Metascore
83

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Jun 24, 2016
    90
    Don’t Starve Together takes the terrific game that it’s predecessor is known to be and builds up a whole new structure around the original that really opens up a lot of different ways of, well, not starving.
  2. Apr 28, 2016
    90
    'Don't Starve Together' is hands-down the best way to play 'Don’t Starve'.
  3. CD-Action
    Jul 21, 2016
    80
    The game is as well-designed and polished as the original Don’t Starve, but of course your reception of Together depends on who you play it with. [07/2016, p.65]
  4. Jun 7, 2016
    78
    Don't Starve Together does little to fix the original's glaring problems, but still, conquering the wilderness together with friends is a lot of fun.
User Score
8.0

Generally favorable reviews- based on 324 Ratings

User score distribution:
  1. Negative: 23 out of 324
  1. May 13, 2019
    4
    Tedious game with a beautiful make-up. Don’t Starve is one of the more popular indie games of the recent years for reasons I simply do notTedious game with a beautiful make-up. Don’t Starve is one of the more popular indie games of the recent years for reasons I simply do not understand. It does look charming indeed. In fact, it has beautiful Tim Burtonesque style graphics and the game easily grabs the attention of anyone who takes a look at the screenshots. You start as a character whose only goal is to survive as long as possible. Similar to other survival games, you farm, craft, build to stay alive. The first problem with Don’t Starve is that the grinding part is simply boring. Often, it feels like a flash game with a fairly bad user interface where you click, click, click with your left mouse button without having any kind of fun. If you are curious about how grinding can be fun, please check Terraria out.

    Second major problem with Don’t Starve is the permadeath. I am not suggesting that permadeath is bad per se, it can be quite enjoyable when it is done right. In Don’t Starve, however, it turns the tedious game design into something unbearable. You may find yourself grinding for hours, just to die by a random encounter (and it won’t be your fault). Oh yeah, some might suggest “that’s what the game is about” or “you will learn from your death”. Just give me a break… By now you should have played plenty of difficult video games to differentiate good game design from bad ones. Just look at the Souls series. When you die, you know you made a mistake. Maybe you made your move too early. Maybe you did not block the attack when you were supposed to. And if you die, you may lose your “souls” and thereby some of your progress, but not the entire game. In Don’t Starve, unless you are playing with a second monitor with wiki open, there is no way of knowing what will kill you. The only way to learn about what kills you is to be killed by it. And then you will start over, go through the tedious grind for hours and die again for another reason you could simply not prevent. In Don’t Starve, you are Sisyphus…

    Last but not the least, the combat is atrocious. Combat in Don’t Starve is literally the same combat in any of the other thousands of flash games. If you have a good armor, left click the enemy until it dies. Or alternatively, make the enemy chase you and do your attacks while you are on the run.

    If dull, repetitive games with poorly executed game mechanics are for you, play Don’t Starve. If you have a friend who happens to have the same tastes as you do, play Don’t Starve Together. But if it is the art style that pulls you in, your valuable time would be much better spent rewatching The Nightmare Before Christmas.

    3.5/10
    Full Review »
  2. Apr 22, 2018
    10
    best survival game :)
    soundtrack: 9/10
    gameplay 10/10
    best game in steam
    - Multiplayer
    - Best co-op
  3. Oct 9, 2017
    9
    Don’t starve together. What was arguably one of the most difficult PC games on steam just became social. Don’t starve together adds aDon’t starve together. What was arguably one of the most difficult PC games on steam just became social. Don’t starve together adds a multiplayer to the Tim Burton style survival, subsequently adding new game modes, challenges, and crucially, more strategy. More hands, but more mouths to feed is a huge motto for DST. This one of a kind game will have you quickly leaving your friends in the hope to scavenge a handful of berries, fuel, and rocks to survive just that one more night. The game starts in either spring or autumn, leading you to prepare for summer or winter respectively. As the next season draws closer, you feel a sense of urgency and panic to ensure your character is ready for the next obstacle has to throw at you; whether it be you house burning down in the scorching summer sun, or frozen by the freezing frostbite of winter. There is no game quite like DST. A strangely immersive and intense game, that is in a Tim Burton art style – truly unique.

    The game is separate from “Don’t Starve”. Don’t starve was a solo game, and it felt empty without other players. Klei then released Don’t starve together, a separate game entirely that enables a multiplayer functionality. It would have been nice to have this function in the base game, however Klei compensated for this by giving DST free to existing owners of the base game. DLC from the base game is being added; the DLC ‘Shipwrecked’ is an exception. A new reign and reign of giants have been added.

    The game is intentionally very difficult. You have to cater to sanity, hunger, and health, by collecting and crafting items from around the map. The map changes with each new world made, allowing for the player to explore new areas, or make different strategies based on their environment. Certain characters feature exclusive levels, such as the robot “WX-78”, who has to be mindful of the rain, and “Woodie”, who needs to eat wood to stop him turning into the “Werebeaver”.

    Sound is a huge factor to any game’s overall experience. DST’s is nothing to boast about, but it is unique nonetheless. There are an array of soundtracks associated with various parts of the game, however the characters’ sounds are repetitive at best. They mostly communicate to the player via sounds based on the character, (WX-78 makes robotic noises, for example), alongside a short subtitle as to what they are saying. It often helps give a clue to unknown objects around the map, and can sometimes be helpful to the player. There isn’t much more to expect, the game is designed to have a sort of retro feel, however when you’re spending a lot of time trying to survive for as long as possible, the same sound from a character can begin to get repetitive and annoying.

    The game controls are a definite upside to this game. It doesn’t require a mouse to play, so despite the nature of the game, the controls are relaxing; this game can be played with only one hand, as the spacebar can be used to replace the mouse entirely.

    Overall, DST, in spite of its incredible difficulty, serves to be one of the best survival games I have played. The philosophy of more hands but mouths to feed makes this edition of the game outdo its predecessor by a long way. In terms of playability, I managed to get 60 hours of this game before reviewing it, and I’m still not bored – a worthwhile purchase.
    Full Review »