User Score
8.6

Generally favorable reviews- based on 2293 Ratings

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  1. dup
    Jul 13, 2014
    10
    This game is really great -- a worthy RPG on pars with genre classics like Baldur's Gate 1/2 or Dragon Age: Origins. Divinity Original Sin has an open, sandbox world where you have a lot of freedom where you go next, what quests you do and how you develop your character. The turn-based combat mechanics with the different elemental effects are fun and interesting. If you don't like gamesThis game is really great -- a worthy RPG on pars with genre classics like Baldur's Gate 1/2 or Dragon Age: Origins. Divinity Original Sin has an open, sandbox world where you have a lot of freedom where you go next, what quests you do and how you develop your character. The turn-based combat mechanics with the different elemental effects are fun and interesting. If you don't like games where the game is constantly holding the player's hand with big arrows and exclamation marks you will love Divinity Original Sin! Expand
  2. Jul 18, 2014
    10
    The best RPG I've played in my 30 of gaming. Great character customization,great story. Good voice acting, beautiful graphics (especially in 2560 x 1440p). This isn't even a giant studio and they've managed to pull off what Blizzard couldn't.
  3. Jul 16, 2014
    10
    The game is great. The mix of real-time exploring and turn-based tactic is very good implemented. The world is beautiful designed. The only problem I had with this game were the first 2-3 hours were I didnt know where to go to fight. There were to many areas with high-level monster. After 2-3 hours exploring the big city (i looked in every box :-) ) I found an area to level-up in theThe game is great. The mix of real-time exploring and turn-based tactic is very good implemented. The world is beautiful designed. The only problem I had with this game were the first 2-3 hours were I didnt know where to go to fight. There were to many areas with high-level monster. After 2-3 hours exploring the big city (i looked in every box :-) ) I found an area to level-up in the north/north-west, and after this time, I enjoyed the game very very much! Expand
  4. Aug 3, 2014
    5
    Ive played some hours into the game and than.....deinstalled it!Why?Visuals are ok but its not my style.Same for the music.The music repeats itself very quickly and sometimes it will not suit the situation.Than i encountert a massive problem with the loading/saving times.IT TAKES FOREVER TO SAVE A THE DAMN GAME!!!!And i need to save a lot because it crashes randomly.And its not really anIve played some hours into the game and than.....deinstalled it!Why?Visuals are ok but its not my style.Same for the music.The music repeats itself very quickly and sometimes it will not suit the situation.Than i encountert a massive problem with the loading/saving times.IT TAKES FOREVER TO SAVE A THE DAMN GAME!!!!And i need to save a lot because it crashes randomly.And its not really an easy game.There are many enemys that can kill you very easy when they die.There are some walking living bombs for example.I lacked the skill to put out the fire on the fuse, they blow up on dying, end of story.While this may be funny and challenging it pisses me off when a game needs longer to save than other games to load an entire level.What do we have up to that point:Crashes, slow saving.Not great.The interface is clumsy too.Like some reviewers stated you need to click right onto the enemy, otherwise youll walk instead of attack.The enemys are animated, so the hitboxed for the clicking move around a bit.Suckz, cause the battles are challenging.And this is a con for me, they are challenging because the game dictates you what you have to do.Ive encounterd many enemys that needs a specific strategy.Like those bombs.Youll have to use water to put out their fuse.The problem with this is when you dont have the right spell available the fight is not winable or so hard that there is no fun in it.This might be fun for some people but not for me.That counts for the quest markers too.There arent any.While its ok to give you the option to turn them off it suckz if they are not there when you dont have the time.My time is limited and i cant search for every **** piece of intel.Besides that the game got some new ideas.You have 2 characters, they can argue.Good idea.But how this plays out is stupid.Stone-paper-scissors.Seriously?That is too random.Another idea is to manipulate the enviroment.For example you can save a burning ship with a rain-making-spell.Thats quite an idea.But all in all with the crashes and the savetime, sorry, this isnt a good game.After some hours ive to uninstall it because i dont have the time for that crap.The story wasnt that engaging up to that point where i uninstalled too.And i think the game is doing a fairly poor job job by NOT telling you where you can go.Ive left the first city, the first enemy was deadly.Death after 1 hit.Sorry, that suckz too.Everyone that claims this is a masterpiece is a backer, im sure.I dont know what the magazines are testing, its not this game. Expand
  5. Jul 20, 2014
    10
    If you have any affinity at all for their first and second rpg -> check this one out
    If you like a world where you are almost solely held back by the lack of your own imagination while crafting and combatting -> try this one
    If you like well written dialogues so full of humor you're laughing out loud behind your machine, sometimes whilst in co-op with your friends -> get this one If
    If you have any affinity at all for their first and second rpg -> check this one out
    If you like a world where you are almost solely held back by the lack of your own imagination while crafting and combatting -> try this one
    If you like well written dialogues so full of humor you're laughing out loud behind your machine, sometimes whilst in co-op with your friends -> get this one

    If your idea of a good rpg is skyrim or diablo 3 -> inform yourself better to be sure not to be disappointed
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  6. Jul 14, 2014
    10
    I understand why a lot of people are giving this game bad reviews, as the tactical side to this game could show their weaknesses and they feel the need to blame it on the game. But in reality, Divinity Original Sin is an amazing game that has no real flaws other than bugs here and there, but that is expected in a game. The only thing that is a bit off about the actual game itself is theI understand why a lot of people are giving this game bad reviews, as the tactical side to this game could show their weaknesses and they feel the need to blame it on the game. But in reality, Divinity Original Sin is an amazing game that has no real flaws other than bugs here and there, but that is expected in a game. The only thing that is a bit off about the actual game itself is the crafting system. There is no way to see what combinations are available to you without going into your journal to hunt them down, or just memorising them. But I will not bash a game due to being 'too realistic'. Instead, I will say that this is so far my favourite game of 2013-2014, including all other big titles like Watchdogs etc, purely because it gives you so many tactical options and combinations of spells. Get em wet -> freeze em or electrocute them for varying effects. Most of the issues in the game that I was complaining about (such as mobs being able to run through fire without getting burned like we do [every step that is]) were changed (or seemingly changed), so it is obvious that the developers are trying their best to make this game the best it possibly can be.

    After all of this, the only major thing I can say needs some more work is the crafting system. Perhaps something along the lines of being able to see options for each item in your bag when you click on them, only if you have crafted those options before. But I don't know, it will be tricky, and I'm sure they will think of something. But this is why I like them, they are always thinking of ways to improve the game, even after release.
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  7. Jul 13, 2014
    10
    Giving a 10 to counter a 0 that this game got for NO **** REASON. Grow the **** up people. Just because you dislike the game does NOT mean the game sucks. This game has very high production value, great art and good music. To top it all off this game has co-op, dialogue system, mod to support 4 players and difficulty.

    If you give this game anything less than a 8.5 score you are
    Giving a 10 to counter a 0 that this game got for NO **** REASON. Grow the **** up people. Just because you dislike the game does NOT mean the game sucks. This game has very high production value, great art and good music. To top it all off this game has co-op, dialogue system, mod to support 4 players and difficulty.

    If you give this game anything less than a 8.5 score you are obviously not qualified to review a game. Stop being 12 year old kids that cannot contain their feelings. To review a game you have to be objective.
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  8. Jul 13, 2014
    10
    People are doing reviews saying that Original Sin is going back to it's roots by being like THOSE new R.P.G. games. They completely miss the mark. What i mean by that is that Divinity: Original Sin isn't mimicking those new games in a better manner, but is going back to it's roots - specifically Divine Divinity (and it's sequel Beyond Divinity).
    Remember when Divine Divinity engrossed you
    People are doing reviews saying that Original Sin is going back to it's roots by being like THOSE new R.P.G. games. They completely miss the mark. What i mean by that is that Divinity: Original Sin isn't mimicking those new games in a better manner, but is going back to it's roots - specifically Divine Divinity (and it's sequel Beyond Divinity).
    Remember when Divine Divinity engrossed you so much with it's story and it's myriad of DIFFERENT locations that were never monotonous, even if you had to go back to search an area?
    That is what Original Sin recaptures. I haven't fully looked into the entire scope of the co-op mode, but it is looking like a keeper, as they say. I could go into the tiny issues in-depth by nit-picking the game and going through it with no emotion and total logic, but doesn't every game have imperfections?
    But I'm not going to do that. If a game recaptures what i mentioned at such a high level, do the imperfections really matter?
    This is definitely worth the money. Go now!! Praise Larian Studios!
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  9. Jul 12, 2014
    6
    The developers tried to catch every subgenre, including all kinds of things (oh...MMO-players like crafting ...let´s make em do crafting) and making the nowadays typical frankenstein-game that doesn´t deliver a smooth story-based interesting crpg. If you let yourself be fooled by all the 10 points metacritique "I don´t understand the rating-system" scores who -like me- think this game isThe developers tried to catch every subgenre, including all kinds of things (oh...MMO-players like crafting ...let´s make em do crafting) and making the nowadays typical frankenstein-game that doesn´t deliver a smooth story-based interesting crpg. If you let yourself be fooled by all the 10 points metacritique "I don´t understand the rating-system" scores who -like me- think this game is great in 2 to 3 aspects and think that´s a great idea to include interactable environment (which is -like the turnbased combat- awesomely done!) you will be disappointed by the endless hours in between that people might think make this a deep game...but the story isn´t original enough (understament), the conversations lack atmosphere (just because you could read for hours on end doesn´t make your game Planescape Torment, the 20th NPC telling you the same f...ing **** in different uninspired word doesn't make it deep. Frankly I bought this game because people compare it -like so often- with baldurs gate 2 and -like so often- makes me wonder if they have ever played any of the infinity engine games, even the weakest of those had 10 times the athmosphere of this game. (devs...please don´t try to catch and satisfy the looters and the crafters and the 50k+ useless items hoarders when having a great idea for a fun game) Expand
  10. Jul 8, 2014
    6
    For someone who is into gaming since the late 80s, but has passed up pretty much all Major RPGs, like Baldurs Gate, Arcania, Planescape Torment, etc... this game is not easy to get into. Bordering on impossible. Wanting to give the game a fair chance, plus loving Ego Draconis, I dove into the world of Original Sin. I took my time to learn the games interface and tried my best to understandFor someone who is into gaming since the late 80s, but has passed up pretty much all Major RPGs, like Baldurs Gate, Arcania, Planescape Torment, etc... this game is not easy to get into. Bordering on impossible. Wanting to give the game a fair chance, plus loving Ego Draconis, I dove into the world of Original Sin. I took my time to learn the games interface and tried my best to understand the game mechanics. The Tutorial, sure enough, gave a good glimpse of things to come. Playing with the elements was a promising mechanic. And of course the Larian typical Humor was ever so present. And for that alone the game should be praised. The world looks beautiful and there is always stuff happening. No matter where you go. But going places... that is what broke the game for me. Like I wrote before, I passed on pretty much all the classic RPGs of their time. Thus, the complete lack of hand holding was it that broke the game for me. While it is fun to explore and to figure things out, the tiniest bit of help would have gone a long way. But let me explain:

    The "Maps":
    Pretty big and counter intuitive. Sure, you could argue a map was all that people had in "that time" and GPS would be technological overkill, but since the maps are so damn contorted, at least some help with getting to different planes would be much appreciated. Exploration has its limits when you've been running around for over an hour, just to figure out how to get down a cliff just to see some more of the story.

    Quest Design:
    Oh this is the 2nd big complaint I am having. I do like the fact that you have to get that head meat involved to solve things. But what I do have an issue with is illogical design. To solve a quest that has you do the laws work, you need to steal and do some breaking and entering. And even though you get caught, you get away with it. The quests are designed with flexibility in mind, but that part can not be avoided?

    Graphics:
    This is more of a minor issue really. While the camera is a tad bit glitchy, the items that lay around are just too damn small. And constantly pressing ALT can really get on ones nerves. The world looks great and I would think that a slightly more "free to rotate" camera would have done the game some good.

    Story:
    I am all but certain, the story will unfold and tell a interesting tale eventually. But due to the slow pacing, and completely generic start of the game I do not think I will ever get to enjoy it's full potential. Sure, some prefer it that way. Myself on the other hand, I need something to keep me interested from the first moment as game play alone is not doing it for me. Though I do give the developers credit for not having us kill rats in some cellar on the first quest or start in a cell with no memory...

    Rock Paper Scissor:
    If you want to charm, reason or intimidate someone, you play a game of Rock Paper Scissor.
    Let that sink in for a moment. Done? Good. While I do appreciate the intention to make dialogs interesting besides reading them. I have no idea who thought this was in fact a good decision.
    To win the action you have to get a total of X Points. Each game gives your skill levels worth of points. Reach the needed amount and you win the action. So, the higher your skill level the faster you win the action. In my book you can try to reason all you want with that logic. In the end, its still dumb luck if you win or not. Bad design decision.

    In conclusion, if you already are into these kind of RPGs, Divinity Original Sin, might be the one game you had been hoping for all those years. And I can basically see why. Though for those who are new to them, like me, it may be the first and last game of its sort for you. So choose carefully. I regret spending money on it.
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  11. Aug 4, 2014
    10
    A remarkable RPG experience with a fun and lighthearted approach. I do not want to compare this game to the RPG greats because I firmly believe it deserves a place among them. It takes everything that the classic RPG's had and pushes it into a new age with new and improved features.

    My favourite features: - Turn-Based Combat - Deep character skills, talents and abilities system -
    A remarkable RPG experience with a fun and lighthearted approach. I do not want to compare this game to the RPG greats because I firmly believe it deserves a place among them. It takes everything that the classic RPG's had and pushes it into a new age with new and improved features.

    My favourite features:
    - Turn-Based Combat
    - Deep character skills, talents and abilities system
    - Fun dialogue with a rock/paper/scissors mini-game to handle disagreements

    Cons: Starts of a bit slow and can be overly complex for simplistic gamers that aren't used to all the stats and abilities. By no means would I take a point off my score because of this because I also consider it to be a defining feature.
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  12. Jul 15, 2014
    10
    Simple amazing, God knows how i wanna play a good and complex RPG game like this, hope to see expansions/DLCs and more games like this one. The real only problem is the lack of debuff explanation and an even better craft system, i really like how craft works, but sometimes i dont know what to do with certain items.
  13. Apr 27, 2015
    7
    The game is good, just not as good as people are saying.
    I see a lot of misplaced nostalgia actually, and the game takes advantage of timing, for it was released before pillars of eternity (aka baldurs gate 3) and got to the gamers before, but in comparison is lacking depth.
    Why I'm mentioning pillars of eternity? they're very similar, yet they have substantial differences, but for the
    The game is good, just not as good as people are saying.
    I see a lot of misplaced nostalgia actually, and the game takes advantage of timing, for it was released before pillars of eternity (aka baldurs gate 3) and got to the gamers before, but in comparison is lacking depth.

    Why I'm mentioning pillars of eternity? they're very similar, yet they have substantial differences, but for the purpose of comparison, here it goes:

    Pillars of eternity vs Divinity: OS:

    Graphics: DOS
    PoE: 9/10, DOS 10/10. They're similar and both are isometric looking, and although the art itself is inferior in Divinity, the world seems more interactive than Pillars, hence, this one goes to Divinity.

    Sound: Draw
    You'll feel very inmersed in combat/adventure with both of them which is fricking important for any decent gamer out there!

    Story: PoE
    PoE (8/10), DOS (5/10). This is where Divinity takes a MAYOR hit in the nuts. You get a linear experience through the game, with a couple of boring missions/side quests (with the "do them in perfect order or you will get punished" mechanic), with boring characters and dull storytelling. At least it's not dumb, but it's very "basic", basically :). PoE is totally interesting and storytelling is wonderful, but the only real interactions you'll have will be with your preset partners (more on that later), in the end it also suffers from some characterisation to make it more vivid.

    Rpg elements: PoE
    PoE (10/10), DOS (9/10)
    Very close to each other. The thing is that PoE gets creative in the way you get experience, while DOS gets stingy with exp to make you suffer more every battle, which in the ends slows down gameplay. In terms of character customization both are very deep, but once again PoE takes it further because of how many different characteristics and combinations are posible.

    Combat: DOS
    PoE (7/10) DOS (9/10)
    PoE is good, but magic is way to basic to even count. It all goes down to cutting, blunting and piercing. Magics cost way too much to be enjoyable. DOS not only makes magic users powerful (they actually are overpowered, that's why it get's a 9... balance, people!) but also makes environment critical. From a tactical point, it's refreshing to see your mage not only putting a zombie on fire, but litting 30 mts around it on flames from a poison cloud explosion! talk about special effects! but is not only eye candy, it can seriously turn the battle one side or the other. Definitely a worthy mechanic to keep for the future, game designers!

    Adventure: PoE
    PoE (9/10) , DOS (5/10)
    Interaction, exploring, sneaking, and triggered events are overall better done in PoE. You will feel excited while exploring a new area and also thrilled with excitement, while in DOS you will be desperate to finish it or get in a fight soon to avoid dying of the boring monotony.

    Interfase: PoE
    PoE (7/10), DOS (5/10). More polished basically, also everything is easier to understand. You can check the monsters you have slain in your enciclopedia to develop better strategies next time you face them... you even have your own notepad for personal notes. DOS is very lacky in this department.

    *Items: DOS
    POE (5/10), DOS (7/10), Both are waaay to simple, but POE is just lazy. Fine, exceptional and elite (or somethingl like that) and some elemental properties and another minuscule crap... and that's it?! wtf?!. At least in DOS you have some variety... but just some... not that much to be noteworthy (at least not in comparison to dragon age and full plated dragon armors and that sort of badass gear we ALL want in our team)

    In the end it goes like: awesome fights, and more eye candy effects, plus better loot... go DOS
    very good (not awesome) fights, darker deeper story, adventure thrill, hardcore rpg gaming, ... go POE.

    To me POE wins actually, but it's your call. Hope it helps... phew, that was a lot!
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  14. Jan 30, 2015
    2
    A poor RPG. If you like to read 3 books worth of text and have to read and remember every line of text, or take tons of notes, and search every corner of world for everything because if you don't that thimble you found under a rock might be important to the main story quest 20 hours later, than buy game otherwise stay away. I usually don't like turned based combat, but in this game IA poor RPG. If you like to read 3 books worth of text and have to read and remember every line of text, or take tons of notes, and search every corner of world for everything because if you don't that thimble you found under a rock might be important to the main story quest 20 hours later, than buy game otherwise stay away. I usually don't like turned based combat, but in this game I did. I usually don't like no map markers but also did not mind that in this game. What I couldn't stand was having to remember everything I read, and have to take notes, because past conversations and hints and clues given are not noted in journal so you have to remember them, that is a complete game killer and was only done like that in old games because old pc technology couldn't do anything else, not because it was a good game idea. Have about as much fun playing Zork, a text game from 1979.

    I like to play games, not read games, just like I like to read books, not play books.
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  15. Jul 6, 2014
    7
    Divinity: Original Sin is a good RPG. There. That is all you need to know.

    People giving it a low score don't understand the game, so ignore them. People that give the game a 10 are exaggerating, and you should not ignore them, but take them with a large grain of salt. Personally, I love the game, but hate the turn-based combat. I liked, and played to death, games like the Black Isle
    Divinity: Original Sin is a good RPG. There. That is all you need to know.

    People giving it a low score don't understand the game, so ignore them. People that give the game a 10 are exaggerating, and you should not ignore them, but take them with a large grain of salt.

    Personally, I love the game, but hate the turn-based combat. I liked, and played to death, games like the Black Isle games (Baldur's Gate series, Planescape: Torment and my favorites, Fallout I and II). But let's face it people, gaming has moved on. Real time came, and I loved it even more. The first Divinity game, Divine Divinity, I LOVED it. It was one of the most fun RPG's I ever played. Larian is a fantastic studio, that can make great RPG's that however often slightly miss the mark. Slightly, just below the bulls eye.

    Original Sin looks great, but it is just trying to hard to be "old school" to be more fun than a game like Divine Divinity. Movement is sluggish and slow, as is the combat. Yes, I know it's "about tactics" (not really), and it's not "dumbed down" (it is kind off...), and "you have to be smart to win" (not really, you just need to understand the game mechanics), but I don't really like it. The game just doesn't feel as fun as many other RPG's I've played, especially the combat is kind of disappointing. Everything else is just swell, but I can't nearly justify a 10 because for me a game hits the spot in all marks except the combat.

    Pro's:

    - Looks and feels great.
    - Tons of stuff to explore, steal, sell, abuse, etc.
    - Humour, most of it actually funny!
    - Emersive
    - Nice amount of, if somewhat boring, loot.

    Cons:

    - The game is slowwwwwww... Movement, and combat. An easy way to make a game last longer of course, but still...
    - Turn-based combat. But I guess that is personal.
    - Story isn't great.

    I would have given this game a 9/10, if the combat wasn't turn-based (you know, for that "old skool" feel the oldies always complain about). Now it's a very solid 7,5/10.
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  16. Jul 18, 2014
    10
    This game is indeed made for hardcore players. It has the complexity of quest just like fallout 2, with a lot of stuff hinting the background stories of various side quests. Its combat can be tough or even brutal if you can't master the key tactics of battle system.

    So, casual gamers, please stay out of our way. Just play Skyrim or Call of Duty, these games are made for you.
  17. Apr 12, 2015
    5
    To play this game, you will need the use of a web browser because figuring out puzzles, what do to next will be utterly impossible to a normal person who has a life. I had to google what to do next so many times, the game should be called: DIVINTY: The Sin of having to Google.

    + graphics + combat (fantastic) + crafting +magic and skill effects -lack of quest indicator -inventory
    To play this game, you will need the use of a web browser because figuring out puzzles, what do to next will be utterly impossible to a normal person who has a life. I had to google what to do next so many times, the game should be called: DIVINTY: The Sin of having to Google.

    + graphics
    + combat (fantastic)
    + crafting
    +magic and skill effects

    -lack of quest indicator
    -inventory menus
    -lack of random encounters (baddies just stay in a fixed position)
    -lack of wondering monsters
    -quests are absurd and too spread out. You will probably already have an object on you to proceed through a door yet that same character must be the one opening the door. Too much text to remember
    early on for a later part of the quest.
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  18. Nov 14, 2014
    4
    I feel people give this game a good review because it appeases there nostalgia and refuse to look at the glaring faults. Like character development the god awful story and the horrible pacing and the side quests that feel the same.

    Yes its like an old school RPG but only in top down DND format. It has nothing besides this aposolutely nothing. Spent 400 hours on this game and what I got
    I feel people give this game a good review because it appeases there nostalgia and refuse to look at the glaring faults. Like character development the god awful story and the horrible pacing and the side quests that feel the same.

    Yes its like an old school RPG but only in top down DND format. It has nothing besides this aposolutely nothing. Spent 400 hours on this game and what I got from it was a mixed bag. I kept thinking well maybe the story picks up or maybe the character interaction / development picks up. It has fun environmental effects but other than that the game was forgettable..

    Its the basic run of the mill "your character is special get heroes stop the bad guys kind of story" no stunning plot twists or writing. I enjoyed reading all the books the game had but writing sort of falls off a cliff about 30% into the game. There are also a few colorful NPC and funny moments but nothing worth the price tag. I was expecting Boulders gate 2 and planescape writing what I got was Skyrim mixed with never winter knights 2...
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  19. Jul 15, 2014
    9
    There are so many great features in this game that I'm actually excited to fire it back up day after day. I'm 120 hours in (after alpha/beta) and I'm still going strong and having a blast doing it! Someday I'll actually finish the game but I'm in no rush, I'd prefer to take my time and explore as much as possible.
    Divinity really does bring back those nostalgic feelings of the days of
    There are so many great features in this game that I'm actually excited to fire it back up day after day. I'm 120 hours in (after alpha/beta) and I'm still going strong and having a blast doing it! Someday I'll actually finish the game but I'm in no rush, I'd prefer to take my time and explore as much as possible.
    Divinity really does bring back those nostalgic feelings of the days of Planescape which is quite amazing since "AAA devs" can't even come close any more, they've virtually all lost their mojo.

    This is a fantastic game, it's well worth the price and not a single game this year has been better. If you're interested in CRPG's then listen to all of these positive reviews, the game really is that good!
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  20. Jul 18, 2014
    9
    I want to give this a 10 so bad. Fun game, with an old school turn based RPG feel and countless character build combinations to explore. The build creativity alone makes this addictive for alt-aholics. The personality buffs are a nice touch too. The main story could be better and the UI could be more flexible, but overall its a great game.
  21. Jul 20, 2014
    9
    This game is for hardcore RPG fans. Most of the negative reviews on here complain about not knowing where to go or what to do in the game. There are complaints about there being too much text to read, too many useless objects that you can interact with, and how there is no level scaling which can result in players easily getting slaughtered when exploring off the beaten path.

    I've been
    This game is for hardcore RPG fans. Most of the negative reviews on here complain about not knowing where to go or what to do in the game. There are complaints about there being too much text to read, too many useless objects that you can interact with, and how there is no level scaling which can result in players easily getting slaughtered when exploring off the beaten path.

    I've been playing RPGs since the first Ultima game, and then subsequently the AD&D Gold Box series. Quest markers, level scaling, glowing indicators... all this hand-holding was never needed back in the day and it still isn't to hardcore fans. The popularity of console gaming has really impacted PC gaming in negative ways. Now that most software developers make games for multiple platforms, there has been an unfortunate decrease in how complex PC RPGs used to be. I can remember drawing my own maps on graph paper and needing to actually write down clues and locations for quests - and I loved it.

    Sure Divinity: Original Sin can feel linear compared to bigger open world games, but I get the impression when playing it that the game developers respect me and are not trying to insult my intelligence. There are no bright yellow exclamation marks over a character that I need to speak with. There are no arrows pointing in any direction to show me the way. And if you have to read through volumes of text to find a quest, be appreciative that the writing quality is stellar and that it's all about world-building.

    Complaining that there's too much fluff is strange because it's a role-playing game. Story, atmosphere, and background setting is partly what makes the experience. And for anyone saying that the combat is too hard just needs to adjust their tactics or create new characters. It's challenging for sure and that's a good thing. Overall this game has been a refreshing new release that carries the spirit of old-school RPG gaming at its core.
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  22. Feb 14, 2015
    0
    OMG, probably the most overrated game I have ever played. I have been waiting to buy this game for months hoping for a big Steam sale and was finally able to get it at 40% off but I still feel like I got ripped off. This game is nothing compared to Wasteland 2! Many problems with the game: Terrible AI, they walk right into mines even though you have clearly ID them. The inventory systemOMG, probably the most overrated game I have ever played. I have been waiting to buy this game for months hoping for a big Steam sale and was finally able to get it at 40% off but I still feel like I got ripped off. This game is nothing compared to Wasteland 2! Many problems with the game: Terrible AI, they walk right into mines even though you have clearly ID them. The inventory system is painful, especially when you are trying to sell items through vendors. Tons of reading pointless narrative, you have to read two or 3 paragraphs of crap just to get the to lines of information you want. I would usually end up skipping through the crap and then reading my journal to figure out what if anything was important. Weapons have crap durability. NOT open World because monster only a few levels above your characters will whoop you butt. So you have to go around the world looking for the one spot where the monsters are weak in order to level up you team. Only 4 characters allowed in you party at one time. Picking up loot is a pain. Loot usually sucks. Dork humor that doesn't fit. Limited conversation options. Requires micromanagement of your entire party at all times. You have to buy overpriced lockpicks and trap disarming tools constantly. Just because this game isn't by a big publisher doesn't mean they should get away with this crap. A 8.8 rating for a game where character don't speak their lines and you have to read everything, where you have to micromanage each characters movements so they don't step on a mine or walk into a trap cmon! This game is crap! Expand
  23. Jul 6, 2014
    6
    I've played my fair share of RPGs, tabletop and more, but this game seems to be trying to hard to stay by the books, to try to be "old-school", and that's what makes it so unenjoyable. There seems to be no passion behind the game. It's pretty, it has solid mechanics, creative puzzles, etc. but it lacks 'fun'. Undoubtly you will rate this review down because I don't find this game to be aI've played my fair share of RPGs, tabletop and more, but this game seems to be trying to hard to stay by the books, to try to be "old-school", and that's what makes it so unenjoyable. There seems to be no passion behind the game. It's pretty, it has solid mechanics, creative puzzles, etc. but it lacks 'fun'. Undoubtly you will rate this review down because I don't find this game to be a 10/10, but please understand, a game needs to be fun, otherwise it feels like a chore. Here's what the game gets right: +Co-op +Graphics +Turn-based Combat +"Table-top"-style +Modding Here's what it's missing though -Enjoyable dialogue -Fun It's like a pretty cake that towers over you with it's glory, but when you take a bite, it's stale. Expand
  24. Aug 30, 2014
    7
    I enjoyed it, It brought back something that was missing in games these days. However loot was annoying to manage, too many junk items, books and quest items should disappear when no longer needed. Its just my opinion but I really dislike inventory management in RPG's it's just a chore that takes away from the game. Quite a bit of pointless conversations and lore that's not directlyI enjoyed it, It brought back something that was missing in games these days. However loot was annoying to manage, too many junk items, books and quest items should disappear when no longer needed. Its just my opinion but I really dislike inventory management in RPG's it's just a chore that takes away from the game. Quite a bit of pointless conversations and lore that's not directly related to the current time of things that's happening now making some conversations very boring to listen through, it's like a history class but it's fictional, it doesn't help me immerse more into the game either so I see no point of it (cutscenes of the guardians were fine though). Making gold was too easy (stealing paintings). Some quests became hard to interpret after the first area, leaving me to double check things online, as I no longer have the patience to explore things over and over again. If those things were addressed to my personal liking more I'd give it 10/10. Expand
  25. Oct 5, 2015
    4
    Captain Jack dropped us off at a beach instead off at the harbor of Cyseal as the town was besieged by orcs, mostly from the sea. The town, with its sizable harbor, apparently lacked a navy of sorts, which left it at the mercy of the orcish incursions. Well, not quite, for it did have an army called the legion, which would also have failed to defeat the orcs if it hadn't been for someCaptain Jack dropped us off at a beach instead off at the harbor of Cyseal as the town was besieged by orcs, mostly from the sea. The town, with its sizable harbor, apparently lacked a navy of sorts, which left it at the mercy of the orcish incursions. Well, not quite, for it did have an army called the legion, which would also have failed to defeat the orcs if it hadn't been for some magical crossbows the local hedge wizard had put together.

    We didn't really mind to disembark as Jack seemed a bit too much like a pirate with his eyepatch, wooden leg and speech spiced with harrs and yarrs. In fact we were certain he was one as he knew the situation in Cyseal all too well.Since pirates prey on local shipping by hiding out in coastal waters, it stands to reason that they are perfectly aware of the comings and goings of ships and people in that harbor and the associated opportunities and dangers. Anyway, he was crash enough to tell us about the plight of the town only when we were about to reach it and proposed ditching us on a beach as if he was offering us a way out. We suspected that the only other option would have been walking the plank.

    We were source hunters. Source was a thing that sourcerers used to power whatever needs powering. Actually we forgot the last part as we were stuck thinking about sourcerers/sorcerers thing. Somewhere a guy behind a screen in a universe far away thought this brilliant or hilarious and he was even able to convince some other guys in other rooms of that fact. It is indie and therefore it is excusable we were informed.

    Somewhat further inland we ran into a dead guy. The note on his corpse informed us that some statues convinced him that he could fly. Apparently he took some time to write this down, either before or during his leap of faith. We suspected foul play as it was far more likely that he was killed and then the perpetrator took time to cover this up by planting this note on him. It is that level of (N)CIS writing we are talking about. We found out later that nothing of the sort happened; he actually did write the note(!). But at that point we actually didn't really care one way or another as we were not the law in those parts, in fact we soon found out.. nobody was.

    After an encounter with a poetic shell(the only highlight) and some undead summoned by some guy which we dealt with by summoning stuff of our own, we encountered two drunk soldiers, then ran into a group of orcs headed by a mysterious man, which would have made mincemeat of us if three sober soldiers had not taken care of them for us.

    Finally we reached the town Cyseal which was noteworthy because of three things. The first were the dozens, nay hundreds, of barrels, chests, caskets, baskets filled with random content running from nothing to incredible powerful, if you happen to require stats improvements for two stats that are diametrically opposed. The second thing were quests that started someplace, continued at another place, without being clear how to go for one place to the other, and then earned you a trifle experience if you finished them. The last was that exiting the town on the other side too soon resulted in instant death as you need at least one or two levels and be equipped with some good stuff to beat even the three undead lurking on the outskirts. And once we did have that we found out that our gear deteriorated at such a rapid pace that we had to repair our gear every second battle.

    Furthermore we ran into an imp called ZixZax who was the historian of all events in time, which was really funny, if we had been eight perhaps, a morai who had migrated out of the Greek legends(or a norn out of the Norse mythology) and dozens of more stuff stolen from history, mythology and stories that hailmark this game as superior uninspired as it comes to storytelling, which would not even be so bad if it just had added something original to it, like a twist instead of a silly play of words.
    At this point we gave up and went to read a book or watch a movie or redo tombraider.

    Original Sin is a LRPG. A looting role play game which is the wet dream for anyone who wants a nickname that spells micromanagement. You get to loot and loot some more and do that save-before-opening-the-random-chest-and-reload-if-it-doesn't-give-you-anything-worthwhile thing. The loot only marginally improves you scores as does the leveling. The whole thing is aimed at having you spend most of you time on deciding things like: should I use this dexterity +1 and strength +1 / + 10 % poison resistant sword or this speed +1 and intelligence +1 club with double durability? Only to find out weapons either break two battles later or have become worthless after you progress one or two levels. But if you do not micromanage: prepare to die. A lot.

    Apparently.. this is what what the people who kickstarted this game wanted.
    Have fun guys!
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  26. Dec 6, 2014
    7
    Divinity: Original Sin is definitely a breath of fresh air for old school RPG lovers! So, let's get down with it

    - Combat (Strong Points). It makes you take into consideration your party's strengths and the environment around you. The fact that it is also turn-based makes you think each and every action. Everything you do is meaningful, even positioning yourself better! It's also not a
    Divinity: Original Sin is definitely a breath of fresh air for old school RPG lovers! So, let's get down with it

    - Combat (Strong Points). It makes you take into consideration your party's strengths and the environment around you. The fact that it is also turn-based makes you think each and every action. Everything you do is meaningful, even positioning yourself better! It's also not a walk in the park, especially on hard and forces you to choose your party accordingly (I had to re-start at some point because my party set-up wasn't any good).

    - Combat (Weak Points): The fights were there are too many NPC's involved feel slow, but that's like 2 or three cases, as far as I remember, in the whole game.

    - Crafting (Strong Points): Time to get creative here! I think crafting is one of the most important factors giving you the feeling of RPG-ness. The things you can craft are many and you can get really creative in this process (oh the joy when you discover some recipe/reagent by yourself!). And it does feel like proper crafting; you need the proper tool/place to make the item you want.

    - Crafting (Weak Points): Some materials are limited and you might accidentally waste them in the start of the game. Also, you can't craft helmets nor bracers.

    - Story/Plot (Strong Points): It is as it should be; it starts from something small and escalates to grand proportions. It begins slowly at first, but soon you're hooked up and eager to find out what happens next.

    - Story/Plot (Weak Points): The plot has been based on... a very popular story(ies) of our time. It's unoriginal and I feel they could have made a better job at transforming these stories into their own, giving off only the slightest hints to where they had based their own creation.

    - Puzzles/Riddles - Secrets (Strong Points): There are many of them lying around on the map and it makes the game ever more so engaging. They drive the player to explore more, be more observant of his surroundings and be creative on his solutions!

    - Puzzles - Secrets (Weak Points): Two switches in particular were too hard to see and they were needed to advance the story (their search was tedious due to the vastness of the room they were contained).

    The writing and the dialogues are good, even if cliched at some points. There choices for the outcomes that, even though they exist, most times (if not always) are restricted to two and don't seem to have a great impact on the story, apart from your protagonist's traits. There are too few memorable characters and they come out a bit one-dimensional in their personalities. Although it seems they had attempted to created some sort of relationship between the protagonists (and the companions), it isn't really fleshed out.

    Praise the Lord for it's 4 quicksave slots and the quick moving around with waypoints! The graphics are also quite good. If I could change something, I'd change the camera and the inventory system.

    I could elaborate more, but I'll leave the matter at that. I give the game a 7. It's quite enjoyable indeed, replayable at least once. It's nowhere near perfection though; some things are missing (e.g. day/night cycle, alternative endings/more options for your story) or could be improved (e.g. story and character depth, complexity and number, npc interaction, npc voice acting, inventory, UI, more character creation options etc.).

    I can only hope that Original Sin: Divinity might whack a bit of sense to RPG making studios (I am looking at you Bioware) and show that old-school >>>C
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  27. Aug 20, 2014
    2
    Yes it has nice graphics and a simple interface, but what it does not have is anything to draw you into the story. The game in a word is boring. I played it for hours and never could get excited about it. The pace is very slow. The click and move is very annoying. There is just no fun to this one.
  28. Jul 17, 2014
    9
    It says I've played 112 hours... and if I calculate in my head that may be about right, but it has seemed like 40 through sheer fun, and I have no idea how much of the main story is left.

    The game helps as little as possible without being frustrating, which is an incredibly hard thing to pull off. It makes you feel like an adventurer again... instead of a button smasher. This is a
    It says I've played 112 hours... and if I calculate in my head that may be about right, but it has seemed like 40 through sheer fun, and I have no idea how much of the main story is left.

    The game helps as little as possible without being frustrating, which is an incredibly hard thing to pull off. It makes you feel like an adventurer again... instead of a button smasher.

    This is a 9.4 and it creeps up almost every day. I honestly do not want to find its end.
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  29. Jul 28, 2014
    5
    Meh.

    This game has such positive reviews and I bought it. After playing thirty minutes, I wasn't impressed at all. Without voice acting, the game moves at a snail's pace. The story is confusing and the initial trailer wasn't impressive at all. I play some silly games like Nancy Drew for PC and those $6.99 games have better character development than Divinity: Original Sin.
    Meh.

    This game has such positive reviews and I bought it. After playing thirty minutes, I wasn't impressed at all. Without voice acting, the game moves at a snail's pace. The story is confusing and the initial trailer wasn't impressive at all.

    I play some silly games like Nancy Drew for PC and those $6.99 games have better character development than Divinity: Original Sin.

    The environments are pretty stellar though.

    The combat is slow and feels ancient.

    After giving it a second go, I was disappointed by the $40.00 I spent. Don't waste your time with this overrated game.
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  30. Jul 16, 2014
    8
    Divinity at its core is the RPG I've been waiting for ever since the Baldur's Gate saga concluded. It is a very solid game, but a multitude of shortfalls mars the game's otherwise impressive dynamic.

    Once you become accustomed to the slower pace of the game, it really sucks you in. I can't remember the last time I played a game for 6 hours straight only to look at the clock and be
    Divinity at its core is the RPG I've been waiting for ever since the Baldur's Gate saga concluded. It is a very solid game, but a multitude of shortfalls mars the game's otherwise impressive dynamic.

    Once you become accustomed to the slower pace of the game, it really sucks you in. I can't remember the last time I played a game for 6 hours straight only to look at the clock and be shocked at how much time had elapsed, but Divinity is one of those games.

    Unfortunately though, the user interface is clunky, unintuitive, and awkward which really reduces your enjoyment of the game. It is unpolished and feels like it was thrown together without much thought or testing. I don't need to have comparison windows popping up when I mouse-over an item I want to pick up! Why in the hells can't I select the character I want to lead by simply clicking on them!? The portrait chain idea is cute but after the first few times of doing that to separate and rejoin the group, you will long for the UI in BG, where you simply clicked on the character you want to control, and click-dragged the cursor in a box over the whole party to select them all. I could go on, but the UI is certainly my largest complaint about the game.

    Asides from that, the camera is obscured by a variety of objects which is slightly irksome, but not enough to bring the score down. Some have complained about the speed of travel, but I never saw it as an issue- there are waygates for instant travel, and you don't move THAT slowly.

    It is frustrating how this game has SO MUCH potential, yet falls short in areas that probably could have been remedied had the development team opted to give themselves more time. As a Kickstarter funded game, I am pleasantly surprised at just much they did get right, and how fun the core of the game is. All in all I would recommend the game to any lover of RPG's, but with a small caveat attached.
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  31. Oct 5, 2014
    3
    Are you looking for a storyline-heavy, hardcore RPG experience in the vein of the old Infinity Engine games? Then I have just the thing for you! Go and replay Baldurs Gate, because Divinity: Original Sin will offer you nothing of the sort, though it sure as hell likes to pretend that it does.

    Instead, you'll be running back and forth through the same locations looking for that ONE THING
    Are you looking for a storyline-heavy, hardcore RPG experience in the vein of the old Infinity Engine games? Then I have just the thing for you! Go and replay Baldurs Gate, because Divinity: Original Sin will offer you nothing of the sort, though it sure as hell likes to pretend that it does.

    Instead, you'll be running back and forth through the same locations looking for that ONE THING you missed, that doesn't let you progress further. The game offers almost no clues about what you're supposed to do. You might think that this lack of handholding is a good thing, fit for such a "hardcore" game. You couldn't be more wrong. This is not about providing a challenge, this is about the developer saving money on creating content, by wasting player's time. In case you've already bought this game, I recommend you play with a guide, unless you enjoy spending hours entering every basement and breaking into every house, looking for something you missed the previous five times you were visiting that portion of the map.

    There is no storyline per se. You come to town to solve a murder, but the story very quickly devolves into the usual Saving the World snoozefest. After the initial exposition, the main storyline takes a backseat, making place for an assortment of random quests, that mostly involve... you guessed it... running back and forth, trying to figure out what the hell you're supposed to do.

    The pacing is horrible. There are groups of monsters standing all over the map. Some of these monsters can be defeated right away, others require you to level your party by killing other monsters first, effectively preventing you from completing some quests until your level is high enough. This makes the game linear, because it forces you to do things in a strict order, while the game pretends that you're playing a largely open ended cRPG. The game has very little optional content. You're literally forced to do almost everything, because otherwise you won't get enough XP to push the game forward.

    The combat system is pretty good and the fights are reasonably challenging without being frustrating. Unfortunately, everything else in the game is an unholy mess of bad design, bad writing and bad humor. The dialogues are particularly bad, it looks like the writer used the thesaurus a little too often for his own good, making them sound weird and unnatural.

    So if you really want to play this game, do yourself a favor and wait a year or two so you can get it for 10 bucks. Maybe they'll finish patching it by then. Or maybe some better cRPG will come along, so you don't have to play this one.

    It's a win-win situation!
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  32. Feb 1, 2015
    2
    Marketed as a return to old school RPGs and, as designed, it is. But this game has so many flaws that it simply isn't fun. The worst offender is the difficulty. A lot of ppl are saying it is designed this way but that is bull. There is no way anybody would design a game like this. Just starting out you are completely overwhelmed. There isn't any strategy that will work in most of theMarketed as a return to old school RPGs and, as designed, it is. But this game has so many flaws that it simply isn't fun. The worst offender is the difficulty. A lot of ppl are saying it is designed this way but that is bull. There is no way anybody would design a game like this. Just starting out you are completely overwhelmed. There isn't any strategy that will work in most of the starter encounters, It is shear luck of the die (literally) as to whether you win or not. Let's take a look at the 90+% of the encounters I have had just around the first city.
    1) You are outnumbered 2-3 to 1
    2) Every enemy is at least 1 level higher than you
    3) You get 2 atks every other round and everybody else gets 2 or 3 atks per round
    4) You might do 15-30 dmg per hit because of the ludicrous absorptions/immunities enemies have but enemies get 20-30 dmg every hit (multiplied by the # of atks)
    5) Encounters start out at range so your melee has to move in (which means they generally cannot atk the first 1 or 2 rounds) but even your ranged ppl have to move in, yet every enemy never has to move and can hit you from anywhere on the field
    6) Every encounter has a spellcaster who almost always freezes or stuns your melee ppl in the first 1 or 2 hits and the effect lasts 3+ rounds
    7) Most enemies cast heal on themselves every round in addition to 1-2 atks whereas you can either heal or atk, but not both
    8) Heal effects are useless since you cannot heal even half of what enemies do dmg wise each round

    Beyond the horribly unbalanced encounters most of the equipment you get is worthless making upgrading (and repairing) a beating. Leveling up should be a time to optimize your characters but you get so little for upgrading you never feel more powerful. There simply isn't enough reward for leveling up compared to the # of skills and amount of effort involved to level them.

    On the dialogue side it seems like a good idea to have inter-party discussions but every time I make a decision that I want somebody in the party disagrees and I have to play the stupid RPS game. I'M IN CHARGE OF MY PARTY!!!! It is an RPG for a reason. I get to decide how to respond. I shouldn't have to argue with the computer to get my way. It would have been simple enough to let other chars share their opinion and perhaps I gain or lose reputation with them but ultimately I should get to decide the response, not the program.

    Larian has tried to replicate the old Gold box games but has horribly missed the mark. I'll go back to the old school games when I want that experience. This game isn't it.
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  33. Jul 13, 2014
    9
    An absolutely perfect entry into the oldschool RPG pantheon. Its hard to believe Larian actually got everything so right but they did. This was of course made possible by Kickstarter and us gamesplayers will to play something real for a change. Original Sin in huge, nice looking, very complex, mature and plays like a charm. Just how I like it. God, I though I d never play such a gameAn absolutely perfect entry into the oldschool RPG pantheon. Its hard to believe Larian actually got everything so right but they did. This was of course made possible by Kickstarter and us gamesplayers will to play something real for a change. Original Sin in huge, nice looking, very complex, mature and plays like a charm. Just how I like it. God, I though I d never play such a game anymore, what a feast! Expand
  34. Jul 31, 2014
    6
    I just found it really boring after playing for 40-50 hours... I just couldn't get into it. I can understand why people like it, I really wanted to like it too and get sucked into the world but didn't happen for me.
  35. Oct 23, 2014
    4
    I'm really disappointed. I love RPGs but found there to be too many irritations to really enjoy this game and after 4hrs I don't want to play any more. Nothing feels rewarding. After searching through countless empty crates and barrels I gave up even checking them. After trying to read conversations and constantly being distracted by multiple NPCs loudly voicing their inane dialogues everyI'm really disappointed. I love RPGs but found there to be too many irritations to really enjoy this game and after 4hrs I don't want to play any more. Nothing feels rewarding. After searching through countless empty crates and barrels I gave up even checking them. After trying to read conversations and constantly being distracted by multiple NPCs loudly voicing their inane dialogues every few seconds I ended up just not bothering reading them. After either steamrollering through combat or getting completely destroyed, I realised I couldn't care less what happened to my source hunters and just deleted the game. Expand
  36. Jul 26, 2014
    2
    Big step backwards for RPG. I bought the game off good reviews, wonder if there is a way to pull out from the reviews anyone who invested in the kickstarter and is not objective, this is NOT a 9.1 game. The fighting system is unique and kind of fun, will admit that. But the rest of the game is really sub-par relative to Dragon Age and Elder Scrolls. First, the quest design and feedbackBig step backwards for RPG. I bought the game off good reviews, wonder if there is a way to pull out from the reviews anyone who invested in the kickstarter and is not objective, this is NOT a 9.1 game. The fighting system is unique and kind of fun, will admit that. But the rest of the game is really sub-par relative to Dragon Age and Elder Scrolls. First, the quest design and feedback is absolute crap, can't put it any other way. So many times you finish one thing and have absolutely no clue what to do next, and the next step when you find what it is is just not that logical. Also, on one hand they tell you to go off the beaten path, but going off the beaten path goofs up the quest progression. Also, very limited feedback on how to proceed with any one quest, is massively frustrating. I am pretty thorough in cleaning out an area, not missing anything, but I have never spent so much time in online forums figuring out how to do simple quests. The leaps in logic you need to make even limited progress at so many points in the game is really not fun. I enjoy a good clever challenge, this was at many times just massively time consuming and frustrating. I hung in there through Act 1, am now throwing in the towel. It's great that someone created a game from kickstarter money, but going forward I will wait to pay $60 for games produced by companies who put together a product that is not full of bugs. I'm not buying the "old school RPG" tag as a blanket hall pass for its many shortfalls. Dragon Age 2 and Elder Scrolls were true 9s this game is no 9, not even close. Expand
  37. Sep 10, 2014
    2
    After beating this game, I feel like I should revise my review.
    + Good combat, although it becomes repetitive and annoying as it feels slow and clunky, and it simply boils down to having strong items or high intelligence for spellcasters
    + Decent writing, but throughout the game you start to notice a pattern of the same silly writing that tries hard to be different and smart but just
    After beating this game, I feel like I should revise my review.
    + Good combat, although it becomes repetitive and annoying as it feels slow and clunky, and it simply boils down to having strong items or high intelligence for spellcasters
    + Decent writing, but throughout the game you start to notice a pattern of the same silly writing that tries hard to be different and smart but just becomes annoying and unrealistic. It's as if all characters in the game speak the same lame dumb way.
    ----------------- Horrendous puzzles that are stupidly designed. Hunting every millimeter of your monitor for retarded hidden buttons or sorting out through the mess of the inventory system for obscure keys/items or simply solving crap through illogical trial and error is just horrible puzzle philosophy. Simply horrible. I play games to have fun, and my time is limited. Wasting hours to solve idiotic puzzles that make no sense is just a waste of my life and mood.
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  38. Jul 14, 2014
    9
    Besides a few bugs that are being ironed out I hope, this game feels like a modern day Baulder's Gate and I am planning on buying my friend a copy so we can tag team this mother. The game doesn't lead you by the hand and you actually might get annoyed by how difficult some things can be to figure out but the answers are there. One of the best games for 40$ I have played in awhile.
  39. Nov 18, 2014
    5
    Overrated and overhyped - Divinity: Original Sin in a nutshell.

    Like many others here im a huge fan of old Bioware rpg's and generally everything on Infinity engine. D:OS was supposed to be Bladur's Gate second coming. The game was massively hyped and showered with great reviews, many people called it a "masterpiece". But is it truly a masterpiece? Not even close. I'll start with imo
    Overrated and overhyped - Divinity: Original Sin in a nutshell.

    Like many others here im a huge fan of old Bioware rpg's and generally everything on Infinity engine. D:OS was supposed to be Bladur's Gate second coming. The game was massively hyped and showered with great reviews, many people called it a "masterpiece". But is it truly a masterpiece? Not even close.

    I'll start with imo the most important thing in rpg's: the story. Its so cliche that you stop caring about it right from the beginning. Someone, somewhere is raising dead and you have to find out whats going on. Seriously? Any elementary school kid could come up with something better over the weekend. You just don't care about the story at all. They could remove main plot and no one would even notice.

    While we are at the story let's talk about a related thing: playable npc's. I don't know how is it possible but they managed to create the worst npc's in history of rpg's. There only two of them and both are completely uninteresting (and that's a huge understatement). One is a chick who wants to kill everything that is evil without giving any thought. Second one is some run-of-the-mill, ordinary, boring dude, like a cook or a taxi driver or something. I didn't care enough to ask him wtf is he anyway. Remember those awesome npc's from Planescape: Torment, Mass Effect or first Dragon Age? Good, because you're not gonna find them here.

    The game is plagued with a plethora of terrible design choices. It's like they tried to be too hardcore for their own good. Quest log is completely useless, don't get me wrong, i don't need quest markers, but it doesn't tell you anything. Even if a quest giver told you where to find something its not noted in your journal for some reason. You can't highlight items on the screen wich will make you to look for things with your mouse cursor, scrolling up and down, up and down, up and down, up and down, up and down... It's especially annoying when you have to look for some tiny lever or button which are completely invisible and most of the time you don't even know that you should look for them. Inventory management is a mess too.

    Bugs are omnipresent from broken quests, spells to npc's. You can even break the game by doing quests that you were supposed to do later. Its "fine" if you have recent saves, but if you don't you are in deep sh....

    Puzzles, don't get me started on them. There are more useless, annoying puzzles here than in all games i played before altogether. They don't test your intelligence, its just the usual "here are 6 levers, pull them in right orded" sometimes with annoying twist, just a completely brainless waste of time. At one point i came across a dungeon with 4 buttons and a door locked behind a magic barrier. I was pushing buttons by putting items on them, tried every goddamn combination, different order, i looked through dungeon multiple times for the clues, i looked for some invisible buttons, casted different spells, tried destroying them, I even went back to the quest giver and nothing... I had to check out a walkthrough which completely destroyed any immersion i had left. It turns out I had to put itemes of different weight on those buttons. Like 1 pound on first one, 7.5 pounds on second, 5.3 on third etc. But the worst thing is that those buttons were working before, when i put stuff on them the animation went off and they were pushed down. How in hell was i supposed to know that i need to put 2.3 more pounds on first one and 9.1 more pounds on third one? THEY WERE WORKING BEFORE!!! Its just a completely idiotic design.

    The game does some things properly. The music is awesome, i would sit in main menu just to listen to it. Graphics are nice too. Combat system is interesting at the beginning but deep inside its just your standard action point/turn based combat. You'll find combos that work for you and faceroll 90% of fights with them.

    Overall there are so many huge problems with this game that its not worth you time/money until you can find it for like 3$ on steam. And even then i would recommend getting something like first Dragon Age, Skyrim, any Mass Effect, Fallout 3 or NV if you haven't completed them yet. If you played all those games, you can try this one out, WITH CAUTION.
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  40. Aug 23, 2014
    6
    When it works, it is truly great. Vivid colors, some combat variety, lots of dialogue and humor.

    But the combat variety is dulled by the huge cooldowns on most abilities so your fighters will rely on lots and lots of autoattack and your mages will use the same 1-2-3 spell set every turn, because everything else is on cooldown. The dialogue... Well, it's all voiced. But it's so
    When it works, it is truly great. Vivid colors, some combat variety, lots of dialogue and humor.

    But the combat variety is dulled by the huge cooldowns on most abilities so your fighters will rely on lots and lots of autoattack and your mages will use the same 1-2-3 spell set every turn, because everything else is on cooldown.

    The dialogue... Well, it's all voiced. But it's so pompous it begins to hurt halfway through. Yes, yes, we're saving the world, blah-blah-blah, skip-skip-skip. Oh, you want to go with us? Sure. Oh, you've decided to not go with us? Ok. Why does this take five screens of text?

    Also, crowd control is very unreliable so quite a few fights can only be beaten by either blatant quicksave scumming or by massive overleveling.

    Environmental effects are decent and a breath of fresh air. Except after level 10 I could not care less if I was standing in a fire or in a poison pool. The best way to wage combat is to BLAST EVERYTHING!

    Many puzzles can be cheated through with the use of certain items but then again, you can't teleport anything over a knee-high obstacle...

    It all feels like Larian were really trying but had to cut a lot of corners to deliver the product. The game might improve over the next half a year with patches.
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  41. Mar 29, 2015
    5
    Divinity: Original Sin is a sandbox style RPG, you are allowed to roam around, where you want, doing what you want, how you want. If you've played Fallout or Fallout 2, you will know what Divinity: Original Sin is like.

    The game has wonderful graphics and great music, along with great voice acting, so where's the problem? To begin with, the game is almost completely directionless.
    Divinity: Original Sin is a sandbox style RPG, you are allowed to roam around, where you want, doing what you want, how you want. If you've played Fallout or Fallout 2, you will know what Divinity: Original Sin is like.

    The game has wonderful graphics and great music, along with great voice acting, so where's the problem?

    To begin with, the game is almost completely directionless. The first town you encounter, you are going to run into tons of quests, all of them wanting you to do all sorts of other things, help them out, whatever. That might not be such a terrible thing, but Divinity handles their quest systems awfully.

    To begin with, there is almost nothing to be said for it's quest tracking. The only thing the game does do is keep track of dialog you've have with other NPCs, as well as tracking things you've already done in the quest line. Besides that, be prepared to wade through thousands of lines of text, as well as randomly walking around the game world, hoping you run into what you need to complete the next quest.

    As if this weren't bad enough, Divinity has a poor sense of overall direction and this also makes completing the quests in Divinity all the more difficult. While some quests can be completed with ease, others, that are assigned to you at the very beginning of the game are impossible to complete until you've leveled up. I don't see the point in assigning quests to players that they can't reasonably complete until hours or days later into the game. All it does, it clutter up the awful quest tracker they already have and confuses players even more.

    Along with that, it's impossible to know if you should be in a specific zone or not. It's entirely too easy for players to accidentally wander into zones that are double or triple your level. It's almost always a death sentence and can help lead to a massive amount of frustration on the player's part.

    Besides the broken story, awful quest tracking, complete lack of direction in almost all ways and terrible design choices made by the developers, there's another issue I haven't addressed yet. The game is advertised to have co-op game mechanics in the game. I don't consider it a true co-op experience. Instead of allowing players to play their own games and then dropping into a friend's game, with their own character, players are forced to take on the role of someone else's character.

    This way is an awful choice because players are going to find themselves stuck in characters they didn't want, with builds they didn't want, being forced to play the game in a style they may not enjoy or are comfortable with.

    I wanted to like this game, but I can't.
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  42. Mar 30, 2015
    6
    100% Action RPG. Perfect combat system and nice, fresh coop mechanics. And that's all.
    Main plot is boring and bland, i had to force myself to play after first 20 hours.
    RPG mechanics are under-developed, the structure of the game is very linear - it feels more like a successor to Dungeon Siege or Titan's Quest than to Divine Divinity (which had some open-world feeling to it). The world
    100% Action RPG. Perfect combat system and nice, fresh coop mechanics. And that's all.
    Main plot is boring and bland, i had to force myself to play after first 20 hours.
    RPG mechanics are under-developed, the structure of the game is very linear - it feels more like a successor to Dungeon Siege or Titan's Quest than to Divine Divinity (which had some open-world feeling to it).
    The world feels very artificial. Very limited dialogue choices. Very simple side-quests, no major quest hubs/cities. Very little lore, besides main theme/plot. Crappy immersion factor.

    I know that making inter-connected quests, with multiple endings, is a lot of work and bug-squashing, but it's what RPGs are about (at least for me) and it's certainly missing in this game.

    If you're looking for combat oriented Co-op dungeon crawler then Divinity:OS is perfect for you. But don't get your hopes up if you are, like me, looking for story/choice/immersion based RPGs.
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  43. Nov 23, 2014
    1
    To much linear ..., To much read ..., To much talk ... To much Quest without fighting.

    Management of inventory is cumbersome.

    To much time you lose to prepare properly before a fight.

    Real RPG, I forgot ?
  44. Jul 28, 2014
    1
    this will probably be my favourite game of the year but at the moment it crashes pretty much every time I save so thats ruining it slightly ! Apparently associated with 32 bit versions of windows 7 so until they get it out of beta like performance I'll give it a 1. They have already been many updates which is good to see but dont think it should have been released in this state.
  45. Aug 30, 2014
    0
    Seems like almost everyone here uses almost only 10's and 0's and I am forced to play along.
    Here is my review:
    With more than one hours logged into this game and I haven't gotten out of the first act, not because its that packed with sweet baked cookies but because its that time consuming. The game has only recently came out and it was summer, the end of student vacation all around
    Seems like almost everyone here uses almost only 10's and 0's and I am forced to play along.
    Here is my review:

    With more than one hours logged into this game and I haven't gotten out of the first act, not because its that packed with sweet baked cookies but because its that time consuming.
    The game has only recently came out and it was summer, the end of student vacation all around the world, but there is a big problem with this game. Unless you are a RPG, story based game fan like myself it wouldn't hold your interest and you would grow tired of it quick.

    The reason lay within the game itself, as a single player its a complete failure - You are in charge of two main characters and possibly two flat henchmen, without another player to assume the role of one of the character you are left there alone to weed through hundreds of pointless arguments with yourself...

    The game becomes very easy when you play it on single player with a very strong resemblance to heroes of might and magic 4 - you don't need to communicate and thus lose the fun of communication.

    - The story telling in this game is quite average like the rest of Larian games, it starts of nice at the intro but it loses pace quick and soon your investigation of the murderer will sum up with breaking into everyone houses, stealing all their belonging so you can afford the highly priced books from the local 'friendly wizard' or from the very people you are trying to save. but don't worry no one will seem to notice you are a major kleptomaniac as there are no real choices and consequences in this 'rpg'

    - After you are done breaking into everyone houses - you will go on a kill spree, no choice in there either. The enemies are nicely leveled in order to guide your approach which would remind you of a silly arcade game. level 2, level 3, level4.
    But divinity isn't doesn't present itself as a silly arcade game. It wanted to be the spiritual predecessor to planescape torment and the baldur's gate.

    Let me tell you something about those old games - They didn't have boring items immersion breaking system which glorified the replacement of your sword or armor every time you played. In baldurs gate your attributes didn't change every two levels(In planescape they did but it was part of the plot) Your Great sword would improve 800% from level 1 to level 20
    it would improve only by a mere 35% from 1-10 to 1-10 +2 your full plate armor didn't improve by 2000% from level 1 to 20
    It would improve by 10%.

    What happens here is, that Larian has a developed a diablo like item system devoid of any logic, fun or immersion in order to promote time consuming tasks. rather than spending their time developing a real time they spent it on creating lots of identical loot painted in different colors or ridiculous names. but in reality these are the same items and the all point of them being there is to turn you into a kleptomaniac and inflate the game time.

    The noncombat skills are worthless and un interesting and only serve in breaking immersion.
    Trade - non interesting and only serve in consuming time
    Your two top source hunters are under supplied and can be beaten by lowly guards at the beginning.

    Some of these problems are common among many rpg games, but they are still problems which can easily distract from the fun you will have playing this game, too many developers like to glorify their leveled games based on the old D&D well in reality the D&D gave great respect to levels and used them to create a better sense of immersion. while in today games level are there in order to grant you a false sense of achievement and consume your time with menial tasks.

    Instead of focusing their time on great a great and wonderful interactive story and fun combat, Larian sucked in to the mmorpgs mentality of creating a highly frustrating and time consuming game which give you cookies every time your did a repetitive action.

    This can still be fun if you have a reliable playing partner, do not buy this game if you don't you will only become frustrated and waste your valuable time.
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  46. Jul 14, 2014
    9
    This is is probably the best game I've played in years. It is one of the best, if not the best (due to aging issues of the older ones), C-RPG's I've ever played.

    Pros: *A huge, alive and detailed world *Graphics are surprisingly impressive *A short yet effective soundtrack *Long and satisfying story line *Lots of meaningful NPC dialogue *Deep turn-based tactical combat
    This is is probably the best game I've played in years. It is one of the best, if not the best (due to aging issues of the older ones), C-RPG's I've ever played.

    Pros:

    *A huge, alive and detailed world
    *Graphics are surprisingly impressive
    *A short yet effective soundtrack

    *Long and satisfying story line
    *Lots of meaningful NPC dialogue

    *Deep turn-based tactical combat
    *Very deep character customization
    *Each combat scenario has a hand-crafted environment specifically tailored for it
    *Very impressive innovation with a deep elemental system

    *Almost fully-interactive world: You can pickup almost any item or toss them around
    *The game is ridiculously immersive
    *Lots of choices with how to finish certain quests

    *A marvelous 2-player coop system that is a refreshing take on CRPGs (something I wish The Elder Scrolls would bring in the future)
    *Dialogue with your party that further customizes your characters
    *Many great yet intuitive puzzles to solve

    Cons:

    *Certain aspects of the game are not well explained
    *The game still has quite a bit bugs left in it, but are being patched by the developers

    *There are balance issues with ability points eg. certain abilities/talents are a waste of points
    *You might feel lost at times owing to the immense amount of content (the curse of too much to do)
    *Certain dialogue hints are not written in your quest log and it is up to you to remember

    *Certain zones are cut-off (too highly level mobs) due to forced combat. Therefore, you'll find yourself trying to finish everything before moving on
    *The game can be merciless at times so make sure you save a lot to avoid re-doing a lot of stuff
    *You can break side-quests if you accidentally (or on purpose) kill key NPCs

    In summary:

    One of the best games I've played in recent years. I might have missed a couple of pros/cons here-and-there, but I have to recommend this game to any serious RPG fan - especially those who are in dire need of a proper Co-operative RPG.
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  47. Oct 24, 2015
    1
    This game is more like an adventure game with illogical puzzles and quests.
    I could not progress anything without a walkthrough, then it becomes a tedious errand running exercise.
    And when you leave the starting town, it is either empty or full of higher level enemies who kill you quickly. Space is way too slow. Levelling up is weird, the game will not let you increase certain stats
    This game is more like an adventure game with illogical puzzles and quests.
    I could not progress anything without a walkthrough, then it becomes a tedious errand running exercise.
    And when you leave the starting town, it is either empty or full of higher level enemies who kill you quickly.

    Space is way too slow. Levelling up is weird, the game will not let you increase certain stats to 2. Sank in 6-8 hrs and apart from a few errand quests, could not do anything.
    If you like slow paced RPGs and adventure games, you may like this, otherwise stay away.
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  48. Aug 31, 2014
    5
    I make my reviews as an independent thinker, that being said I don't see why this game is rated so high.
    To me as in the old tale the Emperor is truly naked here.
    Furthermore I've been playing RPGs and more since 1981 starting on an Apple2+ with Ultima, etc., and I've even worked (as a programmer) on an RPG of what people consider one of the top ten of all time..which might mean nothing
    I make my reviews as an independent thinker, that being said I don't see why this game is rated so high.
    To me as in the old tale the Emperor is truly naked here.
    Furthermore I've been playing RPGs and more since 1981 starting on an Apple2+ with Ultima, etc.,
    and I've even worked (as a programmer) on an RPG of what people consider one of the top ten of all time..which might mean nothing other then to say I've played a lot of RPGs and have considered design in some detail.

    I had to read some guides and other views to see why people really like this game.
    My problems with it should be obvious.
    Apparently you have to really work at this game to understand it enough to even start.
    The whole experience seems very unpolished, unbalanced, and very unintuitive in a lot of places.
    Mind you I didn't play the original one, maybe it's a prerequisite.

    My first experience:
    I create a character, then I see okay I start with actually two characters. There is very little explanation or little telling you the significance of each.
    Now in game it's kind of fun. I do my first battle, etc., then I wander into a place where monsters are level 3 and they quickly wipe out my party. I reason, humm, okay I guess I need to get level 3 or higher to be on even ground. Then I reach level 3 go back and maybe I can beat them this time, and then hit another level 3 group but this time the boss dude has some kind of AOE that wipes out my whole party in one shot? WTF is going on here?
    And then there are quests with little indication where to go next to solve them.

    Yea all those classics (like the one I worked on) were fun, but the reason they just didn't have any of the advancements we have today are:
    A) They weren't invented/thought/tried yet.
    B) Were just not technically feasible yet.
    C) The costs/dev time was prohibiting.

    "Tough-S" is not the solution.
    There is a reason why more modern games have those helpful features, because they can.
    Proper gradient (in skills, advancement, etc.), arrows that show the way, etc., IMHO make things more fun.
    No one says you have to do everything for the player, but then doing little to nothing for them either?
    And sure they are a lot more work and resources for a developer to do.

    This game only made more sense to me as I read guides and or walk-throughs for it, okay I get that now. To me having to do all that sort of cases to make it a "game", it becomes more of a "job".. even from the get-go.

    Furthermore the skills and their interactions with MOBs are out of balance; the game lacks polish.
    Beta is not an excuse to release something before it's ready, and this game feels more like a barely playable alpha to me.

    In the end the game was fun for the several hours I played, don't mean to sound entitled at all, but because the game's imbalances,bugs, and incompleteness made me move on to other games..
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  49. Sep 28, 2014
    7
    This game is good, optimization is good too but loading time is totally damn long. After xx hours the game is a little boring, similar, boring enemies. But overall the game is good
  50. Mar 6, 2015
    1
    I wish I could play this game as I spent a fair amount of money on it but I simply can't as the developers refuse to fix the key re-binding bugs that's been present in the game since it was released. Its a slap in the face to all of us lefties.
  51. Jul 26, 2015
    7
    Too cartoonish. The storyline is really boring and the characters are bland. Overall I can't say I would recommend it at full price. Wait for a big sale on it before purchasing.
  52. Mar 28, 2017
    1
    Larian Studios bien connu pour ses jeux de rôle bâclés nous sort son petit épisode indé aux graphismes à la Casimir, couleurs criardes, direction artistique sans direction. Le machin fait chauffer la carte graphique comme s'il s'agissait de Crysis 3 alors qu'on ne compte guère plus de 256 couleurs à l'écran.... où va le monde. Le moteur 3D foireux limite même l'angle de vue sous peineLarian Studios bien connu pour ses jeux de rôle bâclés nous sort son petit épisode indé aux graphismes à la Casimir, couleurs criardes, direction artistique sans direction. Le machin fait chauffer la carte graphique comme s'il s'agissait de Crysis 3 alors qu'on ne compte guère plus de 256 couleurs à l'écran.... où va le monde. Le moteur 3D foireux limite même l'angle de vue sous peine d'artefacts graphiques quand on force l'option : pour un jeu en vue aérienne, ça fait tache.

    L'univers générique s'avère des plus niais et seules des voix anglaises sont disponibles. Le système de combat en tour par tour n'est pas mal mais là aussi la niaiserie s'invite dans tous les coins : on dirait un jeu Nintendo. Franchement les gars de chez Larian, vous n'avez ni les moyens, ni les ambitions nécessaires pour vous atteler à un genre aussi exigeant que le jeu de rôle et encore moins de talent. De grâce, cantonnez-vous à des **** jeux casuals pour smartphones et tablettes, c'est plus de votre niveau.
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  53. Oct 15, 2014
    3
    Excelent combat gameplay.
    Unfortunately this doesn't offset the terrible storytelling, tedious quest and horrible UI.
    The humor is also special, I found it quite immersion breaking.
  54. Sep 6, 2014
    6
    I wanted to enjoy this more as a big fan of Larian because I know they have good ideas. I think this got a high score because the co-op thing was fairly good although I wish you could be given the choice to argue a bit longer in the text. The second in turn in the argument has no option to give a choice and then change decide to agree. Also, when the options are rarely what I want to sayI wanted to enjoy this more as a big fan of Larian because I know they have good ideas. I think this got a high score because the co-op thing was fairly good although I wish you could be given the choice to argue a bit longer in the text. The second in turn in the argument has no option to give a choice and then change decide to agree. Also, when the options are rarely what I want to say and rarely give you the option would choose, it really ruins the immersion.

    NPCs will repeat the same lines which are randomly selected are the same for every similar NPC around it. NPCs with routines will keep doing routines, which is annoying when they keep shouting the same lines every time, it's very peculiar. I noticed one or two NPCs said Cyseal had fallen, so I thought Cyseal was basically burned to the ground, but it wasn't (it seems like the orcs just assumed it was?).

    I'd actually of preferred the game without the voice acting in its state. I think more voices were necessary. It was quite apparent that the male rogue voice and male warrior voice were done by the same person, so playing with two male characters didn't leave me with much options.

    I'm not really going to get into stereotypes. I noticed at one point, an NPC in Cyseal expects one of your characters to be male. Also, a female character is called Lord by another NPC.

    I have a big list of issues but those were my main qualms. I could nitpick all day since the game isn't that polished, but at least you can alter the storyline and use UGC with it. I felt the game was rather demanding considering the graphics, I hope next time everything improves TBH.
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  55. Apr 14, 2015
    5
    The game started out well, but the dialogue really turned me off. All of the characters felt like they were written by someone trying too hard to sound witty, I just didn't like any of the characters and that's a huge part of the gameplay. It annoyed me so much that I lost interest after the first act.
  56. May 6, 2015
    6
    I don´t want to go into details about the combat system, the lore and/or the main story of this game.
    For me, the turn based combat is a refreshing change of pace and it takes some (quality fun) time to really understand what your character can do alone, with his companions and with the world itself - speaking of spell combos and things like that.
    I really like this game so far (played
    I don´t want to go into details about the combat system, the lore and/or the main story of this game.
    For me, the turn based combat is a refreshing change of pace and it takes some (quality fun) time to really understand what your character can do alone, with his companions and with the world itself - speaking of spell combos and things like that.
    I really like this game so far (played apprx 10 hours), but there are some things that i miss for a really high score:
    - plot/story ... starts good, but loosing pace and difficult to follow since your journal only gives you a general hint where to look for your next objective. Because there are no questmarkers, there should be more detail in your journal, or you´ll spend hours and hours roaming the same part of the map searching for your next clue
    - visuals ... very good looking, but way to bright. I´d prefer a little darker/realistic visuals, not this cartoon like world. I think with the core engine, that should be possible, and there are already mods that lower the saturation etc. Characters look like toons, that´s an immersion breaker for me.
    Infuse D:OS with a little dirt and grim style of Pillars of Eternity, and it would be my Game of the year
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  57. Dec 2, 2014
    0
    Terrible game. Buggy multiplayer - freezes every single time. The best RPG that has come out in a long time? Are you freaking kidding? I rarely spend the time to review, but I have to get my opinion out there - I didn't like this game at all, boring story, boring combat compared to other games (try Dragon Age series instead - they are much better).
  58. Sep 6, 2014
    6
    + + Awesome graphics for an isometric game
    + Great fight mechanics
    + Surprisingly lengthy story - Truly awful inventory control - Equally awful crafting mechanics - Inconsistent crafting mechanics - ...and boring crafting results - Terrible vendor/merchant concept (this sounds tiny, but it *really* affects game play) - - Adding a new skill mid-way through the game? And with
    + + Awesome graphics for an isometric game
    + Great fight mechanics
    + Surprisingly lengthy story

    - Truly awful inventory control
    - Equally awful crafting mechanics
    - Inconsistent crafting mechanics
    - ...and boring crafting results
    - Terrible vendor/merchant concept (this sounds tiny, but it *really* affects game play)
    - - Adding a new skill mid-way through the game? And with limited skillbooks for respecs? Who allowed this?
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  59. Sep 9, 2016
    1
    Terribly overrated game. Let me tell you something kids, as a hardcore RPG veteran with decades of experience: Just because you are starved for a new RPG, doesn't mean that every piece of garbage that arrives at the stores and has character stats is worth it. Back in the day, we experienced a similar RPG drought, which ended with Fallout, Baldur's Gate, Diablo, and Final Fantasy VII. See?Terribly overrated game. Let me tell you something kids, as a hardcore RPG veteran with decades of experience: Just because you are starved for a new RPG, doesn't mean that every piece of garbage that arrives at the stores and has character stats is worth it. Back in the day, we experienced a similar RPG drought, which ended with Fallout, Baldur's Gate, Diablo, and Final Fantasy VII. See? We celebrated with real classics, not this overrated garbage.

    This game is huge, but only because it is tedius. You will go pixel hunting like a mad man for no reason. It is filled with containers that have nothing inside. It has plenty of mechanics and stats to master but once you finally understand the system it lacks serious depth. The turn based combat is slow, boring, and has no reason to be turn based. The story is meh. The dialogs are cringe-worthy. Decent graphics and voice acting, and after patches is at a very good shape, but this is not enough.

    It will demand a lot of time and patience from you, but it won't satisfy you. It doesn't really deliver as an RPG. Those who compare this to the classics like Baldur's gate, are out of their minds and i am fairly certain they have never played it.

    I suppose if you like co-op with a friend, it could be worth it. As a single player experience, just replay BG again.

    Deserves around a 6, giving it a 1 to counterbalance the overinflated scores.
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  60. Jun 15, 2015
    0
    Tried game for one hour. The combat is insipid, slow, and thoughtless. Combat is turn based. If this game played like Dungeon Siege, it would have been awesome, but, it does not. The good graphics does not save this game. As a hero, you feel pretty weak and the characters are fragile compared to the enemies. The combat is painfully slow, it takes 10-15 minutes to fight 3 -6 skeletons! YourTried game for one hour. The combat is insipid, slow, and thoughtless. Combat is turn based. If this game played like Dungeon Siege, it would have been awesome, but, it does not. The good graphics does not save this game. As a hero, you feel pretty weak and the characters are fragile compared to the enemies. The combat is painfully slow, it takes 10-15 minutes to fight 3 -6 skeletons! Your spells and abilities seem only to pinch the enemies and the enemies heal 2 turns worth of your attacks in one turn. The enemies are also very spread out so you are walking around a lot with nothing to look at except the map. This game absolutely is a chore to play, and is not fun. Don't listen to the hype, this game sucks. Expand
  61. Mar 13, 2016
    9
    Divinity Original Sin Enhanced Edition
    New School RPG with an Old School Feel
    Divinity Original Sin tells the story of 2 source hunters that you get to customize at the beginning of the game, customization is pretty basic so you’ll be lucky to get a character to match your likeness even a tiny bit These source hunters are out to solve a town murder, but while solving this murder they’re
    Divinity Original Sin Enhanced Edition
    New School RPG with an Old School Feel
    Divinity Original Sin tells the story of 2 source hunters that you get to customize at the beginning of the game, customization is pretty basic so you’ll be lucky to get a character to match your likeness even a tiny bit
    These source hunters are out to solve a town murder, but while solving this murder they’re sent down a path and realize they need to solve something much larger than this.
    Before you play this game, you need to be self-aware with the kind of gamer you, because while this game is fairly new, the way it’s delivered isn’t.
    Don’t expect a top down Skyrim…
    I was reminded many times of Pokémon, in the sense that every city you go to has its own story that still connects to the main story.., you set out on a journey and that’s it, you’re on your own, see you later or never, the game doesn’t care.
    It will not hold your hand, other than marking the occasional few important places on your map for you to go check out
    This is a 60 hour journey that you’ll need to figure your way through.
    And the only way to do this is to listen to the conversations…
    At first this doesn’t seem like too much to ask, but every character you run into talks longer than your mom does when she bumps into somebody she knows at a grocery store,
    I’m almost certain 15 of the 60 hours was spent sitting through dialog..
    You can skip through any and all, but this isn’t advised as again, it’s the only way you’re going to figure out where to go to next,
    you have to literally immerse yourself into the game world to beat it... you have become your character…
    That being said, if you don’t have the time or patience to literally almost live another life you’re not going to like this game….
    Sure you can follow a guide, but who wants to do that for 60 hours?
    Otherwise, you’ll find this game to be quite the masterpiece
    You’re solving mysteries and puzzles, there are side quests that can help with main quests, tons of npcs to interacts and trade with, and you want to talk to every npc, helps them, get on their good side and sometimes be able to bring them along your journey..
    Their help is much welcomed because outside the city walls the wilderness if full of enemies ready to kill you
    Beyond the problem solving that’s going on, there is a turn based combat system here…
    This fighting system is very simple to understand with tons of skills and spells to learn based on your characters skills that you get to freely choose as you level up...
    You could easily turn a brute to a witch and vice versa….
    Through shops, chests, and bookshelves, you’ll find tons of skill books to teach your characters new moves for battles…
    You have your basic elemental attacks which come in handy since enemies do usually have a weakness, and the environment is completely interactive…
    You can catch things on fire, blow them up, throw poison grenades, it’s all fair game...
    My favorite though is the ability to summon creatures to help you…
    By the end all 4 of my characters could summon at least 1 creature, while only 1 of the 4 were a witch…
    You aren’t forced to stick to certain skills based on your characters stats... there is an insane amount of freedom here…
    Still, it took me a little over halfway through the game to get my team so stacked... so for the first half I had to rely a lot on scroll, which can be used to regenerate a fallen member, summoned creatures, or do elemental attacks…
    I did however feel that I was a little too over powered in the last 40% of the game…
    I hardly had to think during battles..
    It seems as though I’ve figure out the best strategy and it failed maybe 2 times onward…
    but even the final bosses were a breeze…
    This made the final few maps feel like a drag, and you kinda get to see just how repetitive the game real is…
    Still the first half of the game can be insanely challenging at times….
    some bosses 1 hit killing your entire team, having to force you to approach their rooms differently so all of your member don’t take the damage…
    Luckily you can find some epic loot to help with elemental damage, give you some stat boosts, and if all else fails, there is a quick save feature to let you retry as many times as you’d like, or leave, stock up and come back…
    The journey to the credits though is well worth it..
    Especially since your characters feel so real to you
    They will interrupt when they disagree with your dialog choices, causing you to have to rock paper scissors your way through a decision and this really an extra layer to the immersion..
    OF course even better if this other person is sitting on the couch with you, as this game does support split screen coop as well
    Despite feeling more like a puzzle game for the final half, Original Sin is one of the best RPGs in a long time.
    But if you aren’t willing to put in the time and effort this game demands,
    I wouldn’t necessarily recommend it
    I give Divinity Original Sin Enhanced Edition
    a 8.5/10
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  62. Oct 10, 2017
    4
    It's a pretty game, with fun story. The only reason in the end, I found it's good, is that it's voice acted. The AI is broken, making the game easy. The loot system almost seems discouraging and tedious. The lewd mini stories are also questionable. Overall I have it a 4, due to the AI breaking and lewdness. If you can look past, a tedious loot system, a broken AI in the late game and theIt's a pretty game, with fun story. The only reason in the end, I found it's good, is that it's voice acted. The AI is broken, making the game easy. The loot system almost seems discouraging and tedious. The lewd mini stories are also questionable. Overall I have it a 4, due to the AI breaking and lewdness. If you can look past, a tedious loot system, a broken AI in the late game and the sexual lewdness then, you maybe think better of it that I. Expand
  63. Jan 6, 2018
    0
    boring combat, old mechanics, ugly graphic and terrible story and lore... once again cash grab from glitchstarter end up as failure... go buy something thats actually a game not dead-genre corpse
  64. Jun 1, 2018
    9
    OK I initially gave it 9/10 but closer to the end game becomes ridiculous with its quests. The door to the final boss is locked and I need to find 17 star stones in order to get through. Every star stone is kinda a secret in the game, you don't get them that easily. So I'm 90 hours in to the game and now I need to shovel-through the whole 5 areas again in search for these bloody stones.OK I initially gave it 9/10 but closer to the end game becomes ridiculous with its quests. The door to the final boss is locked and I need to find 17 star stones in order to get through. Every star stone is kinda a secret in the game, you don't get them that easily. So I'm 90 hours in to the game and now I need to shovel-through the whole 5 areas again in search for these bloody stones. Devs, REALLY!!?? WTF. It's just fckn ridiculous... Expand
  65. Jan 12, 2020
    7
    6/10 + 1 because of the perfectly executed couch coop.
    Short: The game with great combat system, but generic setting and the plot that you don't really care about. I loved levelling up, and hated music and visual style.
    Longer: What "Divinity: Original Sin" does very well is the combat system. Levelling up is slow and you rarely gain any new skill - and this was a great decision. After a
    6/10 + 1 because of the perfectly executed couch coop.
    Short: The game with great combat system, but generic setting and the plot that you don't really care about. I loved levelling up, and hated music and visual style.
    Longer: What "Divinity: Original Sin" does very well is the combat system. Levelling up is slow and you rarely gain any new skill - and this was a great decision. After a while you perfectly understand every action you may take, its pros and cons. I played the whole game with my wife in a couch coop way and it was a great way to experience this game.
    However, I was expecting more from an RPG when it comes to plot and atmosphere. When playing it, I felt like I was playing a hack&slash game with turn-based combat. The atmosphere is dull, generic and the dialogs are poorly written. We either skipped through them or was bored by them. The silly tone both in visuals and in dialogues was more annoying than entertaining.
    We also hated the music that was so much anti-climatic. Especially that you have to listen to it over and over again during many many fights.
    The quests were designed in clever way, presenting many ways of solving them, using the game elemental interactions. But beware the riddles. I usually love riddles in the games, but most of them in this game, are based on finding a correct object that you don't know that you are looking for.
    Overall, it is a good game, but based on reviews I was expecting more. I was constantly comparing it to Pillars of Eternity, which I liked much more. If you want a good gameplay mechanics I encourage you to play "Divinity: Original Sin". But if you are looking for a good RPG, keep away from it.
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  66. 4y4
    Feb 15, 2020
    10
    One of my favorite split screen games! I wish they would make "Original sin III".
  67. Feb 24, 2017
    8
    clocked 51hrs in this game and enjoyed most of it.
    A very good old school rpg, makes you want to start over mid game to make your playthrough perfect.
    Would be 9, but the game lost me a bit near the end and I din't have it in me to finish it.

    Definitely worth trying.
  68. Jan 2, 2019
    9
    One of the advantages of wait to buy this game is that now (2019) when bought it, I get two different experiences. I get the classic version and a enchanted version.
    It may not seem significant, but it is. They are two distinct experiences of the same fantastic game.
    I have not finished the game yet, because it is an immense and challenging game, but honestly I think I will not going
    One of the advantages of wait to buy this game is that now (2019) when bought it, I get two different experiences. I get the classic version and a enchanted version.
    It may not seem significant, but it is. They are two distinct experiences of the same fantastic game.

    I have not finished the game yet, because it is an immense and challenging game, but honestly I think I will not going to finish it for now, at least on this classic version of the game. Little more than 20 hours of playtrough in the classic version I think I have a good feeling of what the classic version have to offer and going to do the same with the enchanted...

    But back to the game, it is simply incredible. Visually, mechanically. A pure role playing game experience, where the roots of the genre were transposed to the maximum.
    Fighting for me is the most interesting and challenging element and it is necessary to use the head and the elements that surround us against the enemy.

    It is a game of elements where fire, earth, water and air annihilate each other in a perfect circle. Its a game where an "area of effect spell" reaches not only the enemy but the ally in that area. And it's so perfectly done every single way, every moment on every fight.

    Those small details are also huge and make this game unique. For me it is a masterpiece of the genre, that I strongly recommend.
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  69. Jul 26, 2020
    10
    My favourite RPG so far, i like everything in it, it's just perfect. If you're a fan of great old school "smart" and very funny RPG, it's a mustplay!!
  70. Jan 19, 2020
    8
    Divinity: Original Sin( i will call it just DOS) is first from the wave of "modern CRPGs". And it was quite revolutionary for it's time, i must say. Is brings interesting story, quest and characters. As RPG it is very good: you can be an altruistic hero or a veeery bad guy.

    The main disadvantage of the is, as for me, it's tactics. The thing is that it is based on random stunning effect,
    Divinity: Original Sin( i will call it just DOS) is first from the wave of "modern CRPGs". And it was quite revolutionary for it's time, i must say. Is brings interesting story, quest and characters. As RPG it is very good: you can be an altruistic hero or a veeery bad guy.

    The main disadvantage of the is, as for me, it's tactics. The thing is that it is based on random stunning effect, and you easily complete the game if you are lucky( or ruin if you are unlucky).

    The second disadvantage is that it becomes quite boring in the end. I thing it is mainly caused by tactics system.

    So, i think that DOS is a good game, and deserves 8/10. I can recommend this game to anybody, wgo likes RPGs, CRPGs or love good games.
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  71. Jan 9, 2023
    0
    the absolute worst. GOOD LUCK GOING THROUGH THE DAMN DOOR TO FINSH THE GAME.

    After 50 years if you somehow manage to kill everthing in the game, searching every corner for those stupid stone, and find the last stone buried in a fuken random place to be able to go through the door, there's a **** bookshelf blocking your way. GREAT. YOU STIUCK. you have to solve more stupuid puzzles BUT
    the absolute worst. GOOD LUCK GOING THROUGH THE DAMN DOOR TO FINSH THE GAME.

    After 50 years if you somehow manage to kill everthing in the game, searching every corner for those stupid stone, and find the last stone buried in a fuken random place to be able to go through the door,
    there's a **** bookshelf blocking your way. GREAT. YOU STIUCK. you have to solve more stupuid puzzles BUT WHERE PUZZLES.
    This is the pinnacle of d0Gsh1t game design
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  72. Dec 11, 2022
    10
    After playing the game for the first time, I played as if I was possessed by something for two hours
    I ended up with 140 hours of play time and watching the ending

    It was my first time doing this genre and it was shocking
  73. Aug 13, 2023
    9
    Very good game. I enjoyed playing this game a lot. I strongly recommend this.
  74. Jan 13, 2022
    8
    very nice RPG
    very nice game if I need to compare among all other games by the way.
  75. Jan 21, 2022
    6
    Few good ideas but not addictive. Addictive similar games: BaldursG2, X-Com, Xenonauts, (Pillares1 - until castle was upgraded to the max). Quests - emotionless, boring. Sometimes i felt like in Plan Escape Tournament hoping "it would be better next time" - it wasn't. Second map i was so bored, once another "point and click" quest with some barrier, and talking with mushrooms. DontFew good ideas but not addictive. Addictive similar games: BaldursG2, X-Com, Xenonauts, (Pillares1 - until castle was upgraded to the max). Quests - emotionless, boring. Sometimes i felt like in Plan Escape Tournament hoping "it would be better next time" - it wasn't. Second map i was so bored, once another "point and click" quest with some barrier, and talking with mushrooms. Dont remeber much except there was some investigation and fantasy dimension (dont like it). I hope DOS2 or BG3 are much better games with more open world tasks. Here World behind is useless and empty - cleaned from monsters. Realtime with pause was good essence of BG2. But this turn based system is better than X-Com. Moving many characters at once is with each concept little bad. I would like more if i'll control one character and rest would be AI which i could send command or design some situation plan. Expand
  76. Nov 27, 2022
    8
    
  77. Jan 30, 2023
    7
    Nice RPG game

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  78. Sep 8, 2023
    9
    Was an amazing game for it's time, paved the way to make it's even better sequel DOS: II. Larian hitting it out of the ballpark as usual.
Metascore
87

Generally favorable reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 59
  2. Negative: 0 out of 59
  1. Dec 31, 2014
    91
    It's a conscious decision on Larian's part to resurrect tried-and-true threads that run deep into the bones of the CRPG genre. It's a culmination of those efforts and an unapologetic celebration of battle-tested concepts backed by solid co-op. Most of all, it comes together as a grand adventure that hearkens back to sleepless nights buoyed by the roll of a die and a pad of grid paper shared between fellow dungeon crawlers.
  2. CD-Action
    Oct 22, 2014
    80
    Relatively small Larian Studios finally managed to deliver a really significant game. Original Sin is brimming with ideas on how to bring back old school RPG vibe and make it fit modern times. [Sept 2014, p.50]
  3. Sep 12, 2014
    75
    As much as I loved the bulk of the game, by the end I was burning out, and burning out fast. Despite that, I'm glad that some studios are still willing to show an almost insane level of ambition in realizing the games they want to make without compromise, even if it does lead to a few dire moments here and there.