User Score
8.6

Generally favorable reviews- based on 2293 Ratings

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  1. dup
    Jul 13, 2014
    10
    This game is really great -- a worthy RPG on pars with genre classics like Baldur's Gate 1/2 or Dragon Age: Origins. Divinity Original Sin has an open, sandbox world where you have a lot of freedom where you go next, what quests you do and how you develop your character. The turn-based combat mechanics with the different elemental effects are fun and interesting. If you don't like gamesThis game is really great -- a worthy RPG on pars with genre classics like Baldur's Gate 1/2 or Dragon Age: Origins. Divinity Original Sin has an open, sandbox world where you have a lot of freedom where you go next, what quests you do and how you develop your character. The turn-based combat mechanics with the different elemental effects are fun and interesting. If you don't like games where the game is constantly holding the player's hand with big arrows and exclamation marks you will love Divinity Original Sin! Expand
  2. Jul 18, 2014
    10
    The best RPG I've played in my 30 of gaming. Great character customization,great story. Good voice acting, beautiful graphics (especially in 2560 x 1440p). This isn't even a giant studio and they've managed to pull off what Blizzard couldn't.
  3. Jul 16, 2014
    10
    The game is great. The mix of real-time exploring and turn-based tactic is very good implemented. The world is beautiful designed. The only problem I had with this game were the first 2-3 hours were I didnt know where to go to fight. There were to many areas with high-level monster. After 2-3 hours exploring the big city (i looked in every box :-) ) I found an area to level-up in theThe game is great. The mix of real-time exploring and turn-based tactic is very good implemented. The world is beautiful designed. The only problem I had with this game were the first 2-3 hours were I didnt know where to go to fight. There were to many areas with high-level monster. After 2-3 hours exploring the big city (i looked in every box :-) ) I found an area to level-up in the north/north-west, and after this time, I enjoyed the game very very much! Expand
  4. Aug 3, 2014
    5
    Ive played some hours into the game and than.....deinstalled it!Why?Visuals are ok but its not my style.Same for the music.The music repeats itself very quickly and sometimes it will not suit the situation.Than i encountert a massive problem with the loading/saving times.IT TAKES FOREVER TO SAVE A THE DAMN GAME!!!!And i need to save a lot because it crashes randomly.And its not really anIve played some hours into the game and than.....deinstalled it!Why?Visuals are ok but its not my style.Same for the music.The music repeats itself very quickly and sometimes it will not suit the situation.Than i encountert a massive problem with the loading/saving times.IT TAKES FOREVER TO SAVE A THE DAMN GAME!!!!And i need to save a lot because it crashes randomly.And its not really an easy game.There are many enemys that can kill you very easy when they die.There are some walking living bombs for example.I lacked the skill to put out the fire on the fuse, they blow up on dying, end of story.While this may be funny and challenging it pisses me off when a game needs longer to save than other games to load an entire level.What do we have up to that point:Crashes, slow saving.Not great.The interface is clumsy too.Like some reviewers stated you need to click right onto the enemy, otherwise youll walk instead of attack.The enemys are animated, so the hitboxed for the clicking move around a bit.Suckz, cause the battles are challenging.And this is a con for me, they are challenging because the game dictates you what you have to do.Ive encounterd many enemys that needs a specific strategy.Like those bombs.Youll have to use water to put out their fuse.The problem with this is when you dont have the right spell available the fight is not winable or so hard that there is no fun in it.This might be fun for some people but not for me.That counts for the quest markers too.There arent any.While its ok to give you the option to turn them off it suckz if they are not there when you dont have the time.My time is limited and i cant search for every **** piece of intel.Besides that the game got some new ideas.You have 2 characters, they can argue.Good idea.But how this plays out is stupid.Stone-paper-scissors.Seriously?That is too random.Another idea is to manipulate the enviroment.For example you can save a burning ship with a rain-making-spell.Thats quite an idea.But all in all with the crashes and the savetime, sorry, this isnt a good game.After some hours ive to uninstall it because i dont have the time for that crap.The story wasnt that engaging up to that point where i uninstalled too.And i think the game is doing a fairly poor job job by NOT telling you where you can go.Ive left the first city, the first enemy was deadly.Death after 1 hit.Sorry, that suckz too.Everyone that claims this is a masterpiece is a backer, im sure.I dont know what the magazines are testing, its not this game. Expand
  5. Jul 20, 2014
    10
    If you have any affinity at all for their first and second rpg -> check this one out
    If you like a world where you are almost solely held back by the lack of your own imagination while crafting and combatting -> try this one
    If you like well written dialogues so full of humor you're laughing out loud behind your machine, sometimes whilst in co-op with your friends -> get this one If
    If you have any affinity at all for their first and second rpg -> check this one out
    If you like a world where you are almost solely held back by the lack of your own imagination while crafting and combatting -> try this one
    If you like well written dialogues so full of humor you're laughing out loud behind your machine, sometimes whilst in co-op with your friends -> get this one

    If your idea of a good rpg is skyrim or diablo 3 -> inform yourself better to be sure not to be disappointed
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  6. Jul 14, 2014
    10
    I understand why a lot of people are giving this game bad reviews, as the tactical side to this game could show their weaknesses and they feel the need to blame it on the game. But in reality, Divinity Original Sin is an amazing game that has no real flaws other than bugs here and there, but that is expected in a game. The only thing that is a bit off about the actual game itself is theI understand why a lot of people are giving this game bad reviews, as the tactical side to this game could show their weaknesses and they feel the need to blame it on the game. But in reality, Divinity Original Sin is an amazing game that has no real flaws other than bugs here and there, but that is expected in a game. The only thing that is a bit off about the actual game itself is the crafting system. There is no way to see what combinations are available to you without going into your journal to hunt them down, or just memorising them. But I will not bash a game due to being 'too realistic'. Instead, I will say that this is so far my favourite game of 2013-2014, including all other big titles like Watchdogs etc, purely because it gives you so many tactical options and combinations of spells. Get em wet -> freeze em or electrocute them for varying effects. Most of the issues in the game that I was complaining about (such as mobs being able to run through fire without getting burned like we do [every step that is]) were changed (or seemingly changed), so it is obvious that the developers are trying their best to make this game the best it possibly can be.

    After all of this, the only major thing I can say needs some more work is the crafting system. Perhaps something along the lines of being able to see options for each item in your bag when you click on them, only if you have crafted those options before. But I don't know, it will be tricky, and I'm sure they will think of something. But this is why I like them, they are always thinking of ways to improve the game, even after release.
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  7. Jul 13, 2014
    10
    Giving a 10 to counter a 0 that this game got for NO **** REASON. Grow the **** up people. Just because you dislike the game does NOT mean the game sucks. This game has very high production value, great art and good music. To top it all off this game has co-op, dialogue system, mod to support 4 players and difficulty.

    If you give this game anything less than a 8.5 score you are
    Giving a 10 to counter a 0 that this game got for NO **** REASON. Grow the **** up people. Just because you dislike the game does NOT mean the game sucks. This game has very high production value, great art and good music. To top it all off this game has co-op, dialogue system, mod to support 4 players and difficulty.

    If you give this game anything less than a 8.5 score you are obviously not qualified to review a game. Stop being 12 year old kids that cannot contain their feelings. To review a game you have to be objective.
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  8. Jul 13, 2014
    10
    People are doing reviews saying that Original Sin is going back to it's roots by being like THOSE new R.P.G. games. They completely miss the mark. What i mean by that is that Divinity: Original Sin isn't mimicking those new games in a better manner, but is going back to it's roots - specifically Divine Divinity (and it's sequel Beyond Divinity).
    Remember when Divine Divinity engrossed you
    People are doing reviews saying that Original Sin is going back to it's roots by being like THOSE new R.P.G. games. They completely miss the mark. What i mean by that is that Divinity: Original Sin isn't mimicking those new games in a better manner, but is going back to it's roots - specifically Divine Divinity (and it's sequel Beyond Divinity).
    Remember when Divine Divinity engrossed you so much with it's story and it's myriad of DIFFERENT locations that were never monotonous, even if you had to go back to search an area?
    That is what Original Sin recaptures. I haven't fully looked into the entire scope of the co-op mode, but it is looking like a keeper, as they say. I could go into the tiny issues in-depth by nit-picking the game and going through it with no emotion and total logic, but doesn't every game have imperfections?
    But I'm not going to do that. If a game recaptures what i mentioned at such a high level, do the imperfections really matter?
    This is definitely worth the money. Go now!! Praise Larian Studios!
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  9. Jul 12, 2014
    6
    The developers tried to catch every subgenre, including all kinds of things (oh...MMO-players like crafting ...let´s make em do crafting) and making the nowadays typical frankenstein-game that doesn´t deliver a smooth story-based interesting crpg. If you let yourself be fooled by all the 10 points metacritique "I don´t understand the rating-system" scores who -like me- think this game isThe developers tried to catch every subgenre, including all kinds of things (oh...MMO-players like crafting ...let´s make em do crafting) and making the nowadays typical frankenstein-game that doesn´t deliver a smooth story-based interesting crpg. If you let yourself be fooled by all the 10 points metacritique "I don´t understand the rating-system" scores who -like me- think this game is great in 2 to 3 aspects and think that´s a great idea to include interactable environment (which is -like the turnbased combat- awesomely done!) you will be disappointed by the endless hours in between that people might think make this a deep game...but the story isn´t original enough (understament), the conversations lack atmosphere (just because you could read for hours on end doesn´t make your game Planescape Torment, the 20th NPC telling you the same f...ing **** in different uninspired word doesn't make it deep. Frankly I bought this game because people compare it -like so often- with baldurs gate 2 and -like so often- makes me wonder if they have ever played any of the infinity engine games, even the weakest of those had 10 times the athmosphere of this game. (devs...please don´t try to catch and satisfy the looters and the crafters and the 50k+ useless items hoarders when having a great idea for a fun game) Expand
  10. Jul 8, 2014
    6
    For someone who is into gaming since the late 80s, but has passed up pretty much all Major RPGs, like Baldurs Gate, Arcania, Planescape Torment, etc... this game is not easy to get into. Bordering on impossible. Wanting to give the game a fair chance, plus loving Ego Draconis, I dove into the world of Original Sin. I took my time to learn the games interface and tried my best to understandFor someone who is into gaming since the late 80s, but has passed up pretty much all Major RPGs, like Baldurs Gate, Arcania, Planescape Torment, etc... this game is not easy to get into. Bordering on impossible. Wanting to give the game a fair chance, plus loving Ego Draconis, I dove into the world of Original Sin. I took my time to learn the games interface and tried my best to understand the game mechanics. The Tutorial, sure enough, gave a good glimpse of things to come. Playing with the elements was a promising mechanic. And of course the Larian typical Humor was ever so present. And for that alone the game should be praised. The world looks beautiful and there is always stuff happening. No matter where you go. But going places... that is what broke the game for me. Like I wrote before, I passed on pretty much all the classic RPGs of their time. Thus, the complete lack of hand holding was it that broke the game for me. While it is fun to explore and to figure things out, the tiniest bit of help would have gone a long way. But let me explain:

    The "Maps":
    Pretty big and counter intuitive. Sure, you could argue a map was all that people had in "that time" and GPS would be technological overkill, but since the maps are so damn contorted, at least some help with getting to different planes would be much appreciated. Exploration has its limits when you've been running around for over an hour, just to figure out how to get down a cliff just to see some more of the story.

    Quest Design:
    Oh this is the 2nd big complaint I am having. I do like the fact that you have to get that head meat involved to solve things. But what I do have an issue with is illogical design. To solve a quest that has you do the laws work, you need to steal and do some breaking and entering. And even though you get caught, you get away with it. The quests are designed with flexibility in mind, but that part can not be avoided?

    Graphics:
    This is more of a minor issue really. While the camera is a tad bit glitchy, the items that lay around are just too damn small. And constantly pressing ALT can really get on ones nerves. The world looks great and I would think that a slightly more "free to rotate" camera would have done the game some good.

    Story:
    I am all but certain, the story will unfold and tell a interesting tale eventually. But due to the slow pacing, and completely generic start of the game I do not think I will ever get to enjoy it's full potential. Sure, some prefer it that way. Myself on the other hand, I need something to keep me interested from the first moment as game play alone is not doing it for me. Though I do give the developers credit for not having us kill rats in some cellar on the first quest or start in a cell with no memory...

    Rock Paper Scissor:
    If you want to charm, reason or intimidate someone, you play a game of Rock Paper Scissor.
    Let that sink in for a moment. Done? Good. While I do appreciate the intention to make dialogs interesting besides reading them. I have no idea who thought this was in fact a good decision.
    To win the action you have to get a total of X Points. Each game gives your skill levels worth of points. Reach the needed amount and you win the action. So, the higher your skill level the faster you win the action. In my book you can try to reason all you want with that logic. In the end, its still dumb luck if you win or not. Bad design decision.

    In conclusion, if you already are into these kind of RPGs, Divinity Original Sin, might be the one game you had been hoping for all those years. And I can basically see why. Though for those who are new to them, like me, it may be the first and last game of its sort for you. So choose carefully. I regret spending money on it.
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  11. Aug 4, 2014
    10
    A remarkable RPG experience with a fun and lighthearted approach. I do not want to compare this game to the RPG greats because I firmly believe it deserves a place among them. It takes everything that the classic RPG's had and pushes it into a new age with new and improved features.

    My favourite features: - Turn-Based Combat - Deep character skills, talents and abilities system -
    A remarkable RPG experience with a fun and lighthearted approach. I do not want to compare this game to the RPG greats because I firmly believe it deserves a place among them. It takes everything that the classic RPG's had and pushes it into a new age with new and improved features.

    My favourite features:
    - Turn-Based Combat
    - Deep character skills, talents and abilities system
    - Fun dialogue with a rock/paper/scissors mini-game to handle disagreements

    Cons: Starts of a bit slow and can be overly complex for simplistic gamers that aren't used to all the stats and abilities. By no means would I take a point off my score because of this because I also consider it to be a defining feature.
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  12. Jul 15, 2014
    10
    Simple amazing, God knows how i wanna play a good and complex RPG game like this, hope to see expansions/DLCs and more games like this one. The real only problem is the lack of debuff explanation and an even better craft system, i really like how craft works, but sometimes i dont know what to do with certain items.
  13. Apr 27, 2015
    7
    The game is good, just not as good as people are saying.
    I see a lot of misplaced nostalgia actually, and the game takes advantage of timing, for it was released before pillars of eternity (aka baldurs gate 3) and got to the gamers before, but in comparison is lacking depth.
    Why I'm mentioning pillars of eternity? they're very similar, yet they have substantial differences, but for the
    The game is good, just not as good as people are saying.
    I see a lot of misplaced nostalgia actually, and the game takes advantage of timing, for it was released before pillars of eternity (aka baldurs gate 3) and got to the gamers before, but in comparison is lacking depth.

    Why I'm mentioning pillars of eternity? they're very similar, yet they have substantial differences, but for the purpose of comparison, here it goes:

    Pillars of eternity vs Divinity: OS:

    Graphics: DOS
    PoE: 9/10, DOS 10/10. They're similar and both are isometric looking, and although the art itself is inferior in Divinity, the world seems more interactive than Pillars, hence, this one goes to Divinity.

    Sound: Draw
    You'll feel very inmersed in combat/adventure with both of them which is fricking important for any decent gamer out there!

    Story: PoE
    PoE (8/10), DOS (5/10). This is where Divinity takes a MAYOR hit in the nuts. You get a linear experience through the game, with a couple of boring missions/side quests (with the "do them in perfect order or you will get punished" mechanic), with boring characters and dull storytelling. At least it's not dumb, but it's very "basic", basically :). PoE is totally interesting and storytelling is wonderful, but the only real interactions you'll have will be with your preset partners (more on that later), in the end it also suffers from some characterisation to make it more vivid.

    Rpg elements: PoE
    PoE (10/10), DOS (9/10)
    Very close to each other. The thing is that PoE gets creative in the way you get experience, while DOS gets stingy with exp to make you suffer more every battle, which in the ends slows down gameplay. In terms of character customization both are very deep, but once again PoE takes it further because of how many different characteristics and combinations are posible.

    Combat: DOS
    PoE (7/10) DOS (9/10)
    PoE is good, but magic is way to basic to even count. It all goes down to cutting, blunting and piercing. Magics cost way too much to be enjoyable. DOS not only makes magic users powerful (they actually are overpowered, that's why it get's a 9... balance, people!) but also makes environment critical. From a tactical point, it's refreshing to see your mage not only putting a zombie on fire, but litting 30 mts around it on flames from a poison cloud explosion! talk about special effects! but is not only eye candy, it can seriously turn the battle one side or the other. Definitely a worthy mechanic to keep for the future, game designers!

    Adventure: PoE
    PoE (9/10) , DOS (5/10)
    Interaction, exploring, sneaking, and triggered events are overall better done in PoE. You will feel excited while exploring a new area and also thrilled with excitement, while in DOS you will be desperate to finish it or get in a fight soon to avoid dying of the boring monotony.

    Interfase: PoE
    PoE (7/10), DOS (5/10). More polished basically, also everything is easier to understand. You can check the monsters you have slain in your enciclopedia to develop better strategies next time you face them... you even have your own notepad for personal notes. DOS is very lacky in this department.

    *Items: DOS
    POE (5/10), DOS (7/10), Both are waaay to simple, but POE is just lazy. Fine, exceptional and elite (or somethingl like that) and some elemental properties and another minuscule crap... and that's it?! wtf?!. At least in DOS you have some variety... but just some... not that much to be noteworthy (at least not in comparison to dragon age and full plated dragon armors and that sort of badass gear we ALL want in our team)

    In the end it goes like: awesome fights, and more eye candy effects, plus better loot... go DOS
    very good (not awesome) fights, darker deeper story, adventure thrill, hardcore rpg gaming, ... go POE.

    To me POE wins actually, but it's your call. Hope it helps... phew, that was a lot!
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  14. Jan 30, 2015
    2
    A poor RPG. If you like to read 3 books worth of text and have to read and remember every line of text, or take tons of notes, and search every corner of world for everything because if you don't that thimble you found under a rock might be important to the main story quest 20 hours later, than buy game otherwise stay away. I usually don't like turned based combat, but in this game IA poor RPG. If you like to read 3 books worth of text and have to read and remember every line of text, or take tons of notes, and search every corner of world for everything because if you don't that thimble you found under a rock might be important to the main story quest 20 hours later, than buy game otherwise stay away. I usually don't like turned based combat, but in this game I did. I usually don't like no map markers but also did not mind that in this game. What I couldn't stand was having to remember everything I read, and have to take notes, because past conversations and hints and clues given are not noted in journal so you have to remember them, that is a complete game killer and was only done like that in old games because old pc technology couldn't do anything else, not because it was a good game idea. Have about as much fun playing Zork, a text game from 1979.

    I like to play games, not read games, just like I like to read books, not play books.
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  15. Jul 6, 2014
    7
    Divinity: Original Sin is a good RPG. There. That is all you need to know.

    People giving it a low score don't understand the game, so ignore them. People that give the game a 10 are exaggerating, and you should not ignore them, but take them with a large grain of salt. Personally, I love the game, but hate the turn-based combat. I liked, and played to death, games like the Black Isle
    Divinity: Original Sin is a good RPG. There. That is all you need to know.

    People giving it a low score don't understand the game, so ignore them. People that give the game a 10 are exaggerating, and you should not ignore them, but take them with a large grain of salt.

    Personally, I love the game, but hate the turn-based combat. I liked, and played to death, games like the Black Isle games (Baldur's Gate series, Planescape: Torment and my favorites, Fallout I and II). But let's face it people, gaming has moved on. Real time came, and I loved it even more. The first Divinity game, Divine Divinity, I LOVED it. It was one of the most fun RPG's I ever played. Larian is a fantastic studio, that can make great RPG's that however often slightly miss the mark. Slightly, just below the bulls eye.

    Original Sin looks great, but it is just trying to hard to be "old school" to be more fun than a game like Divine Divinity. Movement is sluggish and slow, as is the combat. Yes, I know it's "about tactics" (not really), and it's not "dumbed down" (it is kind off...), and "you have to be smart to win" (not really, you just need to understand the game mechanics), but I don't really like it. The game just doesn't feel as fun as many other RPG's I've played, especially the combat is kind of disappointing. Everything else is just swell, but I can't nearly justify a 10 because for me a game hits the spot in all marks except the combat.

    Pro's:

    - Looks and feels great.
    - Tons of stuff to explore, steal, sell, abuse, etc.
    - Humour, most of it actually funny!
    - Emersive
    - Nice amount of, if somewhat boring, loot.

    Cons:

    - The game is slowwwwwww... Movement, and combat. An easy way to make a game last longer of course, but still...
    - Turn-based combat. But I guess that is personal.
    - Story isn't great.

    I would have given this game a 9/10, if the combat wasn't turn-based (you know, for that "old skool" feel the oldies always complain about). Now it's a very solid 7,5/10.
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  16. Jul 18, 2014
    10
    This game is indeed made for hardcore players. It has the complexity of quest just like fallout 2, with a lot of stuff hinting the background stories of various side quests. Its combat can be tough or even brutal if you can't master the key tactics of battle system.

    So, casual gamers, please stay out of our way. Just play Skyrim or Call of Duty, these games are made for you.
  17. Apr 12, 2015
    5
    To play this game, you will need the use of a web browser because figuring out puzzles, what do to next will be utterly impossible to a normal person who has a life. I had to google what to do next so many times, the game should be called: DIVINTY: The Sin of having to Google.

    + graphics + combat (fantastic) + crafting +magic and skill effects -lack of quest indicator -inventory
    To play this game, you will need the use of a web browser because figuring out puzzles, what do to next will be utterly impossible to a normal person who has a life. I had to google what to do next so many times, the game should be called: DIVINTY: The Sin of having to Google.

    + graphics
    + combat (fantastic)
    + crafting
    +magic and skill effects

    -lack of quest indicator
    -inventory menus
    -lack of random encounters (baddies just stay in a fixed position)
    -lack of wondering monsters
    -quests are absurd and too spread out. You will probably already have an object on you to proceed through a door yet that same character must be the one opening the door. Too much text to remember
    early on for a later part of the quest.
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  18. Nov 14, 2014
    4
    I feel people give this game a good review because it appeases there nostalgia and refuse to look at the glaring faults. Like character development the god awful story and the horrible pacing and the side quests that feel the same.

    Yes its like an old school RPG but only in top down DND format. It has nothing besides this aposolutely nothing. Spent 400 hours on this game and what I got
    I feel people give this game a good review because it appeases there nostalgia and refuse to look at the glaring faults. Like character development the god awful story and the horrible pacing and the side quests that feel the same.

    Yes its like an old school RPG but only in top down DND format. It has nothing besides this aposolutely nothing. Spent 400 hours on this game and what I got from it was a mixed bag. I kept thinking well maybe the story picks up or maybe the character interaction / development picks up. It has fun environmental effects but other than that the game was forgettable..

    Its the basic run of the mill "your character is special get heroes stop the bad guys kind of story" no stunning plot twists or writing. I enjoyed reading all the books the game had but writing sort of falls off a cliff about 30% into the game. There are also a few colorful NPC and funny moments but nothing worth the price tag. I was expecting Boulders gate 2 and planescape writing what I got was Skyrim mixed with never winter knights 2...
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  19. Jul 15, 2014
    9
    There are so many great features in this game that I'm actually excited to fire it back up day after day. I'm 120 hours in (after alpha/beta) and I'm still going strong and having a blast doing it! Someday I'll actually finish the game but I'm in no rush, I'd prefer to take my time and explore as much as possible.
    Divinity really does bring back those nostalgic feelings of the days of
    There are so many great features in this game that I'm actually excited to fire it back up day after day. I'm 120 hours in (after alpha/beta) and I'm still going strong and having a blast doing it! Someday I'll actually finish the game but I'm in no rush, I'd prefer to take my time and explore as much as possible.
    Divinity really does bring back those nostalgic feelings of the days of Planescape which is quite amazing since "AAA devs" can't even come close any more, they've virtually all lost their mojo.

    This is a fantastic game, it's well worth the price and not a single game this year has been better. If you're interested in CRPG's then listen to all of these positive reviews, the game really is that good!
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  20. Jul 18, 2014
    9
    I want to give this a 10 so bad. Fun game, with an old school turn based RPG feel and countless character build combinations to explore. The build creativity alone makes this addictive for alt-aholics. The personality buffs are a nice touch too. The main story could be better and the UI could be more flexible, but overall its a great game.
  21. Jul 20, 2014
    9
    This game is for hardcore RPG fans. Most of the negative reviews on here complain about not knowing where to go or what to do in the game. There are complaints about there being too much text to read, too many useless objects that you can interact with, and how there is no level scaling which can result in players easily getting slaughtered when exploring off the beaten path.

    I've been
    This game is for hardcore RPG fans. Most of the negative reviews on here complain about not knowing where to go or what to do in the game. There are complaints about there being too much text to read, too many useless objects that you can interact with, and how there is no level scaling which can result in players easily getting slaughtered when exploring off the beaten path.

    I've been playing RPGs since the first Ultima game, and then subsequently the AD&D Gold Box series. Quest markers, level scaling, glowing indicators... all this hand-holding was never needed back in the day and it still isn't to hardcore fans. The popularity of console gaming has really impacted PC gaming in negative ways. Now that most software developers make games for multiple platforms, there has been an unfortunate decrease in how complex PC RPGs used to be. I can remember drawing my own maps on graph paper and needing to actually write down clues and locations for quests - and I loved it.

    Sure Divinity: Original Sin can feel linear compared to bigger open world games, but I get the impression when playing it that the game developers respect me and are not trying to insult my intelligence. There are no bright yellow exclamation marks over a character that I need to speak with. There are no arrows pointing in any direction to show me the way. And if you have to read through volumes of text to find a quest, be appreciative that the writing quality is stellar and that it's all about world-building.

    Complaining that there's too much fluff is strange because it's a role-playing game. Story, atmosphere, and background setting is partly what makes the experience. And for anyone saying that the combat is too hard just needs to adjust their tactics or create new characters. It's challenging for sure and that's a good thing. Overall this game has been a refreshing new release that carries the spirit of old-school RPG gaming at its core.
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  22. Feb 14, 2015
    0
    OMG, probably the most overrated game I have ever played. I have been waiting to buy this game for months hoping for a big Steam sale and was finally able to get it at 40% off but I still feel like I got ripped off. This game is nothing compared to Wasteland 2! Many problems with the game: Terrible AI, they walk right into mines even though you have clearly ID them. The inventory systemOMG, probably the most overrated game I have ever played. I have been waiting to buy this game for months hoping for a big Steam sale and was finally able to get it at 40% off but I still feel like I got ripped off. This game is nothing compared to Wasteland 2! Many problems with the game: Terrible AI, they walk right into mines even though you have clearly ID them. The inventory system is painful, especially when you are trying to sell items through vendors. Tons of reading pointless narrative, you have to read two or 3 paragraphs of crap just to get the to lines of information you want. I would usually end up skipping through the crap and then reading my journal to figure out what if anything was important. Weapons have crap durability. NOT open World because monster only a few levels above your characters will whoop you butt. So you have to go around the world looking for the one spot where the monsters are weak in order to level up you team. Only 4 characters allowed in you party at one time. Picking up loot is a pain. Loot usually sucks. Dork humor that doesn't fit. Limited conversation options. Requires micromanagement of your entire party at all times. You have to buy overpriced lockpicks and trap disarming tools constantly. Just because this game isn't by a big publisher doesn't mean they should get away with this crap. A 8.8 rating for a game where character don't speak their lines and you have to read everything, where you have to micromanage each characters movements so they don't step on a mine or walk into a trap cmon! This game is crap! Expand
  23. Jul 6, 2014
    6
    I've played my fair share of RPGs, tabletop and more, but this game seems to be trying to hard to stay by the books, to try to be "old-school", and that's what makes it so unenjoyable. There seems to be no passion behind the game. It's pretty, it has solid mechanics, creative puzzles, etc. but it lacks 'fun'. Undoubtly you will rate this review down because I don't find this game to be aI've played my fair share of RPGs, tabletop and more, but this game seems to be trying to hard to stay by the books, to try to be "old-school", and that's what makes it so unenjoyable. There seems to be no passion behind the game. It's pretty, it has solid mechanics, creative puzzles, etc. but it lacks 'fun'. Undoubtly you will rate this review down because I don't find this game to be a 10/10, but please understand, a game needs to be fun, otherwise it feels like a chore. Here's what the game gets right: +Co-op +Graphics +Turn-based Combat +"Table-top"-style +Modding Here's what it's missing though -Enjoyable dialogue -Fun It's like a pretty cake that towers over you with it's glory, but when you take a bite, it's stale. Expand
  24. Aug 30, 2014
    7
    I enjoyed it, It brought back something that was missing in games these days. However loot was annoying to manage, too many junk items, books and quest items should disappear when no longer needed. Its just my opinion but I really dislike inventory management in RPG's it's just a chore that takes away from the game. Quite a bit of pointless conversations and lore that's not directlyI enjoyed it, It brought back something that was missing in games these days. However loot was annoying to manage, too many junk items, books and quest items should disappear when no longer needed. Its just my opinion but I really dislike inventory management in RPG's it's just a chore that takes away from the game. Quite a bit of pointless conversations and lore that's not directly related to the current time of things that's happening now making some conversations very boring to listen through, it's like a history class but it's fictional, it doesn't help me immerse more into the game either so I see no point of it (cutscenes of the guardians were fine though). Making gold was too easy (stealing paintings). Some quests became hard to interpret after the first area, leaving me to double check things online, as I no longer have the patience to explore things over and over again. If those things were addressed to my personal liking more I'd give it 10/10. Expand
  25. Oct 5, 2015
    4
    Captain Jack dropped us off at a beach instead off at the harbor of Cyseal as the town was besieged by orcs, mostly from the sea. The town, with its sizable harbor, apparently lacked a navy of sorts, which left it at the mercy of the orcish incursions. Well, not quite, for it did have an army called the legion, which would also have failed to defeat the orcs if it hadn't been for someCaptain Jack dropped us off at a beach instead off at the harbor of Cyseal as the town was besieged by orcs, mostly from the sea. The town, with its sizable harbor, apparently lacked a navy of sorts, which left it at the mercy of the orcish incursions. Well, not quite, for it did have an army called the legion, which would also have failed to defeat the orcs if it hadn't been for some magical crossbows the local hedge wizard had put together.

    We didn't really mind to disembark as Jack seemed a bit too much like a pirate with his eyepatch, wooden leg and speech spiced with harrs and yarrs. In fact we were certain he was one as he knew the situation in Cyseal all too well.Since pirates prey on local shipping by hiding out in coastal waters, it stands to reason that they are perfectly aware of the comings and goings of ships and people in that harbor and the associated opportunities and dangers. Anyway, he was crash enough to tell us about the plight of the town only when we were about to reach it and proposed ditching us on a beach as if he was offering us a way out. We suspected that the only other option would have been walking the plank.

    We were source hunters. Source was a thing that sourcerers used to power whatever needs powering. Actually we forgot the last part as we were stuck thinking about sourcerers/sorcerers thing. Somewhere a guy behind a screen in a universe far away thought this brilliant or hilarious and he was even able to convince some other guys in other rooms of that fact. It is indie and therefore it is excusable we were informed.

    Somewhat further inland we ran into a dead guy. The note on his corpse informed us that some statues convinced him that he could fly. Apparently he took some time to write this down, either before or during his leap of faith. We suspected foul play as it was far more likely that he was killed and then the perpetrator took time to cover this up by planting this note on him. It is that level of (N)CIS writing we are talking about. We found out later that nothing of the sort happened; he actually did write the note(!). But at that point we actually didn't really care one way or another as we were not the law in those parts, in fact we soon found out.. nobody was.

    After an encounter with a poetic shell(the only highlight) and some undead summoned by some guy which we dealt with by summoning stuff of our own, we encountered two drunk soldiers, then ran into a group of orcs headed by a mysterious man, which would have made mincemeat of us if three sober soldiers had not taken care of them for us.

    Finally we reached the town Cyseal which was noteworthy because of three things. The first were the dozens, nay hundreds, of barrels, chests, caskets, baskets filled with random content running from nothing to incredible powerful, if you happen to require stats improvements for two stats that are diametrically opposed. The second thing were quests that started someplace, continued at another place, without being clear how to go for one place to the other, and then earned you a trifle experience if you finished them. The last was that exiting the town on the other side too soon resulted in instant death as you need at least one or two levels and be equipped with some good stuff to beat even the three undead lurking on the outskirts. And once we did have that we found out that our gear deteriorated at such a rapid pace that we had to repair our gear every second battle.

    Furthermore we ran into an imp called ZixZax who was the historian of all events in time, which was really funny, if we had been eight perhaps, a morai who had migrated out of the Greek legends(or a norn out of the Norse mythology) and dozens of more stuff stolen from history, mythology and stories that hailmark this game as superior uninspired as it comes to storytelling, which would not even be so bad if it just had added something original to it, like a twist instead of a silly play of words.
    At this point we gave up and went to read a book or watch a movie or redo tombraider.

    Original Sin is a LRPG. A looting role play game which is the wet dream for anyone who wants a nickname that spells micromanagement. You get to loot and loot some more and do that save-before-opening-the-random-chest-and-reload-if-it-doesn't-give-you-anything-worthwhile thing. The loot only marginally improves you scores as does the leveling. The whole thing is aimed at having you spend most of you time on deciding things like: should I use this dexterity +1 and strength +1 / + 10 % poison resistant sword or this speed +1 and intelligence +1 club with double durability? Only to find out weapons either break two battles later or have become worthless after you progress one or two levels. But if you do not micromanage: prepare to die. A lot.

    Apparently.. this is what what the people who kickstarted this game wanted.
    Have fun guys!
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  26. Dec 6, 2014
    7
    Divinity: Original Sin is definitely a breath of fresh air for old school RPG lovers! So, let's get down with it

    - Combat (Strong Points). It makes you take into consideration your party's strengths and the environment around you. The fact that it is also turn-based makes you think each and every action. Everything you do is meaningful, even positioning yourself better! It's also not a
    Divinity: Original Sin is definitely a breath of fresh air for old school RPG lovers! So, let's get down with it

    - Combat (Strong Points). It makes you take into consideration your party's strengths and the environment around you. The fact that it is also turn-based makes you think each and every action. Everything you do is meaningful, even positioning yourself better! It's also not a walk in the park, especially on hard and forces you to choose your party accordingly (I had to re-start at some point because my party set-up wasn't any good).

    - Combat (Weak Points): The fights were there are too many NPC's involved feel slow, but that's like 2 or three cases, as far as I remember, in the whole game.

    - Crafting (Strong Points): Time to get creative here! I think crafting is one of the most important factors giving you the feeling of RPG-ness. The things you can craft are many and you can get really creative in this process (oh the joy when you discover some recipe/reagent by yourself!). And it does feel like proper crafting; you need the proper tool/place to make the item you want.

    - Crafting (Weak Points): Some materials are limited and you might accidentally waste them in the start of the game. Also, you can't craft helmets nor bracers.

    - Story/Plot (Strong Points): It is as it should be; it starts from something small and escalates to grand proportions. It begins slowly at first, but soon you're hooked up and eager to find out what happens next.

    - Story/Plot (Weak Points): The plot has been based on... a very popular story(ies) of our time. It's unoriginal and I feel they could have made a better job at transforming these stories into their own, giving off only the slightest hints to where they had based their own creation.

    - Puzzles/Riddles - Secrets (Strong Points): There are many of them lying around on the map and it makes the game ever more so engaging. They drive the player to explore more, be more observant of his surroundings and be creative on his solutions!

    - Puzzles - Secrets (Weak Points): Two switches in particular were too hard to see and they were needed to advance the story (their search was tedious due to the vastness of the room they were contained).

    The writing and the dialogues are good, even if cliched at some points. There choices for the outcomes that, even though they exist, most times (if not always) are restricted to two and don't seem to have a great impact on the story, apart from your protagonist's traits. There are too few memorable characters and they come out a bit one-dimensional in their personalities. Although it seems they had attempted to created some sort of relationship between the protagonists (and the companions), it isn't really fleshed out.

    Praise the Lord for it's 4 quicksave slots and the quick moving around with waypoints! The graphics are also quite good. If I could change something, I'd change the camera and the inventory system.

    I could elaborate more, but I'll leave the matter at that. I give the game a 7. It's quite enjoyable indeed, replayable at least once. It's nowhere near perfection though; some things are missing (e.g. day/night cycle, alternative endings/more options for your story) or could be improved (e.g. story and character depth, complexity and number, npc interaction, npc voice acting, inventory, UI, more character creation options etc.).

    I can only hope that Original Sin: Divinity might whack a bit of sense to RPG making studios (I am looking at you Bioware) and show that old-school >>>C
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  27. Aug 20, 2014
    2
    Yes it has nice graphics and a simple interface, but what it does not have is anything to draw you into the story. The game in a word is boring. I played it for hours and never could get excited about it. The pace is very slow. The click and move is very annoying. There is just no fun to this one.
  28. Jul 17, 2014
    9
    It says I've played 112 hours... and if I calculate in my head that may be about right, but it has seemed like 40 through sheer fun, and I have no idea how much of the main story is left.

    The game helps as little as possible without being frustrating, which is an incredibly hard thing to pull off. It makes you feel like an adventurer again... instead of a button smasher. This is a
    It says I've played 112 hours... and if I calculate in my head that may be about right, but it has seemed like 40 through sheer fun, and I have no idea how much of the main story is left.

    The game helps as little as possible without being frustrating, which is an incredibly hard thing to pull off. It makes you feel like an adventurer again... instead of a button smasher.

    This is a 9.4 and it creeps up almost every day. I honestly do not want to find its end.
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  29. Jul 28, 2014
    5
    Meh.

    This game has such positive reviews and I bought it. After playing thirty minutes, I wasn't impressed at all. Without voice acting, the game moves at a snail's pace. The story is confusing and the initial trailer wasn't impressive at all. I play some silly games like Nancy Drew for PC and those $6.99 games have better character development than Divinity: Original Sin.
    Meh.

    This game has such positive reviews and I bought it. After playing thirty minutes, I wasn't impressed at all. Without voice acting, the game moves at a snail's pace. The story is confusing and the initial trailer wasn't impressive at all.

    I play some silly games like Nancy Drew for PC and those $6.99 games have better character development than Divinity: Original Sin.

    The environments are pretty stellar though.

    The combat is slow and feels ancient.

    After giving it a second go, I was disappointed by the $40.00 I spent. Don't waste your time with this overrated game.
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  30. Jul 16, 2014
    8
    Divinity at its core is the RPG I've been waiting for ever since the Baldur's Gate saga concluded. It is a very solid game, but a multitude of shortfalls mars the game's otherwise impressive dynamic.

    Once you become accustomed to the slower pace of the game, it really sucks you in. I can't remember the last time I played a game for 6 hours straight only to look at the clock and be
    Divinity at its core is the RPG I've been waiting for ever since the Baldur's Gate saga concluded. It is a very solid game, but a multitude of shortfalls mars the game's otherwise impressive dynamic.

    Once you become accustomed to the slower pace of the game, it really sucks you in. I can't remember the last time I played a game for 6 hours straight only to look at the clock and be shocked at how much time had elapsed, but Divinity is one of those games.

    Unfortunately though, the user interface is clunky, unintuitive, and awkward which really reduces your enjoyment of the game. It is unpolished and feels like it was thrown together without much thought or testing. I don't need to have comparison windows popping up when I mouse-over an item I want to pick up! Why in the hells can't I select the character I want to lead by simply clicking on them!? The portrait chain idea is cute but after the first few times of doing that to separate and rejoin the group, you will long for the UI in BG, where you simply clicked on the character you want to control, and click-dragged the cursor in a box over the whole party to select them all. I could go on, but the UI is certainly my largest complaint about the game.

    Asides from that, the camera is obscured by a variety of objects which is slightly irksome, but not enough to bring the score down. Some have complained about the speed of travel, but I never saw it as an issue- there are waygates for instant travel, and you don't move THAT slowly.

    It is frustrating how this game has SO MUCH potential, yet falls short in areas that probably could have been remedied had the development team opted to give themselves more time. As a Kickstarter funded game, I am pleasantly surprised at just much they did get right, and how fun the core of the game is. All in all I would recommend the game to any lover of RPG's, but with a small caveat attached.
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Metascore
87

Generally favorable reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 59
  2. Negative: 0 out of 59
  1. Dec 31, 2014
    91
    It's a conscious decision on Larian's part to resurrect tried-and-true threads that run deep into the bones of the CRPG genre. It's a culmination of those efforts and an unapologetic celebration of battle-tested concepts backed by solid co-op. Most of all, it comes together as a grand adventure that hearkens back to sleepless nights buoyed by the roll of a die and a pad of grid paper shared between fellow dungeon crawlers.
  2. CD-Action
    Oct 22, 2014
    80
    Relatively small Larian Studios finally managed to deliver a really significant game. Original Sin is brimming with ideas on how to bring back old school RPG vibe and make it fit modern times. [Sept 2014, p.50]
  3. Sep 12, 2014
    75
    As much as I loved the bulk of the game, by the end I was burning out, and burning out fast. Despite that, I'm glad that some studios are still willing to show an almost insane level of ambition in realizing the games they want to make without compromise, even if it does lead to a few dire moments here and there.