User Score
8.4

Generally favorable reviews- based on 58 Ratings

User score distribution:
  1. Positive: 48 out of 58
  2. Negative: 6 out of 58

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  1. Zyz
    Jun 2, 2014
    7
    The scope and underlying detail in Distant Worlds: Universe is outstanding, but the game suffers from some basic (and correctable) AI flaws. A single ship within a fleet can become injured or run out of fuel and the rest of the fleet will basically sit paralyzed for a decade until your construction ships deal with the problem. Your advisors recommend missions that can be suicidal andThe scope and underlying detail in Distant Worlds: Universe is outstanding, but the game suffers from some basic (and correctable) AI flaws. A single ship within a fleet can become injured or run out of fuel and the rest of the fleet will basically sit paralyzed for a decade until your construction ships deal with the problem. Your advisors recommend missions that can be suicidal and colony defense (especially before bases are built) seems to be an afterthought. Fleet management is not straightforward (Google 'fleet posture' for a better description of how to manage them) unless you take their automation off.

    At some points gameplay is more like watching a movie of a game than 'playing'. There is a significant internal database and set of tutorials, but you'll go wanting for information on a few basic commands (i.e. how do you disband a fleet to cut costs? or how do I find out when requested items will complete their builds?).

    I intend to give the game more time to impress. Be prepared to give the game 20 hours of test play to learn its nuances before getting into any 'real' game.
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  2. May 27, 2014
    5
    I never played any games from this franchise so was a little surprised when they described it as 4x game they meant a 4x real time game instead of a 4x turn based game like Civilization. Not so important I guess but RTS's aren't my preference. To start I've only played for about 2 hours. Based on that the game is somewhat entertaining. Having the AI carry out monotonous tasks isI never played any games from this franchise so was a little surprised when they described it as 4x game they meant a 4x real time game instead of a 4x turn based game like Civilization. Not so important I guess but RTS's aren't my preference. To start I've only played for about 2 hours. Based on that the game is somewhat entertaining. Having the AI carry out monotonous tasks is extremely useful. But even starting as a pre-warp civilization is challenging and I found myself quickly overwhelmed by numerous pirate factions. I hired some of these pirate factions to fight for me but found it difficult to distinguish who was on my side and who wasn't. Also, the graphics suck. In all fairness however, I get the feeling if I take the time to explore this game, it might actually be worth the $50 I shelled out to buy it. Expand
Metascore
78

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. Aug 15, 2011
    67
    Distant Worlds brings a breath of fresh air into the x4-genre, but only if you like micromanagement. Although newcomers can have fun also, thanks to the possibility of automation.
  2. Code Force is a small company, but it succeeded where more experienced studios failed – it created a worthy rival for Galactic Civilizations 2. Distant Worlds has its share of technical and ideological kinks to iron out, but this is definitely a step forward for the 4X genre.
  3. Pelit (Finland)
    84
    Feels, in a good way, more like Master of Orion 3 than the real MOO3 ever did. It is very interesting, unique take to 4X-genre, very nice to play but needs more bloodthirsty AI opponents. War, not only skirmishes, please. [May 2010]