User Score
8.2

Generally favorable reviews- based on 227 Ratings

User score distribution:
  1. Negative: 16 out of 227

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  1. Dec 6, 2022
    10
    Divinity 2 is my most favorite RPG. I'm still playing this game. Unfortunately underrated RPG and don't deserve it. Actually Dragon idea is great in this game.I hope Larian will release remake or sequel like this game.
  2. Feb 24, 2020
    10
    Прошёл игру 4 раза на сложном уровне сложности, выполняя все дополнительные квесты.
  3. Nov 23, 2016
    10
    i really like this game, sound, game play, except it is very hard...i try to much to complete the second part but i cant who can help me in this part please answer me.
  4. Feb 7, 2016
    10
    Fantastic game, wuth a amazing history. Criminaly underrated by fanboys, by far the best game in Divinity saga (Original sin is a trash). I realy want the next
  5. Jun 15, 2015
    0
    Got the game and tried both campaigns. Campaign one: you start in a small village. There was a waypoint, I went to the waypoint, and did not find the quest item/people. I was stuck in the village. No guidance, just running in circles. No combat, no action. I said screw it.

    Campaign two: you start in a city after a muddy intro. You talk to people in the city, they babble, and give you a
    Got the game and tried both campaigns. Campaign one: you start in a small village. There was a waypoint, I went to the waypoint, and did not find the quest item/people. I was stuck in the village. No guidance, just running in circles. No combat, no action. I said screw it.

    Campaign two: you start in a city after a muddy intro. You talk to people in the city, they babble, and give you a meaningless side quest. I didn't know what the main quest was. There was no waypoint, no guidance. I had no clue what I needed to do, no action, no combat. I was confused at this stupid game. I found a talking tomato giving me a side-quest. The gentlemen's club in the town had no women, just locked doors and puzzles. Then I found a talking tree that zapped people. I died. The graphics can not redeem this pointless game. I gave up on this game.
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  6. Jan 10, 2015
    5
    Alright, I've played a lot of video games in my time, and I've studied a healthy deal of literature and literary analysis. I will say right off the bat that this review comes from the mind of a person who approaches video games with the perspective of a literary scholar - if you're just looking for a few hours of something to do, Divinity 2 is fine for that. However, if you're looking forAlright, I've played a lot of video games in my time, and I've studied a healthy deal of literature and literary analysis. I will say right off the bat that this review comes from the mind of a person who approaches video games with the perspective of a literary scholar - if you're just looking for a few hours of something to do, Divinity 2 is fine for that. However, if you're looking for something more interesting, you might want to take heed.
    First of all, don't let the ads and reviews fool you: The dragon mechanic IS kind of cool, but ultimately it feels very lacking. In the Ego Draconis content there's only one area you really feel like you're flying freely around, and there are 'anti-dragon zones' that prevent you from entering on pain of near-instant death. There aren't even tooltips or anything warning you, just just figure out that entering the wavy bubble shields as a dragon means you die and have to reload, which can be a really bitter lesson. Also, throw away any ideas you have of raining fiery death from above. You can't target most ground units as a dragon, only certain structures. Dragon armor has some use, but only gives bonuses to dragon abilities, not any kind of protection. The dragon function really only feels as good as it's advertised in the very last sequence of Flames of Vengeance (I should also note that said sequence is the only time you can use dragon form in the entire package), and even then, it wasn't all I expected. All in all, don't expect the dragon form to be as awesome as others might seem to make it.
    With that out of the way, another huge problem here is how pointless the whole thing feels after a bit of content. The loading screen tips say "consequences are irreversible" for your decisions, but I never felt like my decisions really had any impact. A non-spoiler hypothetical example - not from the game - would be having to decide between saving your best friend or you significant other, but either way the one who "dies" is revealed to have actually survived to come back later. At first you think this was just a little twist, but then you find that every single decision is just the same. Not only that, but there's no real free-roam feeling. All the side-quests are built in to help you level and progress - failing to do them will pit your level 9 character against groups of level 12 enemies, I found - so they feel like a part of the main game, not like they're additional things you can consider doing. So ultimately all your hard-earned gear, skills, spells, and abilities go towards the main story of the game and nothing else. Once the game ends, it ends, and everything you just did is no longer relevant. That's not a feeling I like to have - I like the feeling I have in KOTOR II, where my choices can really impact the game and even my companions need to have good gear or I'm the one who's boned. Even though there's limited free-roam in KOTOR II, it still felt like I didn't have to do almost every quest to level properly (in fact, my first few runthroughs, I didn't do many side-quests).
    And then there's the STORY. The entire cast is extremely forgettable - Commander Rhodes, your former Dragon Slayer mentor, is seen three times in the entirety of Ego Draconis, and never for very long. You learn through hearsay that she's apparently the best of the Dragon Slayers - I never would've known. She's made out to be some critical, important player in the story, but you hardly ever see her, and in Flames of Vengeance, whatever kind of character arc she had doesn't even get any kind of proper closure. Names and characters like Lord Lovis, the cursed Dragon Knight whose soul haunts his tower in penance for his crimes, and Talana, last of the Dragon Knights, are introduced, but just those descriptions I get are the extent of their character. You now know about as much of them as I do. Play the game and learn just a teensy bit more and then never hear of them or from them ever again. Everything in the game feels extremely disposable, like I could've gone without doing or hearing or learning of it, yet that's the whole game. Nothing about the story seemed to matter eventually - after the beginning, it felt like characters were introduced only to exit stage left the moment the scene ended and never return. Even in Flames of Vengeance, which apparently was meant to bring "closure", nothing of the sort really comes. Even the ending feels incomplete.
    This game is not what it's made out to be. It's not AWFUL - it's worth the buy if it's on sale for a decent price - and I wouldn't call it bad, even. But it's extremely rough-hewn and half-baked, and all the features advertised are blown out of proportion to the point where it almost felt like a different game than advertised. Get it if it's on sale and you need something to do and nothing else is available, but just keep in mind the whole mythos of the badass Dragon Knight is a bunch of dragon ****
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  7. Nov 11, 2014
    10
    Bellegar is the best character =) Divinity 2 is the best RPG after Skyrim! Game is really awesome. Good graphics for 2010, very interesting story. And cool flying simulator by dragon)
  8. Oct 29, 2014
    10
    Epic RPG game. Starts slow but the longer You play, the more You get dragged into the world and story. Combat system is also very well thought.

    Worth any money.
  9. May 19, 2014
    9
    The one thing to get into your head if you're considering picking this game up is this: Divinity II: DKS is not the perfect RPG, as far as Western RPG's go. It has a few flaws that stand out and may put people off the game completely. However, the flaws are largely superficial, and hold no REAL bearing on how the game stand on it's own two feet.

    The main problems I have encountered have
    The one thing to get into your head if you're considering picking this game up is this: Divinity II: DKS is not the perfect RPG, as far as Western RPG's go. It has a few flaws that stand out and may put people off the game completely. However, the flaws are largely superficial, and hold no REAL bearing on how the game stand on it's own two feet.

    The main problems I have encountered have been graphical bugs here and there (a clipping texture or framerate dropping), and the combat system (a little lackluster). But the graphical bugs you learn to accept, and the combat, for all it's simplicity, did grow on me. I found myself fighting groups of goblins in a pack, with mages throwing fireballs at my face quite exhilarating after a little while.

    Aside from those main points, the game really does hold out well. Like I said at the very beginning, don't go into this expecting Skyrim. Go into it thinking Morrowind. Or Oblivion. Everyone had fun with those right? But the bugs were there and they were glaring at times. But in the end, it didn't detract from the game as a whole. Divinity II has the same feel for me. A large expansive world to explore, diverse characters to speak to and perform quest for. Really quite an interesting story to unfold, revolving around dragon slaying. And some really quite nice class customizing going on as well.

    A large focus is spent on upgrading your gear in the game, and it employs some nice touches from other RPG's out there, such as randomized effects on weapons and armor, or spells.

    Aside from a few graphics bugs here and there, the game is actually rather pretty. I would sooner recommend the PC version over the 360 though, simply for some better anti-aliasing on textures and nice HDR effect to make use of that the 360 version, unfortunately, suffers for a little bit.

    All in all, though, Divinity II: DKS is a nice solid RPG for fans of the genre, and it will certainly keep you occupied for nice amount of time too. Once you shake off the rocky start with combat and look past some of the more peculiar bugs that occur, this game should give you nice solid chunk of RPG to chew on.
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  10. Mar 8, 2014
    9
    A gem of an RPG! Deep RPG elements, great combat system, atmospheric environments and Dragons! Fell in love right from the very first moment. Larian makes great RPGs indeed! The camera was really intelligent as well, going from 3rd person to top down depending on the situation and it makes that decision well. Lost 1 point from not having hero voice over though, thats my gripe with KingdomsA gem of an RPG! Deep RPG elements, great combat system, atmospheric environments and Dragons! Fell in love right from the very first moment. Larian makes great RPGs indeed! The camera was really intelligent as well, going from 3rd person to top down depending on the situation and it makes that decision well. Lost 1 point from not having hero voice over though, thats my gripe with Kingdoms of Amalur as well. Kingdoms of Amalur is one game that plays like this one but this has much deeper RPG elements. Expand
  11. Feb 17, 2014
    9
    I put off playing this game for years. I read a mix of hate for how hard the game is and after finishing up most my other rpg games I sank into Divinity 2. I played it for a weekend and was having so much fun I picked up the Dev edition off steam to get the expansion and fixes. I will sell my vanilla version on ebay now .
    The review is based after about 20 hours of game play. I still
    I put off playing this game for years. I read a mix of hate for how hard the game is and after finishing up most my other rpg games I sank into Divinity 2. I played it for a weekend and was having so much fun I picked up the Dev edition off steam to get the expansion and fixes. I will sell my vanilla version on ebay now .
    The review is based after about 20 hours of game play. I still have plenty to see but the game runs smoothly on my older rig. I have the visuals about maxed and the game looks really very good compared to the choppy and less detailed view of the vanilla version. The gameplay is fun, deep and more action oriented instead of stat oriented. You have a character to build in anyway you want and can mix and match skills to have a warrior/mage etc. The game is challenging but in no way a Dark Souls challenge. You just have to play smart and the story is there to keep you interested. All in all if you love rpgs this is one to pick up.
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  12. Feb 2, 2014
    10
    I Love this game!!, and people who say they dont are the reason the creators started making easy games that are very brainless no side stuff that you as a gamer has to think about. i was one of the first people to play the game when it still had bugs still even with the bugs i was jest happy to play a game i enjoyed if u dont like the game dont ruin it for other people. Most people thatI Love this game!!, and people who say they dont are the reason the creators started making easy games that are very brainless no side stuff that you as a gamer has to think about. i was one of the first people to play the game when it still had bugs still even with the bugs i was jest happy to play a game i enjoyed if u dont like the game dont ruin it for other people. Most people that dont like the game where all people that only played for a couple of hours didnt even get to the challenging parts and never became the dragon but me as a normal gamer who loves rpgs i would say its a good game that everyone who likes rpgs should try its a great game Expand
  13. Aug 14, 2013
    2
    I made the mistake of picking this up to give me a low cost taste of setting and style before purchasing Dragon Commander. Now regret this purchase, and would not touch anything else made by Larian with a barge pole. The game feels lazy and half finished, the inspired concept of turning into a Dragon accounts for a tiny fraction of time spent in game culminating in a final mission thats aI made the mistake of picking this up to give me a low cost taste of setting and style before purchasing Dragon Commander. Now regret this purchase, and would not touch anything else made by Larian with a barge pole. The game feels lazy and half finished, the inspired concept of turning into a Dragon accounts for a tiny fraction of time spent in game culminating in a final mission thats a god awful escort quest- I can only suspect that the folks who made this stopped playing actual games a long long time ago.

    The game is also pretty useless at explaining the lore of the setting, producing memorable characters, or just explaining what the hell is going on. Boring, confused, rambling nonsense is how I would sum up this game.
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  14. Oct 23, 2012
    1
    I´m glad i got this game for a cheap price on steam. It sucks in so many ways. But it all comes to the most boring combat i have ever seen in a game. It is like a hack n slash gameplay with mobs too low in numbers and too high in life to kill in a few blows. Boring to its very core. A few hours in the game and i deleted it from my pc. Don´t waste your time or money in such a bad game.
  15. May 25, 2012
    6
    A considerable improvement over Ego Draconis. The game has one of the best written dialogues even compared to more famed RPGs out there. The story itself isn't bad, although it could use a bit better delivery. The graphics isn't great, with dated textures and uninspiring design. Special effects animations are also scarce and unimpressive. The performance is significantly improved over EgoA considerable improvement over Ego Draconis. The game has one of the best written dialogues even compared to more famed RPGs out there. The story itself isn't bad, although it could use a bit better delivery. The graphics isn't great, with dated textures and uninspiring design. Special effects animations are also scarce and unimpressive. The performance is significantly improved over Ego Draconis, but the highest graphics settings still require a high-end computer. Combat could've been smoother and slower; often everything's happening too fast and unsatisfying. Side-quests are various and non-monotonic, although more focus would be great. Loot and crafting (gems, enchantments, alchemy) are diverse and well-randomized, but don't expect something as satisfying as Diablo II or Dragon Age. Overall the game is still entertaining, but it lacks the sense of satisfaction that keeps players addicted. Expand
  16. May 24, 2012
    9
    This review contains spoilers, click expand to view. This game is surprisingly good and addictive. The story is interesting in itself, with memorable characters and engaging plot twists, fights are nice and require agility, a bit of planning and strategic thinking, and the world is lush and pretty. But not too pretty, mind you :) I didn't expect much of this one, and I was very pleasantly surprised. There are a lot of (meaningful!) dialogues, quests are good, and you can transform to a dragon. It is even more fun that it sounds, because you can practically freely fly around the map then - but still looking out for some things that can hurt you. I thorougly enjoyed this game. Expand
  17. Mar 27, 2012
    9
    I find this game, in a recent sale in game £9,99 and to be honest i didn't expect it to be any good but for that price i thought i'd give it ago. I was very happily surprised fun fast combat nice voice acting and interesting story, allot of content so many side quests. i would highly recommend this game to anyone who likes role-playing games.
  18. Mar 23, 2012
    9
    This is a very good game indeed and it deserves a lot more attention than it gets. Can't say I'd heard much about it before I played it. Great fun from beginning to end and a lot of the game flies in the face of the modern paradigm of RPGs which is more than fine by me. For example, enemies are tougher by geographical area so they can be as challenging as you want them to be. Also, someThis is a very good game indeed and it deserves a lot more attention than it gets. Can't say I'd heard much about it before I played it. Great fun from beginning to end and a lot of the game flies in the face of the modern paradigm of RPGs which is more than fine by me. For example, enemies are tougher by geographical area so they can be as challenging as you want them to be. Also, some quests are hard to find and the game has quirky humour and some obscure references (Pink Floyd anyone?). Again, all very welcome in my eyes. The second half of the game could easily have been a let down but certainly wasn't and you can customise your abilities in many ways. Very passable storyline, some memorable characters (together with personalities), good gear, a variety of enemies, solid combat, great landscapes, this game has an awful lot going for it. Here's to the next one, which, with a bit of effort could score even higher from me. I notice that this game currently has a higher average than Skyrim which restores my faith in the gaming community in general. I'm off to see how I get on as a mage. Have fun with this - I'm sure you will. Expand
  19. Mar 12, 2012
    6
    This game has a unique feel about it. The skill tree is second to none, and the ability to read minds is a fantastic feature. The world is a little more open than fable and a little more closed off than KOA-reckoning. Loot is randomized and often quite satisfying. The game's design is a little scattershot, veering from interesting to poor in equal turn. Combat is simplistic, however theThis game has a unique feel about it. The skill tree is second to none, and the ability to read minds is a fantastic feature. The world is a little more open than fable and a little more closed off than KOA-reckoning. Loot is randomized and often quite satisfying. The game's design is a little scattershot, veering from interesting to poor in equal turn. Combat is simplistic, however the amount of interchangeable skills counterbalances this. Art direction is also inconsistent, with some sights being breathtaking and others being generic. The music is sweet - however it's also disconnecting and times, and never feels empowering. A strong game that has some extreme lows and extreme highs in rapid succession. Recommended to those who want something a little different in tone, and are willing to put up with some major pacing issues. Expand
  20. Jan 31, 2012
    9
    Excellent graphics and hundred of hours game play with lot of quests. Environments are stunning to look around while playing. It's hard to beat at great price!
  21. Jan 13, 2012
    9
    The game at first seems confusing,but as you go along,it deepens you into the story,then at some points it confuses you again,then frustrates you,then it deepens you again and again in the story,what i mean to say is that despite all the bugs and flaws,it is a very good RPG,especially for the lovers of the game genre,graphics are quite good,sound sometimes get's to your nerves,gameplay isThe game at first seems confusing,but as you go along,it deepens you into the story,then at some points it confuses you again,then frustrates you,then it deepens you again and again in the story,what i mean to say is that despite all the bugs and flaws,it is a very good RPG,especially for the lovers of the game genre,graphics are quite good,sound sometimes get's to your nerves,gameplay is good but not the best,some control lags especially on inventory shortcuts but despite all that,the story is very good,i give it a solid 9 Expand
  22. Oct 23, 2011
    9
    What the major gaming companies now consider to be desiderata in fantasy games is slowly but surely driving me away from them. Hence I thought I'd give this a try and I'm very glad I did. It's a bit of a rough diamond but I can live with that since it is eminently playable. Interesting story, highly customisable characters, decent replayabilty and the 'special' ability is implemented veryWhat the major gaming companies now consider to be desiderata in fantasy games is slowly but surely driving me away from them. Hence I thought I'd give this a try and I'm very glad I did. It's a bit of a rough diamond but I can live with that since it is eminently playable. Interesting story, highly customisable characters, decent replayabilty and the 'special' ability is implemented very well. It looks great too and doesn't hold your hand either. I was leaning towards an 8 but I'll give it 9 because, as already noted by other reviewers, it is not only different but unique and I'm disillusioned with the mass produced drivel that is currently being churned out. Try it and watch out for this developer in the future. Expand
  23. Sep 30, 2011
    6
    I was enjoying this game via Onlive until I met the archers who poison you.... and the preceding "I have been poisoned" "This poison is killing me" got a tad to annoying for me.. and also the fact you can not disable the voice?! Good game, but not via OnLive unless you dont mind being poisoned ^_^
  24. Sep 24, 2011
    8
    An excellent game ultimately undone by its own ambition. The developers strove for perfection in every aspect of this game and when it comes graphics, story, voice acting, and immersion they succeeded. The story is by far the most engrossing, original, and compelling story in a major RPG in a decade. The voice acting is awesome. The graphics and the action focus in combat make for trueAn excellent game ultimately undone by its own ambition. The developers strove for perfection in every aspect of this game and when it comes graphics, story, voice acting, and immersion they succeeded. The story is by far the most engrossing, original, and compelling story in a major RPG in a decade. The voice acting is awesome. The graphics and the action focus in combat make for true immersion. The problem, however, is that they couldn't sustain perfection in all aspects of the game and the result is at times wincing. My biggest gripe is the sheer complexity of the game. In Divinity 2 I found myself simply overwhelmed with choices: where to go, what to do, what to wear, what enhancement to put on what I'm wearing. To be truthful I found myself at times simply saying to myself, "oh the hell with it!" and going to the option screen and turning the difficulty slider down to "casual" to get through a rough fight rather than dealing with the sheer plethora of gems, charms, enchants, skills, and gear. The randomly generated loot is a particular annoyance. The AI for summoned creatures is horrible. More than anything else I was struck by the fact that it seemed like the developers took an excellent old-school RPG and mated it with some of the worst aspects of the World of Warcraft. Nevertheless, if you like RPGs you owe it to yourself to play this game. Outside The Witcher it's the best RPG I have played in the last five years. As much as I want to give this a 10 I just can't. I'm rating this game an eight but it's a "tough love" eight. I strongly think that if the developers had resisted some of their more grandiose ambitions I would be rating this the best RPG ever made. But they bit of more than they could chew, as the saying goes. Expand
  25. Sep 3, 2011
    2
    This review contains spoilers, click expand to view. At first i thought this would be a good game, but then... There were a fet good appandages but i got bored very fast and so i cannot agree with the positiv scores all around here. So i want to write what destroys a game that could have been a good one, but failed in many points. At first the Graphic: All things are looking sterile and every place seems to have the (almost) the same fittings. The same amphoras are almost everywhere and it all looks to clean and shiny. But furthermore.. The Monsters: I hate the monsters in this game and that's why: They look different but are countless in numbers, are dumb like bread and have all the same skills. The skeleton mage hast the same skill like the goblin mage and the demon mage and so on and on.. there seems to be no really difference apart from the level. And you can nuke them away with a single...

    -> Skill of yours. So thats the next problem.. you have dozens of skills but you need only one or two on the highest level to simply nuke all enemys away. It works (almost) everywhere and thats no fun at all. But.. in contradiction therefore if you took points into a wrong skill the enemys can defeat you easily and it was impossible to get through the game till the developer made a patch for that problem. Now you can reskill your char for quiet a bit money and that is a system which is ok in a MMORPG but not in a Single-Player Game were you eventually spent all your money before and cant get anymore cause the all enemys on your level are defeatet already. But the biggest drawback in this game is the story. Thats the mainpoint i did not like. At first i have to tell that there are many many good apandages but they are all destroyed by the speed you are pulled through the story. This speed feels like you are handcuffed in a rollercoaster without the possibility to realy enjoy the ride. There is no time for character depths neither yours nor the enemy. You only get some little ruins of story if you met one of them or get some of the many books you can find all around the game but its still very very less information and nothing that could create some action. You get the feeling you did not really know why you kill dozens of stupid enemys and bosses and whats it all about.
    That happens very early in the game. Its like you are there and whoaaa.. you have to kill the last dragens because of some things really far ago and then... whooaa.. you are a dragonknight instead which seems to change nothing at all (ok you have a few new enemys to kill which were your friends before- but thats accented my point of view cause it destroys the possibility of charackter depth once more)

    Ok you could say.. : "Yes, the game has no charakter depth and very funny stupid monsters which re-enact all over ( like diablo monsters?)

    but i say: The skill system is really bad, so the game cant get a point..
    you probably could say: Ok, the story is really really bad but look at games like gothic and so on.. that games storys are bad too. and they are fun anyway..

    Yes, but Divinity 2 sucks in that point too, cause there is no interesting world around you, you could explore.. the world is really, really small and sterile..

    Last but not Least: The dragon form: It is no fun at all to fly around as a dragon at getting attacked by roughly 100 turrets that don't get one hit on you. The big number of that turrets seems to be really absurd and points on the weak AI of the game. But thats not all. You cannot destroy anything else besides this turrets or enemy dragons (or flys-whatever) cause the engine sucks at that point. The area is static and indestructable even small doors can withstand your dragon power and all the enemy on the ground get invisible when you are in this form, so you cannot attack them, but still change to human to see them appear again which is (also again) very very laughable. Whats the point beeing a dragon if you cannot use your power anyway? It really sucks and looks like the games long back in the past of computer gaming. i wouldn't care if divinity2 was an indie game but it isn't
    instead it is a game i payd plenty of money for and all i get is a really bad state of quality (even worse than my english and thats very bad)
    So i got to the point i stopped playing the game cause i get to bored to play furthermore. I get stucked in one of that billion monster fights and asked myself what my charakter had for a reason to do that. But then i knew what i had to do. Changing my charakter into a dragon and fly anway from this game that was only a waste of time. Cause thats what dragons do.. searching for a real challenge and they could not find it in Divinity 2 (and they also like to destroy things others then turrets and probably goblin hoods or demon flys) At the end there is not much to say. If you are new to Action-RP-Games you could probably like this game but i recommend others like baldurs gate 1+2, gothic and even oblivion (still the Monster system there sucks)
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  26. Jul 30, 2011
    6
    Interesting story combined with new gameplay mechanics had this game going...too bad the developers dropped the ball in movement controls, quest-lines, and overall polish. Level/terrain design, smoothness of combat, and overall functions also hindered this game.13 hours in and I finally had to give it up.
  27. Jul 28, 2011
    10
    When Steam recently had their summer sale, I took a chance on this title after reading the reviews here, particularly those who said to pick it instead of DA2. Very wise decision -- this game far exceeded my expectations. In a sentence, I'd say the gameplay is roughly similar to Fallout3/NV set in a medieval fantasy world, which isn't surprising given they share the Gamebryo engine. WhatWhen Steam recently had their summer sale, I took a chance on this title after reading the reviews here, particularly those who said to pick it instead of DA2. Very wise decision -- this game far exceeded my expectations. In a sentence, I'd say the gameplay is roughly similar to Fallout3/NV set in a medieval fantasy world, which isn't surprising given they share the Gamebryo engine. What is surprising is that the game is remarkably well-textured, well-scripted, well-voiced and overall well-executed and never crashed one single time throughout 40+ hours of gameplay. (So, FO:NV, you have no excuse why you can't run longer than 30 minutes at a time without barfing)

    The game is a somewhat slow boil to get fully going, but that actually made me enjoy it quite a bit more. DKS2 builds anticipation in the player to get to the next set of milestones, and it's handled in a natural manner. It takes ~15-20 hours of gameplay to earn your wings, so to speak, while feeling that you're really working for it instead of just going through the motions or filler quests. Some of the side quests are somewhat filler, but they weren't much different (good or bad) from similar games. The core main quests were pretty awesome from beginning to end, and always advanced the plot accordingly. It truly feels like you are pursuing a destiny and not just point-click-shoot. It's immersive enough that I could lose hours of time, and that hasn't happened for a long time. The boss battles were mostly hard for my archer, including 2 battles where I died 15+ times -- to finally beat the boss reminded me of days back on the NES when you had tears of joy for finally beating a hard part. The game does get easier about 2/3 through, where you're not exactly invincible but not in mortal danger either.

    As a huge FO3/FO:NV fan, I compare the open world and texturing to it, and find DKS superior enough that I didn't believe they were on the same engine until I looked it up. DKS is a mostly open world as well (you do move between major portions of the world as the story advances) and plays out superbly in 3-dimensions with the addition of flight. My only minor gripe is on the NPC animations when they are talking. They all talk with their arms flailing and strange head rolls/tilts. It's just a bit disconcerting and silly at times.

    The dialogue was also well-written and voice actors did a good job overall as well. There were humorous dialog choices, including some that will reference decisions and characters from 20-30 gameplay hours ago. It was a pleasant, unexpected touch.

    The Flames of Vengeance expansion add-on wasn't as epic, but I suppose that's to be expected for an add-on. It was longer than a lot of DLC, adding on a solid 15 hours (doing all side quests), but the map and scope were more limited and it felt more repetitive. Also, in the FoV add-on, you get showered with top-of-the-line equipment and upgrades non-stop. Want a skill point? Here, take 3! It greatly reduced the challenge of the add-on. Independently, I'd only give FoV a 7 or 8, but they did a nice job tying it in with the main plot line instead of just being a random "now, let's do something crazy different" like most add-ons/DLC out there. I would probably score this game a highly respectable 9, but I give it a 10 just because it's so much better than most well-publicized games out there that I want to make sure it gets some love.
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  28. Jul 22, 2011
    9
    I was undedcided whether to give this an 8 or a 9 but then I saw how many hours I'd spent on it so a 9 it is.Value for money is king and this game gives it to you in bucketfuls. The North American market seems to be churning out highly polished games with trite gameplay at present (in this genre), whereas this game is quite the reverse and better for it. Sure, it has several minor faultsI was undedcided whether to give this an 8 or a 9 but then I saw how many hours I'd spent on it so a 9 it is.Value for money is king and this game gives it to you in bucketfuls. The North American market seems to be churning out highly polished games with trite gameplay at present (in this genre), whereas this game is quite the reverse and better for it. Sure, it has several minor faults but had it not had these it would be close to a 10. I won't go into details - if you are thinking about buying this then do so, give it a chance, and you won't be disappointed. It is very engrossing, original and entertaining. Expand
  29. Jul 21, 2011
    8
    I would have to say, after much debate before purchasing this game, I am very glad I did. The game is VERY creative and open if you can get through the first hour or 2. I realize that the item drops contain very detailed information (much like Titan Quest) and I really get into putting together top notch gear combinations. The gameplay is very smooth and fluid. The world is open andI would have to say, after much debate before purchasing this game, I am very glad I did. The game is VERY creative and open if you can get through the first hour or 2. I realize that the item drops contain very detailed information (much like Titan Quest) and I really get into putting together top notch gear combinations. The gameplay is very smooth and fluid. The world is open and large, very navigatable. When in dragon form, it is very different, but also somewhat addicting. The skill system is also one of its strong points. There are 5 (?) different class sections that contain different skills from each class. The nice thing is that you can learn skills from any class you want. You can TRULY customize how your character plays and that simple fact takes this game very far. When I play a computer game, the story is important yes, but moreover, the sounds, the visuals, and the gameplay are more important. Im running at 24" BenQ at 1920x1200 native HD and 5.1 Surround. This game is great to play as the sun is setting, at lower light levels and sounds turned up. You really can get immersed. Expand
Metascore
82

Generally favorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 9
  2. Negative: 0 out of 9
  1. Jan 11, 2011
    80
    Dragon Knight Saga solves many of the problems of the original Ego Dragonis thanks to an updated engine, a heaviliy modified 360 version, and an expansion that completes the original title, letting shine many of the great things Larian achived with the original launch. The result is a fantastic Hack'n Slash with a surprising deepness, excellent mission design, great sense of humour, and tons of quality content.
  2. Jan 11, 2011
    90
    The Dragon Knight Saga contains two great role-playing games in one brilliant package. These are games every fan of the genre should try, provided they do not mind action-based combat instead of virtual dice.
  3. Jan 4, 2011
    82
    The Dragon Knight Saga is a solid RPG with a funny gameplay and a nice proposal.