get supplies. This means you DON'T want to blow up your enemy. It's ridiculous for an action arena shooter to have this concept. I consider the gameplay broken.
  4. GVB
    Dec 21, 2022
    1
    I'm a huge fan of the Doom franchise, and this is disappointing. Worst than every other Doom, with a plain level design and an obsession for low health and ammo that does not make it harder, just boring. Also, the story is horrible, even for Doom standards (it's not Hamlet, evidently, but bloody hell...). And the platforming... oh, god, the platforming. Sometimes i was expecting theI'm a huge fan of the Doom franchise, and this is disappointing. Worst than every other Doom, with a plain level design and an obsession for low health and ammo that does not make it harder, just boring. Also, the story is horrible, even for Doom standards (it's not Hamlet, evidently, but bloody hell...). And the platforming... oh, god, the platforming. Sometimes i was expecting the Doomslayer shouting the famous "¡It's a-me, Mario!".

    At least the music is good and aggressive, how it should be.

    So, if you want to play a good modern Doom, try Doom (2016) or Doom 3.
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  5. Nov 10, 2022
    0
    id software's mismanagement of the franchise's OST and music creator Mick Gordon is a disgrace and should be apologized for. Corporate culture is a cancer in general, but it seems it ate away id Software's integrity. The fans and the franchise deserves better than the current Id management. Marty Stratton should publicly apologize and resign. His behaviour is inexcusable.
  6. Aug 16, 2022
    3
    Забагованое дерьмо. Целый час не мог пройти последние врата палача, и каждый раз умирал из-за багов. То двустволка не захочет цепляться за демона и ты упадешь прямо к манкубусу, который разумеется встретит тебя с распростертыми, то не сработает кровавый удар, то палач не захочет вскарабкаться на уступ, то распилишь черта а из него ничего не выпадет, то есть ВООБЩЕ НИЧЕГО и ты останешьсяЗабагованое дерьмо. Целый час не мог пройти последние врата палача, и каждый раз умирал из-за багов. То двустволка не захочет цепляться за демона и ты упадешь прямо к манкубусу, который разумеется встретит тебя с распростертыми, то не сработает кровавый удар, то палач не захочет вскарабкаться на уступ, то распилишь черта а из него ничего не выпадет, то есть ВООБЩЕ НИЧЕГО и ты останешься без патронов, и это если бензопила захватит цель. Сам геймплей шорош, причем очень даже но такое количество багов в такой скилозависимой игре не допустимо. И ни одна другая скилозависимая игра себе такого не позволяет ни в DMC ни в файтингах по типу MK, Tekken, SF, ни в таком же аркадном шутаре как ULTRAKILL вы ни умрете из-за бага и не попадете из-за него в критическую ситуацию. причем я проходил этернал раньше еще до выхода дополнений и столько багов не помню, они были но не в таком количестве. Итак стал вопрос: почему с обновлениями игры багов стало БОЛЬШЕ?!?!?!?!? Минус пол бала за каждый перечисленный баг и еще минус три за мародера, душных боссов унылый платформинг и сюжет в записках (я не прошу глубокий сюжет тарантиновскими диалогами, лишь чтоб он был на уровне дума 2016, чтоб было понятно кто те или иные персонажи. А то тут какой-то предатель дал какой-то кинжал. Кого этот предатель предал? Кто такие стражи? Че это за призрак деда и почему палач рока встает перед ним на колено? этот дед тоже страж? хочешь ответов??? Читай записки!!! Это называется бездарностью и ленью сценариста. id Software увольте его он у вас прохиндей!
    Проходил игру оба раза на сложности кошмар
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  7. Jun 6, 2022
    0
    I can't say I enjoyed it, I loved Doom 2016, bui this one seems to be more about puzzle, jumping and finding a way to progress further, with which I had no problem in previous Doom. I died more because of falling down than in combat. Maybe call the game Jumping eternal..
  8. Apr 23, 2022
    0
    Worst Doom game.
    Enemies are bullets sponges so the shooting isn't that satisfying and you are forced into a repetitive game loop of chasing ammo which makes the worst thing about the 2016 game, the glory kills, pivotal. You cant even try to pretend the pathetic teleportation your character does once you hit the chainsaw button isn't there anymore.
    Just a boring and repetitive console
    Worst Doom game.
    Enemies are bullets sponges so the shooting isn't that satisfying and you are forced into a repetitive game loop of chasing ammo which makes the worst thing about the 2016 game, the glory kills, pivotal. You cant even try to pretend the pathetic teleportation your character does once you hit the chainsaw button isn't there anymore.
    Just a boring and repetitive console FPS, i couldnt believe how bad this game was and have aborted trying to finish it several times already.
    Lowered my rating just to piss off the rabid fanboys lmao
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  9. Feb 20, 2022
    3
    DarkSouls-like Mario Eternal in MK lore with a Halo-clown in a Predator costume as the main character. If you're wondering how it works, just watch the "Doom Monsters Evolution 1993-2020 Direct Comparison" video: there is NO MOTION ANIMATION IN IDLE MODE for MarioEternal enemies. That's it. This is a circus, not DooM anymore, not a space marine's tragedy.

    Gameplay [all the worst of
    DarkSouls-like Mario Eternal in MK lore with a Halo-clown in a Predator costume as the main character. If you're wondering how it works, just watch the "Doom Monsters Evolution 1993-2020 Direct Comparison" video: there is NO MOTION ANIMATION IN IDLE MODE for MarioEternal enemies. That's it. This is a circus, not DooM anymore, not a space marine's tragedy.

    Gameplay [all the worst of '2016] and:
    combat mechanics [grinding of supplies, purple slime for you only, non-lethal melee] 4/10
    combat logic [120kg Mario parkour, doubledash, absurd grind, SSG hook, punching walls/boxes/greenButtons, but non-lethal melee] 0/10
    atmosphere [absurd flying, absurd grind, green wolfs, 1UPs, reviving system, really? SSG hook? outer space? cutscenes in AFPS, VEGA secretary] 0/10

    Story 3/10

    Graphics [bad winter, bad style, green wolfs etc.] 8/10

    Sounds & music [bad gunshots, bad UI sfx, annoying warnings] 7/10

    .
    Just a spit in the face of DooM connoisseurs. H. Martin, get lost. And never touch the Quake franchise!
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  10. Nov 26, 2021
    1
    I beat this game twice, so it's not like I need to get gud, but I still hate this game.

    The reason I don't enjoy this game is because it's a one trick pony, it overwhelming you with too much enemy, so you would eventually either lose patience or just became fatigue and lose focus, so it's not really about the player skill anymore, any player no matter how skilled they are could get
    I beat this game twice, so it's not like I need to get gud, but I still hate this game.

    The reason I don't enjoy this game is because it's a one trick pony, it overwhelming you with too much enemy, so you would eventually either lose patience or just became fatigue and lose focus, so it's not really about the player skill anymore, any player no matter how skilled they are could get tired, and this game preys on that, so every time I need to hop on caffeine and sugar just to beat it, it's not my skill I worry about, I only worried about running out of adrenaline and focus, maybe this is some people's definition of fun, but it's not mine.

    Doom 2016 is a much better experience, not I'm not saying everything Doom Eternal did is bad, it's just need to bring back one of the three elements from the 2016 Doom

    1.Increase the weapon damage to Doom 2016 level, or

    2.Increase the Ammo you can carry to Doom 2016 level, or

    3.Bring back power ups (Like Invincible rage that makes you actually ripping and tearing?)

    You can't deprive of your player weapon damage while limiting Ammo supply, that's game design 101, it's just not an enjoyable experience, you should only pick one, while this might makes the player more powerful, you can design so the enemy hits harder too, so when you die you don't feel like it's **** it's more like "Oh I didn't dodge that, my bad"

    Bringing back powerups can make huge encounters that sometimes lasts for 5~10 mins more manageable, you can spawn the power ups when you reach certain amount of kills, then you can rip and tear for a while then go back to dodging

    Just bringing back 1 of the 3 points I made would make the game for much more enjoyable, but alas, it's probably not gonna happen because more players seems to enjoy the way it is, if that's the case then I guess this series moving forward is just not my type of games anymore.
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  11. Nov 1, 2021
    3
    This is not DOOM
    Rainbow, jumping, no ammo, broken mechanics..
    I Want a Normal First Person Shooter like DOOM 2016
  12. Oct 1, 2021
    0
    This isnt Doom. Period.
    And no, this isnt about the DRM drama.
    I wasnt a big fan of the last Doom either, but at least it was playable and still felt like a shooter. I played the other Doom games thousands of hours, even competitively. But this game is completely built around 3 mechanics that are not very shooter-like: The Chainsaw, Glory Kills and Platforming/finding secrets. It is so
    This isnt Doom. Period.
    And no, this isnt about the DRM drama.
    I wasnt a big fan of the last Doom either, but at least it was playable and still felt like a shooter. I played the other Doom games thousands of hours, even competitively.
    But this game is completely built around 3 mechanics that are not very shooter-like: The Chainsaw, Glory Kills and Platforming/finding secrets.
    It is so annoying and stupid that it destroys the whole game as a shooter. You literally have to chainsaw and glorykill your way through hordes of monsters and the whole game. You cant even use your weapons properly because they run out of ammo all the time. And so you always have to use the chainsaw and be bored of the not very diverse killing animations very quickly. Even after my first 5 kills I was already getting bored of this mechanic. Then you get a few bullets for maybe one or 2 kills, and then you gotta chainsaw again. And so on. Again and again. Ridiculously boring.
    And then of course Glory Kills. You gotta do them to stay alive because you get health back when you kill a monster, or you sometimes have to kill them with a glorykill to kill them quicker (because everyone knows that a fist to the face is much more powerful than a few bullets in said face). They are as boring as the chainsaw. But you gotta do them. Just like chainsaw kills. Youre forced to.
    Makes sense, doesnt it? No?
    Well then youre like me, and your game must at least make a little sense. Killing a monster with your weapons and not getting ammo from it... fine. But then killing it with the chainsaw and ammo literally (!!!) pops out of it like from a pinata?
    Yeeeeaaaahhh... no thanks.
    Lets get to the other gameplay then.

    Weapons can be upgraded. That sounds good and is actually fun. But as I said, you cant enjoy it for long because you run out of ammo all the time.
    And then theres the sounds of the weapons. All Doom games (except the last one, where it was similar like here) and even other shooters have the weapons dominate the game sound. Naturally weapons like those would be very loud, and thus sound very powerful. In some games I got goosebumps from only the weapon sounds alone. But here? They sound like toy guns. Their sounds are ridiculous and extremely low. Which brings me to the other sounds... or rather music:
    Extremely annoying comes to mind. I mean there are a few good tracks, but they dont last long. Most of the time you hear some weird ass scratching and screeching that is neither ambiance nor music. Its just annoying as hell! No pun intended.

    Platforming. Right. When youre not busy glorykilling and chainsawing away, while letting one or two bullets fly in between, you have to jump from one platform to the next and look for secrets. As simple as it is boring and annoying. Because secrets give you points that you then spend for upgrades. And btw, those upgrades are also ridiculous, because your character is overly artificially weak at the start because hes missing them. You literally feel much weaker than in the last games. For a long time. For example you maximum health is very low at the beginning and and can only carry extremely little ammo (16 shotgun shells and 60 bullets, for example).

    Finding those secrets sometimes gets really annoying when you spot a way to a secret (or another part of the map), but then discover that its not the real intended way and to make sure you dont use it, its blocked by a.... you guessed it, invisible wall. Happens quite often if you like to explore (which you have to if you want to find the secrets). Thats just pathetic for a modern game.

    The controls also feel very weird. Possibly because Bethesda decided to add something called "mouse sensitivity scaling". At first I thought its something like mouse acceleration, but when you turn it to 0.1 (the lowest), then you wont turn at all anymore. Must really be some form of sensitivity scaling, which really doesnt make any sense, because anything else than 1:1 on a shooter like that (or any game) is just stupid. But they dont make it in such an easy to understand scaling (1:1), they use decimals that dont make sense.

    You also have some citadel floating in space where you store your found secrets (easter eggs) and buy upgrades for your character.
    Thats all it does. Yet you can still get lost in it.
    Nothing impressed me there, because Ive been playing the old Doom games on and off on more modern engines, and see and hear everything they showcase there anytime I want without having to find it in some level.

    Ive been very disappointed by Bethesda games in the last few years. But this one pretty much seals it for me: I wont ever buy one of their games again, unless, for some reason, I am 100% sure that its a good game. And looking at their track record, I highly doubt that will ever happen again. Because for some reason enough people condone this raping of good old IPs and soulless gameplay. Not only in games, but also in series and movies.
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  13. Aug 25, 2021
    1
    This game has lost everything that made the original DOOM 2016 so likeable.
    I have no need to put more, this is just a very short analysis from my perspective.
  14. Aug 16, 2021
    4
    I do not consider justified this score, the game is terribly difficult, very bad restored the difficulty.
    Whoever accents of torturing himself its a good game to add. Also, the game is very crowded, full of unnecessary things, even weaker than doom 2016.
  15. Jul 18, 2021
    0
    This review contains spoilers, click expand to view. One of the absolute worst games thats been released in a long time, a blot on the legacy of Doom and the (formerly) good reputations of both Id Software and Bethesda Games. If you expect anything of value or any shreds of entertainment to be had from this game. An absolute slog at best, complete sewage at worst its shocking that something of this quality can be released in this golden age of gaming. Boring, bland, bothersome gameplay, that punishes the player for trying anything outside of the hardset limits the game has in place. Why they did this? I can't even imagine why, maybe to appeal to older games who have gotten slow and stupid in their advanced age or young kids that can barely count to 3 yet but the design choice is truly appalling and downright insulting to the average gamer. A drastic decrease in weapon and enemy variety from past releases, the same imps and cacodemons either reskinned or outright reused in parts of the game you'd hope for something fresh. I'm talking 20 hours in and its the same enemies you're expected to be tackled in the same way. The bosses suffer from this problem too, the same cyberdemons or barons of hell barely sized up and maybe with a new coat of paint dropped in almost at random seemingly just to pad the game out instead of testing the players skills (something they realized they wouldn't need to do, due to the redundant gameplay i mentioned earlier). The graphics are a major step back in terms of quality. Doom 2016 looks lightyears ahead in terms of quality, shoddy texture work, low poly models and atrociously bad animations, the absolutely rushed state of the game is on full display in an area you expect even the most lackluster of games in this current generation to at least somewhat succeed in. In terms of weapon variety, as I mentioned earlier, severely lacking in variety. Only 3 weapons available in the entirety of the game, one being a hidden reward from a boring collectathon sidequest and even then not worth the time to unlock it, as I've already explained at length how the game punishes any variety. The HUD and UI is laughably bad, looking like it was designed in some cheap knockoff of photoshop, barely conveying any information regarding damage or the status of your character to the player, as well as cluttering the screen with useless text and effects. Speaking of the character, Doomguys design is an extreme downgrade from past titles. In a cheap attempt to capture nostalgia from past games it just comes off as being an homage to the artwork of Tom of Finland. Gaudy and grotesquely built its a slap in the face to human anatomy and good character design across so many other games. The art direction of the entire game feels this way, definitely not aided by the low quality graphics. Going from gross and gory, to extravagantly bland, I'd hate to see what the concept art was like if whats on display in the final game looks this bad. One would expect sprawling scenic environments of a real hell on earth, all that you get greeted with is a low poly 4 year olds idea of hell. The story is truly the crown jewel of just how bad this game gets. Nonsensical boring dialogue, lengthy drab cutscenes and retcons of the worst degree are just some of the gems in store for you if you pick this game up. The character of Samual Hayden has been absolutely mangled, going from proud noble futurist scientist, to disturbed, almost child predator creep. His weird obsession with the frighteningly young intern character reflects a strange creative choice by the devs, to the point I almost believe someone on the writing team was projecting their own desires on this cast of characters. The character of Doomguy truly got the brunt of these bad decisions. The cool, restrained, angry demeanor presented in 2016 has been completely replaced with this psychopathic, enraged persona that isn't helped by the awful voice acting, that I can only guess was provided by some bum on the street they hired to record his lines. The voice acting problem is reflected on the entirety of the extensive new cast of characters but is notably bad for Doomguy. The story is completely incoherent with timeskipping and constant planet hopping that would put the modern Star Wars movies to shame. The twist that the Dark Lord thats been hyped up the entire game being Doomguy from an alternate timeline comes out of complete left field, due to the amount of hilariously bad red herrings and false twists I almost feel must have been left over from old versions of the script that they must never have been improved upon. This trainwreck of a game truly goes to show how far down the level of quality has dropped for AA devs. The reputation of these companies I don't think can ever be recovered just because of how hard they dropped the ball on this one. Why something like this was made and released, especially from the devs that brought us Morrowwind and Wolfensteinn. My final review for this game is a concrete 0 out of 10.... Expand
  16. Jul 9, 2021
    4
    This is NOT Doom. It is Doom Raider, a cross between Tomb Raider and Super Mario jumpy climby platform puzzles and some Doom weapons and creatures.

    It misses the point of Doom where you shoot your way through hordes of increasingly tough demons with increasingly powerful weapons. This game has you constantly low on ammo and always doing the boring special takedowns so you can get the
    This is NOT Doom. It is Doom Raider, a cross between Tomb Raider and Super Mario jumpy climby platform puzzles and some Doom weapons and creatures.

    It misses the point of Doom where you shoot your way through hordes of increasingly tough demons with increasingly powerful weapons. This game has you constantly low on ammo and always doing the boring special takedowns so you can get the ammo to fly out of a demons guts unitl you run out of ammo a few seconds later and have to rinse/repeat. Combat is literally a series of special kill animations that became boring and just destroyed thepoint of Doom.

    It has literally zero redeeming features.
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  17. Jul 8, 2021
    2
    Practically everything that they got so right in Doom 2016 is spoiled here, the freedom of approach and endless variety of encounters that it successfully inherited from the original Doom is all gone, it's now just the same routine over and over until it's excruciatingly dull. There's basically only one way to play it.

    This is the 3rd time I've started the game... I got about 2 hours in
    Practically everything that they got so right in Doom 2016 is spoiled here, the freedom of approach and endless variety of encounters that it successfully inherited from the original Doom is all gone, it's now just the same routine over and over until it's excruciatingly dull. There's basically only one way to play it.

    This is the 3rd time I've started the game... I got about 2 hours in before I was bored and frustrated, which is at least more than I've managed before but there's nothing there to make me want to go back to it any time soon.
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  18. May 24, 2021
    0
    bu oyuna katlanılmaz çok sıkıcı orta ayarlarda oynamama rağmen ölüp duruyorum finala 1 görev kaldı eğer bu görevi başarırsam mutluluktan ölecem
  19. May 16, 2021
    2
    DOOM 4 didn't grab me at first, but this one. Oh boy. Even buying the full package for $30, what a godawful experience. Where's Deathmatch!? Where's that trademark DOOM music we came to love? Why do the weapons not feel like they do anything? The Super Shotgun, hardly a relic from the past, has become a weak, wimpy throaway. I don't want a hook attached to the damned thing, where'sDOOM 4 didn't grab me at first, but this one. Oh boy. Even buying the full package for $30, what a godawful experience. Where's Deathmatch!? Where's that trademark DOOM music we came to love? Why do the weapons not feel like they do anything? The Super Shotgun, hardly a relic from the past, has become a weak, wimpy throaway. I don't want a hook attached to the damned thing, where's the bullet spread, like in DOOM 2!?

    This game is an insult to PC Gamers, especially:

    Visuals: 4/5
    Sound Design: 2/5
    Controls: 1/5
    Fun Factor 1/5
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  20. Apr 26, 2021
    4
    Прошел всю игру, но вот относительно ожиданий и относительно Doom (2016) больше все-таки разочарован. Да, графика шикарная, да, хорошая оптимизация/fps, но:
    1. Страшно переборщили с впихиванием похоже всех механик, которые только придумали - в итоге вместо шутера получается какая-то real-time стреляющая стратега с постоянным задействованием кучи не стреляющих/отвлекающих механик -
    Прошел всю игру, но вот относительно ожиданий и относительно Doom (2016) больше все-таки разочарован. Да, графика шикарная, да, хорошая оптимизация/fps, но:
    1. Страшно переборщили с впихиванием похоже всех механик, которые только придумали - в итоге вместо шутера получается какая-то real-time стреляющая стратега с постоянным задействованием кучи не стреляющих/отвлекающих механик - добывание боеприпасов бензопилой, здоровья рукопашной, брони огнем, и т.п. + все это надо постоянно помнить и использовать (может кроме брони)
    2. Очень аркадное изображения всего - цветастые боеприпасы, мигающие разноцветными огнями монстры - вообщем какой-то супер марио, а не брутальный Doom
    3. Перебор с платформер-механиками - просто как кузнечик прыгаешь пол игры. Опять просто супер-марио, а не Doom.
    4. Бои - месиво, на экране каша - очень много монстров со всех сторон, в итоге все время бегаешь как сумасшедший. Не сконцентрироваться нормально на каком-то поединке хотя бы даже с группой монстров, все равно сзади кто-нибудь по мелкому или крупному мочит - уровни специально так сделаны как мультиплейерные.
    5. Еще раз - для шутера - переборщили со всем, что мешает наслаждаться боем - лутом боеприпасов, и здоровья (отвлекающим от боя), платформер прыжками, аркадным оформлением, кашей на экране от количества монстров и т.п.
    В итоге дополнение Ancient Gods покупать не буду.
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  21. Apr 24, 2021
    0
    Childish boomstick. Kinda entertaining at first, but becoming repetitive rather fast. Everything what we hate is there, respawning enemies, checkpoint saves, enemies fighting to each other as a decoration as they never actually kill each other.
    Platform jumping in the game deserve a special notice - extremely annoying and stupid part.
    Special kills is a routine, as you need to finish
    Childish boomstick. Kinda entertaining at first, but becoming repetitive rather fast. Everything what we hate is there, respawning enemies, checkpoint saves, enemies fighting to each other as a decoration as they never actually kill each other.
    Platform jumping in the game deserve a special notice - extremely annoying and stupid part.
    Special kills is a routine, as you need to finish almost every enemy with it to get a "prize" - ammo, which is btw very limited. Honestly, I will try to get a moneyback.
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  22. Mar 28, 2021
    4
    This isn't a sequel to DOOM 2016. If it wasn't called DOOM, then it wouldn't get a bad review. They should of called it Single Player MOBA Boomer Shooter: Wait for Cool-downs and farm trash mobs. I'm serious: the most important part of this game is farming weak monsters for health, ammo and armour. They infused the razor sharp core DOOM game-play, of: dodge, shoot and murder, withThis isn't a sequel to DOOM 2016. If it wasn't called DOOM, then it wouldn't get a bad review. They should of called it Single Player MOBA Boomer Shooter: Wait for Cool-downs and farm trash mobs. I'm serious: the most important part of this game is farming weak monsters for health, ammo and armour. They infused the razor sharp core DOOM game-play, of: dodge, shoot and murder, with pointless accounting. Every single mechanic that was added to this game that wasn't already there in DOOM 2016 is basically cool-down dependent tedium that just gets in the way. This is like DOOM 2016 if the DOOM slayer had to periodically take a break from killing a mancubus to do his taxes, take a piss, flame then chainsaw imp for ammo and armor, punch a random zombie for health, and then go back and do a bit more damage to the mancubus before running out of ammo. And then having to repeating the tedium all over again. The DOOM slayer can't just feed the ugly bastard a steady stream a missiles until it pops, like the in the good old days. No. First, shoot the fist guns, on each hand, because those are the first 2 "weak spots", then you can finish it off. Do it any other way and you run out of ammo, because all other parts of the body, other than the arbitrary weak spot, take almost no damage before the weak spot "check-boxes" are ticked off. This applies to all "big" monsters.

    DOOM 2016 gave you a problem, a box of tools, and then let you decide how to best murder everything. DOOM Eternal gives you a problem, a rusted, barely functional, set of tools, and a very rigid and convoluted procedure to follow. Try and use the tools any other way than for the intended "problem" (weak spot) and you realise your weapons are actually dollar-store water guns that shoot piss and glowing dog turds.

    There had to be better ways of raising the skill ceiling of the game without the boring MOBA cool-downs, and redundant rock-paper-scissors.
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  23. Feb 24, 2021
    1
    0 Ammo, monkey jumping areas.
    Graphics are good, weapon feeling is good but everything else su*ks. DOOM2016>DOOM eternal
  24. Feb 17, 2021
    0
    This review contains spoilers, click expand to view. This game is like total **** Brainles killing bad mechanics wtf happend with doom when you had to use a dying lantern on a dark corridor Expand
  25. Feb 14, 2021
    4
    Doom 2016 was a masterpiece. This doom eternal is a Mario with guns and rainbow flashes.
    Also platforming puzzles in FPS (sic!) are straight time trash. I didn't buy this game to perform some fckn cryptic jumps. I've bought an FPS for fcks sake!
  26. Feb 12, 2021
    0
    Edit: lowering the score as I went back and played previuos Doom games and felt Eternal was more flawed

    The bad: A big step down from Doom 2016. Doom 2016 made a joke in the very beginning about over convuluted story and toses that right out the window for the sake of well put together action gameplay. Here they went the opposite direction. Why? You are forced to play a certain way
    Edit: lowering the score as I went back and played previuos Doom games and felt Eternal was more flawed

    The bad:
    A big step down from Doom 2016. Doom 2016 made a joke in the very beginning about over convuluted story and toses that right out the window for the sake of well put together action gameplay. Here they went the opposite direction. Why?
    You are forced to play a certain way and that includes running away a lot and farming ammo/health/armor. After that you attack some more then farm again. Rinse and repeat. I played on Nightmare and difficulty was good for me. But I caught myself feeling it was more of a chore, a homework, to engage in combat rather than having fun.

    Dont get mer started on the jump puzzles.

    Too many mechanics for a simple but perfected action game. Its like they didnt know what to do with their sequel and just put everything they had from the 'idea box' and with the success of Doom 2016 there were no nay-sayers during development.

    The stages feel very 40k warhammer esque and not grounded in real world future as Doom 2016. Ammo and weapons pop like a childred cartoon show and doesnt fit well with the overall style.

    Story is there were no one asked for it, nor is it needed in a Doom game. The funny thing is that the developers became the very joke they themselves made about "unecessary story arcs" joke in Doom 2016. Doom isnt a story driven game as other very deep and captivating story games can be. In Doom 2016 it was handled perfect with juuust about the right amount. Here it is suuddenly very important and serious and edgy but that just results in "gringe". Doomguy shouldnt be anything else than a normal guy (who doesnt speak!!) who overcame the odds with his skill with weapons and lust for killing demons. No deep story, no prophecy, no "the one" BS.

    The good:
    Still good looking albeit worse in design than 2016. Very optimized for such a good looking game. Sound is very good. Action is sometimes fun.
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  27. Feb 3, 2021
    2
    WTF is this? It sure as hell is not DOOM. It's got platforming! Platforming in DOOM! What degenerate moron thought that platforming should be in ANY shooter?! Actually a proper shooter should not even have a jump key/button to keep the devs from stupid ideas like platforming!!! Throughout ETERNAL you'll find these weird looking walls ripped straight out of the last three TOMB RAIDER gamesWTF is this? It sure as hell is not DOOM. It's got platforming! Platforming in DOOM! What degenerate moron thought that platforming should be in ANY shooter?! Actually a proper shooter should not even have a jump key/button to keep the devs from stupid ideas like platforming!!! Throughout ETERNAL you'll find these weird looking walls ripped straight out of the last three TOMB RAIDER games that you can grapple onto, ballet posts are sticking out of walls that you need to grab and monkey-swing to floating platforms from. Some platforms have traps that rotate on chains, ripped straight out of SUPER MARIO. All this really does not make a lick of sense, but here it is and it is re-fking-tarded.
    Another shock was the 1 Up! pickup that gives you 1 life. SUPER MARIO coming full circle? Nah, thank God they didn't go that far, it's just an instant respawn when you die instead of being bumped back to the last checkpoint. Almost had me there, ID.
    Slapstick cartoonish monsters? WTF?! Eyes bug out in terror when you glory kill an imp.
    What's with all the neon colored BS. There's constantly something neon flashing on the screen, be it colorful pickups or LOW AMMO and LOW HEALTH flashing up on screen. Be prepared to have that BS constantly flashing, since ammo is scarce and enemies hit like Mack trucks. You don't find ammo in abundance or health pickups either, nooooo. You need to glory kill enemies or use your chainsaw for health pickups to spawn from fallen enemies. Oh, yeah, the chainsaw can only be used five times before it runs out of gas.
    The game has you constantly bouncing around like a hyperactive toddler who's drank 10 gallons of Coke.
    Now they added a story. A story in DOOM. And upgrading/crafting. You get mods for armor and weapons. And mods for those mods. WTF?!
    DOOM ETERNAL's level design is atrocious. And it's full of BS platforming. You're more a circus acrobat than some Space Marine in power armor.
    It's a pity, because ID's engine is impressive, the game's visuals are stunning, top-notch and I loved the soundtrack. A pity that you cannot marvel the vistas (or you're dead in seconds) and they went overboard with the flashing HUD, flashing enemies and neon pickups. And the platforming! That;s the worst part of the game. Seriously f*** that. And crafting/upgrading/mods in a first person shooter? That's a Texas-sized HELL NO!
    Thank God I could refund it. Hell, I'd rather play Capstone's 1994 OPERATION BODY COUNT than this garbage! If this is ID's new trend then that's it for me. No more ID games.
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  28. Jan 24, 2021
    0
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.
    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.

    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system that you can't control. Example: You are forced to use certain weapons on enemies too kill them; which ruins the famous term "Shoot at it until it dies"

    It's no longer "shoot at it until it dies" as you get punished for it. Biggest example (of many) are boss fights. Every boss (except the final one) is no longer dynamic like in 2016. Every boss has a fixed pattern and you have to do certain things before you can attack the boss for a *limited time*.

    DOOM Hunter - Destroy the shield.
    Marauder - Wait for the eyes to flash green.
    Gladiator - wait for the magic shield to go down.
    Khan Maykr - Forced to use the meat hook and fist before you can attack her for a limited time.

    The world building is by far a big let down of any game I've played. In 2016 you slowly move through Mars getting closer and closer to your destination as seen from the world, Example:
    On the first level you could see the argent tower from the very beginning and after each level you the tower gets closer and closer, and when you're finally there you get to climb up the whole tower.
    DOOM Eternal has none of that simply because you don't get to stay in one place at all.

    The absolute biggest issue with this games world building and immersion is teleportation.
    First you're on Earth, then in a different dimension, then in hell then back to earth and now you're somehow in heaven. This completly ruined the DOOM universe to me.
    2016 had Mars and Hell. Eternal has countless dimensions that have no place in DOOM whatsoever.

    And now the biggest let down for me and the biggest middle finger to 2016 is the destruction of Mars. Everything the DOOM 2016 has built up with the UAC, gone, in mere seconds, simply because of a cutscene that tried to blind the player with "WOW, a cOoL bIg lAsSer" while destroying the home place of the DOOM franchise for god knows whatever reason.
    But seeing how Eternal has chosen Fantasy over Sci-fi, I wouldn't be suprised if Mars was magically brought back.

    But what makes me hate Eternal the most, is the aracady direction ID went with this game.

    HUD/UI:
    The HUD looks like something you would see in a mobile game. I have no doubt that this HUD was inspired by Apex legends. EXACT same geomeotry and use of bright colors. The thing with Apex is that the bright colors are very needed for fast navigation with the ammo managment. ETERNAL DOESN'T NEED THAT. Hugo or Marty mentioned that the bright colors purpose is to distinguish the ammo, which makes absolutly zero sense as it was never needed at all.

    Floating props:
    This is something that completely annihilated the immersion this game had to offer.Floating Weapons. Floating book pages. 2 Meter long question marks. (+Fcking confetti when you walk through it).
    I feel sorry and bad for the people who made the concept arts and desing for the levels.
    Imagine making something so big and eerie just so there can be a big floating question mark in the middle of nowhere.

    Oversaturation of levels:
    DOOM 2016 had three color choices for levels to stick with: Red, Dark Green and "cool" colors.
    DOOM Eternal uses the entire color spectrum for each level. No level is easy on the eyes when it comes to the colors.

    Ridiculous skins:
    This come back to where I said "a joke that doesn't take itself serious".
    If you told me 4 years ago that the next game DOOM game would have the slayer wearing a greasy t-shirt with a "extra thicc" text on it I would have called you crazy
    I want you guys to look at 4 examples I gave you and imagine 2016 with all of that. It's simply impossible.

    Last thing I wanna talk about is the story.
    DOOM 2016 had a very simplistic story. You wake up and start killing and destroying. This is all DOOM should be. 2016 also had a cliff hanger that was for nothing as Eternal doesn't start where 2016 stopped.

    Hayden isn't a smart human that died of cancer and got reincarnated as a robot. Hayden is god of all of recreation.

    VEGA isn't a super computer that was created and tested by UAC employees (That needs absolute zero cooling btw). Vega is a god in a USB stick.

    I've to stop here as I've reached the limit.
    DOOM Eternal has **** up the entire franchise. I see no future of DOOM whatsoever. The next DOOM should just be a mario styled arcade shooter. Just dimensions you jump from level to level killing demons in a arena with no story or a goal. (Then there's this one V-Tuber Anime girl easter egg. This series is done and dead.)
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  29. Jan 14, 2021
    1
    DO NOT BUY

    Get Doom 2016 it is MUCH better.
    It is everything you want to enjoy out of this game without the horrible game design , stupid story, or annoying mechanics with ammo farming.
  30. Jan 5, 2021
    0
    This is by far the worst entry in the Doom franchise due to its revamped mechanics. Not only did they add Mario-esque platforming elements that force you to jump, climb, and monkey-bar around, Doomguy's ammo-carrying capacity has been stripped to laughable levels. Furthermore, your reload button is a chainsaw. That's right, you have to switch weapons to reload in this game, and even worse,This is by far the worst entry in the Doom franchise due to its revamped mechanics. Not only did they add Mario-esque platforming elements that force you to jump, climb, and monkey-bar around, Doomguy's ammo-carrying capacity has been stripped to laughable levels. Furthermore, your reload button is a chainsaw. That's right, you have to switch weapons to reload in this game, and even worse, the chainsaw runs out of fuel so you have to constantly get glory kills too! This game is awful and I don't count it as a Doom. Stay away. Played a few hours and uninstalled. Expand
  31. Jan 4, 2021
    0
    worse than doom 2016 in every way imaginable. if you enjoy tedium, first person platforming, and convuleted fanfiction plots you still wouldn't enjoy this. it's that terrible
  32. Dec 20, 2020
    4
    I can't exactly put a finger on it, but after forcing myself to finish this game, I realized that I didn't have much fun doing it. I feel like this game constantly forced me to run away from enemies instead of confidently dismantling them one by one like I did in 2016. I still gritted my teeth and was able to finish it, but the entire game fell flat for me. Wouldn't personally recommend it.
  33. Dec 19, 2020
    2
    could be a good game, but its so boring, extremely repetitive............................................................
  34. Dec 6, 2020
    2
    It lost completely the soul of what doom was at some point in time, fast action shooting without all those rpg elements and stupid upgrades and more. then all the stupid jumping and dashing. I miss the simple levels searching for keys with rooms full of monsters. All those adds destroyed the fun for me and gave up after about 5-6 hours.
  35. Nov 5, 2020
    4
    Это дум 16 года со специфичными изменениями. Объективно назвать ее хуже прошлой части нельзя но я считаю что итернал это стагнация и в общем выглядит как неудачная попытка переосмысления вызванная то ли жаждой денег то ли идиотской мыслью о том что можно будет сделать тоже самое что и 4 года назад и оно тоже выстрелит. По сути ничего координально нового в отличии от того как перевернулЭто дум 16 года со специфичными изменениями. Объективно назвать ее хуже прошлой части нельзя но я считаю что итернал это стагнация и в общем выглядит как неудачная попытка переосмысления вызванная то ли жаждой денег то ли идиотской мыслью о том что можно будет сделать тоже самое что и 4 года назад и оно тоже выстрелит. По сути ничего координально нового в отличии от того как перевернул представление серии прошлый дум и в этом вся проблема. Нам пихают тоже самое просто под другим соусом. Отсутствие такой радушной реакции на новые изменения может даже не говорить о том что стало хуже а о том что эмоции от того дума вызваны не только качеством реализации фич но и тем что до него подобного небыло в отличии от нынешней ситуации. Expand
  36. Nov 1, 2020
    0
    Honestly so bad. I hope the director of this game was fired. Doom 2016 had excellent pacing and this game is just bad unfortunately. I really wanted to like it.
  37. Oct 26, 2020
    1
    I don't know what happened here but something about this game just feels.....off, the cartoony aesthetics, too complicated, too much silly platforming, the pacing is off.... It feels so bloated.

    The first game just felt like an overall smoother experience for me. It got a bit repetitive with all the arenas stuff, but nowhere near as repetitive as Eternal at least. The DLC doesn't seem
    I don't know what happened here but something about this game just feels.....off, the cartoony aesthetics, too complicated, too much silly platforming, the pacing is off.... It feels so bloated.

    The first game just felt like an overall smoother experience for me. It got a bit repetitive with all the arenas stuff, but nowhere near as repetitive as Eternal at least. The DLC doesn't seem to fare much better either.
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  38. Oct 7, 2020
    4
    Doom 2016 was a great reboot after the horrible Doom 3 game.

    Its was a fresh start and a welcome one at that. Doom eternal looked at that and decided to make Doom again BUT boring. A doom game with farming, great idea! Any speed, any fluid motion or any fun weapon handling is thrown out the door. Ammo is limited to make you do fatalities. Health is limited to make you do
    Doom 2016 was a great reboot after the horrible Doom 3 game.

    Its was a fresh start and a welcome one at that.
    Doom eternal looked at that and decided to make Doom again BUT boring.
    A doom game with farming, great idea!

    Any speed, any fluid motion or any fun weapon handling is thrown out the door.
    Ammo is limited to make you do fatalities.
    Health is limited to make you do fatalities.
    Armor is limited to make you do fatalities.

    Are you noticing a pattern?
    You are constantly farming so you can have fun.

    The game is not hard or easy that depends on your selection but as the game wants you to play with its weapons it forces you to constantly change your weapons in fights.

    Fatalities are not boring, i like them i just do not like have 2 different ones and 1 farming one to make sure i can have fun.

    Doom is a powerhouse they managed to convey that, the dude is a PTSD to demons.
    However that is not how he playes.
    Doom 2016 was death incarnate for demons, Doom eternal is a marine in power armor.
    I want Doom marine from 2016 back for the next game. But with the feel of eternal please.

    The game is not bad, you will have fun.
    BUT its boring. And that is worse then bad.

    Dev's I dont want a farming game, that is why i dont play Asian MMO's.
    Please for the next game make it less of a farming simulator and more of a world ending powerhouse simulator.
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  39. Sep 29, 2020
    0
    I liked Doom 2016, but this just sucks. It is a **** Platformer and not a good shooter anymore. Not enough Ammo and so many **** annoying Jump passages, i hate it! Would not recommend at all
  40. Sep 13, 2020
    3
    If I wanted platforming, I'd play Super Mario. Platforming have no place in a 3D action game. Original DOOM knew that - they did not even include a jump button which was the right way to go.
    Also, what's with all those colorful icons and flashing lights? It's irritating as hell. You also must kill enemies with "glory kills" otherwise you will be out of ammo and out of health. This is
    If I wanted platforming, I'd play Super Mario. Platforming have no place in a 3D action game. Original DOOM knew that - they did not even include a jump button which was the right way to go.
    Also, what's with all those colorful icons and flashing lights? It's irritating as hell. You also must kill enemies with "glory kills" otherwise you will be out of ammo and out of health. This is their new "ground breaking" game mechanic. I found it annoying. Constantly you have "low ammo" and "low health" flashing up in bright colors.
    Sure, graphics are stunning, but what good is it if you cannot enjoy the vistas because you are constantly bouncing around like Mario on steroids.
    Enemies are not scary anymore, they have been degraded to a parody of their former selves and look cartoonish: shoot a grenade into a cacodemon's open mouth and he'll gulp like a cartoon character before exploding. When you glory kill enemies, their eyes bug out like in Looney Toons. This is not DOOM anymore, it's a farce.
    3 out of 9 (Bad)
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  41. Sep 8, 2020
    3
    This review contains spoilers, click expand to view. Doom E starts off quite good but becomes tiring & tedious very quickly. I will just say now that Doom was a hard act to follow. It had an addictive balance like no other. The balance is not here at all. It's harder, faster, longer, less atmospheric, & even the story is an over-bloated mess of Cult-clichés. Once the upgrades are out the way, & you have another second half a game to wade through in precisely the same manner as the first, it becomes frustratingly frenetic. Every level is far too long, battles always involve waves of many enemies which increases predictably each time, & the weapons are set to kill particular enemies is particular ways. If you do not kill them in the way the Developer has premeditated; you die quicker. This takes away all the fun of the original - where every gun was an over-powered cannon of devastation.

    The Devs seem to think that Challenge, equals, enjoyment. Even on Easy, it is a frantic mess, where everything bombards you if you stop moving, & by getting stuck on any of the surroundings results in your demise. This makes for a game, not of skill, but of luck.

    The graphics: are large, colourful, & detailed. Probably what they concentrated on the most. Yet the touch-screens & on-screen data pads have once again reverted to squint-inducing thumbnails. The Guns & pickups are bright & treat you like an idiot. (The first game did it better!) The environments are nice when bright & open, but soon revert to corridors, alcoves & lift-shafts. Many don't feel like Doom in any sense, because all of the Religious ramifications they see fit to shove down our throats constantly.

    The Story:
    It's daft! Call me simple! But Doom guy always seemed like a modest soldier down on his luck; sticking UP for his species, to me. A guy so neglected by society & Military hierarchy, he didn't even have a name. He busted out of confinement, got himself a gun, & had no alternative but to become a badass to defend his outpost! Now, they want to turn him into another ‘Dr Who’ Jesus Christ saviour figure. It takes away ALL your intrigue; knowing that everything you do has been ordained & is your destiny. I don’t want to play in this universe anymore. It’s stuffy, irrational, superstitious, & ostentatious. It totally bogs the game down for the sake of trying to make sense of a totally implausible situation. Just because you CAN achieve something, doesn’t mean you SHOULD do it. If you are in control of your skill & technique, you are thus liberated from it. But here, the technique is in control of the game’s structure.

    The Audio is a mixed bag. Some sounds are an improvement such as the Aslt Rifle, whereas the Ballista is so underwhelming that you hardly notice it upon releasing the trigger! You knew when The Gauss Cannon fired! BOOM! The music is a disaster. A total calamity. There is no quality control. There are a few standout tracks in the game that are indeed very good, if strictly suited to this universe of carnage! But apart from the fact they are truncated, they are all re-engineered & mixed badly – fatiguing you, due to the Loudness Compression of already loud music. There are times where I had no alternative but to turn off the music in the options menu! Repeating a single phrase over & over offers nothing creative & is an insult to all those composers who over-composed to fit every possible situation.
    There are a lot of tracks which seem to be more ‘sound fx’ than music. These grate on you so bad, it just sours the experience. I liked the energy in more aggressive tracks during combat, because it makes sense. But when you are just trying to wade through all the mundane jumping routes, you just want something mellifluous & expansive.

    Although I completed this game, I have no desire to return. A strange reaction, considering the original had the opposite effect & kept me coming back for another playthrough. There is just so much wrong with how this game was built, that it begs the question of competence. The entire game is now segregated & laid out into wave-bars in the top right hand corner – letting you know exactly how far you are, how many more waves, unique areas, etc. you have left; removing any connection to the world, & to the discovery. It tells you right at the start! Doom2016 felt like a journey, with exploration, & a narrative being created as you progress.
    It reminds me of Gears of War Judgement – where they forced the Wave system into the main story campaign. You’d be constantly concentrating on perfect scores, head shots, & other pointless gimmicks when I should just be enjoying the experience. DoomE is exactly the same. You’ll get to the end of a typically protracted level, just to be faced with a “You SUCK!” score board of missed secrets, failed challenges, incomplete waves, & “The Princess is in Another Castle”.
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  42. Sep 7, 2020
    1
    I bought the game from its realise, i have to admit i liked everything about it, didnt get the chance to finish it. Steam had an update on the game and since then i cant launch the game. Obv I cant refund it, so i talked to bethesda support. i was exchangin emails on the steps i should do and i did. The support had 0 clue on how to help. I noticed they were repeating the steps that theyI bought the game from its realise, i have to admit i liked everything about it, didnt get the chance to finish it. Steam had an update on the game and since then i cant launch the game. Obv I cant refund it, so i talked to bethesda support. i was exchangin emails on the steps i should do and i did. The support had 0 clue on how to help. I noticed they were repeating the steps that they told me to do. I did them no questions asked.Its been 2 weeks and i havent heard from the since they told me that "a specilised team will look into your problem". I am not satisfied with bethesda at all. And this proves that even if your game works fine at the beginning they wont actually help you from their part.
    PS: My pc specs are sufficient to run the game and on high graphics as well. last game i played it was on june (i think) when i tried on 1st of august the game wasnt launching.
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  43. Aug 21, 2020
    0
    This review contains spoilers, click expand to view. This is a Jumping game its disappointing . Its all about jumping, Doom since it was in PC it was never for jumping I stop playing the game its boring .

    It should Named Doom Jumping not Doom eternal
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  44. Aug 18, 2020
    2
    DOOM 2016 was fun this one is not. It is boring. After the release of DOOM 2016 I thought "hey, wouldn't that be cool if they revived the classic Quake?" Now I pray for them to stay away from it. Please, don't ruin any more games!
  45. Aug 16, 2020
    4
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating. Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to
    Disappointing sequel.

    Doom 2016 was an exercise in restraint. Gameplay and story were streamlined. Doom Eternal developers thought that adding more game mechanics and things makes a better game but it makes the gameplay unfocused and frustrating.

    Too many mechanics (glory kills, blood punch, chainsaw, freeze bomb, flamethrower, dash) and you are forced to use them if you want to survive. There's too little ammo (your shotgun has 16 rounds at the start) so you have to constantly use the chainsaw animation to get more.

    Platforming is boring and doesn't add anything to the game other than padding the level length. The story is in your face and the writing is cringe-worthy.

    You can only start having fun after dropping to difficulty level, obtaining all the weapons and buying all the ammo upgrades.

    If you liked all the Doom games in the past 20 years, it will be hard to adjust to this. What's wrong if you just want to shoot a demon in the face without having to worry about all the additional mechanics.
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  46. Aug 11, 2020
    2
    I am largely a big fan of id Software as their games got me into programming/3D engines etc. I have enjoyed Quake, Quake 2 and Quake 4. I did not like Wolf3D though I appreciated the raycast engine for the time, I did like Doom (Original DOS doom) but I liked games like Heretic and Hexen more for some reason. So my friend bought me this game (pre ordered) and I have a decent gaming rigI am largely a big fan of id Software as their games got me into programming/3D engines etc. I have enjoyed Quake, Quake 2 and Quake 4. I did not like Wolf3D though I appreciated the raycast engine for the time, I did like Doom (Original DOS doom) but I liked games like Heretic and Hexen more for some reason. So my friend bought me this game (pre ordered) and I have a decent gaming rig (2070 super, 2k 144hz gsync monitor with amd 3700x) and I appreciate the engine and the way the game runs, I also appreciate the gameplay and mechanics to some degree but this game was putting me to sleep, for my friends sake I played through this game and disliked it so much that I created a Meta Critic account just to review this game. I wouldn't call this game total garbage, it's fantastic from some perspectives but as a game it just is too dull, and the art direction was very limited and not atmospheric. I also did not like Doom (2016), I liked Doom (horror one) slightly but all in all after playing so many more games I would say this game is just not worth buying or playing for that matter, it is just fueled by nostalgia and other emotions that lead to nonobjective and dishonest experiences. I disliked the level art diversity of environments but that said I liked Control which has very little to no environment diversity. The art and visuals also looked dated and it was tough to appreciate this as I was just playing Kingdom Come Deliverance/CODMW which looks tons better. Though the Doom engine runs smooth as butter, it's important to remember it's not really doing much, levels are constrained, visuals are lackluster. Sad dated shader effects etc Expand
  47. Aug 1, 2020
    4
    After being a huge fan of Doom 2016... i absolutely hate everything about Doom Eternal.

    - They dropped Snap Map, have not bothered to replace it with any other kind of Modding tools or support... BOOO! Companies like id and Bethesda in particular should know the immense value of a vibrant modding community, after the lackluster 2016 Snap Map i expected them to step up their game and
    After being a huge fan of Doom 2016... i absolutely hate everything about Doom Eternal.

    - They dropped Snap Map, have not bothered to replace it with any other kind of Modding tools or support... BOOO! Companies like id and Bethesda in particular should know the immense value of a vibrant modding community, after the lackluster 2016 Snap Map i expected them to step up their game and learn from their mistakes, instead they just dropped it and did nothing.

    - Battlemode sucks ass. Maybe 1 in 10 matches results in something i would call "fun gameplay", you either roflstomp noobs or get roflstomped like the noob that you are.
    In comparison, Doom 2016's multiplayer was not well received but after the 6.66 patch that made the Season Pass content free and revamped the progression system i think it was really well rounded and fun mode. It was no Quake of course but it was worth playing an hour here or there... with Battlemode i just feel like i'm wasting my time to grind XP for that stupid Battlepass, it is not fun, it is not good.

    - Singleplayer, 2016 was a standout game, GOTY material, i played it start to finish at least 5 times and then some.
    I am not gonna while about running out of ammo in Eternal, instead i want to point out that it is indicative of the overall bad game design. The first level they hand you only 2 guns, you get the minimum amount of ammo pool from the skilltree which makes it that much more important to understand how the chainsaw works or you gonna have a bad time. Anybody coming from Doom 2016 who get interrupted by a tutorial screen about how a chainsaw works is gonna be arrogant enough to think "i played so many hours of doom, thank you i know what i'm doing" and then the game proceeds to kick your ass for it.

    Later i got the flamethrower, didn't understand why it only spat out a tiny flame, was i pressing the button wrong? Do i need to upgrade it? ... it felt wrong, a flame thrower is a weapon and it shoots out a consant stream of fire. So i thought it was just a weapon that sucked and played the next 3 levels without using it at all... well i had a lot harder time playing without the ARMOR that drops from enemies on fire... because that is the most intuitive thing ever, set a guy on fire, collect kevlar bits for your Space Marine armor totally a logical thing to expect what a flamethrower does, right?

    This type of gimmicky and unintuitive design is true for practically the entire game.
    They re-invented the wheel, added a ton of gimmicks that no one asked for ...when they had a winning formula already.

    I'm mad this is not the continuation of the 2016 game... but i'm more mad that the game is just and exercise in frustration.

    The level design is not on par with 2016, it is much more linear and interrupted by jumping sequences, there is even one level, i kid you not where you don't get to fight any demons, but have to listen to exposition and then collect a TON of CODEX ENTRIES... literally text, and if you want to have any chance of understanding what even goes on in this convoluted mess of a story then you better read all of it. ...and if you think remembering the names of the Hobbits is hard you have seen nothing yet.

    Doom 2016 literally punched the exposition in the face before the game even started, that was a mission statement for the entire game, there was a bit of story here and there but in Eternal it is constantly in your face, interrupting you and even better none of it makes any god damn sense unless you really dig into the codex text files... in my eyes when you make me read text in a videogame, you failed at making a videogame, i do not need a multimillion dollar game and year of R&D high tech CPUs and RAM and GPUs and 4K HDR 5.1 Surround Sound... to be entertained by TEXT... a storytelling format that works on a piece of PAPER.
    Do they think this is Mass Effect now? Codex Entries in a DOOM game, what a joke... if those existed in 2016 then they were not this annoying.
    Even reading them is a pain because of all the weird names.
    in 2016 we had a few places with buttons that you pressed and a Demonic voice would tell you a story, that was atmospheric and fit together with the interactive Metal soundtrack of the game so well they put it in the soundtrack.
    That demonic voice doesn't exist in Eternal. But i hear a lot of teenage girl voices recording log entries or playing holograms with the lamest cringy lines you've ever heard.

    ...and yet between the 80% of the game that are either lame, cringe or infuriatingly frustrating... there is some good DOOM gameplay trickeld in with it that is actually fun enough to keep me suffering through the bad, which makes me unable to drop it.
    But while i burned through 2016 in a mad rush and then played it 5 more times, it's been months and i have not even finished Doom Eternal yet.
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  48. Jul 30, 2020
    0
    The game is nothing like the DOOM 2016 game. DOOM Eternal is terrible. Poor coloring, poor HUD, terrible upgrade system, controls seem laggy throughout the entire playthrough. And platforming.. ¡REALLY!? This entire game was a waste of design and money.
  49. Jul 28, 2020
    4
    Nothing like Doom 2016, all the fun grinds to a halt as the designers force you to “play it their way” by using weak spots on enemy’s as the only way to kill them, super low amounts of ammo so you have to keep chainsawing then for more, uninspired levels too.
  50. Jul 15, 2020
    0
    It's astounding to me just how much this game doesn't want you to have fun. Did you enjoy jumping around shooting enemies in whatever order you like with whatever weapons you want? Too bad. Did you like going into a room, clearing it and happily heading to the next segment to kill even more stuff in interesting arenas? Too bad, you get invincible enemies, enemies that can only be killed byIt's astounding to me just how much this game doesn't want you to have fun. Did you enjoy jumping around shooting enemies in whatever order you like with whatever weapons you want? Too bad. Did you like going into a room, clearing it and happily heading to the next segment to kill even more stuff in interesting arenas? Too bad, you get invincible enemies, enemies that can only be killed by playing the way Bethesda wants you to play, low ammo forever, next to no carrying capacity for ammunition, and a bunch of awful cooldowns. No more fun, you only play the way they want you to and you have no other option or you will die forever. No room for creativity, no flexibility. F*** Bethesda, this should've been a slam dunk, "Just DOOM 2016 with a new campaign" would have been perfect. DOOM 2016 was a masterpiece and they've gone against every design rule that made DOOM 2016 stand out and be amazing. This is worse than if they had just cranked out a generic FPS game. They utterly ruined this. Won't be buying any sequel. **** BETHESDA. Expand
  51. Jul 9, 2020
    1
    Doom 2016 was one the best games of that year.. that being said doom eternal was a downgrade in every sense possible.. downgraded gfx from the original, senseless and uninspiring level design, bland uninteresting and shallow story, and very checklist arcady gameplay that repeats the same 1min loop over and over and over! doom 2016 was a masterpiece with perfect blend of minimal butDoom 2016 was one the best games of that year.. that being said doom eternal was a downgrade in every sense possible.. downgraded gfx from the original, senseless and uninspiring level design, bland uninteresting and shallow story, and very checklist arcady gameplay that repeats the same 1min loop over and over and over! doom 2016 was a masterpiece with perfect blend of minimal but interesting story, level design that is both complex in is design and serves as a good means environmental story telling and gameplay that was a perfect blend of immersive action and arcady mechanics and the gfx were so good with lightning and pbr materials just making the world feel more real and immersive! all in all super disappointed in this game Expand
  52. Jul 4, 2020
    4
    Why I give it a 4/10:
    Its like Fast Food. It tastes good and it smells good in the beginning. Its all made so you buy it.
    Sensational so to speak. And while playing it you think. "not bad". But you always wait for that "click" or that "wow" effect. But it never comes. Its all just a trick. Like Fast Food. You feel satisfied, but only for a couple of hours and then you are hungry again
    Why I give it a 4/10:
    Its like Fast Food. It tastes good and it smells good in the beginning. Its all made so you buy it.
    Sensational so to speak. And while playing it you think. "not bad". But you always wait for that "click" or that "wow" effect. But it never comes.
    Its all just a trick. Like Fast Food. You feel satisfied, but only for a couple of hours and then you are hungry again and you body didnt even get enough vitamines and nutritions.
    Same can be said about DE. It is so hyped you think the game playing will be a great experience.
    But it is just playing Mortal Kombat for 20 hours straight.
    No real highlights in the story whatsoever.
    Beating monsters has to follow a rotation cause you need to use the chainsaw. You NEED to use that weapon and NEED to switch to a different one all the time.
    If you dont learn and train your muscle memory you will have a hard time beating the game on a higher difficulty.
    It feels like somebody fired the genius from the company and now the ones that are left are trying to fill up the gab of creativity and ideas whit whatever they have.
    Thats ID 2020.
    Game is probably a 6.5 but I see that all the fanboys are giving it a 10/10 which is nonsense. But it isnt a 0/10 either. So a 4 is low enough to not be unfair and not high enough to camouflage the hype and fanboying this game gets for no reason.
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  53. Jun 27, 2020
    0
    First spyware with denuvo, had to stop playing for a month, now Icome back to he game and i get sudden crashes all the time. Ijust cant enjoy the game
  54. Jun 27, 2020
    2
    I've only played the opening mission and I have an overwhelming temptation to just refund the game now. I have no idea if the rest of the game is better but the start left a terrible first impression

    Positives first: -It has pretty good performance besides one hefty frame drop which is great. -The music is classic doom fair -The guns feel similar to their 2016 counterparts And now
    I've only played the opening mission and I have an overwhelming temptation to just refund the game now. I have no idea if the rest of the game is better but the start left a terrible first impression

    Positives first:
    -It has pretty good performance besides one hefty frame drop which is great.
    -The music is classic doom fair
    -The guns feel similar to their 2016 counterparts

    And now for the negatives:
    -The game feels needlessly convoluted now.
    The glory kill system from 2016 has been split into 3 different abilities which award either ammo, health or armour rather than all 3 like 2016's glory kill system. This change is a shame as it cuts up the honestly quite good glory kill system to seemingly do nothing but allow them to claim they added new features. Combat isn't harder or improved because of it, you just have more stuff. Stuff that I personally find less fun than the elegantly simple combat rhythm from 2016. Spending more time in cinematics kill scenes because you always need resources is not fun.
    Additionally, they added more movement mechanics for platforming sections. From the feedback id received from the first game making the doom slayer into spiderman was something I imagine didn't come up much if not ever. The wall latch in particular just looks weird in action and I now understand why most games with climbing aren't in first person.
    -Ammo economy
    This might be an early game problem as I only had 2 guns unlocked when I stopped playing but you are almost constantly running out of ammo and there's no pistol with infinite ammo to swap to if you run dry. Ammo economy was never something I considered in Doom 2016, I always had a plentiful supply of shots in at least one of my guns so I could keep swapping between them and never have to worry about finding ammo as you picked it up from kills and glory kills. Here acquiring ammo is locked to the chainsaw (which thankfully recharges) and pickups from the map. This is mixed with a low carrying capacity which causes ammo economy to be a constant issue. Having to worry about where I am going to get more bullets to blast demons with feels antithetical to the never stop shooting combat loop from the first game.
    -Story and world-building
    I'll admit I never paid a huge amount of attention to the story from Doom 2016 and didn't read the lore from that game. However, starting Doom eternal made me wonder if I had missed a game because you suddenly have a space station and have to worry about the demon priests worshipping a robot angel called the Khan Makyr. To the best of my knowledge, neither of these plot elements appeared in Doom 2016 so just suddenly having both of these thrust at you with no setup or explanation feels jarring and confusing. The space station in particular just feels like a lazy way of implementing a hub area because there was probably a cool story of how the slayer got access to it but no, you're just there and that's it. Also the fact there is what looks to be a hub area is concerning to me, you return to it after the first mission, which didn't have a boss or a remotely fun conclusion. You went into a tower, up a lift and had a cutscene then went to the station. This makes me worried that the rest of the game will be like this and constantly returning to a hub will ruin pacing.
    -While the music is great I did not like the default sound balance as I could not hear it properly over the guns and enemies.
    -Some weird keybinds, grenade was on ctrl by default for some reason.
    -You need to sign into some Bethesda account in order to even play the game.

    If I don't refund the game and play the rest I'll update the review.
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  55. Jun 19, 2020
    2
    It's a good FPS, but I think this is a parody of Doom, that was the real intent maybe...

    You always run out of ammo, there are no ammo crates in the game, seriously??? Out of ammo in a Doom game?? This must be a parody, no one in the right mind would create a Doom game where you can run out of ammo during an average fight, with no powerups, no health boxes, no armor, no ammo crates,
    It's a good FPS, but I think this is a parody of Doom, that was the real intent maybe...

    You always run out of ammo, there are no ammo crates in the game, seriously??? Out of ammo in a Doom game??

    This must be a parody, no one in the right mind would create a Doom game where you can run out of ammo during an average fight, with no powerups, no health boxes, no armor, no ammo crates, no guns (literally, there are no guns whatsoever).

    I guess the delay was a last resort to try to save the game, or maybe remove much of its content for political reasons, we will never know. For sure this is not the game that was advertised many months ago.
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  56. Jun 18, 2020
    3
    Doom 2016 is a lot better game for me. Even though I have played in a brawler style I don't like being forced to do so. I don't like the monkey bars and platforming hence it just makes no sense for a heavily armed space marine to do such silly moves especially while aiming with his gun etc, the game is not dark and scary anymore though it has no this 'suspense' and 'mystery' atmosphere,Doom 2016 is a lot better game for me. Even though I have played in a brawler style I don't like being forced to do so. I don't like the monkey bars and platforming hence it just makes no sense for a heavily armed space marine to do such silly moves especially while aiming with his gun etc, the game is not dark and scary anymore though it has no this 'suspense' and 'mystery' atmosphere, all feels like a single player to Quake 3 Arena but without a proper multiplayer mode. I could bare the Single-Player like that only as a tutorial to the very similar Multiplayer mode. Expand
  57. Jun 13, 2020
    0
    Doom eternal получается когда скучные тупые люди пытаются устроить вечеринку. Вроде бы и украшения понавешали, и напитки с закусками приготовили, подобрали музыку. А получилась пресная безвкусная трата времени. заходишь туда и неприятно от наигранности и неестественности происходящего. Играть в doom eternal так же неприятно как и смотреть на игровой процесс на стримах или в роликах наDoom eternal получается когда скучные тупые люди пытаются устроить вечеринку. Вроде бы и украшения понавешали, и напитки с закусками приготовили, подобрали музыку. А получилась пресная безвкусная трата времени. заходишь туда и неприятно от наигранности и неестественности происходящего. Играть в doom eternal так же неприятно как и смотреть на игровой процесс на стримах или в роликах на ютуб. Expand
  58. Jun 2, 2020
    3
    I have about 2 hours in Doom Eternal now. I've been looking forward to this quite a bit since I played Doom 2016. However, this game feels like just another shooter with a bunch of modern gaming BS thrown in - skins, gimmicks, fluff, etc.

    Start with the sound track - I think I haven't heard barely any decent music in the 2 hours that I've played so far. It hasn't ramped up once into the
    I have about 2 hours in Doom Eternal now. I've been looking forward to this quite a bit since I played Doom 2016. However, this game feels like just another shooter with a bunch of modern gaming BS thrown in - skins, gimmicks, fluff, etc.

    Start with the sound track - I think I haven't heard barely any decent music in the 2 hours that I've played so far. It hasn't ramped up once into the great metal soundtrack that is supposed to come with it like Doom 2016 did.

    Next with the combat - it's functional. Doesn't feel as brutal as Doom 2016 was, but at least it works... until they put you in the purple goo that makes you move at a crawl, unable to jump, unable to dash (or boost or whatever), and fight tanky enemies... because for some reason, I want my mobility to be taken away in a doom game. Then some of the areas are incredibly cramped - both the arenas and transition areas. Who's idiotic idea was it to put me into a hallway with one of those spider demons with no room to move before I even had the boost function? Who's idiotic idea was it to take away my mobility so drastically in multiple parts of the game? It feels like I'm just grinding out from one area to the next.

    Add on the fact that there are now jumping puzzles. I play doom to fight, not to figure out how to jump around some falling platforms. There's a lot of this style of gameplay now - it's fluff. They're not fun, they're not challenging, they're not mentally stimulating, they just waste time.

    And then we get into the pacing. Doom 2016 didn't have a ton of lore/story in it which was fine for me. It would be fine with it too... if the cut scenes didn't cut into the combat and slow down the pace considerably. And the doom guy doesn't even seem angry any more. He just seems apathetic and doesn't want to listen to anyone. Doesn't do a ton of random smashing of anything unless it's a glory kill. Add in the puzzles from before and the pace slows down even more.

    Then also add in the fact that they actually encourage cheesing in multiple parts - sniping from a distance instead of the close up fast pace combat from Doom. I just... what?

    And then I'm really nitpicking here, but the textures, colors, and design used is just kind of arcade-ish and looks like a cartoon.

    This is not a doom game. I can still go back to Doom 2016 and get absolutely lost in the battle/chaos. In this, I feel more like I'm checking off lists and such like so many modern "shooters" feel. The brutality is gone, the fast paced combat is mostly gone and just replaced with frustration and cramped environments, it's just not good. I gave it 3/10 just for being functional. Other than that, I wish I hadn't spent 60$ on this.

    In addition, I forgot the greatest sin in this game. It requires a bethesda account to play, even though it's a single player game and the actual online portion of the game is heinously unbalanced and terrible to play.
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  59. Jun 1, 2020
    4
    Game was decent, well made game for sure. Great action FPS. Various weapons and many customization. However, very unfriendly game UI. Also u have to die because you have no bullet! And you died until your precious life were completely gone! If this happened to you, you had to quit it and then started from checkpoint. Which you never know if you didn't play Doom before. Great game forGame was decent, well made game for sure. Great action FPS. Various weapons and many customization. However, very unfriendly game UI. Also u have to die because you have no bullet! And you died until your precious life were completely gone! If this happened to you, you had to quit it and then started from checkpoint. Which you never know if you didn't play Doom before. Great game for Doom/FPS lover. But painful game to casual player. Tortured myself to finish it. Game is 4 out of 5. Personal enjoyment is 0 out of 5. Total is 4. Expand
  60. May 28, 2020
    4
    Doom 2016 was simple, to the point, combat felt like it had weight to it, brutal, irreverent story that fit but was mostly just an excuse to shoot more demons and largely unobtrusive, over-the-top, but not excessively goofy. It's the Electric Wizard Dopethrone of video games.

    Doom Eternal is trying to cram as much **** as possible into it, story has to be as big as possible, hope you
    Doom 2016 was simple, to the point, combat felt like it had weight to it, brutal, irreverent story that fit but was mostly just an excuse to shoot more demons and largely unobtrusive, over-the-top, but not excessively goofy. It's the Electric Wizard Dopethrone of video games.

    Doom Eternal is trying to cram as much **** as possible into it, story has to be as big as possible, hope you liked the chainsaw because it's now a central gameplay mechanic turning basic demons into rainbow treat pinatas, anything that isn't the most basic demon is killed with weakspots that the game tells you about in tutorials so don't worry about figuring things out yourself, you're doing flips and climbing walls and jumping around like an **** This is like if Dragonforce or Blind Guardian were turned into a game, cheesy, goofy, retarded story and atmosphere, mechanical wankery which some people will certainly like and respect but which to me is just in the way and beyond adding nothing of value to the previous game's experience, actively detracts from everything I liked about it.

    That being said, it's of course very mechanically impressive and that kitchen sink game philosophy will resonate with plenty of people. But personally, I can't stand it and got this game refunded. Maybe I'll give it a 2nd chance when it's 15$.
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  61. Mar 24, 2020
    1
    This review contains spoilers, click expand to view. Ну незнаю почему это зашло большинству, возможно в силу возраста это поколение выросло на MW и Dota. Я видел прекрасные игры с маленьким бюджетом и наоборот. По существу: бефесда обдудосилась с другими проектами и это шанс все исправить. Графика -супер, гемплей - аркадный, тупее игру нужно поискать, я покупал мясной шутер, а не попрыгунчики с шестами и радугами, это игра всегда была для взрослой аудитории и то что бефесда переходит на детскую вызывает недоумение и ощущение масштабного обмана поклонников серии, однозначно диз
    P.S за те деньги что ее продают, думаю можно было бы оптимизировать ее лучше, просадки ужасные, в среднем FPS твердый, но местами проседает значительно, что и так все портит ещё больше, к слову железо топовое, считаю эту игру сильно пиаренной, не стоит к покупке, с таким отношением к пользователям, удивительно что такая высокая оценка на сайте
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  62. May 25, 2020
    4
    Weak plot, too much pathos and no atmosphere in the game. Stupid decisions, like the open armor of Doomguy (open armor in space!!! ), flying fire chains when enslaving the planet ... And now, Denuvo anti-cheat which cant give you start the game even if you wont play on the net.

    For comparison, after the DOOM Eternal, DOOM 2016 seems much more modern and interesting. It is unfortunate
    Weak plot, too much pathos and no atmosphere in the game. Stupid decisions, like the open armor of Doomguy (open armor in space!!! ), flying fire chains when enslaving the planet ... And now, Denuvo anti-cheat which cant give you start the game even if you wont play on the net.

    For comparison, after the DOOM Eternal, DOOM 2016 seems much more modern and interesting. It is unfortunate that the developers have lowered the bar.
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  63. May 24, 2020
    4
    This game is basically all puzzles and platforming now, which SUCKS! I didn't buy Doom for platforming and puzzles. I bought it to shoot and kill things, which is sometimes fun in this game, if you can get past the other aspects that are stupid and boring.
  64. May 23, 2020
    0
    Bad story, gameplay was downgraded from 2016's game, its a huge disappointment to some of DOOM fans like me.
  65. May 21, 2020
    4
    The graphics are fantastic. The atmosphere, the control is great.
    The gameplay is dull. You have no other option than use the final kill move all over and over again otherwise your resources deplete. The final execution move is the same all the time. It just get boring right after the first level. It is like a short cutscene that you have to see 10000 times ti finish the game.
  66. May 20, 2020
    1
    Even without considering the fact that the game installs malware, it's pretty atrocious. I understand why people are upset, but I am not here to review bomb the game because of the anti-cheat software, let me make this clear. This review is from the perspective of a 15+ year veteran of the Doom franchise. I normally play all the games on Nightmare or Ultra-Violence in the case of theEven without considering the fact that the game installs malware, it's pretty atrocious. I understand why people are upset, but I am not here to review bomb the game because of the anti-cheat software, let me make this clear. This review is from the perspective of a 15+ year veteran of the Doom franchise. I normally play all the games on Nightmare or Ultra-Violence in the case of the classic games because infinitely respawning enemies is ****

    To put it bluntly, Doom Eternal is the most disappointing game since Aliens: Colonial Marines for me. There is literally nothing I enjoy about this game. From the cluttered and incoherent level design, to the neon vomit and muted weapons. The overall pacing of the combat is horrendous. Enemy encounters are often incredibly brief and segmented by poorly designed platforming sections with janky mechanics. The Doom Slayer is such a huge beefy dude, so his weightless floaty double jump is off-putting. The game's obsession with platforming is truly perplexing to me. Doom has never been about jumping. You can't even jump at all in Doom and Doom II unless you use a sourceport.
    The emphasis on attacking weak spots is not a welcome addition and all the abilities just bloat the gameplay and bog everything down. Doom 2016 was no masterpiece as some people seem to think it was, but at least it had streamlined combat that felt intuitive. Whoever thought it was smart to give the player a full-auto mod for the shotgun at a point in the game where the max shell capacity is 16 should not work in the industry. It is beyond idiotic. The game constantly holds the player's hand and treats him/her like a child with ADHD. Falling from a platform doesn't kill the player and when encountering an enemy for the first time, a pop up appears literally telling the player how to kill it. The game even shows the player where the giant glowing exit is. People need to stop acting like Doom Eternal is the most hardcore game ever, it's embarrassing.

    Sadly, the only reason why Doom 2016 came out as well as it did is because the studio was too afraid to take risks. Following the massive success of Doom 2016, their confidence was elevated to epic heights and this disaster of a video game is the result. A wise man once said "success is the worst teacher." In their attempt to outdo their previous effort, id Software seems to have forgotten what made Doom so much fun in the first place. Doom Eternal is excessive in the worst way possible.

    There are people who seem to be of the opinion that Doom 2016 was some type of masterpiece. I respectfully disagree. Every single issue I have with Eternal was present in 2016 to a lesser degree. The shoehorned pseudo RPG mechanics, the jumping, the over emphasis on glory kills etc. It saddens me to acknowledge the fact the Doom Eternal is the logical followup to Doom 2016.

    I would praise the game's visuals, but unfortunately, even the visual aspect of the game has been marred by id Software's blind ambition. I could say the environments are highly detailed, which is technically true, but it is to a point that I find it distracting. The PC version even suffers from major consolitis, as TAA is forced on by default and has no anti-aliasing options to speak of in the settings. Also, secrets are now tacky floating question marks. Give me a break! It just comes off as being lazy to me. Doom 2016 had a very clean aesthetic to it. All the environments felt fairly believable. This helped give the game a more grounded feeling, which I enjoyed. Doom 2016 also took a page from the book of Half-Life 2 with it's storytelling. Everything was experienced through the eyes of the Doomslayer in order to maintain immersion. Eternal does away with this design philosophy and is riddled with third person cutscenes.

    As for the story, it is awful and not even worth talking about. Doom feels like a parody of itself at this point. It's trying to be a service based game, such as Fortnite, with weapon skins and other cosmetic nonsense. Why would I grind for hours to get a custom skin for the Doomslayer when it's a first person shooter and I can't even see the player model outside of cutscenes (which i skip anyway).

    The new multiplayer mode is also destined to die very quickly.
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  67. May 20, 2020
    2
    You're about to see lots of reviews that say that this game "was good, until they added (yet another) Denuvo)." Let me assure you that the game was not good to begin with. Every complaint that people have about the actual game itself is actually an expansion of what was wrong with the predecessor, DOOM (2016). Examples include:
    - story doesn't make sense
    - reliance on glory kills, not
    You're about to see lots of reviews that say that this game "was good, until they added (yet another) Denuvo)." Let me assure you that the game was not good to begin with. Every complaint that people have about the actual game itself is actually an expansion of what was wrong with the predecessor, DOOM (2016). Examples include:
    - story doesn't make sense
    - reliance on glory kills, not level knowledge, to stay equipped
    - level design is basically just linear with arenas beaded along on it
    - menus upon menus upon menus in a franchise that started with a game where you only had to access the menu 3 times in the entire playtime
    - cooldowns everywhere like a WoW-era MMO
    - rainbows all over the place
    - terrible modding experience
    In many ways, DOOM Eternal is the ultimate showcase of how PC FPS games have changed over the decades: in the 90s, you had a basic gameplay premise and often had source within 4 or 5 years, and these games are still modded to this day. In the 2000s, expanded budgets meant everyone trying to add in pet features that didn't work. Now, in the 2010s and now 2020s, you are forced by multiple kernel-level applications to play the game exactly as manufactured, modding is disallowed entirely, and the game will be dead in a couple of years.

    The true irony of the title is that the original DOOM will outlast this one that came out 27 years later.
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  68. May 20, 2020
    3
    Why the hell do I need to have a Kernel-mode driver running to play a single player campaign??? Really Betheshda? Maybe consider a separate binary for multiplayer and not bother people who will never play Doom Eternal multiplayer with **** like Denuvo Anti Cheat? Shame on you! The game itself is perfect from a gameplay perspective but the level design feels so lazy and relies too heavilyWhy the hell do I need to have a Kernel-mode driver running to play a single player campaign??? Really Betheshda? Maybe consider a separate binary for multiplayer and not bother people who will never play Doom Eternal multiplayer with **** like Denuvo Anti Cheat? Shame on you! The game itself is perfect from a gameplay perspective but the level design feels so lazy and relies too heavily on the platforming. Why rely so much on platforming in a first person shooter? The story is a bit boring and leaves out a LOT of detail. A bit of a mixed bag, but with the introduction of the anti-cheat it's just not worth it anymore. I refuse to play any game that requires a Kernel-mode driver to be installed for no good reason. Expand
  69. May 19, 2020
    0
    Firstly it's just another FPS not all that exciting if you're looking for a fun fps thats a bit repetitive go for the 2016 Doom not this one, this version gets boring really quickly, also bethesda just added denuvo anti-cheat, not that anyone was playing multiplayer in this let alone cheating, no they added this because they dont want people modding their game as there is no monotisationFirstly it's just another FPS not all that exciting if you're looking for a fun fps thats a bit repetitive go for the 2016 Doom not this one, this version gets boring really quickly, also bethesda just added denuvo anti-cheat, not that anyone was playing multiplayer in this let alone cheating, no they added this because they dont want people modding their game as there is no monotisation in modding. Expand
  70. May 18, 2020
    0
    Aside from the graphics from 10 years ago the kernel based anti cheat that basically now allows them to take over and track everything you do on your pc is such a invasion of privacy. Bethesda has to be the worst company when it comes to making sound decisions.....
  71. May 18, 2020
    0
    After the first update, the game requires Denuvo Anti Cheat installed right by your system kernel, even if you want to play the campaign. If you uninstall the anti cheat, Bethesda launcher will attempt to install ir every time you run the game. The hilarious part, is that Doom 2016's MP was rampant with cheaters and neither Bethesda or Id did care about it.
  72. May 17, 2020
    0
    Denuvo anti-cheat. I loved the game, I won't install Denuvo anti-cheat and I can't play single player as a result. This installs without notice onto your machine with kernel level access, it can update at any time without notice, perform changes without notice, and intercept/collect data without notice. It's' a major security breach waiting to happen, and you're placing your trust inDenuvo anti-cheat. I loved the game, I won't install Denuvo anti-cheat and I can't play single player as a result. This installs without notice onto your machine with kernel level access, it can update at any time without notice, perform changes without notice, and intercept/collect data without notice. It's' a major security breach waiting to happen, and you're placing your trust in Denuvo to not "snoop" on your computer. No thanks Expand
  73. May 17, 2020
    0
    Going 0/10 you can not go adding potential system breaking DRM/Anti-Cheat kerrnel level software to a game two months after release. Also why the **** do we need anti cheat software for single player. Competitive multiplayer i could understand.
    Two months after the game's release, a surprise mandatory update has been released that requires you to install Denuvo anti-cheat to play, even if
    Going 0/10 you can not go adding potential system breaking DRM/Anti-Cheat kerrnel level software to a game two months after release. Also why the **** do we need anti cheat software for single player. Competitive multiplayer i could understand.
    Two months after the game's release, a surprise mandatory update has been released that requires you to install Denuvo anti-cheat to play, even if you are only going to play single-player. This software runs at a hardware level and exposes your system to security risks.
    If you are running a Linux OS it will brick your game, if you running a Mac with a virtual windows OS it will brick your game. It has an adverse affect performance for many PCs.
    You will need to link you steam account to Bethesda launcher account which is a steaming pile of fetid garbage.

    As many others have said the game overall feels far less fluid and fun then the 2016 release, for a shooter you sure do a lot of melee. It feels bloated with gimmicks.
    Bishy's review is pretty spot on for game play.
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  74. May 17, 2020
    3
    A good example how big amount of money from wrong publisher can ruin almost entire game experience.

    Resulting product targets different customers offering pointless platforming and almost zero options for battle experiments.

    It would be better to spend money for proper game designers instead of paid reviews.
  75. May 16, 2020
    1
    Pros:

    * Excellent graphics * Combat smooth and enjoyable * A lot of upgrade options for your weapons * I like the way they rendered the Doom Slayer - huge, armored, just a big masculine dude - in today's political climate it's encouraging to see some normalcy from a developer. Cons: * Requires Bethesda account * No multi-GPU support * Platform jumping in the game as a
    Pros:

    * Excellent graphics
    * Combat smooth and enjoyable
    * A lot of upgrade options for your weapons
    * I like the way they rendered the Doom Slayer - huge, armored, just a big masculine dude - in today's political climate it's encouraging to see some normalcy from a developer.

    Cons:

    * Requires Bethesda account
    * No multi-GPU support
    * Platform jumping in the game as a mechanic is absolutely awful - it's good during battles, but not for traversal moving from building to building, etc. Not sure why I keep seeing developers implement this crap when it's overwhelmingly disliked by gamers.
    * Somewhat unforgiving combat which is a little irritating at times.
    * Bethesda recently added another layer of Denuvo that is breaking the game for lots of folks. As a result I have to update my review to NOT RECOMMENDED.

    Other: Overall it was a fun game that I will likely play again in the future.

    Final Rating: 1 / 10 - NOT RECOMMENDED due to the intrusive ROOTKIT DRM Bethesda just recently added to the game.
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  76. May 15, 2020
    0
    Game itself was originally a 6-7.

    They pulled a bait and switch however and with yesterdays update added Denuvo Anti-Cheat which requires a kernel mode driver that causes system instability and massive slowdowns. It also runs during singleplayer.
  77. May 14, 2020
    0
    This is the "Last Jedi" of video games. Everything that was good about Doom 2016 is thrown out the window in Doom Eternal. The simple, but interesting story? Now overly complex and mind-numbingly stupid. The fun combat? Now repetitive, dull, and completely meaningless. The awesomely brutal Glory Kills? Now way too cartoony and not at all satisfying. The challenging, but fair difficulty?This is the "Last Jedi" of video games. Everything that was good about Doom 2016 is thrown out the window in Doom Eternal. The simple, but interesting story? Now overly complex and mind-numbingly stupid. The fun combat? Now repetitive, dull, and completely meaningless. The awesomely brutal Glory Kills? Now way too cartoony and not at all satisfying. The challenging, but fair difficulty? Now replaced by an enraging lack of ammo, and arenas that are way too small that have way too many enemies in them. Doom 2016 was, and still is, a masterpiece that deserves to be remembered as one of the best first-person shooter games of all time. Doom Eternal is an over-hyped mess that deserves to be remembered as a dumpster fire of a game that simultaneously tries way too hard, yet somehow not hard enough, to top its predecessor.

    TL;DR, **** this game 0/10.
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  78. May 9, 2020
    4
    Another piece of crap by ID software. I have been playing this trash for a while and it started nice and funny until they decided to give me no more ammo. 16 **** bullets for the shotgun at max. are you **** kidding me ID? I can barely kill a few monsters with that poor ammount of bullets. This is by far, THE WORST PIECE OF CRAP DOOM I have ever played, and I have played every single oneAnother piece of crap by ID software. I have been playing this trash for a while and it started nice and funny until they decided to give me no more ammo. 16 **** bullets for the shotgun at max. are you **** kidding me ID? I can barely kill a few monsters with that poor ammount of bullets. This is by far, THE WORST PIECE OF CRAP DOOM I have ever played, and I have played every single one except Doom 4. ID **** up it's most important franchise. THis game is a blatant scam, they make a FPS filled with lots and lots of non stop action and too many enemies but they won't give the players ammo, I end up with the chainsaw with no ammo at all, despite having a perfect aim and ability, this game is pure crap. I was loving it until I ran out of bullets, amazing how ID **** up games so big. They ruined what could be one of the best doom games ever, the game forces players to play how the developers want, they force you to use those slow executions while getting shot instead of using your weapons, the game controls are a complete mess. The game wasn't even tested, or they tested it really bad. How the **** they forgot to give the player some damn BULLETS!! Without bullets I cannot do anything, I play it on survival caus I am too good, but without bullets I can just stand there and let the enemies kill me, what a piece of **** game this is. THe graphics are horrendous, not even close of what a 2020 game should look, I am running this trash with a 7 years old video card at full settings, it is that bad. After this tragedy the DOom Franchise is done, they ruined the whole game by not giving the players bullets. They **** up big time.
    4/10 (I would give it a 7 if I could, but I cannot play this game properly if I don't have a single **** bullet)
    I HOPE ID GIVES REFUND TO ALL THE PLAYERS THAT FOUND AMMO SO SCARCE
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  79. Apr 21, 2020
    0
    This review contains spoilers, click expand to view. DOOM 2016 was such a **** blast to play. It is the only game you always keep installed because sometimes you just feel an urge to play it. Honestly this urge is still there with this game for me but it is always immediately killed once i play DOOM Eternal again. I think that they had to implement cheat codes kinda speaks for itself.

    I. The story is **** boring because it is like every other story in every other simple game. I already hated that immediately in the first cut-scene you saw doom slayers face. Why? And it looks so stereotypical and boring too. Also he talks like a retard in the flashback scenes. It sounds so dumb it made the words "rip and tear" sound retarded. I loved how in DOOM Doom slayer was portrayed like being a force of nature that just has to exist and only does so to slay demons, all of them. He had no face, no name, no palpable past or origin he just exists like the wind the sun or a natural disaster. He was to be seen as the accumulated hatred and rage off all existence. Now that really great portrait is destroyed with doom eternal. He is now some guy found by the night sentinels, trained by them and powerful because of a strange ritual performed on him. Just like every other guy with special powers. Just boring. Even in doom eternal there were these audio-logs of this researcher women talking. She said similar things the slayer being a force of nature and like religiously revered him in the last audio-log. That was awesome i do not know why they did not choose this approach of the story line. In general the story was just too much for one game in my opinion. Everything needed to be explained in these annoying codex entries. Ever heard of the axiom "show dont tell"? it was so boring to read all that. The story you read was not that bad though but only reading these repetitive entries was just a chore. In general the story is just as generic and repetitive as can be.

    II. I hate the new Praetor suit design it looks like a bloated up carcass of the old awesome looking praetor suit, which i loved and immediately wore without exception after acquiring it in the fortress of doom. I do not want the dumb looking bare biceps. Also the fugly face shining through the visor of the helmet all the time looked hilarious and broke again the perception of the doom slayer as non human. III. Some of the weapon designs in Doom eternal look like crap especially in comparison to Doom 2016. That also goes for the Demon designs. The revenant for example had such a creepy awesome looking blank stare in 2016 now he looks like a power ranger with his shiny armor and fluorescent eyes. I do not like the new designs where they tried to remodel the old sprites. It doesnt fit and looks strange. Every time i see a tyrant it just looks so strangely out of place because of this dumb looking same old design they chose. The cyber demon from 2016 looked so menacing and so much more brutal in comparison. Sometimes you just got to let go of the old and kill it if need be. Also the soldiers with green **** hair and red eyes look like the joker but not like a demon in doom. Weapon design wise the grenade launcher design looks just awful. It looks like a plastic toy that you can win on a flea market. The skulls on it an the chains and all that paired with the silver looks like some cheap plastic toy. The skull on the ballista is also irritating. Doom slayer does not need skulls on his equipment like a skull tatooed retard he just kills with awesome looking industrial weaponry.

    IV. During fights the game just screams at you what you need to do and if you dont **** obey and play like they want you to you die. Amazing! That is such advancement in FPS games. So **** dumb. True intelligence for me is if i decide of my own wit what to do in a certain situation but the game just tells you everything you need to do to win. And that is not creative fun or challenging for your intelligence. Tactics for me are when i decide a way to tackle a situation and that requires intelligence. Not waiting for cooldowns or dashing all the time like crazy, refilling your meager ammo reserves and so on. You are just reacting to the game the game does not react to you, and what is that supposed to be? I think you could train a monkey to react correctly when playing this game. When you play Doom Eternal you dont feel like a Human you feel like a machine that has to react in smithereens of milliseconds to do **** otherwise you die. Creative director Hugo martin says exactly what is **** about the game thinking it is something great. He calls this ****ty way of obeying to the game the fun zone and they desperately try to hold you in that fun zone with their mechanics and if you do not obey they kill you...WTF! Fun is when i am free! When i can decide of my own accord how to go out and play a game! This is just a prison of a game...
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  80. May 8, 2020
    0
    A complete mess, garbage mechanics, uneven damage levels, you dont feel like doom guy anymore, you feel like restricted normal guy. Story line is like stepping into a korean drama half way into it. I couldnt be more sad i spent money on this game and the amazing start to a revolutionary game series, comes to an end. I can see this game is getting rotten tomato treatment. Tons of negativeA complete mess, garbage mechanics, uneven damage levels, you dont feel like doom guy anymore, you feel like restricted normal guy. Story line is like stepping into a korean drama half way into it. I couldnt be more sad i spent money on this game and the amazing start to a revolutionary game series, comes to an end. I can see this game is getting rotten tomato treatment. Tons of negative reviews not being counted and reviews being sold as good so the game can sell and not completely bomb. Expand
  81. May 8, 2020
    4
    The original DOS Doom was great, the next Doom was great - a lot of suspension, excellent game, the Doom before Doom Eternal was ok - more fighting, but a good game, And then there came Doom Eternal.

    Doom Eternal plays like this: arena - jumping - arena - jumping - arena - jumping - arena - jumping - arena - jumping - etc. The arenas go like this: running in circles, shoot, NO AMMO,
    The original DOS Doom was great, the next Doom was great - a lot of suspension, excellent game, the Doom before Doom Eternal was ok - more fighting, but a good game, And then there came Doom Eternal.

    Doom Eternal plays like this:
    arena - jumping - arena - jumping - arena - jumping - arena - jumping - arena - jumping - etc.

    The arenas go like this: running in circles, shoot, NO AMMO, change weapon, running in circles, shoot, NO AMMO, change weapon, running in circles, shoot, NO AMMO, etc. - very annoying

    The Jumping goes like this: jump, dash, jump, jump, search for a key, double dash jump, miss the ledge, DIE, start over - dash, double jump, miss the item, DIE, start over - dash, double jump, etc. - until you make it to the other side - awful.

    GOOD:
    - great GFX
    - great sound and music

    BAD
    - the jumping is annoying - like you have to finish homework first to continue with the game - this is the Doom Slayer, not Lara Croft
    - slime pits where you can only walk very slowly and not jump
    - acid pits where you have to swim around and figuring out some puzzle while losing health
    - NO AMMO - constantly no ammo, and the big enemies need hundreds of shots.. also very annoying
    - after finishing an annoying endboss (e.g. the guy with the shield), he appears later in the game in the arenas - so you have to fight him again (and again) with dozens of other monsters attacking at the same time.. and you run in circles, with NO AMMO, constantly getting hit by some of the other monsters, which gain more and more speed later in the game
    - you have guns with two functions, you have grenades, flame, ice, jump, dash, punch, chainsaw... - way too much stuff for a game where dozens of monsters run towards you, and you have to act quickly to not get hit constantly.
    - you constanly have to change weapons in the arenas (because there is NO AMMO) - this takes time and is super annoying
    - many of the weapons take way too long to power up, or are too weak, too slow, etc. - but you can not discarde these weapons (which nobody needs) - and you have to constantly switch through all weapons during the fight
    - later fights go on and on and on and on... a big boss appears.. then another one, then another one... and then you get stuck at a corner, or didn't catch a ledge - and you DIE in two seconds - and have to play the arena all over again - man, what a waste of time...
    - later arenas are only button smashers and running and jumping, dashing, double jumping and shooting with NO AMMO - the monsters get faster, and you get hit all the time - no strategy at all - running in circles, jumping, shooting - while monsters and more monsters spawn all the time.
    - no satisfaction in completing a level or the game - after every mission I've hoped that this is the end of the game, because the fun factor playing this annoyance was very low.

    I don't know who likes to play this game - annoying jump sequences, arenas where you win by running in circles while randomly smashing buttons, where you constantly have NO AMMO, and get constantly hit.

    This game could have been great, but playing Doom Eternal is equivalent to work without pay - it makes no fun due to constant jumping and running in circles, it wastes your time, and is constantly annoying.

    What a waste... don't buy it - Doom Eternal is no fun at all.

    Cheers
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  82. May 8, 2020
    0
    Meh, not even close to 2016 one. always strugling for ammo, maps feels like they were made for mario... deleted if after an hour
  83. May 1, 2020
    0
    Horrible game! I wish i could return money. Total trash compered to 2016.

    1. platforming 2. ammo 3. cortoonish style 4. boring story 5. paper looking weapons 6. tons of cutscenes 7. useless Anmykr ( ultra junk weapon wich hard to get ) 8. help tips all the time when encounter new monster. 9. ruined spirit of real Doom. Replaced with multicolor environment. Tons of colors!!! 10.
    Horrible game! I wish i could return money. Total trash compered to 2016.

    1. platforming
    2. ammo
    3. cortoonish style
    4. boring story
    5. paper looking weapons
    6. tons of cutscenes
    7. useless Anmykr ( ultra junk weapon wich hard to get )
    8. help tips all the time when encounter new monster.
    9. ruined spirit of real Doom. Replaced with multicolor environment. Tons of colors!!!
    10. fantasy style instead of science
    11. events are boring
    12. mp is boring
    13. background music is boring
    14. game mechanics is boring
    15. finding secrets is boring
    16. fortress itself is boring ( nothing to do there )
    17. platforming itself is boring
    18. level design is boring and silly
    19. all runes exept 3 is useless
    20. arena style locations
    21. boring dialogs and cutscenes
    22. zero replayability
    23. annoying babling from Vega all the time!
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  84. Apr 28, 2020
    3
    Level design consists of endless combat arenas.

    So many enemies are thrown at you and you eat endless deaths because you're always hung up on them. Gameplay is a constant mosh pit of panic. No depth. Too many mechanics are chucked at you, polluting the depth of basic combat. Bethesda account required for all play. Service is so slow and unavailable that loading times can be
    Level design consists of endless combat arenas.

    So many enemies are thrown at you and you eat endless deaths because you're always hung up on them.

    Gameplay is a constant mosh pit of panic. No depth.

    Too many mechanics are chucked at you, polluting the depth of basic combat.

    Bethesda account required for all play. Service is so slow and unavailable that loading times can be quadrupled because of game being shackled to the network.

    Music is garbage. Everyone else on the internet will tell you it's good but it's just loud cool-sounding guitar tones that the dude got from an axe fx unit, but there are no memorable tunes at all.

    Difficulty is excessive.

    Endless jumping. Constantly having to move around has a greater emphasis put on it in this game.

    Basically. One of the most disappointing sequels in recent times. DO NOT buy at full price like I did.
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  85. Apr 27, 2020
    4
    It's an OK game, but there's too much jumping around. The graphics are nice, the enemies are varied, but to me, this isn't Doom because of the mechanics.

    Doom 2016 was WAY better, making this a disappointing follow-up.
  86. Apr 26, 2020
    0
    This review contains spoilers, click expand to view. This game is good. But the main reason why I hate this game is that it's constantly crashing so if you wanna play crashing simulator that's the game Expand
  87. Apr 24, 2020
    0
    Well... I wanna play a wonderful shooter, I just wanted to shot many demons and have fun. What shall I do? JUM JUMP JUMP SLIDE JUMP MORE PLATFORMS AND JUMP
    waste of time. It sucks. I wanted to play shooter, not super meat boy with 3d graphics and first person view.
  88. Apr 23, 2020
    1
    The first doom that feels like noone from id software was involved. The gymnastics is forced with small vertical arenas, fights feel claustrophobic. Punch does no damage?? Coming across a new weapon teleports you to a Dev area to learn it. The forced platforming is horrible
  89. Apr 21, 2020
    0
    Played 1.5 hours, then i refund this. Its not shooter, its slasher, its looks like Darksiders, its plays like Darksiders, its almost Darksiders but with guns and with 1 person vision. Storyline lost. Atmosphere lost. Tracks lost, u just disrespect Mick Gordon and his job.
  90. Apr 18, 2020
    4
    totally agree with this comment:

    I really liked Doom 2016 and hoped this would be a solid sequel.. But no. - I don't need MMORPG-like cartoonish design. - I don't need infinitely respawning monsters. - I don't want you to limit my ammo this much, only to force me to use specific gameplay features. - I don't want to see those rainbow fountains of ammo all the time. - I don't need
    totally agree with this comment:

    I really liked Doom 2016 and hoped this would be a solid sequel.. But no.

    - I don't need MMORPG-like cartoonish design.
    - I don't need infinitely respawning monsters.
    - I don't want you to limit my ammo this much, only to force me to use specific gameplay features.
    - I don't want to see those rainbow fountains of ammo all the time.
    - I don't need whole game consisting only of arena-like levels.
    - I don't need you to tell me which weapon is right to use.
    - I don't need tons of abilities with cooldowns in a shooter.
    - I don't need big shiny question marks on secrets and arcade-styled powerups.
    - I don't need this much platforming.
    - I don't want this weird way of storytelling.

    I simply don't get why we couldn't keep the formula of Doom 2016, where it was so satisfying to crush monsters' sculls. Where is it all gone? And where is all this storyline coming from? Why do we need this generic fantasy nonsense in a Doom game, what is it, Harry Potter fanfiction? And also why do I need to watch monsters fighting each other without taking any actual damage? Is it supposed to be funny?

    Thanks, but no, refund, I will rather play any other Doom game. This one is not just a bad Doom game, this is not even a shooter. This is First Person Mario-Dota-Slasher, a new kind of genre, which I defenitely do NOT like. And it is a shame they spoiled great Doom series with this awful game.

    PS. What those positive reviewers are even talking about - "resource management", "strategic thinking"? How about this strategy - "press E for ammo, press C for health", does it sound smart to you? Resource management existed in classic Doom games where you had actually to learn level to find hidden ammo, or otherwise you would just die, because there was no infinite farming. Modern mass-market "gamers" would just cry, I believe, so here you have doom eternal.
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  91. Apr 14, 2020
    3
    I expected so much more. I thought Doom 2016 was one of the best games I've ever played. Eternal is very disappointing. Too many jumping puzzles, I find them tedious and frustrating. The graphics are great and much of the game is really a lot of fun, but getting stuck trying to make the same jump over and over ruined the game for me. I pretty much stopped playing after about 10 hours.I expected so much more. I thought Doom 2016 was one of the best games I've ever played. Eternal is very disappointing. Too many jumping puzzles, I find them tedious and frustrating. The graphics are great and much of the game is really a lot of fun, but getting stuck trying to make the same jump over and over ruined the game for me. I pretty much stopped playing after about 10 hours. Unless you like platforming puzzles I wouldn't buy this game. Very disappointing. Expand
  92. Apr 14, 2020
    0
    Boring, brainless, linear, total lack of creativity. Totally not worth 60 bucks.
  93. Apr 13, 2020
    4
    An Abomination..
    They screwed this one up badly. Many design choices the devs made here did not sit right with me at all. The flow and mechanics from the previous Doom have been almost completely ruined and destroyed beyond repair. Could barely even force myself to finish the game.
    The gameplay is tedious, slower movement, no crouch, monotonous and cramped arenas, constant
    An Abomination..
    They screwed this one up badly. Many design choices the devs made here did not sit right with me at all. The flow and mechanics from the previous Doom have been almost completely ruined and destroyed beyond repair. Could barely even force myself to finish the game.
    The gameplay is tedious, slower movement, no crouch, monotonous and cramped arenas, constant -forced-teleporting towards enemies to execute kills and refill ammo every few seconds. Badly designed platforming sections and vertical areas.
    The list goes on.. a story which they are trying to tell is told very poorly (as opposed to the much better minimalist approach from 2016), level and map designs are also a serious downgrade from 2016, graphics and artstyle , just the tone of the game in general are overly bright and cartoonish with hardly any convincing gore or horror elements to speak of. A Garish and obtrusive UI. The music score.. as one of the only remaining redeeming features, still somehow never seems to match the schizophrenic pace of the gameplay.. this time around.

    Eternal is overflowing with unnecessary gimmicks. Quantity over quality.

    After playing through Eternal, went straight back into the 2016 game to refresh my memory.. The difference is like night and day. Having played through 2016 multiple times, it is a far better game.

    Doom Eternal is an average shooter, at best. I am struggling, reaching, to award it a 5 outta 10.. As they've ruined one of the greatest FpS's of all time,. . .It's a Four! Absolutely appalling.
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  94. Apr 13, 2020
    4
    The game is far too hard. At times it is "Dark Souls-hard" and I find that very frustrating. I rage quit and uninstalled after playing 80 % through the game when I encountered a super hard boss mob I simply could not beat. This is not a good, classic Doom game, this is some weird "Doom-Dark Souls-mongrel", I simply cannot enjoy. 60 € wasted... what a pity.
  95. Apr 11, 2020
    0
    The braindead platforming, the goofy, cartoony Fortnite aesthetics, the shiny neon arcade **** everywhere, the loss of gameplay freedom and the devs forcing the players into their single preferred game loop, the rock-paper-scissors nature of the loadout and the enemy roster, the sound design, the level design, the lack of immersion, the messy HUD, the convoluted story and all theThe braindead platforming, the goofy, cartoony Fortnite aesthetics, the shiny neon arcade **** everywhere, the loss of gameplay freedom and the devs forcing the players into their single preferred game loop, the rock-paper-scissors nature of the loadout and the enemy roster, the sound design, the level design, the lack of immersion, the messy HUD, the convoluted story and all the overloaded gimmicks made this game infinitely inferior to it's predecesor. Expand
  96. Apr 11, 2020
    2
    Very bad, expected tot see something else from doom title. You dont have ammo to kill anything this is badly designed game
  97. Apr 10, 2020
    0
    Simple. Requiere conexión para jugar un juego que HE PAGADO. Si no tienes Internet te vas a la mierda
  98. Apr 10, 2020
    0
    Monkey bars? Janky nonsensical combat? What the F is going on with the chainsaw. The chainsaw in DOOM is a fun way to kill enemies. It's fluff. Its there to make you feel badass. What could be better than optionally choosing to kill an enemy with a chainsaw? It's an option. I like options in games. Is being pigeonholed and forced to play only ONE way a console thing? Console players likeMonkey bars? Janky nonsensical combat? What the F is going on with the chainsaw. The chainsaw in DOOM is a fun way to kill enemies. It's fluff. Its there to make you feel badass. What could be better than optionally choosing to kill an enemy with a chainsaw? It's an option. I like options in games. Is being pigeonholed and forced to play only ONE way a console thing? Console players like to have their hand held every step of the way. They like being told exactly what button to press and when.
    I like options! Like randomly executing a pinkie with a chainsaw if I'm in the mood.
    But here.. it's how you get ammo? They've turned the coolest weapon in the game into a repetitive, chore. W T F. Are the enemy demons like pinatas stuffed with ammo? So why is only the chainsaw able to get ammo? THIS MAKES NO FRIKIN' SENSE whatsoever. Why are all the happy reviewers overlooking this? The chainsaw mechanic makes no sense WHATSOEVER! It's so frikin unrealistic! Is this a magic chainsaw or what? Wow these decisions make me rage. Who's calling the shots up there??? Who came up with this ridiculous half baked idea that killing demons with a chainsaw magically makes them give you ammo? WTF

    IT'S UNACCEPTABLE DAMMIT

    I'm sure this game sucks for the same reason Skyrim, Oblivion, Fallout 3, Fallout whatever... all those trash Bethesda games FML

    Go to hell Bethesda
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  99. Apr 10, 2020
    0
    They ruined my FPS with crappy platforming. They’ve introduced a platforming mechanic that is poorly implemented. Admittedly I’m not the most skilled gamer, but stuck on a level that is preventing me from finishing the game because I simply do not have enough air dashes. Wasted $60.
  100. Apr 10, 2020
    3
    Doom Eternal isn't that good.
    Doom 2016 was a game that intentionally and obviously threw out the story, threw out monotonous level design and replaced it all with fun, gratuitous and satisfying combat.
    Doom Eternal is a lot of jumping puzzles, **** level design, bad pacing, and obvious arenas where you constantly run out of ammo fighting cheap enemies en masse. "combat chess" is what they
    Doom Eternal isn't that good.
    Doom 2016 was a game that intentionally and obviously threw out the story, threw out monotonous level design and replaced it all with fun, gratuitous and satisfying combat.
    Doom Eternal is a lot of jumping puzzles, **** level design, bad pacing, and obvious arenas where you constantly run out of ammo fighting cheap enemies en masse.
    "combat chess" is what they call it. I call it lame. I just want to shoot **** until it dies. I don't want to figure out a strategy. There's literally enemies in this game that are immune to certain weapons. In. A. Doom. Game.
    What? Seriously I can't count how many times where I had to stand around and look at an empty, boring level to figure out where the next **** jumping puzzle is. Or figure out where a switch was to open a door. This destroys the pacing.
    Also there's whole levels dedicated to lore. You know what I'm playing Doom for? It sure as **** isn't LORE. What happened to **** keycards and doors and corridors? You, know, like a DOOM Game? Why is there vast open levels with invisible walls and **** Why do I need puzzles and jumping hazards? I should NEVER die in a fps to jumping. EVER. I'll say this: the art direction is fantastic. The combat can be really fun, at times. It's just too few and far between.
    Also the PC version is really buggy! I've fallen through the level. I've seen let's players fall through the level. Enemies sometimes just vanish. I've seen enemies get stuck in the architecture and die. You're constantly getting tripped up or stuck on the walls during combat. It's also crashed on me multiple times since it requires an always online connection?!? WTF
    I wish I didn't buy it for full price, honestly. Playing it makes me want to go back to 2016 so I can actually rip and tear and not just read **** lore about ripping and tearing.
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Metascore
88

Generally favorable reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 61
  2. Negative: 0 out of 61
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    The murderous amok simulator returns and is even more furious than before. Fantastic presentation and great fighting system are harmed only by annoying platforming sequences. [Issue#302]
  2. May 1, 2020
    90
    If you're looking for a deep and thought-provoking gaming experience that changes your outlook on life, look elsewhere. However, if you want a fast-paced, visceral shooter full of non-stop action and outrageous violence, you can't do better than Doom Eternal. If you liked 2016's offering you will love this follow up. It's a hell of a good time.
  3. Apr 19, 2020
    77
    Like Jason Statham’s character in Crank, Doom Eternal needs adrenaline every waking second. So long as you drown hordes of demons in their own blood, it feels like a perfect GOTY contender, but during quiet moments, Doom Eternal withers and forces you to ponder unpleasant questions. id Software needs to course-correct, otherwise we’ll be playing Super Doom Slayer’s Bros in a few years.