User Score
8.2

Generally favorable reviews- based on 682 Ratings

User score distribution:
  1. Negative: 66 out of 682

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  1. Oct 28, 2015
    10
    There was an obvious effort to lessen the User Score of this game but it won't work simply because it's so good.
    Any person that enjoys RPGs should play D:OS and even more now with the Enhanced Edition.
    It's a really wonderful game with excellent mechanics, very very few bugs, pretty visuals, a deep character system and many many more good aspects that should be enjoyed, not written in a
    There was an obvious effort to lessen the User Score of this game but it won't work simply because it's so good.
    Any person that enjoys RPGs should play D:OS and even more now with the Enhanced Edition.
    It's a really wonderful game with excellent mechanics, very very few bugs, pretty visuals, a deep character system and many many more good aspects that should be enjoyed, not written in a review.
    And D:OS 2 is on the way! Hurray!!!
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  2. May 9, 2016
    9
    Divinity was a Kickstarter success story that still somehow took us by surprise. Unlike most RPGs, it’s designed with co-op in mind -you even control two protagonists in the single-player version, roleplaying different motivations through conversations. Larian designed encounters thinking that someone could always disagree, or ruin things for you, or even kill the NPC you need to talk to,Divinity was a Kickstarter success story that still somehow took us by surprise. Unlike most RPGs, it’s designed with co-op in mind -you even control two protagonists in the single-player version, roleplaying different motivations through conversations. Larian designed encounters thinking that someone could always disagree, or ruin things for you, or even kill the NPC you need to talk to, meaning that quests have to be solvable in unorthodox ways.

    The writing in Divinity is consistently top-notch. Sure, sometimes you’ll have to destroy a goblin riding a giant mechanical robot, or talk to a dog to solve a quest. But that dog may have a heartbreaking story for you, and maybe you’ll cry just a little. Larian commits to Divinity’s world, and that commitment pays off. This is the kind of freeform, epic, party-based RPG we haven’t had since the days of Ultima, and it’s exactly what true gamers love from an RPG.
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  3. Oct 28, 2015
    10
    The motto of this game is: do what you want. And in 8 out of 10 cases you can do exactly that. Kill the quest giver and still finish the quest, pick pocket him, do the actual quest etc.

    Also look up the original game (here on metacritic http://www.metacritic.com/game/pc/divinity-original-sin ) its at 8.7 and the enhanced edition corrected most of its flaws. Everything that has been
    The motto of this game is: do what you want. And in 8 out of 10 cases you can do exactly that. Kill the quest giver and still finish the quest, pick pocket him, do the actual quest etc.

    Also look up the original game (here on metacritic http://www.metacritic.com/game/pc/divinity-original-sin ) its at 8.7 and the enhanced edition corrected most of its flaws.

    Everything that has been said about divinity original sin is true for the enhanced edition except that is enhanced ...

    AND: if you own the original game on steam/gog the enhanced edition is FREE! any questions?
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  4. Nov 8, 2015
    10
    This game can be classified as a AAA game but made by a talented little studio !
    The gameplay is fabulous, personaly i haven't get the same fun since NWN2 !
    It's really a masterpiece. The first version was good with a 8.7 on metacritic but this one is just perfect. Many little bugs have been resolved, the graphics, sound and AI have been revisited. Thanks Larian to listen players and
    This game can be classified as a AAA game but made by a talented little studio !
    The gameplay is fabulous, personaly i haven't get the same fun since NWN2 !
    It's really a masterpiece.
    The first version was good with a 8.7 on metacritic but this one is just perfect. Many little bugs have been resolved, the graphics, sound and AI have been revisited.
    Thanks Larian to listen players and make game for players and not only for the money.
    This game smell the passionated player made and its a very fresh wind in the game industry.
    Congratz Larian Games !!!
    I give it a 10 well merited.
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  5. Nov 25, 2015
    10
    The best RPG I've played since Final Fantasy 7 on PSX, and I'm not even joking. I've played a lot of great RPGs in that time, including Witcher 3, Skyrim, Oblivion, Pillars Of Eternity ... but this game has something truly special baked in I can't put my finger on. I was turned off by the "childish" presentation and a fair bit of cheese in the dialogs and voice acting at the beginning, butThe best RPG I've played since Final Fantasy 7 on PSX, and I'm not even joking. I've played a lot of great RPGs in that time, including Witcher 3, Skyrim, Oblivion, Pillars Of Eternity ... but this game has something truly special baked in I can't put my finger on. I was turned off by the "childish" presentation and a fair bit of cheese in the dialogs and voice acting at the beginning, but man, was I wrong. The game has a vibe that takes me back to very early FF games, depth of tactical combat that challenges the best of the best, soundtrack that is so good I use some tracks as alarms and ringtones on my mobile, dialogue that doesn't take itself seriously and reminds me of Discworld a lot ... and coop ... coop that I can play with my wife and we never enjoyed shouting at each other and arguing about decisions we make in the game so much ... and that pretty much says it all. My wife plays games occasionally and got massively hooked only on Mass Effect and Dragon Age before, but Divinity took her, actually both of us by storm. It's the most simplistic, yet deep, childish, but serious, little but big adventure I had in gaming. Expand
  6. Oct 28, 2015
    10
    Party got wiped out 3 times in the tutorial fight, took me 3 hours to just get into cyseal.
    Damn I love tactician mode, 10/10 would die again :)
    Forces me to not think outside the box but of a whole other packaging material :) And oh yeah, not a huge controller user/fan except for fighters,platformers and race games but damn I think larian just created a new industry standard to live
    Party got wiped out 3 times in the tutorial fight, took me 3 hours to just get into cyseal.
    Damn I love tactician mode, 10/10 would die again :)
    Forces me to not think outside the box but of a whole other packaging material :)

    And oh yeah, not a huge controller user/fan except for fighters,platformers and race games but damn I think larian just created a new industry standard to live up to.
    They are awesome and they earn every bit of praise they get.Hope the modding community will embrace this game :)
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  7. Feb 6, 2016
    8
    First of all, let me say that I was saddened to read that Kirill Pokrovsky, the game's composer, recently died. The music of this game is probably its most memorable aspect. It has a lightness of being and sense of mystery that will likely outlive the games it was written for. A few tunes definitely tread past the boundary of genius and "mere" game music.

    Now for the game. It's a
    First of all, let me say that I was saddened to read that Kirill Pokrovsky, the game's composer, recently died. The music of this game is probably its most memorable aspect. It has a lightness of being and sense of mystery that will likely outlive the games it was written for. A few tunes definitely tread past the boundary of genius and "mere" game music.

    Now for the game. It's a mixture of various qualities. It's an old school RPG, complete with all the good and bad things that implies. The combat is surprisingly fun, and the vast majority of your skills are actually useful, which is refreshing compared with most modern RPGs. I found myself thinking tactically in most fights and frequently exploiting the weaknesses of my enemies. Quite often the tide would turn and I would win by a hair's breadth. Most of the way the combat is exquisitely balanced and the challenge aptly matches your capabilities and current range of supplies and equipment. What a refreshing change from the open world plague that has taken over the industry, where everything is overabundant and too easy beyond a certain point.

    There are probably two down sides in the game. The first is the writing. The dialogue is of a form that feels better read than spoken aloud. It's written in an expressive--sometimes outright belletristic--literary style. Characters always have a bon mot or clever turn of phrase for describing the drama that has just taken place, completely unlike real human beings. I find myself wishing for less literature and more psychology; fewer wordy reflections and more visceral engagement with the world. Don't tell me a thing has happened or an emotion evoked, show me it has happened and evoke the emotion in me. The result of this style of dialogue is quite often overacting and melodrama, which is a bit of a shame.

    The story is filled with characters craving power who wax poetic about how they crave it, the way that actual cravers of power never do. It sports its Good and Evil badges in the way of a children's cartoon. There are shades of moral ambiguity, but they're quite sparse. The story is also quite smarmy, as your characters turn out to be really special in the end. So special I found it a bit overindulgent. Needless to say, I would have preferred more subtlety.

    One other note about the writing: the writer cannot do declension, which is really very embarrassing. Seriously, if you think a sentence like "we came here for Dave and I" is proper grammar punch yourself in the face right now. The "...and I" plague is endemic in this game. If you don't know whether or not to use "I" or "me" in a sentence just use "me" and be wrong the common way and not the hypercorrect way, which makes you look like a fool. The game makes similar mistakes with other pronouns and I won't even start on the mediaeval grammar. Seriously, there is a simple difference between "thee" and "thou". Don't use those words if you don't know it.

    Okay, rant over.

    Now the second problem with this game: the puzzles. Some are fun and rewarding, and some are just frustrating. I can proudly say I beat the game without even once looking for help from the Internet or any other source. But, honestly, I don't really know how I did it. Seriously, some of the things I did must count as cheating. In one case I completely skipped a (presumably) very large set of puzzles because I (apparently) guessed a combination you need to get to the other side. That means I found guessing easier than the puzzles.

    A common problem with the game is that the devs didn't correctly anticipate what I would find easy or difficult. I'd pass a difficult puzzle and advance the story while missing an "easy" one. As a result, some dialogues wouldn't make sense.

    For example, there is a certain kind of power up that must be consumed to advance the story. I didn't need to use it (even though I played on Tactitian mode) and spent hours scratching my head about what I should do next. Another time I needed to loot a certain weapon from a dead enemy to advance the story... but I didn't notice it was there because he fell over top of it. That also cost hours. If a puzzle's resolution makes you groan, it isn't a good puzzle.

    All these things being as they may it's still an excellent game. It's unafraid to be what it is. It doesn't apologize or hold your hand through anything. It requires reading and crafting. I requires the skills that many games consider to be bonus. The environments are atmospheric. The banter suits what has happened. The creative direction has focus and consistency, which is refreshing and something for others to emulate
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  8. Oct 13, 2016
    7
    As a big fan of old school isometric party-based RPGs, I made it a point to play both Original Sin and Pillars of Eternity, each in their own way an homage to those games of old. Original Sin is a flawed gem that mixes many delightful moments with some extremely frustrating ones. The cliché story (based in part on the story of creation and Cain and Abel), works because of the spiritedAs a big fan of old school isometric party-based RPGs, I made it a point to play both Original Sin and Pillars of Eternity, each in their own way an homage to those games of old. Original Sin is a flawed gem that mixes many delightful moments with some extremely frustrating ones. The cliché story (based in part on the story of creation and Cain and Abel), works because of the spirited repartee between your two protagonists and the characters they encounter. The otherwise dark "world facing impending doom" tale is presented in an almost jaunty upbeat way thanks to the music and excellent dialogue, where humor abounds. That, combined with the interesting character building model, unique crafting system, and strategic turn-based combat makes Original Sin worthwhile despite some obvious shortcomings. Pros and cons to follow:

    Pros

    Character creation and development
    Music (great soundtrack, love the music in Cyseal especially)
    Spell classes and Skills
    Dialogue (for the most part - see Cons)
    Two player co-op
    Companion stories and quests
    Side quests (talking cats, talking wells, lovelorn skeletons...it's all good)
    Crafting
    Main story (cheesy but serviceable)
    Tactical combat
    Impacts for your choices (character traits are great)
    Creative usage of environmental surfaces
    Bright colorful graphics befitting the high fantasy theme

    Cons

    Inventory management is tedious (no quest items tab, no way to sort items alphabetically)
    Way too many traps (tripping over mines and through poison fields everywhere you go gets tedious, and don't get me started on sentinels)

    Obtuse and sometimes overly long puzzles (Phantom Forest, cough)
    Rock Paper Scissors (a fun mini game at first, but gets old after the hundredth time, I chose to skip it)
    Small game world given the illusion of size via winding paths funneling you to the next set of enemies
    Balancing issues where you can breeze through one encounter then have to resort to cheese in the next (Braccus Rex, cough)

    That awful camera (not being able to look up made me feel like my character had a neck cramp)
    Too much exposition in dialogues at times (I don't need to hear for the tenth time the story of Braccus and his sister...and ZixZax, grrrr)

    Original Sin is far from perfect, but play it, it's a lot of fun and you won't be disappointed.
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  9. Mar 7, 2016
    10
    I love this game. It is a classic, old school isometric RPG in the mould of Balders Gate, but with enough of a twist to keep the classic formula fresh and exciting. Great writing and plot, interesting combat mechanics, great crafting, freedom to interact with pretty much anything and a ton of content make this a joy. The game is challenging and takes time and thought, so may not be forI love this game. It is a classic, old school isometric RPG in the mould of Balders Gate, but with enough of a twist to keep the classic formula fresh and exciting. Great writing and plot, interesting combat mechanics, great crafting, freedom to interact with pretty much anything and a ton of content make this a joy. The game is challenging and takes time and thought, so may not be for everyone, but if you like old school RPG's and enjoy a challenge, then this is the game for you Expand
  10. Jan 5, 2020
    5
    75% of this game is walking, solving boring puzzles of all forms and shapes - which requires more walking, waiting for some NPC to say his part, or waiting for enemies to finish their turns. How's that any different from any other top-down RPG, you ask? Only in that all of it is done agonizingly slow. This about 60-hour game could be easily finished in half that time if the game had a75% of this game is walking, solving boring puzzles of all forms and shapes - which requires more walking, waiting for some NPC to say his part, or waiting for enemies to finish their turns. How's that any different from any other top-down RPG, you ask? Only in that all of it is done agonizingly slow. This about 60-hour game could be easily finished in half that time if the game had a reasonable pace. But the game sadly is so slow that I take it as an attempt to artificially prolong the experience which is just disrespectful towards the player.

    The plot and writing are so boring, unsurprising and simply uninteresting that I have no choice but to call them a basic **** - there are hardly ever entertaining, most of the time they are just there.

    The game has a beautiful, vibrant graphics and pretty damn good combat, but decent mechanics barely make up for its very slow pace. The character development is pretty cool and allows for some meaningful choices - like a perk that allows you to talk to animals, which, I admit, is pretty awesome;)

    It is rare for me to uninstall a game immediately upon completion, but I certainly do not intend to play this atrocity ever again - easily the weakest RPG I played in years, definitely the worst I ever finished. Only pick it up if you are bored or starved for an RPG experience, otherwise, stay away.
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  11. Feb 26, 2016
    10
    The non-enhanced edition of this game is an 87, and for the same price, it now includes superior controller support, 360 degree camera angles, full voice acting, a clearer narrative, and even runs better and looks nicer than the "classic" version.

    Its unique turn-based combat, fun level progression, epic boss fights and rewarding story line all shine through better than ever with the
    The non-enhanced edition of this game is an 87, and for the same price, it now includes superior controller support, 360 degree camera angles, full voice acting, a clearer narrative, and even runs better and looks nicer than the "classic" version.

    Its unique turn-based combat, fun level progression, epic boss fights and rewarding story line all shine through better than ever with the Enhanced Edition.

    All of this comes together to form an incredible modern RPG, that is well worth the time and price.
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  12. Aug 2, 2017
    10
    I ll give this game a 10 to boost a rating. Best game I played for a while. Excelent combination of RTS and turn based game. Graphics are awesome, music, some humor. I really liked it. Quest are nice, story is solid.

    Minus are stupid puzzles which I didnt like. And traps.

    Cant wait for the 2nd sequel.
  13. Jan 6, 2016
    10
    By far, one of the greatest RPG that I've ever played.
    And this enhanced edition is what it claimed to be, an Enhanced Edition from the original game. 10/10
  14. Oct 28, 2015
    9
    Great expansive isometric RPG. Beautifully crafted with a wealth of quests and humour. Combat is turn-based and works wonderfully. Controller support for the PC is a welcome addition as is split screen.
  15. Nov 22, 2016
    10
    I can forgive some silly dialogues when I enjoyed so much this title. It is one of the best turn based gems out there, the humor, the gameplay and the c&c make this game quite unique. It made me buy for the first time a game still in development, Original Sin 2, and this game too looks very promising. Great series well worth the money and the time.
  16. Mar 23, 2017
    10
    --RATING 0 OR 10 DUE TO HOW METACRITIC HANDLES USERSCORES--

    Cons: - Limited character customization. - Pace can be a little inconsistent. - Later areas are a little simpler than early areas. Pros: - Great, tactical RPG combat. - Amazing CO-OP implementation. - Good difficulty. - Whimsical tone, reminds of Fable (Yes I know there have been Divinity games before Fable, it's just
    --RATING 0 OR 10 DUE TO HOW METACRITIC HANDLES USERSCORES--

    Cons:
    - Limited character customization.
    - Pace can be a little inconsistent.
    - Later areas are a little simpler than early areas.

    Pros:
    - Great, tactical RPG combat.
    - Amazing CO-OP implementation.
    - Good difficulty.
    - Whimsical tone, reminds of Fable (Yes I know there have been Divinity games before Fable, it's just a good comparison)
    - Lots of room for player creativity.
    - Amazing music, RIP Kiril.
    - Feels like a true adventure.

    Overall: Absolute must for RPG fans, the sequel looks to be addressing the few Cons I've mentioned.
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  17. Nov 13, 2018
    10
    Easily a 10/10 CRPG.
    The battle system is fantastic, especially the elemental spell system. Skill based character progression really encourages experimentation & there are endless build possibilities.
    The overall story is great, the world is beautiful & feels alive. The game has an obscene amount of dialog content, all of which is voice acted, which blows my mind. Even after beating the
    Easily a 10/10 CRPG.
    The battle system is fantastic, especially the elemental spell system. Skill based character progression really encourages experimentation & there are endless build possibilities.
    The overall story is great, the world is beautiful & feels alive. The game has an obscene amount of dialog content, all of which is voice acted, which blows my mind.
    Even after beating the game, replaying is still a lot of fun, especially co op. I have a running campaign with a friend that we play every time he visits.
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  18. Nov 8, 2016
    9
    Easily the best RPG released in the last few years. It is original, looks and sounds amazing and has the most interesting combat system of any RPG I have played. It has a few flaws, which I will list below, but scores big on the game play, which is off the charts good. Some people may well find these flaws offputting enough to give up on the game though, which is a shame.
    The major
    Easily the best RPG released in the last few years. It is original, looks and sounds amazing and has the most interesting combat system of any RPG I have played. It has a few flaws, which I will list below, but scores big on the game play, which is off the charts good. Some people may well find these flaws offputting enough to give up on the game though, which is a shame.
    The major positive is definitely the combat system. Not only is it original, but it also gives you plenty of freedom to experiment tactically, as well as with class composition. Try one thing and fail horribly. Make a small change and succeed. And this could be almost anything. Corner pulling ranged mobs, stealthing behind something to get a better angle on a nasty caster, using an available defensive spell on the right character at the appropriate time etc. There is never just one way of doing something, or for that matter of playing a class.
    Another major plus is the music. Sadly the composer of this music, Kirill Pokrovsky, recently died prematurely. He will be tough to follow for whoever gets the job.

    +Pros:
    -Graphics. Excellent spell effects, dynamic weather and superb character detail.
    -Sound. Good FX but amazing music. This is how you are supposed to make music for a video game: by hiring someone who knows how to write it.
    -Combat. Four elements from spells, traps, grenades, weapons and weather to combine for various effects. Fire+poison = explosions, ice+fire = water, water+air + electric fields etc. And there is obviously also physical damage vs defensive stats for melee. It is amazing and gets better and better as you learn how things work. It is also demanding combat that doesn't cheat or coddle you. And this is of course the perfect combat system for any game to have. Might frustrate people with little patience though. How rude!
    -Class system and character development. Great depth and room for experimentation with each class. You can mix and match classes in whatever way you desire. Nothing is stopping you from multiclassing your hydromancer into melee combat at any point if you want to. This is so great. Freedom of choice is great, even if they occasionally are stupid choices.
    -Dialogue. And lots of it, most of which is voiced for those who prefer that. If anything there might almost be too much dialogue sometimes, and especially because it is easy to miss critical information, particularly at the start of the game.

    Cons:
    -The crafting system. This is an almost entirely useless part of the game for me. You don't NEED anything you can acquire from crafting, although some things can be useful, like cooking. And in return your bags will be permanently full of garbage you may or may not need later in the game. You'll also need tools of all sorts, like knives, buckets, cups of water etc, so you'll either have to store those things near a work station or carry them around with you, along with all the other trash you're carrying. It is time consuming, frustrating and annoying. Better to sell all your crafting related inventory trash to a vendor and do without.
    -Overwhelming start. The opening part of the game is, to put it mildly, content rich. After a brief prelude on the beach, during which you may or may not obsessively collect every useless seashell on said beach, you are dumped into the game's biggest town and hub of activity. Starting out with an involved and time consuming murder investigation is demanding. But there are also about two dozen side quests and the main quest as well, all in a slightly confusing jumble. If you imagine that Baldur's Gate had started in, well, Baldur's Gate, this should give you some idea of the problem: you get the most mentally demanding part of the game before you actually know how to play the game.
    -Steep combat difficulty curve. Not really a big negative, but early combat is a major hurdle for new players, and is challenging even once you get some experience with the game. Mistakes are punished hard with a combat system that doesn't negotiate. If you stand next to a barrel of poison when it explodes you will die. Instantly. Every time. Even I myself, a seasoned RPG enthusiast, felt almost...intimidated by the prospect of leaving town at first. There is a hump though, and once you're over it the combat is a lot more fun than frustrating. Levels 1-3 are just painful getting to that point.
    -Occasionally very puzzle intense. This is a big negative for me because I don't like one bit being stymied by some obscure trap puzzle in RPG games. In general terms the conditions for advancement are occasionally far too specific, confusing and inscrutable for my tastes. The right key needs to be brought, the right spell be cast in precisely the right place, the right item in your bag, which you have long forgotten where you picked up, needs to be used, carried or combined with something else, or the correct portal must be entered. It drives me up the wall. More combat/exploration and fewer puzzles please!
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  19. rpm
    May 5, 2017
    6
    I've been playing CRPGs since Baldur's Gate...and I even occasionally go back and replay some of the old classics (Plainscape, Icewind dale, Neverwinter Nights, the previous Divinity games, etc.). One thing I have noticed is that current CRPGs tend to be much easier than the older ones. There is much more hand-holding and it is usually never much of a problem knowing what to do and whereI've been playing CRPGs since Baldur's Gate...and I even occasionally go back and replay some of the old classics (Plainscape, Icewind dale, Neverwinter Nights, the previous Divinity games, etc.). One thing I have noticed is that current CRPGs tend to be much easier than the older ones. There is much more hand-holding and it is usually never much of a problem knowing what to do and where to go next.

    I'd guess I am about 1/4 of the way into D:OS at the present. While the interface and graphics are unquestionably on par with any other current RPG, the gameplay hearkens back to the old days. The quest log is minimalist, there is very little hand-holding, and I have basically been confused as to where to go and what to do next the entire time. For example, I got a key in one area that did not seem to unlock anything. Now I read online that it actually unlocks a door in a completely different area. Another example is that enemy difficulty is static so you may just wander into an area where the enemies are much higher level than your party. Another example is that quests are frequently spread over several acts and areas and cannot be solved in the area you received the quest.

    Even with these difficulties I am enjoying the game. My main criticism would be that I still have no idea what the main storyline is! I get missions to accomplish and they are fun, but so far I see no overarching main questline. I guess modern games have made it so easy to know what to do and when to do it I have become spoiled and so find it a bit frustrating when I have to figure things out for myself.

    5/5/17 Update:
    Ok, I'm up to level 14 now and I'm guessing at least half done with the game. I want to reiterate my frustration about how I never know where to go (or even why) most of the time. I have repeatedly checked IGN and other sites for clues as to what to do and what order to do it in or I manage to continue to walk into areas my group is not a high enough level for. I am lowering my rating from 8 to 6 because of this. I do not like linear games but there are other ways to let the player know where to go and what to do that don't exactly take them by the hand in a simplistic way. This game's design is just too frustrating in that many (maybe even a majority) of the quests are not meant to be solved within the area (or at the level) in which you receive the quest.

    I don't like to continually check walkthroughs to figure out how to proceed in games but this game seems to require it. Even when you read walkthroughs you will notice many times where it will read "ignore this quest for now as you will solve it later on in another area". This got pretty frustrating quickly. I'm the type of gamer who likes to accomplish quests, level up, accomplish more stuff, etc.

    Skyrim is a huge open gameworld but the interface almost always let you know where quests begin, develop, and end. D:OS gives you quests and rarely even lets you know how, where, or when to solve it. This, to me, is the one major negative about this game.
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  20. Jan 2, 2018
    8
    Recommended.

    One of the best CRPG's ever on PC, a incredible story with characterization and so many builds makes impossible not to like this gem.

    But let me say, that the slow paced turn based gameplay and lackluster animations are big flaws in this game.
  21. Apr 10, 2016
    10
    The Enhanced Edition fixes almost everything that I felt kept the classic edition from perfection. It still has a couple of snags and it's not perfect but the game is now really well balanced and most of the small nuances that were detrimental to the gameplay have been removed. The enemies are now brutal and the lone wolf perk makes the game harder than usual so you need to plan yourThe Enhanced Edition fixes almost everything that I felt kept the classic edition from perfection. It still has a couple of snags and it's not perfect but the game is now really well balanced and most of the small nuances that were detrimental to the gameplay have been removed. The enemies are now brutal and the lone wolf perk makes the game harder than usual so you need to plan your battles carefully. Carrying a barrel of oil about your person at all times might help you out setting the battlefield. The banter between the characters is improved I believe. Even the dialogue checks are running better now than before.

    The game comes highly recommended if you're in the mood for a semi-serious long CRPG with a slightly cartoony artstyle and a vibrant world full of colours.
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  22. Mar 13, 2016
    9
    Divinity Original Sin Enhanced Edition
    New School RPG with an Old School Feel
    Divinity Original Sin tells the story of 2 source hunters that you get to customize at the beginning of the game, customization is pretty basic so you’ll be lucky to get a character to match your likeness even a tiny bit These source hunters are out to solve a town murder, but while solving this murder they’re
    Divinity Original Sin Enhanced Edition
    New School RPG with an Old School Feel
    Divinity Original Sin tells the story of 2 source hunters that you get to customize at the beginning of the game, customization is pretty basic so you’ll be lucky to get a character to match your likeness even a tiny bit
    These source hunters are out to solve a town murder, but while solving this murder they’re sent down a path and realize they need to solve something much larger than this.
    Before you play this game, you need to be self-aware with the kind of gamer you, because while this game is fairly new, the way it’s delivered isn’t.
    Don’t expect a top down Skyrim…
    I was reminded many times of Pokémon, in the sense that every city you go to has its own story that still connects to the main story.., you set out on a journey and that’s it, you’re on your own, see you later or never, the game doesn’t care.
    It will not hold your hand, other than marking the occasional few important places on your map for you to go check out
    This is a 60 hour journey that you’ll need to figure your way through.
    And the only way to do this is to listen to the conversations…
    At first this doesn’t seem like too much to ask, but every character you run into talks longer than your mom does when she bumps into somebody she knows at a grocery store,
    I’m almost certain 15 of the 60 hours was spent sitting through dialog..
    You can skip through any and all, but this isn’t advised as again, it’s the only way you’re going to figure out where to go to next,
    you have to literally immerse yourself into the game world to beat it... you have become your character…
    That being said, if you don’t have the time or patience to literally almost live another life you’re not going to like this game….
    Sure you can follow a guide, but who wants to do that for 60 hours?
    Otherwise, you’ll find this game to be quite the masterpiece
    You’re solving mysteries and puzzles, there are side quests that can help with main quests, tons of npcs to interacts and trade with, and you want to talk to every npc, helps them, get on their good side and sometimes be able to bring them along your journey..
    Their help is much welcomed because outside the city walls the wilderness if full of enemies ready to kill you
    Beyond the problem solving that’s going on, there is a turn based combat system here…
    This fighting system is very simple to understand with tons of skills and spells to learn based on your characters skills that you get to freely choose as you level up...
    You could easily turn a brute to a witch and vice versa….
    Through shops, chests, and bookshelves, you’ll find tons of skill books to teach your characters new moves for battles…
    You have your basic elemental attacks which come in handy since enemies do usually have a weakness, and the environment is completely interactive…
    You can catch things on fire, blow them up, throw poison grenades, it’s all fair game...
    My favorite though is the ability to summon creatures to help you…
    By the end all 4 of my characters could summon at least 1 creature, while only 1 of the 4 were a witch…
    You aren’t forced to stick to certain skills based on your characters stats... there is an insane amount of freedom here…
    Still, it took me a little over halfway through the game to get my team so stacked... so for the first half I had to rely a lot on scroll, which can be used to regenerate a fallen member, summoned creatures, or do elemental attacks…
    I did however feel that I was a little too over powered in the last 40% of the game…
    I hardly had to think during battles..
    It seems as though I’ve figure out the best strategy and it failed maybe 2 times onward…
    but even the final bosses were a breeze…
    This made the final few maps feel like a drag, and you kinda get to see just how repetitive the game real is…
    Still the first half of the game can be insanely challenging at times….
    some bosses 1 hit killing your entire team, having to force you to approach their rooms differently so all of your member don’t take the damage…
    Luckily you can find some epic loot to help with elemental damage, give you some stat boosts, and if all else fails, there is a quick save feature to let you retry as many times as you’d like, or leave, stock up and come back…
    The journey to the credits though is well worth it..
    Especially since your characters feel so real to you
    They will interrupt when they disagree with your dialog choices, causing you to have to rock paper scissors your way through a decision and this really an extra layer to the immersion..
    OF course even better if this other person is sitting on the couch with you, as this game does support split screen coop as well
    Despite feeling more like a puzzle game for the final half, Original Sin is one of the best RPGs in a long time.
    But if you aren’t willing to put in the time and effort this game demands,
    I wouldn’t necessarily recommend it
    I give Divinity Original Sin Enhanced Edition
    a 8.5/10
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  23. Jun 3, 2016
    10
    Superb story, superb settings, superb characterisation, superb quests, superbly paced.
    I've played RPGs for years, from Morrowind to Fallout 4. D:OS took me back to the old school RPGs but with a contemporary feel.
    Player choice is wide open, do what you want the way you want to. There is no right or wrong way to play. And this gives the game replayability (I like value for money lol).
    Superb story, superb settings, superb characterisation, superb quests, superbly paced.
    I've played RPGs for years, from Morrowind to Fallout 4. D:OS took me back to the old school RPGs but with a contemporary feel.
    Player choice is wide open, do what you want the way you want to. There is no right or wrong way to play.
    And this gives the game replayability (I like value for money lol).
    There's masses of variety - strategise a battle, craft, figure out a complex puzzle, or just go exploring and see what you come across - nothing becomes a chore because there is choice.
    This goes into my top 10 RPGs of all time.
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  24. Apr 2, 2019
    8
    Great RPG elements and a pretty good story to boot. Would have love to score the game higher but story dragged on too long towards the final quarter and there were some really terribly puzzle designs (e,g, hidden buttons, tedious reading required), Even with FAQs, I had a hard time figuring puzzles though combat was well-designed.
  25. Apr 16, 2016
    9
    I've never seen a game get so many revisions after its initial release. I mean, they redid ALL of the voice acting and added more challenging difficulty modes.

    It gets a 9 because of minor combat annoyances like characters moving when you tell them to attack.

    If you enjoy tactical RPGs, you'll love this.
  26. Sep 29, 2016
    9
    Very intriguing and smart RPG.
    I started in strategic mode and i found it rewarding and challenging.
    Only 2 bad notes that make this game a 9/10: - combat system very slow ( 3 seconds for my hydrosophist to cast a Buff spell is too much - good thing they've fixed it in divinity2) -sometimes puzzle in this game are frustrating as **** sometimes you're stuck in one place for 30 minutes
    Very intriguing and smart RPG.
    I started in strategic mode and i found it rewarding and challenging.

    Only 2 bad notes that make this game a 9/10:
    - combat system very slow ( 3 seconds for my hydrosophist to cast a Buff spell is too much - good thing they've fixed it in divinity2)
    -sometimes puzzle in this game are frustrating as **** sometimes you're stuck in one place for 30 minutes wondering what to do and then you discover you must lit all the braziers in the room to open the secret door , or sometimes you do not have just the requirements to pass it , and this is only losing time not gameplay.
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  27. Mar 20, 2017
    10
    Amazing game!
    If you like both RPG and turn base action, then this game is for you. Extremely well polished game and fully voiced over. I sank 90 hours into it.
  28. Aug 27, 2019
    9
    A prequel to the earlier Divinity games, Divinity: Original Sin brings an entirely new gameplay model to the series and it's a treat. Turn-based combat and the return of the party system rule the day. The level of freedom while exploring is in some ways unparalleled. Players can combine items into that one great tool you need via an Ultima-inspired crafting system, tactically use thoseA prequel to the earlier Divinity games, Divinity: Original Sin brings an entirely new gameplay model to the series and it's a treat. Turn-based combat and the return of the party system rule the day. The level of freedom while exploring is in some ways unparalleled. Players can combine items into that one great tool you need via an Ultima-inspired crafting system, tactically use those environmental effects in conjunction with your skills, or sneak around to find the unbeaten path.

    D:OS is an RPG where you can kill everyone on the map or strictly follow the story and everywhere in between in order to complete the game. The game's narrative suffers as a result though, the story is convoluted and ultimately devolves into a save the universe pitch. But what D:OS lacks in storytelling it makes up for in familiar Larian charm and humor. With a substantially more interesting combat system and new emergent gameplay features, D:OS takes Larian's RPG series to new heights.
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  29. Sep 21, 2017
    10
    One of the best games I have ever played.Crafting system,combinating skills,humor,exploration,puzzle solving,beautiful dungeons and strong scenario.

    Freedom is the centre of the gameplay you can shape characters and stories as how you want to be in a roleplay game.
  30. Aug 23, 2021
    9
    Muazzam bir sıra tabanlı rpg oyunu. Daha önce bu tarzda sadece Wasteland 2'yi oynamıştım ve çok beğenmiştim.

    Öncelikle DOS oynanış açısından çok çeşitli. Combatta veya başka zaman çevre ile etkileşim üst düzey. Her eşyaya etki edebiliyorsunuz. Eşyaların da birbirleri ile etkileşimi güzel ayarlanmış. Bir düşmanı yağ varili ile yağlayıp üstüne alev atarak yakabiliyorsunuz. Ya da yanan bir
    Muazzam bir sıra tabanlı rpg oyunu. Daha önce bu tarzda sadece Wasteland 2'yi oynamıştım ve çok beğenmiştim.

    Öncelikle DOS oynanış açısından çok çeşitli. Combatta veya başka zaman çevre ile etkileşim üst düzey. Her eşyaya etki edebiliyorsunuz. Eşyaların da birbirleri ile etkileşimi güzel ayarlanmış. Bir düşmanı yağ varili ile yağlayıp üstüne alev atarak yakabiliyorsunuz. Ya da yanan bir dostunuzu yağmurla söndürebiliyorsunuz. Ancak etrafınız su birikintisi olduğu için düşman yıldırım attığında tüm ekibiniz şoklanabiliyor gibi şeyler. Zaten combat sistemi genelde bu tarz elemine etme üzerine. Benim iki wizard'ım vardı, dayanıksız oldukları için düşmanı şoklayarak veya dondurarak bir şekilde bir kaç tur etkisiz kalmalarını sağalamaya çalıştım hep.
    Eşyalarla etkileşim bulmacalarda da kendisini gösteriyor. Eşyaların altında gizli kapıyı açacak düğme gibi şeyler arıyorsunuz.
    Ekibinizi kurarken herkesin farklı alanlarda uzmanlaşmasına dikkat etmek gerekiyor. Bir kilit açıcı, bir zanaatkar, bir bilge, bir algısı yüksek kişi gibi. Çünkü oyunu tamamlamak için bunlar mutlaka ve üst seviyede gerekiyor.
    Oyunun hikayesini çok beğendim. Başta bir cinayeti çözmek için bir kasabaya geliyoruz. Oradan olay dallanıp budaklanıp, madende köle çalıştıranlara, orman ruhuna, dört mevsimin elemental tanrılarına, uzay-zamanı yutacak hiçlik ejderhasına falan gidiyor. Bunun yanında her yerde küçük küçük hikayecikler de var. Bazen iki kedinin arasını yaparken buluyorsunuz kendinizi, bazen de kasabayı ele geçirmiş ve aynı amaca hizmet eden ork ve insan gurubunu birbirine düşürürken. Alakasız bir yerde bulduğunuz gereksiz bir eşya, ileride bir görev için olmazsa olmaz olabiliyor mesela.

    Hikaye çok güzel ama etki etme oranımız çok düşük. Wasteland 2'de meseleleri çok farklı şekilde ele alabiliyorduk. DOS'ta ise genelde bir veya iki yapış şekli var ve bizim onları bulmamız isteniyor. Bulmamız isteniyor diyorum çünkü oyun, oyuncunun elinden hiç tutmuyor. Diyalogları dikkatle dinlemezseniz sırada nereye gideceğinizi bile bilmiyorsunuz. Haritada gideceğiniz yerin gösterilmesi olayı çok ender oluyor. Okuduğunuz kitaplardan veya diyaloglardan ne yapacağınızı sizin arayıp bulmanız gerekiyor. Ya da benim yaptığım gibi Youtube'dan.

    Oyunun diyalog kalitesi üst düzey. Seçtiğimiz iki ana karakter bile kendi aralarında diyaloga giriyor. Oralarda da kendi seçiminizi yapmanız gerekiyor. Karşılaştığımız npc'ler ile ya da düşmanlarla girdiğimiz muhabbetler de ilgi çekici. Sonradan ekibimize kattığımız iki elemanın hikayeleri de oldukça ilgi çekici ve hayattaki amaçları bir şekilde ileride hikayemizle kesişiyor.

    Envanter düzenlemek oyunun ortalarından itibaren bıkkınlık vermeye başlıyor. 4 ayrı karakterin her kıyafetini veya silahını düzenlemek, uygun olanı doğru karaktere vermek, bir denge tutturmaya çalışmak vakit alıyor. Level atladıktan sonra 1 saat skill puanı verme ve envanter düzenlemeyle uğraştığımı bilirim.

    Bulmacalar oyunun sonunda sapıtıyor. Sonlardaki bulmacaları çözmem ömrümü alırdı açıkçası. Neyse ki Youtube var.

    Sonuçta karakterleriyle, hikayesiyle, lore'u ve oynanışıyla harika bir oyun var karşımızda. 100 saate yakın bir deneyime göre neredeyse hiç sıkmıyor ve birbirinden ilginç maceralarda saatin nasıl geçtiğini anlayamıyorsunuz.
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  31. Jun 7, 2022
    7
    This would have been a 10. But because they screwed us over at the final boss. While playing in honour mode (new game if you die) The NPC died (normally NPC's can be revived) and we were game over. Did do a new playthrough tho, and still got the achievement "Never say die". But that's why I'm giving it a 7
  32. Jan 17, 2023
    4
    There is a huge difference between the second game and the first game. The second game had its frustrating parts but somehow I was able to finish it but there is no way I can finish this game. It's extremely slow and boring. At least Larian learned from the first game and fixed it in the second game, but unfortunately I can't ignore the fact that the first game was terrible. It's a bigThere is a huge difference between the second game and the first game. The second game had its frustrating parts but somehow I was able to finish it but there is no way I can finish this game. It's extremely slow and boring. At least Larian learned from the first game and fixed it in the second game, but unfortunately I can't ignore the fact that the first game was terrible. It's a big disappointment. As a series, it's already too complicated and bad. Just play the second game and skip the others Expand
  33. Dec 30, 2016
    7
    This review contains spoilers, click expand to view. A good (but not great) game that has a lovely turn-based combat system which encourages strategic thinking as opposed to the itchy trigger finger free-for-all fest we've seen too often in so-called CRPG games of late. I would have happily given this game an 8 but I feel the following issues reduce the overall score by 1 point.

    - The recycling NPC dialogue. Dear lord, do I really have to listen to 2 townsfolk in the marketplace repeating the same couple of lines every few seconds while I consider what to do next? It really makes it hard to think sometimes. There is thankfully a mod available to fix this but some areas are still a problem.
    - Railroading. The game tends to force you to follow a certain route and visit areas in a specific order as enemies who are above the general level of the party will wipe the floor with you owing to the combat system favouring them exponentially for each level they are above you. This slows the gameplay down a lot as you dither and dally over trying to find areas where enemies are around the same level as you.
    - Instant death. I'm one of those CRPG gamers who likes to try and play through a game without getting my characters killed so I don't have to save-scum, as this feels like cheating. Unfortunately this game tends to occasionally throw enemies or traps at you that (a) can one-shot a typical party member or (b) are invulnerable to your attacks, with no advance warning. One example from my last game - my 15th level party gets into an underground tomb. There's a large semicircular room with what looks like an animated humanoid statue (an eternal guardian) at the far end, and when I hover the mouse pointer over him, the blurb tells me he's 16th level. I move my party forward (anticipating a battle against him which I figure I can win), and suddenly 4 gigantic eternal guardians appear and attack, 2 from each side of the room. I throw a summoned zombie at them as a meat shield, and when I see it getting one-shotted, I figure it's time to flee. Unfortunately the game doesn't let me flee, as it keeps telling me one of my characters is still in combat, despite my entire party standing near the exit stairs. I then manage to get my stealthed ranger to the far side of the room, up some other stairs, and then I teleport the rest of the party to her using a magical device. I figure then combat should end as I'll be out of sight of the guardians but voila - the whole party instantly dies as they teleport to her area, as apparently there was some deadly trap there which was triggered by one of the teleporting characters (which the ranger failed to spot earlier). GAME OVER. It's moments like this that make this game incredibly frustrating at times.
    - Other poor game design elements - dialogue options that keep showing up, despite them having been used in the past (eg. option "1. Who are you?" still showing up despite talking to a specific NPC for the nth time), characters repeating dialogue for events that have already happened (eg. finding a buried treasure chest and later coming across a book that mentions the treasure, then making a comment like "this treasure should be buried somewhere around here....."), characters repeating lines like "What a lucky find!" every time they pick up one of the magical teleporting pyramids they've just used for the 20th or 30th time.
    - Too many useless loot drops - I'm not into crafting in CRPGs so it gets really irritating when you constantly find things like rat's tails, arrowheads, sheep's wool, bomb fuses, wood chips, etc, etc. Also the other loot you find on slain enemies is usually inferior to what you can buy from merchants, so you find yourself constantly running back and forth in search of better gear like headless chickens between the various weapon, armour and magic merchants in the game as their stock changes each time you level up and after every hour of real time.
    - Environmental effects in combat - a bit overdone as often the central area of the battleground becomes a veritable morass of lightning/fire/poison, which can limit the usefulness of melee-orientated characters without ranged attacks/teleporting ability, as they get stuck waiting for the elemental effects to clear so that they can close with any remaining enemies.

    I've backed Divinity Original Sin 2 via Kickstarter so hopefully Larian Studios will make it a bit more polished than the first one.
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  34. Mar 25, 2020
    4
    I dont know how a game can be so good and bad at the same time.
    Story: Um, youre saving time. But you cant exactly pinpoint where the areas are that you'll need to go to, so you should just do everything you can. (EVERY.SINGLE.QUEST.) But that doesnt really solve the issue. Its like animal-crossing length. You'll tiptoe toward saving the Riv-earth.
    Combat: So good and so bad. It isnt
    I dont know how a game can be so good and bad at the same time.
    Story: Um, youre saving time. But you cant exactly pinpoint where the areas are that you'll need to go to, so you should just do everything you can. (EVERY.SINGLE.QUEST.) But that doesnt really solve the issue. Its like animal-crossing length. You'll tiptoe toward saving the Riv-earth.

    Combat: So good and so bad. It isnt that the game does anything spectacular, and in fact its really unbalanced in the same way Etrian Odyssey games dont have balance. If you wander into the next area youll get smacked down in a split second. The combinations make sense.. and it isnt that the game is doing anything AMAZING, its just that every other RPG seems to NOT do combinations well. Or at all. Combat is boring. But makes sense. Enemies are tough. But the RNG is on your side.
    Its really so good and so bad but so boring that.. it just kinda works.

    Sound and graphics are fine. No complaints.

    Gameplay: Hold alt to highlight items on the ground. Youre welcome.
    TAKE YOUR TIME in combat. You'll misclick enemies ALL the time and walk behind them instead of attack. Its insane how small of a 'window' you seem to have when picking up items or clicking enemies. Sometimes it works. Sometimes you gotta hunt for it. Hit B to go top-down and that helps. But only so much. The inventory management is tedious. But okay. The spells are.. present. The first hour you play should be there to show you what NOT to choose. Which is okay for any RPG, the classes and skills you thought would be useful are actually complete garbage. Ranged is OP. Spells are OP. Healing is a chore, but you dont have to worry about mana. So.. there's that.

    I chose this game to have free reign in a world where I could do anything I wanted. I ended up.. playing rock paper scissors and doing hit-n-run tactics in half the battles. I'm not disappointed, I'm just not finding this game to be anything special. It doesnt get anything wrong, it just .. isnt my cup of tea. Its like a moon pie. Yeah, it tastes okay. Yeah, its sugary and fluffy and .. okay, I guess. I just dont want one. I never want one. I'll try one.. but it isnt what I'm after. Its food, and I'll eat it.. but.. "eh".
    DOS:EE is my moon pie. I dont want one, but I'll eat it if I'm really hungry and thats all there is.
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  35. May 27, 2021
    1
    The game literally is not playable. I am a huge fan of divinity 2 and baldurs gate, but this game is not balanced, every trap kills you instantly and the your combos doesn't always work as they should. Most of the times I find myself saying ' hey why didn't it work this time?'. Don't buy it, go play baldurs gate 3 or divinity 2.
  36. Nov 4, 2015
    7
    Like all of Larian's games, it has a lot of attention to detail and a lot of work placed into into. However, like all Larian games it starts out super fun and interesting but...it becomes rather dull and tedious pretty soon.

    I'd like to mention the combat here. Very nice. Turn based like Fallout is excellent but...there are no easy fights. Even in Fallout the enemies early on weren't
    Like all of Larian's games, it has a lot of attention to detail and a lot of work placed into into. However, like all Larian games it starts out super fun and interesting but...it becomes rather dull and tedious pretty soon.

    I'd like to mention the combat here. Very nice. Turn based like Fallout is excellent but...there are no easy fights. Even in Fallout the enemies early on weren't exactly challenging. Problem with OS is that the fights tend to last way too long and it becomes tedious after a point on, tbh. I mean when you're actively trying to avoid combat it means you don't really like it, and combat is a very important part in this game. You can't one shot enemies, nor two shot or even 3 shot, like you would in Fallout with a heavy machine gun.

    You have to play out the entire fight while cc-ing and using enviromental triggers, and, once again, this becomes rather tedious after a while.

    The game isn't exactly friendly with your choice of party members. Choosing poorly means a restart because you just can't handle the combat with your current selection. Magic is extremely important and the game is simply unplayable without a heavy focus on magic characters, you just HAVE to be able to use spells from all schools because some mobs are very resistant or simply immune to some schools, or they use the environment to dump a lot of crap on you and if you don't have a caster than can clear it, well...you're screwed.

    The ideal team composition is 4 wizards. Ridiculous, but that's the way it is. The game becomes easy mode if you have 4 mages, each with one summon. Triple mage is easy too and allows you to play your main character of any class you want because the triple mage is a huge safety net.

    Anyway, these are my issues, the game is pretty damn good otherwise.
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  37. Jul 14, 2022
    0
    Story is crap and game forces you to do puzzles in order to progress in many major plot points
  38. Sep 27, 2016
    4
    Game is fun, quests are great and there’s A LOT moral decisions and ways to finish your quest.
    If it wasn’t for the implementation flaws, this game could be best thing I’ve ever played.
    So why the low-ish score ? Walk/run speed. Seriously, they crawl. Everything could move 50% faster. At least out of combat. This is like controlling 4 snails. Voice over during conversations. While
    Game is fun, quests are great and there’s A LOT moral decisions and ways to finish your quest.
    If it wasn’t for the implementation flaws, this game could be best thing I’ve ever played.
    So why the low-ish score ?

    Walk/run speed. Seriously, they crawl. Everything could move 50% faster. At least out of combat.
    This is like controlling 4 snails.

    Voice over during conversations. While it adds immersion, it totaly breaks your concentration.
    They speak so slowly with long pauses, I often finished reading 5 lines while the VO was reading second line of text.
    No to mention how it confuses you when you hear something you read 5 seconds ago.
    I have literally refused some side-quests just so I don’t have to listen to that NPC anymore.
    “I heard there are orcs on the beach.” – read this sentence. Read it so that it takes you 10 seconds to read it. This is voiceover in the game.

    Clumsy mechanic in combat. A lot of mistakes due to misclicking.
    Animations of standing enemies.. the enemy is swinging a little on its place. That’s ok, it looks real.
    What’s not OK, is to aim and find yourself clicking on the ground next to enemy due to its stupid animation moved a little right away from your cursor.
    Your archer moved next to enemy, you lost action points, Load game.

    Inventory. Every char has its own inventory, crafting slkills etc.
    You cannot sell junk from all party at once. You have to move the stuff to one character an then sell. Or sell portion of ones inventory, then switch to next etc.
    This is even worse in crafting. If one character does not have all resources in his inventory he cannot craft it. You have to get out of crafting UI, move all stuff to its inventory, craft again.
    Same goes for skill levels for certain actions like lockpicking. You have to have correct character highlighted and that char has to have picklock in his very own inventory.
    Yes it’s realistic, but it’s FRUSTRATING. It’s a game full of magic and orcs and they try to be realistic with this ?

    Final result, game is great. It’s fun, but it has very weird way to stretch the gameplay to 300 hours. You basically kill 100 hours just by micromanaging inventory and another 50 hours just because you ae walking like a snail.
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  39. SH1
    May 2, 2016
    3
    I only made it halfway before quitting, mainly due to frustration with what I think of as "implementation issues".

    Things that can improve imho: * Auto-saving: I had to replay several encounters because I forgot to save after boss battles. This wasted hours of time. * Awkward controls: For some reason it is very easy to miss-click things. On several occasions I wanted to attack a
    I only made it halfway before quitting, mainly due to frustration with what I think of as "implementation issues".

    Things that can improve imho:

    * Auto-saving: I had to replay several encounters because I forgot to save after boss battles. This wasted hours of time.

    * Awkward controls: For some reason it is very easy to miss-click things. On several occasions I wanted to attack a monster, but ended up moving my character. There was no good auto-saving, so this caused a lot of backtracking.

    * Bad inventory management: I literally lost things. I only found out (after about 30 hours of gameplay) that you can sort the inventory.

    * Bad progression system: The progression system caused game-play to become repetitive. Instead of evolving new abilities as the game progress, and in the process changing game-play, you have to buy "skill books". This has the problem of sometimes not being able to find vendors, and having no idea what skills follow on each other. I would have liked a skill tree. I found myself still playing as I did in the beginning after 30 hours.

    * Trash collecting: I ended up picking up things like cooking pots and beer mugs, which had no real value in the game.

    * Missed items: It is possible to miss parts of the game by forgetting to pick up key items that lie around the map. After that you have to do a lot of Googling to figure out what went wrong.

    * The story: I do not like 100 hour long games where nothing in the story changes since about 5 hours in. The story roughly follows this recipe: You are going to save the world by doing X: X consists of 4 things and will be stretched out over 100 hours. Along the way you will to "filler quests" to fill up your experience bar. This is not really story telling to me - it's like the Wheel of Time getting stretched out over 15 books.

    * Map interaction: You should be able to fast-travel to waypoints by clicking on them.
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  40. Oct 5, 2016
    3
    This game could have been good, but how would I know.
    I couldn't even get passed the first murder part.
    A waste of $40 and I did what every guide told me to, but nothing happened, so the game itself doesn't even work for me
  41. Jan 28, 2017
    2
    This game is horrifically unbalanced, poorly designed turn-based combat and otherwise lackluster in every way other than the modding support. This is not an old school RPG like others have claimed. It is the devs lazily throwing stuff out without balancing and saying it is "old school". In old school you didn't continually face twice as many enemies as your party and always several levelsThis game is horrifically unbalanced, poorly designed turn-based combat and otherwise lackluster in every way other than the modding support. This is not an old school RPG like others have claimed. It is the devs lazily throwing stuff out without balancing and saying it is "old school". In old school you didn't continually face twice as many enemies as your party and always several levels higher. Each combat is a luck-based gamble. Sure, combining attacks is advertised but this is utterly useless when, no matter what your attributes are, you consistently have to attack last and by that time every enemy has already charmed, stunned or feared your party. Furthermore every enemy has way more attacks then any of your characters irrelevant of their level. Your characters can basically either move or use an attack each turn. Meanwhile I've seen whole packs of enemies move all the way across the screen and then still be able to attack 2 or 3 times and basically reduce your characters down to nothing in 1 turn.

    This game is utter garbage. It doesn't matter about the story, environment or anything else if every combat encounter is a gamble. This isn't fun, this is bad development and testing.

    Don't even go into the bad character designs that really don't provide any true value to your character. The leveling is horrificly slow to the point where I'm almost to the end of the game and I'm only level 12. At this point you haven't even hit the top tier of your skills yet. The RPG aspect is bad.

    I am done with the Divinity series and Larian in general. Thanks for destroying a series that was going good.
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  42. Feb 19, 2018
    6
    I had a love hate relationship with this game. It had some really excellent moments. But it also had some stupid and terrible moments. More than once I ended up looking up what to do next on walkthroughs. There is handholding. And I appreciate the lack of handholding in this game. But too often the puzzles were kind of random. Or extremely vague. Just a not fun waste of time to figure itI had a love hate relationship with this game. It had some really excellent moments. But it also had some stupid and terrible moments. More than once I ended up looking up what to do next on walkthroughs. There is handholding. And I appreciate the lack of handholding in this game. But too often the puzzles were kind of random. Or extremely vague. Just a not fun waste of time to figure it out. There was an over-reliance on hidden switches. And with the asthetic those switches were tiny, hard to see and oddly placed. Other little stupid things that could make for a bad time.
    I was really impressed with the skill tree at the beginning. But once I maxed out one skill on the tree I got much less impressed with things after that. Also I had the difficulty cranked high. So I'd often end up replaying battles until I won. A hard earned victory felt great. Too often I miss clicked and my character suicidally ran into danger messing things up for that attempt. One fight in particular the enemy did that (still not sure why) and it was a very simplified win. At the end the game leaned on mechanics that were sort of cheating. I also feel like the narrative came apart and there wasn't enough at the end to put it back together. My characters are basically gods (little g) why do they care about resolving that murder from act 1 that they figured out by the end of act 1? Bizarre.
    There were some silly elements. Depending your mood you may find those fun or you may find them hardcore imersion breaking. Talking comedic lobster in a game with a large number of blood sacrifices, why not? Its a decent old style RPG. I played it after Pillars of Eternity. And years after Neverwinter nights. Both of which I liked much much more. But if old school RPGs are your thing, you might have fun.
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  43. Jan 22, 2016
    7
    So the game is a nice spin on an old genre, it feels a lot like the heavily D&D based games of old like Icewind Dale. It does however have more versatility in the characters and some cool combat mechanics that makes it stand out from others in the genre.

    Storyline is nothing special, but it can be forgiven for the quality of the combat. What cannot be forgiven however is the
    So the game is a nice spin on an old genre, it feels a lot like the heavily D&D based games of old like Icewind Dale. It does however have more versatility in the characters and some cool combat mechanics that makes it stand out from others in the genre.

    Storyline is nothing special, but it can be forgiven for the quality of the combat.

    What cannot be forgiven however is the aggravating hit boxes. Missing your target in a turn-based game because the target ever so slightly moved in his idle animation is ridiculous. It is something that should have been hashed out long before making an "enhanced edition". There's other bugs that can sometimes end up deadly as well, so if you're playing on Iron Man mode you can easily have a bad time.

    You also shouldn't play one-death mode your first time through the game because there are things that can insta-kill you throughout the game. They're kind of funny when you just saved right before encountering them, but they're no laughing matter if you only have one life or haven't recently saved.
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  44. Mar 6, 2016
    6
    Questo è un RPG che si può sostanzialmente descrivere con la parola LENTO. Quasi ogni aspetto del gioco, dal progresso dei personaggi, ai dialoghi, alle battaglie.. persino i movimenti sono lentissimi. E' un gioco che richiede moltissime ore di gioco, tanta dedizione. Non è facile per niente, e livellare non è scontato. Il gioco in qualche modo ti costringe a fare le missioni secondarieQuesto è un RPG che si può sostanzialmente descrivere con la parola LENTO. Quasi ogni aspetto del gioco, dal progresso dei personaggi, ai dialoghi, alle battaglie.. persino i movimenti sono lentissimi. E' un gioco che richiede moltissime ore di gioco, tanta dedizione. Non è facile per niente, e livellare non è scontato. Il gioco in qualche modo ti costringe a fare le missioni secondarie (e ce ne sono veramente tantissime), per poter livellare, poichè i mostri una volta morti non respawnano. I dialoghi sono in stile "arcaico" e quindi sono lunghissimi, lenti, pieni di virtuosismi inutili. Detto ciò, la versione PC , (finalmente, dopo anni di sviluppo praticamente) è veramente ottima, in ogni suo aspetto. L'aspetto tecnico è eccellente, anche le musiche sono azzeccatissime. Expand
  45. Dec 3, 2018
    6
    After dumping about 15 hours so far into the game, I've started to clearly see all the shortcomings and glaring frustrating issues which really hold this game back. Sure you have a rich and detailed mechanics which you can play around with, build some really interesting character builds you could come up with but several major issues really just hold the game back from being aAfter dumping about 15 hours so far into the game, I've started to clearly see all the shortcomings and glaring frustrating issues which really hold this game back. Sure you have a rich and detailed mechanics which you can play around with, build some really interesting character builds you could come up with but several major issues really just hold the game back from being a masterpiece crpg.

    Combat is can be very frustrating, you have to be extremely careful when clicking to attack, if your target has an animation and your cursor isn't accurate on the target, you character could run over instead of range attacking as an example of frustration. Combat is also super cheesy with several cheap tactics which can make some encounters really easy, and then - some encounters the enemy AI has cheesy tactics it can employ against you often making what appears to be an easy encounter, into a tactical nightmare forcing you to reload constantly until you find an opening.

    Plenty of gear to find, almost like the diablo series in terms of varied gear granted many of it really isn't that useful at all but for the most part satisfies item hunting for better and better gear, although monsters do not respawn without mods so gold and exp are completely finite so being careful with your expenses is important unless you want to restart the game with mods to fix this issue.

    Questing, this is one of the biggest flaws in the game - needless to say, you have no help period - you are more or less playing blind, some people like this method of zero help but it can get extremely tedious when you have half a dozen side quests and absolutely minimal information on how to complete any of them, half the time you'll probably just bumble around and trip over a quest item that some NPC wanted several days ago during a previous play session - the quest log, everything related to quests just isn't good I'm afraid and does hold the game back in my opinion.

    Thinking outside the box is sometimes the best way forward, and sometimes the only way forward in this game and that can cause the player to hit multiple hard roadblocks in terms of story progression or progression in general, often requiring hunting online for solutions.

    The soundtrack and music, is nice although the constantly looping villager speech can get very grating after hearing it a thousand times over.

    Overall, this isn't a bad game and considering I got this on sale for $10 I think its very reasonable considering the issues the game has which for me, lower my opinion of the game due to several frustrating issues, this has peaked my interest for the sequel and hopefully some of the issues are not present in the sequel.
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  46. Feb 23, 2019
    6
    I enjoyed this game mostly, exploring with silly humour and a immersive interesting story. When I play it, it's hard to stop, I want to keep going to see what else awaits me and what interesting things I can find. I never feel bored.

    I like how the environment has elements that can affect you in battle. I like how you can shape your characters stats and skills how you want and
    I enjoyed this game mostly, exploring with silly humour and a immersive interesting story. When I play it, it's hard to stop, I want to keep going to see what else awaits me and what interesting things I can find. I never feel bored.

    I like how the environment has elements that can affect you in battle.

    I like how you can shape your characters stats and skills how you want and starting class doesn't really matter. And even if you make a mistake you can reset it at the End of Time, but it's pretty severe, it totally resets all points your character has, stats, skills and talents and you will need to rebuy all skill books.

    The game while mostly good is not without flaws.

    Combat can be clumsy with miss clicks causing a ranged character to move instead of attack, wasting your AP.

    At times I found the puzzles annoying and more than once had to google things.

    As some solutions to things are ridiculous, you have to be psychic to be able to figure some things out. At least make a game be more practical that the average person can figure out and not have to be a super being to figure it out, have solutions you can figure out on your own and not have to look up. I always try to figure things out on my own and only look it up if I get stuck.

    The game is confusing at times, not sure where Iam meant to go so ended up at the mines last and sacred stone first. And it can also be very hard to find important items and switches.

    And even though it's open world and you can go where ever you want, often things have to happen in the correct order and you are given no guidance and have to figure it out or look at guides, or reload a previous save.

    And a quest Slave and Masters became broken and incompletable, as things needed to happen in a certain order and since it didn't the quest broke.

    At times the sound would cut out.

    Dislike crafting, it is very convoluted. When experimenting trying to figure out what you can craft on your own, you think something would be a possible combination only to have it not be. Definitely need to use a guide for it.

    When you want to reason, charm or intimidate it has a very annoying rock, scissors paper game which happens quite a lot.

    Character creation is very limited, can't choose eye colour or fine tweak, can only choose head, skin colour, hair colour and style and there aren't enough portraits to match all the heads.

    And there are only 4 characters you can find to join your party.

    Even though there were things I disliked I still would rather have played it than not have played it.

    Think the game is over rated. Mostly fun to play through at first than gets boring and tedious towards the end. Ok to play the game once but wouldn't play it more than that, even to try and get all achievements, as by the last area of the game I was feeling sick of it and could not stand the thought of playing more to get achievements I missed.

    I really hated the last bit, the puzzles for the source temple were an absolute chore and because of those last puzzles I'd lower the rating down from 7 to 6.
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  47. Oct 25, 2016
    7
    I originally gave this a horrendous rating because I had the problem of misclicking enemies. This problem is solved by holding the ctrl key during combat.

    It's a pretty good game overall, but large parts of the game seem like a complete waste of time. It has many of the same let's-do-everything problems Neverwinter Nights had. - Blacksmithing seems like a waste of time. - Crafting
    I originally gave this a horrendous rating because I had the problem of misclicking enemies. This problem is solved by holding the ctrl key during combat.

    It's a pretty good game overall, but large parts of the game seem like a complete waste of time. It has many of the same let's-do-everything problems Neverwinter Nights had.
    - Blacksmithing seems like a waste of time.
    - Crafting seems like a waste of time.
    - Weight limits are always stupid, but it's never really a problem in this game because most items have very low carry weights.
    - Since crafting is useless, that means most items in the game are useless. Bones, feathers, teeth, mushrooms, etc. It's all vendor trash.
    - Giving NPCs a money limit is just stupid. I should be able to sell my garbage in one shot. Going through my stuff 20 times for 20 different NPCs breaks the immersion of the game and makes it boring.
    - The story and side plots are not interesting at all. it's exactly like Neverwinter Nights. Everyone has some long, drawn-out story, and I can't get into it because I don't care about any of these characters.
    - The combat is extremely unbalanced and wonky. Due to long cooldown times, one cannot make a party that has a dedicated healer. You get 1 healing cast every 4 turns or so, but half of your party can be killed in 1-2 turns, so the healing spells are completely useless during combat. Potions are useless as well because they don't heal very much. A potion heals 20%, but 1 shot from a boss does 40%, and he hits twice per turn.
    - Melee characters are completely useless. It seems like they take the same damage per hit, and they do the same damage per hit, but they get hit 10x as often.My first party had a cleric with a shield, and the cleric would get destroyed all the time. I made another party that was just 2 mages, and they steamrolled everything; most fights would take no damage at all.

    It just seems like the game is trying to do too many things at once, but none of them are done particularly well. It needs to be a bit more structured and simplified.
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  48. May 25, 2017
    9
    This is one of the most enjoyable games I have played in a long time. I must say, the game starts slowly, but boy, does it get fun after that. I see this as a merge between Xcom and Diablo. 2 of my favorite games combined into one. Fun writing, good graphics and fantastic mechanics. Highly recommended!
  49. Mar 6, 2017
    6
    This is a likable game, with nice graphics and atmosphere. The combat system itself is great, the advertised use of combinations of items and spells really works. The graphics are nice.
    There are a lot of problems though: it is poorly balanced, if you take a wrong turn you get killed by enemies you cannot defeat before you level up some more, so you must do everything in the
    This is a likable game, with nice graphics and atmosphere. The combat system itself is great, the advertised use of combinations of items and spells really works. The graphics are nice.
    There are a lot of problems though: it is poorly balanced, if you take a wrong turn you get killed by enemies you cannot defeat before you level up some more, so you must do everything in the pre-determined order. The rock-paper-scissors minigame used to solve some challenges is ridiculous and takes you right out of the atmosphere. And then there's the NPCs who all went to the same Scottish school of funny accents....oh and the inventory system is really annoying.
    Finally, the game world is very small and still progression is very, very slow. Because you use trial and error to find the proper order of fights and quests, your extremely slow characters walk through the same areas over and over again.
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  50. Feb 4, 2018
    3
    Points positif:

    La maniabilité à la manette est parfaite. Incroyable pour un RPG PC! On peut parler aux animaux. C'est bien doublé. L'humour général. Points négatifs: -C'est lent. Trèèèèèèèèès LENT! -La vitesse de déplacement des personnages est comporable à celle d'une limace. -Phases nombreuses de "pierre-feuille-ciseau" WTF -L'inventaire est une vraie plaie. J'ai passé au
    Points positif:

    La maniabilité à la manette est parfaite. Incroyable pour un RPG PC!
    On peut parler aux animaux.
    C'est bien doublé.
    L'humour général.

    Points négatifs:

    -C'est lent. Trèèèèèèèèès LENT!
    -La vitesse de déplacement des personnages est comporable à celle d'une limace.
    -Phases nombreuses de "pierre-feuille-ciseau" WTF
    -L'inventaire est une vraie plaie. J'ai passé au moins 50 heures dans l'inventaire, tant il est mal pensé.
    -Pauvre en thèmes musicaux (génériques).
    -Enorment d'objets inutiles.
    -Les sorts pour affaiblir les ennemis ratent très souvent leur coup, donc il faut faire des tonnes et des tonnes de chargement rapide pour recommencer (tricher) et esperer qu'il fonctionne (silence, envoutement, etc..).
    -Les invocations ont un nombre de tour limités. Pour les enemis c'est INFINI!!!
    -Mon conseil pour pas se faire chier: Faire une compo de 3 persos de corps à corps (un voleur + 2 guerriers) et un archer.
    La tactique est quasi identique pour TOUS les combats.
    -Le craft est à 95% INUTILE. Les armes/armures les plus puissantes se trouvent facilment dans des coffres ou chez les marchands!

    NE JOUEZ PAS MAGICIEN!!!
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  51. May 27, 2018
    6
    This isn't neccesarily a bad game but I wouldn't say it's a good one either. It has a lot of concepts and ideas that I absolutely loved but that I feel were overall implemented rather poorly. We'll begin with a review of the early game and some of my issues with it. Now, if your a newcomer to this game and especially this genre, this game will require an abhorrent amount of onlineThis isn't neccesarily a bad game but I wouldn't say it's a good one either. It has a lot of concepts and ideas that I absolutely loved but that I feel were overall implemented rather poorly. We'll begin with a review of the early game and some of my issues with it. Now, if your a newcomer to this game and especially this genre, this game will require an abhorrent amount of online research. I had to spend hours researching character builds, environmental effects, crafting as well as the order in which to take on in encounters. The game overall does a very poor job explaining any of this and REQUIRES you to spend time prepping for it like you would an exam. This is not a good thing, and this is coming from someone who normally enjoys min maxing their characters in RPGs. Much like the research required if your new, the first sections of the game tend to be slow and a bit boring, worse is that they tend to involve drastic and odd changes in tone. The game begins with a murder mystery type quest which involves a lot of dialogue and a lot of backtracking which in itself wouldn't be such a problem if your movement speed wasn't so slow. I could cope with this but it is really the odd and dramatic shifts in tone which kill the immersion for me. Everyone talks in strange sort of hokey british accents and is pleasant as punch, this despite the fact that a zombie apocalypse is occuring just metres from their city gates. Also an orc invasion. The game has a weirdly comical tone to the dialogue which neither fits the topic characters are often speaking of or the greater context of the game. Furthermore, you are at times forced to make hilariously nonsensical choices. Early on in the game you come across two guards standing by a bridge. They are drunk, irritating and also illiterate. You have two options here, you can choose to forlornly follow them while your characters are weirdly chipper considering their quest, or you can outright murder them. There is no inbetween. You cannot sneak buy, even if your invisible- they know your there because alcohol apparently increases perception. There is no middle ground, having a high charisma means nothing, you can not influence them in any way. Better yet, killing them is actually the best choice. You get a +1 to independent and depending on how you respond to your other main character- a +1 to compassionate which are both good traits. This versus only getting a +1 to obedient which is a strictly inferior version of independent. The game is filled with weird connundrums like this. Environmental effects are also far too frequent and serve to slow down game play at times. Poison is everywhere and most zombies for some absurd reason BLEED it, and then heal from the poison that they just bled out of their bodies. Also it's flammable. I'll digress that some people might actually enjoy this system but I found it to be strangely illogical and restrictive. For example, if you want to play a death and fire geo/pyro mage- the early game will absolutely suck for you. There is a huge contingent of enemies that are simply immune to fire or which can cast Rain to put out the flames you start. Some earth spells are also poison based, so these will actually HEAL some enemies and by some I mean lots. Points for effort though, this is a unique system and if you figure out the strange elemental interactions- you might actually grow to like it.

    Now, delving deeper into the combat, one of my biggest problems with this game is it's illusion of freedom. The game says you can go just about anywhere at anytime- and it means it! It's just if you do, you'll probably die. Now, some games have areas that are tougher than others- they are meant for high level characters- but this game takes it a step further. You have to find the optimal layout of fights and progress through them in the weirdest amalgamation of progression I have ever seen. You have to quite literally go around and pick the easiest fights and do the more boring in town quests- just so you can gain enough exp to complete the next super specific fight. By this I mean, you can't just fight anything, you have to fight very specific encounters and progress through them in an illogical way. Fight the enemies outside the north gate, then kill a small group of orcs on the beach- not not the bigger group as they will massacre you. Go back to the north and kill a larger group of zombies, kill the lighthouse boss, etc... This is far from a fun or even logical way to progress through the game. If you want to get good at combat, this game encourages you to spend hours looking up builds, feat combos, crafting recipes and etc... This game - in my opinion- is not nearly as free form as it would like you to think, it presents you with an illusion of non-linearity. In essence- I like the concepts and ideas this game had, I absolutely hate the implementation though.
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  52. Jun 20, 2019
    7
    The story is good, the charachters so-so, but the combatsystem is meh and boring.
  53. Mar 16, 2020
    7
    Divinity: Original Sin is a true RPG for old school gamers with somewhat unfortunate title. The turn based combat suits me well, although the combination of reliance on RNG and unlimited combat/dialogue saves does not make much sense to me. In the first half, this game can be pretty challenging even on normal difficulty, but as with almost every RPG, there is a gradual decrease inDivinity: Original Sin is a true RPG for old school gamers with somewhat unfortunate title. The turn based combat suits me well, although the combination of reliance on RNG and unlimited combat/dialogue saves does not make much sense to me. In the first half, this game can be pretty challenging even on normal difficulty, but as with almost every RPG, there is a gradual decrease in difficulty as you play along. In a game with a lot of reading, the font matters to me quite a lot and it is not that pleasant in this game. Otherwise the graphics look nice and atmospheric. Every single dialogue is voice acted, which is very nice. The ambiance NPC banter (vendors, imps) can get very annoying though. The music is very immersive. I was not really impressed by the story, in my opinion it is overly complicated at times and because the game is non-linear, certain quests and aspects of the story can appear as if out of context. Plus the companions kinda suck, both story-wise and because of the pre-selected attributes and abilities. No microtransactions and no SJW politics, which is a plus.

    Overall a very decent RPG with some minor flaws here and there. Final verdict: 73 % ( which I do not consider to be mixed).
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  54. Jan 23, 2021
    10
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  55. Aug 11, 2023
    8
    Original Sin is a classic turn-based RPG with deep customization, challenging combat, and a fascinating story. It's a must-play for fans of the genre.
  56. Dec 27, 2021
    7
    This game has a great turn based combat system, the graphics looks great for an isometric game and the story (that I've seen so far) is interesting. But there are two detrimental flaws that prevented me from finishing it. This game's enemies do not respawn, that means you have a finite amount of money and exp. If you did the wrong build, you're done, you have to start over. I dumped nearlyThis game has a great turn based combat system, the graphics looks great for an isometric game and the story (that I've seen so far) is interesting. But there are two detrimental flaws that prevented me from finishing it. This game's enemies do not respawn, that means you have a finite amount of money and exp. If you did the wrong build, you're done, you have to start over. I dumped nearly 40 hours into the game, and I'm finally stuck and can not continue, the only option is to start over. The second thing is the inventory management aspect, if you're playing with a controller, inventory management is really bad. The good news Is that there's a respawning enemy mod for this game, so if anyone is reading this review, install this mod before you play, because it requires you to start a new save for the mod to work. Expand
  57. oso
    Dec 18, 2017
    9
    I always thought that i wouldn't like turn based RPGs until i came up to this gem. I started playing it in cooperative mode with a friend of mine and in the first days we just couldn't stop playing it. The game offers an incredible amount of time consuming things to do. For example the more complicated questlines are always solveable in multiple ways. The gameplay is challenging and theI always thought that i wouldn't like turn based RPGs until i came up to this gem. I started playing it in cooperative mode with a friend of mine and in the first days we just couldn't stop playing it. The game offers an incredible amount of time consuming things to do. For example the more complicated questlines are always solveable in multiple ways. The gameplay is challenging and the fights are really rewarding.
    Also the overall gamedesign is incredible detail packed. The player can dive into it and let himself flow through the game.
    Conclusion: I haven't played such a fascinating and entertaining Game in a long time. But also since i have only played in coop i cannot evaluate the singleplayer experience .
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  58. Sep 6, 2023
    9
    Great game, had so much fun on this through my multiple playthroughs. Set the ground work for the even better Divinity Original Sin 2.
  59. Jan 5, 2017
    8
    In the first hours you will think, this game is great, but later on more and more weaknesses are coming out.
    First of all the gameplay is almost perfect: complex fight mechanics, great character development.
    The humor in the game is simply great. The music is beautiful and I like the english accent. Unfortunately the voices gets annoying, because they repeat to often in the city.
    In the first hours you will think, this game is great, but later on more and more weaknesses are coming out.
    First of all the gameplay is almost perfect: complex fight mechanics, great character development.
    The humor in the game is simply great.
    The music is beautiful and I like the english accent. Unfortunately the voices gets annoying, because they repeat to often in the city.
    Graphic engine is perfect, but... the camera view is horrible, it is not only very near too the characters, but you cant look much in the distance.

    The bad sides of this game is the story telling. It is a pitty, that a game on this level has such a simple presentation of the story. But on the other side I prefer a game with great gameplay than a game with high costs and therefore needs high sells (" game for the masses").
    The manual is unexcusable: a complex game need a good manual. because of that I started with 2 defined characters...a big mistake. Fortunately there is CheatEngine, so you can change the characters.
    The controlling and overview in the interface is not good. Especially crafting is unclearly.
    There are some gameplay mechanic, that are stupid: the stone paper scissor decisions are !(&%§"$ . And in addition I didnt like the riddles in the game.
    Another element I hated was gender + feminism propaganda elements in the game, so annoying. Some dialogs were even embarrassing. Let politics stay out of games, just do games please.
    And there are still bugs and I couldnt finish few quests, because they were intended to be finished before certain events.
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  60. Apr 12, 2019
    8
    Quite good, but held back by some major flaws. The biggest issue is the lack of direction, your objectives are usually quite vague, which is fine for side quests, but you'll often just be wandering around trying to figure out how to advance the main quest. The developers tried to do too much, and so there are a plethora of quests, an abundance of crafting odds and ends, and a wide array ofQuite good, but held back by some major flaws. The biggest issue is the lack of direction, your objectives are usually quite vague, which is fine for side quests, but you'll often just be wandering around trying to figure out how to advance the main quest. The developers tried to do too much, and so there are a plethora of quests, an abundance of crafting odds and ends, and a wide array of books, arrows, grenades, etc, to the point that just keeping things straight becomes a chore. You'll often default to one character to lead, which means they're picking all the things up, which is good for crafting but bad for questing. You'll end up with one character carrying 50 identical looking books and you're just mousing over them one by one looking for the one relevant to the puzzle you're on. The enemies' resistances are very inconsistent, which is a pain, since Skeleton X will take bonus damage from fire but Skeleton Y will not. R+clicking and examining every enemy really slows the game down. Expand
  61. Feb 19, 2017
    8
    Very good RPG that i can recommend to everyone who likes this type of games.

    PROS - A lot of ways to create your character that will fit your gamestyle. You can be battlemage, warrior, knight, rouge, assasin, wizzard, combination of those and more. - More ways to complete quests. Quests are interesting and good. - You have a lot of freedom in your journey. - Nice sounds and
    Very good RPG that i can recommend to everyone who likes this type of games.

    PROS
    - A lot of ways to create your character that will fit your gamestyle. You can be battlemage, warrior, knight, rouge, assasin, wizzard, combination of those and more.
    - More ways to complete quests. Quests are interesting and good.
    - You have a lot of freedom in your journey.
    - Nice sounds and graphics.
    - Interestings story that will keep you with game.
    - Good multiplayer support. Playing in multiplayer with firend will bring you twice more fun.
    - Good combat system (turn based)

    CONS
    - Couple of bugs that will annoy you (But its nothing gamebreaking). Annoing chat and combat log scrolling up for no reason. Some desync issues.
    - Perhaps there could be more interesting combat abilities to learn, more options to choose.
    - We played multiplayer with friend on normal difficulty. Start of game was good and balanced according to dificulty, but the middle of game and end of game were very easy for us (Moderately experienced players, no maniacs). Maybe we had very good gear and level, but i think the dificulty curve should be made better :-(
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  62. Oct 21, 2017
    9
    Fantastic RPG and on of the best co-op experiences there is. Both players have an actual value in the world, can talk to each other and argue. It's fun and well done, with just the right amound of humor.
  63. May 21, 2016
    8
    Pretty good game overall. The highlight of Divinity are its lush, colourful visuals and the combat, which is challenging and engaging. If I had to criticise something about the game, I'd probably say that inventory management could be less cumbersome, and the game does go a bit overboard with some poorly designed environmental traps and puzzles.

    Overall rating - 8.1/10
  64. Dec 24, 2018
    8
    Pros:
    + Graphics
    + Environment + Side quests + RPG systems + Combat + Sound effects + CO-OP Cons: - Story (It is totally mediocre) - Music (Some of the tracks are cool, but after like 20 hours I had to turn it off because the fight music sucks horribly) - The art style (Not my cup of tea) Sum: Divinity: Original Sin is simply one of the best D&D-like RPGs out there. PS.
    Pros:
    + Graphics
    + Environment
    + Side quests
    + RPG systems
    + Combat
    + Sound effects
    + CO-OP

    Cons:
    - Story (It is totally mediocre)
    - Music (Some of the tracks are cool, but after like 20 hours I had to turn it off because the fight music sucks horribly)
    - The art style (Not my cup of tea)

    Sum:
    Divinity: Original Sin is simply one of the best D&D-like RPGs out there.
    PS. It is also totally playable in co-op. There are only like 2 bugged achievements, so if you will be ever hunting them, do it in a solo game.
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  65. Jan 5, 2022
    5
    Taking a step back from the fast paced games of modern day, Divinity is a slow paced role playing game with the feel of a table-top adventure.
    A long character customization to start the game with handcrafting your two main characters, you pick up with two Source Hunters whose main job is to find evil magic in the land and snuff it out. First quest starts with trying to solve the murder
    Taking a step back from the fast paced games of modern day, Divinity is a slow paced role playing game with the feel of a table-top adventure.
    A long character customization to start the game with handcrafting your two main characters, you pick up with two Source Hunters whose main job is to find evil magic in the land and snuff it out. First quest starts with trying to solve the murder of a town official that is believed to be linked to magic and the game spirals from there.
    This game is not designed for short play throughs. Walking into the first town and after 5 hours of conversations and picking up a plethora of quest chains….you might find yourself bored and confused as to which direction to start. Oddly part of the charm of the game is the world building and characters but the combat is what brings the entertainment.
    The Combat is turn based with each character getting a certain amount of action points each turn to move/cast skills. Elemental effects through spells can shape the battlefield and affect allies and enemies so be careful.
    This game was designed more for a couch Co-Op where two people can sit and try to solve a huge world roleplaying game over the course of many plays. I had started plays with friends a couple times but unfortunately life just happened to get in the way. I sat down recently and started a solo play through and made it to a point where I felt bored playing the game.
    My solo game was over 40 hours long, I reached level 15 and the story got to a point where I was kinda just stuck with little direction. Left me to look into the internet for answers and at that point I decided to just put the game down and be done with it.
    I wouldn't say this game is bad by any means. Just crunchy and heavy to get through. For people who really like old school style role playing games, this game is for you.
    Scoring:
    Story: 6 / 10
    Gameplay: 5 / 10
    Visual/Audio: 4 / 10
    Entertainment: 4 / 10
    Controls: 5 / 10
    Final Grade: D
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  66. Dec 5, 2015
    9
    This is a great game which really deserves a 10 for it's gameplay. the story is good but feels teenage oriented. but the story is not the reason you should play the game. you should play the game cause it has one of the best turn based rpg tactics ever. haven't enjoyed something like this in a long time. maybe da:o?
    anyway, the reasons i give this a 9 and not a 10 are:
    1.the game has a
    This is a great game which really deserves a 10 for it's gameplay. the story is good but feels teenage oriented. but the story is not the reason you should play the game. you should play the game cause it has one of the best turn based rpg tactics ever. haven't enjoyed something like this in a long time. maybe da:o?
    anyway, the reasons i give this a 9 and not a 10 are:
    1.the game has a pacing issue. after initial fights there is waaaaaaaay to much talking before u should start more fights if u play completionist.
    2. there are still some really annoying bugs. mainly the chat system is crap. i have noticed 0 bugs playing single player but playing with a friend i had to reload the game about 10-20 times during a full playthrough to fix some aspect of the game that crashed. (e.g.: showing the player who joined the host have 0 ability points in everything except personality). nothing gamebreaking, unless ironman with a buddy. but you shouldn't multiplayer ironman. ironman is for single.
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  67. Dec 8, 2016
    9
    One of my best gaming experiences of the last years ! Original ! Great graphics ! Addictive gameplay !
    The best RPG from the last then years for me !
  68. Dec 7, 2015
    9
    I just can say: woah. Enhanced version its really kickass (was really disappointed with first edition). Lots of role playing and fun. Ill try to say my honest opinion with this one,

    Pros: Nice fights, really fun and versatile. Role playing is kickass, you can alter quest such in a massive way. Interesting maps, really invites you to discover entire maps and keeps you with mystery
    I just can say: woah. Enhanced version its really kickass (was really disappointed with first edition). Lots of role playing and fun. Ill try to say my honest opinion with this one,

    Pros:
    Nice fights, really fun and versatile.
    Role playing is kickass, you can alter quest such in a massive way.
    Interesting maps, really invites you to discover entire maps and keeps you with mystery through them.
    Intuitive quests, not for lazy minded people.
    Leveling is fun, you can spend a bunch of time thinking what to invest, that's kinda cool imo.
    Enhanced edition improves almost everything, the improve in graphics, effects, optimization its really mindblowing compared with the last year one. Pretty solid.

    Cons:
    Not best story or dialogues (its kinda weird, but that weird thing maybe keeps you interested).
    Voice acting isnt the best (sometimes its annoying to hear npc speech's)
    Difficulty: not friendly (old fashioned way, you can encounter high lvl mobs that only warns you not to keep going that way lol).
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  69. Jan 8, 2019
    9
    One of the best PC games :

    - interesting story
    - RPG : many choices, many spells
    - a genius idea : the spells interaction (poison cloud + fire = explosion...)
    - strategy is required when playing a high difficulty level
    - very long : more than 100 h
    - graphics

    Bad :

    - combats are repetitive after dozens of hours.
  70. Nov 19, 2021
    9
    First crpg game i have played and beaten. Has me interested in many more. Need to beat 2 now.
  71. Aug 29, 2017
    9
    Really fun game. Very open, where you can solve the problems in an amazing amount of ways. Probably the most similar videogame to Dungeons & Dragons. Very fun.
  72. Nov 29, 2017
    9
    Linear progression (probably due to budget reasons), but the developers made the best effort to add content.

    This game is a very original and hardcore RPG. If you like exploring, talking to NPCs, listen to interesting dialogues, you'll definitely have fun. Lots of Easter eggs to, pretty much impossible to find them all without reading a guide. A good game always makes one get
    Linear progression (probably due to budget reasons), but the developers made the best effort to add content.

    This game is a very original and hardcore RPG. If you like exploring, talking to NPCs, listen to interesting dialogues, you'll definitely have fun. Lots of Easter eggs to, pretty much impossible to find them all without reading a guide.

    A good game always makes one get connected with your in-game character, and this game definitely accomplished it. Good job.
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  73. Dec 21, 2017
    9
    One of my favorite games ever made. The combat is an absolute blast of actual thought provoking turn based combat with some of the wildest and most interesting elemental combos and effects you'll ever see. You can make it rain to form a puddle which make those standing in it wet, zap the puddle to electrocute those in it, or throw a fireball at it to make a steam cloud which blocks lineOne of my favorite games ever made. The combat is an absolute blast of actual thought provoking turn based combat with some of the wildest and most interesting elemental combos and effects you'll ever see. You can make it rain to form a puddle which make those standing in it wet, zap the puddle to electrocute those in it, or throw a fireball at it to make a steam cloud which blocks line of sight and then zap the steam cloud the zap all the bad guys. It's incredible.

    The game also has a fairly interesting and for the most part rather well executed story the whirls the player through a variety of interesting and well designed locations. Encounters never feel forced or simply pointless, there is always a story behind the fight and many times a way to avoid fighting if you're clever. The game does suffer from a bit of a slow start and players may initially be at a loss for what to do when they reach the first real hub of the game due to the extremely open nature of the game and a minimum of hand holding. Objectives and quests are given via dialogue with npcs in almost a conversational manner. There will be no special box asking you to accept the quest and the quest's conditions, it will be rather more of someone in the market complaining that one of their sheep vanished in the night and it will be up to the player to keep an eye out for sheep stealing shenanigans as they explore sans quest marker, arrow, or any other sort of tool.

    This is an rpg quite unlike many other rpg's that have been produced lately and it is an absolute joy to play.
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  74. Jun 6, 2018
    9
    *under construction*
    *under construction*
    *under construction*
    *under construction*
  75. Aug 14, 2018
    8
    Sadly I couldn't make myself to finish this game. It was just too long! I enjoyed the story and characters, the isometric view and graphical design was good. I wish I tried the coop version of it with someone else. I like the freedom this game gives the player and the combat was enjoyable as well.
  76. Oct 26, 2018
    9
    A great introductory Title for players new to CRPGs, and incredibly fun with a friend. Filled with many hours of sidequests, interesting puzzles, unique encounters, and infinite possibilities!
  77. Sep 25, 2022
    7
    gameplay is good, fight system in this game is great i really liked it, ost is great too but plot is bad imo. there a few very interesting or funny side quests but its minor. i was in love with this game at the begining but with time it became more and more uninteresting
  78. Aug 6, 2019
    9
    Divinity Original sin is not my first isometric rpg but its my first to write a review on, i liked this game and it was not easy, i played on "explorer" witch is the easiest difficulty and im not the best at these kinds of games but i know im not a dunce at them either.

    Story: i think the main plot is the weakest out of all the games elements. you start off as source hunters sent to
    Divinity Original sin is not my first isometric rpg but its my first to write a review on, i liked this game and it was not easy, i played on "explorer" witch is the easiest difficulty and im not the best at these kinds of games but i know im not a dunce at them either.

    Story: i think the main plot is the weakest out of all the games elements. you start off as source hunters sent to investigate a murder involving source (source is a dark magic and is forbidden). but you soon learned there is way more to it and you uncover a conspiracy to destroy the world over a shared lover of 2 sisters and your characters are actually ancient guardians who forgot who they were and its your destiny to stop the void dragon. the story is really well paced and i didnt realize how the later half was really cliche and boring until i ended it or at least i died to the void dragon ( i never actually beat him) i would have preferred if you were just straight source hunter for the majority of the game and you are chasing a fugitive( i guess technicly it is ) medevil cops would have been much cooler to me
    Story: 7.5/10

    World building: although the mains story was weak the world building was great , to the orcs , the void and even the order of source hunters. the world is so well built nothing feels out of place , where some one can be brutally murdered resurrected as a zombie. blood gore and bright and cheery colours . there is alot to the world to unpack and alot left to unpack. the physics make sense and the games world follows its own set of rules and this makes the combat flow even better than expected.
    World building: 9/10

    Graphics: graphics aren't THAT great a lot of models are ridged and not super detailed but the animations are good enough and the bright colour palate more than makes up for the minor short comings. the powers are flashy and showy but subtly at the same time. but i cant say the graphics are great they are just Pretty good but pretty good is still a high praise from me
    Graphics 8/10

    Game play: this is the best part of the game , playing this game is a joy ESPECIALLY the combat , physics and elements mean something and all have unique status effects and there is no item not useful, electricity stuns , poison well poisons, fire burns, ect . for the longest time i was never a fan of turn based combat other than in pokemon games but divinity has opened my eyes there is a lot of potential here as well as greatness. the dialogue trees could use more work but you still don't have to fight your way through everything and that good.
    Gameplay: 9.5/10

    Sound design: Wow is all i can say. the music was incredible and fitting of the world and setting , everything is voiced and acted well. But the music is so incredible i am listening to it as im writing this and there is only good emotions that it invokes. my one problem with the sound design is actually a glitch, if combat dragged on for to long my sound would cut out and no sound effects would play and if the song ended it would be mostly silent. and that was bothersome in longer fights
    but this is something easily forgiven because it didn't happen often.
    Sound design: 9.5/10

    7.5+9+8+9.5+9.5= 43.5
    43.5/5 = 8.7/10

    divinity OS is an incredible game and i loved almost every single second of the 53 hours it took me to get to the end MY biggest problem with this game though is something outside the realm of the game AND that is that i constantly had to look up walk through s and i cant tell if that is my fault or the games fault but this also made me feel nostalgic as its been a long time since iv gotten stuck in a video game and had no idea where to go.
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  79. Nov 29, 2022
    9
    Beni RPG türünü bağlayan oyundur kendisi. Sıra tabanlı kombatın, gerçek zamanlı kombattan çok daha iyi oldğunu gözler önüne sermiştir.
  80. Aug 7, 2020
    8
    Original sin is a very good RPG with turn-based combat and tons of dialogues. Role-system is very good, quests and story are not perfect, but they keep your in the game and that's enough. As for me, I think that the game is over-focused on micromanagement of your group of characters, also I didn't like that endgame locations not very interesting and you just have to push yourself through it.
  81. Jan 11, 2022
    9
    What an adventure! I loved it although sometimes frustrating. But in the end it was all worth it.

    Pros ------ - Good story - Beautiful world - Excellent round-based combat - Save/Quickload possible at anytime, also during fights and dialogues - Great soundtrack - Great overall atmosphere Cons ------- - Inventory management is tedious because there is no "all party members
    What an adventure! I loved it although sometimes frustrating. But in the end it was all worth it.

    Pros
    ------
    - Good story
    - Beautiful world
    - Excellent round-based combat
    - Save/Quickload possible at anytime, also during fights and dialogues
    - Great soundtrack
    - Great overall atmosphere

    Cons
    -------
    - Inventory management is tedious because there is no "all party members inventory", so you are constantly switching and shifting between party members
    - There are some puzzles that are just insane, for example you have to find a certain switch that you can only see if you drink a perception potion AND use a perception spell

    Compared to DOS2, the characters are funnier in DOS1, combat is actually better because simpler.

    For every RPG fan, this is a must play.
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  82. May 23, 2020
    9
    Я хочу напомнить, что сей масштабный проработанный мир в олд-РПГ сеттинге на 100-ю часов и более, явление нишевего проекта, созданым при поддержки добрых людей на кикстартере и талантливых разработчиков. Бюджет игры составил 1 млн доллоров. Все великое, видимо зарождается из всего мало известного. Плюсы: Изучать окружение, будь это новые квэсты (все мисси в игре желательно изучить, ониЯ хочу напомнить, что сей масштабный проработанный мир в олд-РПГ сеттинге на 100-ю часов и более, явление нишевего проекта, созданым при поддержки добрых людей на кикстартере и талантливых разработчиков. Бюджет игры составил 1 млн доллоров. Все великое, видимо зарождается из всего мало известного. Плюсы: Изучать окружение, будь это новые квэсты (все мисси в игре желательно изучить, они индивидуальны), лут (важно подбирать вещи и сортировать для определённых класса), декорации и локации (индивидуальны), враги (каждому нужен свой подход, разнообразие и интеллект придаёт опасность и делает каждый бой игрой на выживание), люди (имеют свое мнение, и даже животное с которым можно поговорить имея необходимый перк и получить от примитивного дополнительную информацию, иногда очень важную, иногда забавную, иногда нахальную, иногда миссию, а иногда полноценную дилемму), все всегда вознограждается опытом, золотом, вещью и бурей эмоций, будь это сожаление, счастье, злость, оно будет незабываемым. Общатся и получать информацию интересно от любого персонажа, благо большенство инпс (второстепенные, третистепеные) имеют свое мнение на ситуацию, на которую может повлиять главный герой, или правленей сказать герои. В команде могут участвовать четыре человека, два из которых протагонисты. Всего соратников шесть и каждый с историей, видением мира, и реакцией на действие главного героя. Часто с ними придётся искать общий язык в диалогах. При перке одинокого волка, можно пройти всю игру в одиночку, получая в два раза больше опыта. Насчёт миссий, каждая миссия уникальна, да так, что нет грани между главной и вторичной мисси - все они разнообразно и детально проработаны (нету в игре принеси, подай). Часто прийдется искать не однозначный пути к решению проблемы, а иногда принимать не лёгкий дилемму. Интерактив позволяет вам не только перетаскивать бочку на бочку, отравится вдохнув яд, замедлится наступив на масло, замёрзнуть при холоде, согреться у костра, шокнутся у грозового облака, грохнуться на лду если бежишь, но и учредить полноценный стихийный ад, перебив весь город и испортив себе репутацию. Взаимодействие стихии ключевая стратегия в бою. Классы играют важную роль, да так, что не правельно прокачав персонажей придётся начинать игру с начала, или кое кого просить, чтобы распределить опыт (только все навыки исчезнут). Ничего не мешает создать гибридов в момент прокачки. Музыка, закачал соундтрэк на телефон.
    Минусы: Редкие баги с сохранением. Бюджет говорит за свое, когда мало актёров для озвучки. В игре есть глюк когда замолкает музыка, в момент когда бой еще далеко не закончен, он встречается в каждом сражении.
    Нейтрально: Ира слишком медлительна и к ее такт придётся привыкать.
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  83. Oct 11, 2020
    8
    Been playing with controller support. Lots of fun, though targeting is sometimes a bit cumbersome. Combat is deep and rewarding. The world is really interactable. I found a locked chest so I put it in front of a fire trap and it burnt away, leaving me to take its contents. The story is okay from what I've seen so far, and the characters aren't really holding my interest beyond theirBeen playing with controller support. Lots of fun, though targeting is sometimes a bit cumbersome. Combat is deep and rewarding. The world is really interactable. I found a locked chest so I put it in front of a fire trap and it burnt away, leaving me to take its contents. The story is okay from what I've seen so far, and the characters aren't really holding my interest beyond their mechanical value. That's okay though because the turn-based combat in this game is just so damn fun. The first game I've played that I actually enjoy TB combat in. Looking forwards to delving into DO:S 2. Expand
  84. Oct 1, 2020
    8
    Great game, but if i had played in portuguese it would have been better :)
  85. Dec 7, 2021
    9
    I finished the game after 118 hours of adventure.

    Good sides; - Good storytelling and various quests. - Dialogues are short and concise, voice acting is great. - The music is amazing. - Crafting is fun, it's nice to deal with Inventory. - Exploring is fun, variety of items is high, looting is fun. - The loading screen takes a very short time. - Combat is fun. Especially different
    I finished the game after 118 hours of adventure.

    Good sides;
    - Good storytelling and various quests.
    - Dialogues are short and concise, voice acting is great.
    - The music is amazing.
    - Crafting is fun, it's nice to deal with Inventory.
    - Exploring is fun, variety of items is high, looting is fun.
    - The loading screen takes a very short time.
    - Combat is fun. Especially different elements and their use, strategic skills.
    - High replayability.

    What I don't like;
    -NPCs are constantly talking and repeating the same things.
    - It can be difficult to control the characters sometimes. (Missclick)
    - Crafting books and hard to find necessary knowledge.
    - Crafting menu could be more user friendly.
    - (SPOILER) I didn't like the Dream part at the end of the game. While waiting for a nice combat, they put a puzzle section that is not nice.

    Overall it was a great game, I was never bored. It's an RPG game that really needs to be played. I definitely recommend.
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  86. Nov 16, 2020
    5
    Good combat system and interesting exploration; the rest is absolutely trash. Goofy factor over 9000 and ridcolous main story.
    I play only rpg games but this really disappointed me.
  87. Jan 16, 2021
    10
    Amazing RPG: an immense amount of choice, and strategic combat that thrills and satisfies. The story is extremely in-depth, as is the in-game lore in general (discovered through NPC’s, books, documents, etc.).
    If you love RPG’s (particularly old school ones like Baldur’s Gate, Dragon Age: Origins, etc.) pick this one up.
  88. Oct 10, 2022
    10
    A jogabilidade em turnos (usando pontos de ação) é muito boa, depois das primeiras horas, com paciência e pegando o jeito da gameplay se torna bastante divertida e desafiadora. No geral é um jogo com uma dificuldade acima da média (no modo clássico), porém justo.
    As possibilidades para resolver situações são extensas. Persuasão, combate, furtividade, habilidades de rogue, mágicas e etc.
    A jogabilidade em turnos (usando pontos de ação) é muito boa, depois das primeiras horas, com paciência e pegando o jeito da gameplay se torna bastante divertida e desafiadora. No geral é um jogo com uma dificuldade acima da média (no modo clássico), porém justo.
    As possibilidades para resolver situações são extensas. Persuasão, combate, furtividade, habilidades de rogue, mágicas e etc. Muitas dessas ações afetam o mundo em volta dos seus personagens. É um mundo muito reativo. Dessa forma, é legal pensar bastante a cada escolha.
    A história é muito bem desenvolvida e o universo é bastante extenso, muito disso é entregue em textos colocados em livros ou em diálogos principais e sencundários.
    Os personagens são carismáticos, sobretudo os NPC's encontrados, mas os companheiros do grupo poderiam aparecer mais.
    Os gráficos são bonitos, mas os personagens nem tanto. A iluminação e as cores são muito bem trabalhados.
    A trilha sonora é boa, porém extremamente repetitiva. Não tem muita variedade e são dividas por locais, as vezes eu passava um tempo na cidade fazendo compras e upando os personagens e além do loop da música, tinha dos diálogos dos vendedores.
    Difícil encontrar problemas nesse jogo, recomendo a todos os fãs de CRPG.
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  89. Apr 29, 2022
    10
    This review contains spoilers, click expand to view. Para mim, essa foi uma das melhores experiencias no mundo dos rpgs, realmente é um jogo que voce tem liberdade total para fazer oque quiser e ser quem quiser, e ainda tras os atributos dos melhores rpgs classicos como pericias em arrombamento, dialogo, negociaçao e coisas do tipo, é um jogo sem pontos negativos. Expand
  90. Sep 9, 2022
    8
    In my opinion it's the 2nd best rpg game ever. The better rpg game is it's brother Divinity Original Sin 2.
  91. Aug 14, 2021
    7
    Прошел уже после того, как прошел и даже перепрошел вторую часть. Должен отметить, что первая дивинити куда более душная часть, чем вторая, и по ней очень четко видно насколько большая работа над ошибками была проведена во второй части. Огромному количеству игроков игра может показаться скучной и неинтересной, ну а если оценивать объективно, то это 7 баллов из 10.Прошел уже после того, как прошел и даже перепрошел вторую часть. Должен отметить, что первая дивинити куда более душная часть, чем вторая, и по ней очень четко видно насколько большая работа над ошибками была проведена во второй части. Огромному количеству игроков игра может показаться скучной и неинтересной, ну а если оценивать объективно, то это 7 баллов из 10.
  92. Sep 26, 2021
    8
    Already one of the greatest RPG games of all time, the new enhanced edition of Divinity: Original Sin improves the game on so many levels that it touches a level of almost absolute perfection.
  93. Mar 11, 2022
    5
    If somebody likes Baldur's Gate, Wasteland, Ufo series, this title could be too much like detective book or closer to Broken Sword, Monkey Island series (Both had more interesting story). Its not too complicated as Plan Escape Tournament. Detective like + Wizardy 8 map/enemies placement.

    Best thing is: art style, and nice game engine, lot of customization, other kind of battles. Worst:
    If somebody likes Baldur's Gate, Wasteland, Ufo series, this title could be too much like detective book or closer to Broken Sword, Monkey Island series (Both had more interesting story). Its not too complicated as Plan Escape Tournament. Detective like + Wizardy 8 map/enemies placement.

    Best thing is: art style, and nice game engine, lot of customization, other kind of battles.
    Worst: often stucking, too much barriers, reading, asking pointless walking, little too boring story (predictable unoriginal or too abstract/some way illogic). Linear progression, board game rpg rules could be too abstract, strange a specially oily rocks, physical armor maths, little wrong location of enemies. Little too random or world is too small, should been some world map like in Wasteland/Fallout/Ufo.
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  94. Aug 30, 2022
    9
    9/10........................................................................................
  95. Aug 13, 2023
    0
    this junk makes me wanna throw up..........................................
  96. Nov 1, 2022
    5
    In this game everything possible is done so that the player does not go through it to the end. Stupid puzzles, a bunch of meaningless text and other garbage. I put 5 only for the visual style.
  97. Oct 15, 2022
    8
    Отличнейшая РПГ

    Графика - все очень красиво, придраться не к чему! - 10/10 Ролевая система - вполне понятно, есть много вариантов прокачки, все навыки работают как надо - 8/10 Лор, диалоги, наполнение мира, побочные квесты - Все супер, красивый фэнтезийный мир, все сделано с вниманием к деталям. - 10/10 Вариативность прохождения, реиграбельность - есть квесты с различными вариантами
    Отличнейшая РПГ

    Графика - все очень красиво, придраться не к чему! - 10/10
    Ролевая система - вполне понятно, есть много вариантов прокачки, все навыки работают как надо - 8/10
    Лор, диалоги, наполнение мира, побочные квесты - Все супер, красивый фэнтезийный мир, все сделано с вниманием к деталям. - 10/10
    Вариативность прохождения, реиграбельность - есть квесты с различными вариантами решения, но их можно попробовать один за другим и выбрать что больше нравится. Второй раз проходить особого смысла не вижу. - 6/10
    Музыка, звук - Все (!) диалоги качественно озвучены, а их там немеряно! Молодцы ребята! Музыка тоже на высоте- 9/10
    Основной сюжет - ничего особенного, местами очень предсказуемо, но вполне неплохо - 7/10.
    Напарники - их всего 4, взять с собой можно только двоих, но каждый имеет что сказать во многих квестах, имеет собственную историю и связанное с ней задание. 7/10
    Крафтинг - крафтить можно все: оружие, броню, одежду, еду, питье, стрелы, бомбы, свитки, книги навыков. Рецептов и ингридиентов уйма, причем большинство придется пробовать и находить самостоятельно. - 10/10
    Взаимодействие с миром - максимальное. Я такого еще нигде не видел. Можно взять все предметы со стола (ложки, вилки, тарелки, сыр, фрукты, напитки). Можно передвигать мебель, камни, бочки, сундуки. Можно кидаться ими в противников. Использование стихийных заклинаний и бомб/стрел дает возможность для разнообразных комбо, например: кинуть бочку с маслом-поджечь огненной стрелой; облить врагов водой - заморозить/оглушить всех молнией. Налить воду на пол и заморозить - враги будут подскальзываться). И т.д. - 12/10
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  98. Mar 19, 2023
    6
    One of the greatest CRPG combat systems every created and very entertaining multiplayer implementation. That being said the game has some truly infuriating voice work and writing that makes the story incredibly annoying. The attempt at creating a charming comedic tone is admirable but the execution leaves so much to be desired. Also there is some truly bad sections that feel horribly halfOne of the greatest CRPG combat systems every created and very entertaining multiplayer implementation. That being said the game has some truly infuriating voice work and writing that makes the story incredibly annoying. The attempt at creating a charming comedic tone is admirable but the execution leaves so much to be desired. Also there is some truly bad sections that feel horribly half baked. Progression also can be disjointed with weird sequencing issues. Generally a good game with a stellar combat system hampered by nearly every element that surrounds it. Expand
  99. Mar 31, 2023
    10
    Legendary RPG with a lot of customization elements and freedom to explore and choose your own path in this open world game. A lot of puzzles, a lot of dialogues and decisions to make. Tactical turn-based fights using environments such as barrels, rain, snow, etc. Never have I played a tactical game with so much tactical depth.
  100. Apr 30, 2023
    7
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
Metascore
94

Universal acclaim - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Jan 20, 2016
    100
    Already one of the greatest RPG games of all time, the new enhanced edition of Divinity: Original Sin improves the game on so many levels that it touches a level of almost absolute perfection.
  2. PC PowerPlay
    Dec 3, 2015
    100
    Larian Studios has taken an already brilliant game and made it better. Original Sin Enhanced Edition is borderline perfect. [Dec 2015, p.59]
  3. Nov 13, 2015
    80
    Enhanced Edition brings a breath of fresh air into the Original Sin experience in a great way.