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8.5

Generally favorable reviews- based on 5383 Ratings

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  1. Sep 2, 2014
    7
    I finally picked up this game at one of the Steam-sales, and while I had heard a lot of great things about the game, I had my doubts. Considering it's cheap price nowadays, its a bargain. The game is really good, especially if you take the price you pay for it at present day in consideration. There really is no reason not to get it if you have even the slightest of interest in FPS-games.I finally picked up this game at one of the Steam-sales, and while I had heard a lot of great things about the game, I had my doubts. Considering it's cheap price nowadays, its a bargain. The game is really good, especially if you take the price you pay for it at present day in consideration. There really is no reason not to get it if you have even the slightest of interest in FPS-games.

    The main problem I had with the game was that the first ability you get (the teleport one) was also the ability I used for the majority of times troughout the game. You can possess animals (and later people) and summon rats, but I found myself only using the other abilities once or twice during my playthrough. I am not entirely blaming the game here, since I could have used the other abilities more, but they are'nt really required. The game also has a lack of side-quests in my opinion. The maps are quite big and there are many different paths you can take, but there only really is a main goal (or one side-goal, which usually is on the way towards your main one). These two things combined made me loose some of the interest in tackling the game in a different way, and left me just plowing through the last fourth of the game to finish up the story-element, not even caring about the runes or effiges, since I never really used them anyway. Sneaking by a guard by possessing a rat might be fun one time, but when you realize it's just way faster and safer to teleport past them, you end up rarely using anything else.

    Again, this is my personal experience with the game, other people may absolutely tinker with the other abilities and explore many other possibilities, but I couldn't really keep up enough interest to do that, which is a minus in my book.

    Other than that, it is a really solid game. The story is good, and the options in which you can tackle the missions is a fun feature, which adds some future replayability.
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  2. Sep 16, 2016
    8
    Dishonored
    Untapped Potential
    Dishonored is a first person action stealth game where you play as an assassin... the bodyguard of an empress who gets murdered and her daughter gets kidnapped within the first 10 minutes of the game… Naturally you’re framed as others are hungry for power… So the game really starts with you in a jail cell on a rescue mission… You’ll spend the game
    Dishonored
    Untapped Potential
    Dishonored is a first person action stealth game where you play as an assassin... the bodyguard of an empress who gets murdered and her daughter gets kidnapped within the first 10 minutes of the game…
    Naturally you’re framed as others are hungry for power…
    So the game really starts with you in a jail cell on a rescue mission…
    You’ll spend the game crawling through sewers and small cities going after a target in each of the 9 total missions…
    These missions last about an hour long highly dependent on your gameplay style which is such a great thing…
    Dishonored offers ultimate freedom in the way other assassin games like hitman and assassins creed have lost sight of with their highly suggested stealth design…
    Here you get a blade and a pistol… how you get to the end is up to you…
    From how you deal with situation to how you infiltrate areas…
    There’s multiple passage ways into every section…
    You can sneak up behind enemies to assassinate them or put them to sleep…
    You can straight up go in guns and swords blazing…
    There’s a catch though… the way you play effects the story. The ending and how other characters portray you… You can literally beat the entire game without killing anyone...
    While at the same time you can kill almost anyone you want at any time you want
    while again you can play anyway you like... I played as an aggressive assassin opposed to a ninja assassin… and I found that this game was definitely designed more for the patient type as the combat feels just a tad bit awkward…
    Its bearable, but the rag doll physics, awkward weapon wheel, occasional lack of hit detection, and unrealistic blocking abilities of guards made it apparent combat while an option was an afterthought…
    The most annoying thing that stuck out time after time was enemies that are about to shoot you, naturally you’d assume when they are readying their pistol, it’s the perfect opportunity to strike…
    But the guards would always.. And I mean always. Instantly block me when I took such a natural and realistic opportunity to deal damage…
    That single bit alone hurts hand to hand combat the most as the rest is pretty decent, you can block and parry, dual weald crossbows, guns, and swords…
    And if you feel more like going in stealthy, you can also use magic in your ranged weapon hand
    all of which can be swapped on the fly
    The magic is where the potential shines..
    Every mission has runes hidden as well as bone charms… these charms are stat boosts and the runes unlock magic skills of your choice…
    You can unlock a dash attack… unlock a skill to see through walls.. Summon rats to eat enemies… just to name a few...
    These skills could’ve been used for side quests in the city or platforming sections, but they weren’t... they were just there... much like everything else, optional...
    The optional with the magic though is a letdown as there so much imbalance in game progression and this could have helped it
    Its constant sneaking around or fighting…
    There are no puzzles, no adventure sections to give you a chance to breathe…
    It’s a constant walking on eggs shells which ultimately makes this rescue mission feel more like a chore than an immersive duty, despite a handful of side missions actually showing great promise of what this series can become…
    Dishonored definitely has its flaws, but it also has potential and is a must play for any fan of the stealth genre
    I give Dishonored an 8.0/10
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  3. Jun 26, 2015
    8
    Don't bother chasing after achievements. I had 'ghost' checked on every single mission and did not receive 'Ghost' achievement at the end of the game.
  4. Jul 8, 2016
    9
    The characters's graphics is a little ugly, but the gameplay is simple, understandable and super great..!

    After playing this one, I have no longer interested in the boring Hitman, the complex Batman or the terrible Tom Clancy's Splinter Cell series.
  5. Oct 12, 2016
    7
    It was alright but nothing special in my opinion. I beat it in 8 hours which was a bit disappointing but its an alright game if you don't mind the occasional bug.
  6. Feb 3, 2020
    10
    Loved the powers and story the replayability lies in different ways to beat levels
  7. May 13, 2022
    9
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  8. Oct 16, 2012
    6
    It's one of those games that you start playing with your "positive" glasses on because of the hype from critics, reviews and a respectable studio name. As you play, you slowly start picking up on negatives and after a while all you can see are the negatives and you find yourself wondering if any of these critics played the whole game before giving it a 100. The atmosphere and the settingIt's one of those games that you start playing with your "positive" glasses on because of the hype from critics, reviews and a respectable studio name. As you play, you slowly start picking up on negatives and after a while all you can see are the negatives and you find yourself wondering if any of these critics played the whole game before giving it a 100. The atmosphere and the setting is impressive and it gives you a good start, but once you get accustomed to these factors you start looking for more. That Expand
  9. Oct 12, 2012
    9
    This was an excellent game. From the terrific atmosphere, to the complex back round story, Dishonored gives a fantastic gaming experience. I look forward to seeing if the creators will expand this universe even more. The only downside to the game is that the story is a little predictable in some parts.
  10. Oct 11, 2012
    10
    BUY THIS GAME IT IS AWESOME. There, you don't need to read my review. But if you stick around, ill explain you why this game is probably the best game you will play this year. Dishonored takes you in this magnificient, plague-ridden diesel-punk (or whale-punk) universe, where you take the role of Corvo, the lord-protector of the empress, falsely accused of her murder. Within this settingBUY THIS GAME IT IS AWESOME. There, you don't need to read my review. But if you stick around, ill explain you why this game is probably the best game you will play this year. Dishonored takes you in this magnificient, plague-ridden diesel-punk (or whale-punk) universe, where you take the role of Corvo, the lord-protector of the empress, falsely accused of her murder. Within this setting of vengeance, you will, sneak, assassinate, knock out, shoot and teleport your way trough many and deeply satisfying assassination missions. Freedom is the main aspect of arkane's game. Tough it is not an open world game like Skyrim, exploration is both rewarding and really fun to do, thanks to the many upgrade items, lore objects scattered throughout the city of dunwall. Exploring that environment is fluid and fast, thanks to a smooth navigation system that works really well. It is rare to have that much mobility in a first person view. When you are not going from rooftop to rooftop, searching of a treasure, you are killing... or not. the number of possibilities to achieve your objectives is almost endless. Just in the first mission after the prison escape, i could think of at least 20 different ways to end my target, one of which was non-lethal. Thats the beauty of the game, you can play the missions many different times, as not only there are many ways to do a mission, but also because loot and guard patrols are random. Some peopples are hesitating in getting the game, unsure if the fun will last. Well, i would say that the time required to play trough the game varries from one person to an other. If, you are an idiot, that doesn't get the main idea of the game, that plays on easy and never explore or do side quests (yes there are side quests and they are surprisingly amazing) you might end the game in six hours. But, if you take your time with it, explore, play at a high difficulty, and try different ways to achieve your goals, well, lets just say i am in the second mission and i have already played 10 hours. In conclusion, this game will blow any hardcore gamer away. If you are tired of the same old IPs, well there is the game you seek. Minors complaints: i think there could have been more conversations with the Npc's and the graphics, tough beautiful are somewhat underwhelming. My score would be 9.7, I hope this review convinced you at least a bit and if it didn't, just check the meta score. Expand
  11. Oct 15, 2012
    9
    It doesn't have the best stealth (the Blink ability is a mixed bag; it opens up for some interesting tactics, but can make sneaking a bit TOO simple in some environments) or the best action ever (only three weapons not including your powers, some of which are impractical in combat) but it makes up for it by offering a breadth of freedom and choice to the player while still beingIt doesn't have the best stealth (the Blink ability is a mixed bag; it opens up for some interesting tactics, but can make sneaking a bit TOO simple in some environments) or the best action ever (only three weapons not including your powers, some of which are impractical in combat) but it makes up for it by offering a breadth of freedom and choice to the player while still being approachable to players who are more used to simply following a linear path. There's an "obvious" solution to your missions, but there's also less obvious solutions that are often more satisfying than the former, encouraging you to really explore and weigh your options. Some people still say it's too linear. To these people I have to ask... how open do you really expect this sort of game to be? Even Deus Ex and Hitman have a finite amount of ways to approach objectives, and this game is still pretty open.

    I's not a perfect game but coming from a fan of Deux Ex and Thief it's a heck of a lot of fun and does more things right than it does wrong. I can only imagine most of the people who are actually rating this game as a 5 or lower are nostalgia-goggled, disillusioned old gamers who won't be satisfied with anything other than the games they played as kids.
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  12. Oct 17, 2012
    5
    For a mid-teir game, the mechanics and gameplay are serviceable. But it is only a mid-teir game, so don't expect greatness there. For this to be a worthwhile game, the art design and story have to be very good. The art design, albeit very low rez, is excellent. Moody and distinctive, it had the potential to really suck me in.
    The story and dialog, however, are terrible. Cliche, piled
    For a mid-teir game, the mechanics and gameplay are serviceable. But it is only a mid-teir game, so don't expect greatness there. For this to be a worthwhile game, the art design and story have to be very good. The art design, albeit very low rez, is excellent. Moody and distinctive, it had the potential to really suck me in.
    The story and dialog, however, are terrible. Cliche, piled on top of trope, pilied on top of cardboard character. Then there is the fact that it treats the player like he/she is an idiot mongoloid. Do we really need to be told half a dozen times "you are brave and our only hope, you must save the empresses daughter from Darth Bowser." There is nothing to discover, because the game is afraid that you will miss something if it isn't spelled out in CAPITAL BOLD LETTERS twenty times. And can we please quit with the constant monologuing (see The Incredibles movie). Oh, and lest I forget, there is Zelda level holdhanding with the constant 'helpful' popups.
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  13. Oct 11, 2012
    7
    Excellent level design and arts but the game have a really bad story and is actually a sandbox experience. There's absolutely no challenge, our character is too powerful (you can one shot each enemy of the game + weird escape with blink) and exploration isn't rewarded well. After a ghost run, I've finished the game in 5 hours in very hard without any powers/upgrades (only blink and knife)Excellent level design and arts but the game have a really bad story and is actually a sandbox experience. There's absolutely no challenge, our character is too powerful (you can one shot each enemy of the game + weird escape with blink) and exploration isn't rewarded well. After a ghost run, I've finished the game in 5 hours in very hard without any powers/upgrades (only blink and knife) which reminds me that's a real problem if you don't like sandbox game and prefer games with real challenge. Expand
  14. Oct 9, 2012
    10
    Best game I have played since Skyrim! Has a bioshock feel to the artstyle and atmosphere, and the controls and gameplay are amazing! I finished the game and started it again almost directly afterwards and am having even more fun the second playthrough!
  15. Oct 17, 2012
    5
    Mediocre game at best. With all the hype, I expected better game play and graphics. It seems like this game struggles to find its own personality. AI is clumsy and weak, even on hardest setting. The "stealth" is waste of time as there is really no stealth actions, and you get "punished" for just killing everyone. The graphic art is interesting at first but I found it to get annoyingMediocre game at best. With all the hype, I expected better game play and graphics. It seems like this game struggles to find its own personality. AI is clumsy and weak, even on hardest setting. The "stealth" is waste of time as there is really no stealth actions, and you get "punished" for just killing everyone. The graphic art is interesting at first but I found it to get annoying really fast. I found myself only playing for about 45-60 minutes at a shot because the motion blur / camera design made me sick. Maybe worth a rent, but not $60. Expand
  16. Oct 10, 2012
    8
    It was quite upto the expectations, first thing I will say it looks really really cool. The distant view, texture quality and overall look was amazing this is one of the best looking game of this year. While the stealth mode was effective many times it does prove faulty at several places despite of having many option I felt out of option often in times. AI was considerably fine andIt was quite upto the expectations, first thing I will say it looks really really cool. The distant view, texture quality and overall look was amazing this is one of the best looking game of this year. While the stealth mode was effective many times it does prove faulty at several places despite of having many option I felt out of option often in times. AI was considerably fine and dialogue was helping to go on with the script. There is still a lot I have to explore in the game but so far I am happy with it. Expand
  17. Oct 9, 2012
    7
    all i can say is meh. the graphics are circa 2009 and the pc port looks terrible. it just does. Unreal Engine 3 shows many signs of wear. the gameplay feels like thief + assassins creed in first person. the game is not a true open world fps, where the "open" element exists within the confined areas you are given to do missions. i felt on a rail the entire game. item finding to buildall i can say is meh. the graphics are circa 2009 and the pc port looks terrible. it just does. Unreal Engine 3 shows many signs of wear. the gameplay feels like thief + assassins creed in first person. the game is not a true open world fps, where the "open" element exists within the confined areas you are given to do missions. i felt on a rail the entire game. item finding to build powers makes it feel like sleeping dogs. there is no sense of vulnerability in Dishonored game. i never once felt threatened by anything that attacked me due to the overpowering abilities i had. to add to that, the A.I. is pretty horrific. its great to have alot of options when you want to kill people, but what is the point if they are just cannon fodder and stupid as bricks. its like wayne gretzky playing in the minor leagues. dialogue is nothing more than scripted cutscenes with no choice from the player. really hate to say it, but i feel let down. Expand
  18. Oct 9, 2012
    10
    This game is amazing. Its a new take on gaming that we desperately needed in these times of repetitiveness. The art style is unique, scenes and maps amazing. Personally I love the sand box feel and the separated missions much like portal 2. This also lends a hand to those completionists as it assesses your mission stats and you can always work on improving. Maybe the endings leave much toThis game is amazing. Its a new take on gaming that we desperately needed in these times of repetitiveness. The art style is unique, scenes and maps amazing. Personally I love the sand box feel and the separated missions much like portal 2. This also lends a hand to those completionists as it assesses your mission stats and you can always work on improving. Maybe the endings leave much to be desired but do we play these games for the story or for the awesome supernatural assassin powers and awesome gameplay? May be a bit easy but up the difficulty and we have a contender for game of the year. I'll rewrite this review after one week to comment on replayability. Expand
  19. Oct 12, 2012
    10
    What a gem. This game is everything we want as gamers. It's new, fresh, innovative, and just a damn good time. It doesn't take us for fools and is a smart and well thought out game. Love that you can remove the hud as well. This isn't a game you are supposed to rush through. Take your time, explore, etc. Unbelievably great game.
  20. Oct 12, 2012
    10
    I am in love with this game. It's soooo beautiful and the world is so well made. I love exploring the levels and finding everything it has to offer. I am playing a full stealth game and it's so intense and fun. If I get caught I consider it a failure and reload I haven't had this much fun in a game since Deus Ex: Human Revolution!
  21. Oct 18, 2012
    10
    I am a person that almost never finishes a game. All games lose my interest halfway into them. I've even lost interest in Skyrim but I do go back and play once in a while Other games that have kept my interest are Mass Effect. Anyway, I loved this game and it kept my interest throughout. I finished it today. Awesome game!
  22. Oct 12, 2012
    10
    I have nothing but praise for this game, but first, I have something to say addressing other reviewers' complaints:
    If the game was too short, you were doing something terribly, terribly wrong. My thorough (lethal) playthrough took me about 16 hours, doing all the sidequests, tracking down as much of the gold and as many of the runes and whale-bone charms as I could. I can only imagine
    I have nothing but praise for this game, but first, I have something to say addressing other reviewers' complaints:
    If the game was too short, you were doing something terribly, terribly wrong. My thorough (lethal) playthrough took me about 16 hours, doing all the sidequests, tracking down as much of the gold and as many of the runes and whale-bone charms as I could. I can only imagine it'd be much longer if you went non-lethal.
    Now, to the actual review.
    Graphics: Using a heavily modified version of the Unreal 3 engine, Dishonored portrays the steampunk city of Dunwall with a style and flair that hooked me instantly. The models and textures are as high-resolution as a PC gamer could ask for, and the unique shaders and strong, hard shadows conveyed a strong, graphic novel-esque sense of visual atmosphere. The world's grim visual glory was even further enhanced by the spectacular art direction, taking queues from Half-Life 2 and blending that aesthetic with elements lifted from steampunk subculture to create a unique, rich, and enthralling visual experience. 9/10.
    Gameplay: It's difficult to address the gameplay and story separately, as the two are inexorably intertwined, but I'll do my best. Missions fling you into vast, open environments littered with hidden nooks and crannies, open windows, and rooftops just begging to be explored and immersed in. As you explore, you come across runes, coins, and whale bone charms. Runes are used to unlock elements of a supernatural toolkit, handing you various new strategies with which to engage in combat or exploration, but never overwhelming you with too much at once. Coins are used to purchase upgrades to your more physical gadgets, such as new lenses for your clockwork mask, or an automatic reloading system for your hand crossbow. And lastly, whale bone charms are equipped to give you small perks of a sort, such as gaining token amounts of health from drinking water, or swinging your sword slightly more quickly. Charms are randomized as well, so you'll rarely find one in the same place between playthroughs. Taking the elements the game gives you and combining them is where the real gold is, and every solution you come up with is something you created, not you being funneled through a narrow pathway or being told to do things a very specific way, as is common with modern games. This isn't a game where you're disappointed by hitting yet another invisible wall - this is a game where you're thrilled by discovering that yes, that did, in fact, work. 10/10.
    Story: And this is where the game truly gets into its stride, and this surprised me. Before I played the game, I was expecting a thrilling experience, not really a complex story, or good characterization. Dishonored had the courtesy to hand me everything. I'm not going to spoil anything, but the story is intense and emotional, despite the fact that it can only really be advanced between missions. But it's not the pre-set story that's the best element here, no... it's how the player's actions impact the curve of events. The game gives you tools of death; it gives you a pistol and crossbow, it gives you mines that fling razor-sharp shrapnel in a metallic tornado, it gives you a power that summons a swarm of ravenous plague rats, but it also gives you a warning: if you take too many lives, the story, characters, world, and even you will change for the worse. Many disregard the warning, much like I did... and were left distraught when, at the very end, the game solemnly held up a mirror. There are games with intense stories and endings that make you tear up, but there is NOTHING as harsh as this. Games like Mass Effect or Spec Ops: The Line, as much as you can impact events in the former, are sending you along a predetermined path. The ending isn't a product of your actions - it's simply affected by them. When Dishonored came to a conclusion, I knew that all the horrible things that had happened were MY fault, not because I'd been forced to take lives, but because I'd CHOSEN to. 10/10.
    Conclusion: Dishonored was everything I'd hoped for and so much more. This game is a work of art, and you owe it to yourself to play it any way you can. It doesn't matter what the magazines say, this is my game of the year without a moment's thought.
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  23. Jul 15, 2013
    3
    I played this game some time ago, and the gameplay has been reviewed plenty so I won't go into a whole lot of detail about that, but partly because I don't remember it very clearly.
    When I first heard about Dishonored, I was skeptical because it seemed like the typical over-hyped game that provides little-to-nothing new to anyone who's played a similar game. Then I saw some very
    I played this game some time ago, and the gameplay has been reviewed plenty so I won't go into a whole lot of detail about that, but partly because I don't remember it very clearly.
    When I first heard about Dishonored, I was skeptical because it seemed like the typical over-hyped game that provides little-to-nothing new to anyone who's played a similar game. Then I saw some very interesting screenshots that that portrayed a beautifully drawn world that just exclaimed depth. But what grabbed me the most were the images appealing to one of my deepest fantasies: murdering fascist aristocrats in their homes. So I gave it a chance.

    All throughout playing it, I was amazed by the visual beauty of the game, but not much more. I was immediately confronted with boring dialogue and an lame story involving characters the game didn't allow me to care about. The gameplay was quite repetitive, only giving me options of what door I'd go through, etc. I got the feeling that the developers approached the game as though it were a chore and they simply had to meet some quota so it would appear that they actually tried. When I would go back and try some of the other pathways and options provided, I would only discover how rarely it offered anything new with my "decisions." Blink was fun to explore with, a certain positive point in the game, but I couldn't name many other new mechanics I enjoyed.

    Now I CANNOT stress enough, the downright worst part of this lazily formed game was the "chaos/order" system. The tagline for the game was "revenge solves everything" and with my scary skull mask and occult powers, I would strike fear into the hearts of the wicked authority and claim vengeance for all who suffered from their evils. But no, that's bad ending stuff that makes the little girl insane and Samuel, the only character I liked, hate me. Instead, I have to "non-lethally" knock out zombies and thugs and hide them in dark alleys because that obviously increases order in the city. Live an let live, right? What the hell. The only way to get the good ending (which may or may not be as sickeningly stupid and disappointing as the bad ending, I never saw it) is to play the game boring mode in which you play as a hippy assassin with an arsenal of murder and a terrifying image of symbolic rising death that isn't allowed to hurt anyone in a crazy violent world of plague and corruption.
    Talking about the ending is starting to make me feel nauseous, so I'll leave it there.

    The story was an all around pile of garbage, so predictable that I insisted to myself that "there is no way it could turn out like that, no matter how terrible this game may be!" only to soon find out that I had guessed nearly every part of the cliche, and often plotless story.
    I enjoyed the look and atmosphere of each setting tremendously, and they did indeed leave their mark on me, and I'm grateful for it. It is a bit embarrassing to see the way that they catered to some apparent fad called "steampunk" but even so, the background world (which you had to do some reading to discover) seemed quite inspired. I would have loved to see more of it, but unfortunately, the story was too lost in itself to show us any of it.
    There are plenty of things I could wish for that this game doesn't come close to providing -magic that felt like magic; missions that weren't so pointlessly long; a faceless, nameless, and mysterious masked silent protagonist; the so promised sense of choice; fun stealth mechanics; a story- but wishing doesn't redeem this game.
    What Dishonored truly needs is a redeeming sequel, complete with all the beauty and depth of the original world seeping into every aspect of the game, complete with all the things so insistently promised to us.

    They even had a ball scene in which mass murder was barely even an option! The nerve!
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  24. Oct 9, 2012
    10
    It did not take me long to fall in love with this game. It feels like you can really take charge or your character however you want. If you wanna rush through enemies, hacking and slashing everything in your sight? You got it. You wanna Stealthily sneak through the entire game with shooting a single bullet? You got it. This game is what I would call a great game to bring Arkane studios onIt did not take me long to fall in love with this game. It feels like you can really take charge or your character however you want. If you wanna rush through enemies, hacking and slashing everything in your sight? You got it. You wanna Stealthily sneak through the entire game with shooting a single bullet? You got it. This game is what I would call a great game to bring Arkane studios on to the map of real gaming. I hope to see more stuff like this from them. This isn't a game that you will follow through doing whatever the next objective is, it is a game for you. Expand
  25. Jan 10, 2013
    5
    This is an entirely decent game. That being said, there is nothing exceptional or otherwise noteworthy about it. I picked it up during a Steam sale at a discount (I payed $30), but had I purchased it at full price of $60 I would have been very disappointed. It may be worth $30 if you want an OK game, but it is by no means worth $60. Wait until the price drops for this game to purchase.This is an entirely decent game. That being said, there is nothing exceptional or otherwise noteworthy about it. I picked it up during a Steam sale at a discount (I payed $30), but had I purchased it at full price of $60 I would have been very disappointed. It may be worth $30 if you want an OK game, but it is by no means worth $60. Wait until the price drops for this game to purchase.

    The Good:
    The voice acting is quite superb. The game creators got very good cast together to deliver some very good dialogue.

    The overall feel of the in-game universe comes across quite well, especially during the first few missions. I recall that Viktor Antonov, one of the guys who designed the art behind of Half Life 2, designed the overall feel of Dishonored, and this feeling is pervasive through the game. The tone and mood of the environment come across very starkly to the player, and this adds to the immersion of the game, and contributes to feeling like you're actually in a real dystopian steam-punk world, not unlike Half-Life 2.

    The Bad:
    The gameplay is weak. This was a difficult observation to make based on the great overall feel of the universe. This game manages to combine a masterful universe with mediocre gameplay, and gameplay that belies the mastery of the in-game universe. This contrast is quite jarring at times.

    The control system was clearly no optimized for PC play. The game is nothing like Batman: Arkham City, where clear effort and time went into a PC input scheme to optimize the play for the PC players. With the plethora of powers and abilities that the character has access to, it would stand to reason that some powers could be directly mappable to the keyboard. This is not the case: the character may only use one power at a time (and this includes some of the less-active powers, such as dark vision and blink, and have the sword out all the time. This becomes awkward in certain non-aggressive missions when having your weapons out is quite silly, and could have been solved with a better keyboard mapping system, and a little bit of time spent optimizing the controls for PC play.

    The plot is terrible. I won't give any spoilers, but if you have half a brain you should figure out exactly what is going to happen by the end of the first mission set. This game fails to surprise, but that alone does not condemn the plot. It failed to be unsurprising in a passably interesting manner.

    The game feels incomplete, and there is not enough game, especially for a $60 big-production title. This is to say, it's way to damn short, and it moves far too quickly. I have the distinct feeling that this game was intended to be about twice or three times as long, and then got pushed out to sell the title more quickly.

    For an example of this incompleteness. The first mission is amazing. Several side missions, tons of content, many paths to victory, later on this is simply not the case. The mission maps become increasingly linear, boring, and lack the side content of the first few missions.

    Overall:

    Play it when its $20-30 or wait for something better. This game surfers from a serious lack of game time, and a rushed plot. 9 missions is simply not enough. With so many ways to play this game it could have been much longer without getting boring since there is always more than three ways to accomplish the mission objectives. The controls are frustrating, and combat is utterly trivial. This game survives a failing rating due to its excellent "feel," but suffers critically from a lack of in-game substance, insufficient storyline, control issues, and mediocre game-play at best. This game has potential, but we'll never know unless they release a SDK or something where players can add mod content, but I wouldn't hold out for that.
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  26. Oct 19, 2012
    10
    I am IN LOVE with this game. Best one i played in a long time and the first 10/10 for as long as i can remember. It seems to be very diverse opinions bout it, and maybe its one of those you either love or hate. I simply love every inch of it. Its like a combination of fables atmosphere,assasins creeds sneaking, hitmans variation and Halflife 2´s surroundings. the gameplay isI am IN LOVE with this game. Best one i played in a long time and the first 10/10 for as long as i can remember. It seems to be very diverse opinions bout it, and maybe its one of those you either love or hate. I simply love every inch of it. Its like a combination of fables atmosphere,assasins creeds sneaking, hitmans variation and Halflife 2´s surroundings. the gameplay is perfect, its fun all the time, really varied where you can go your own way pretty much everywhere. there is this great atmosphere where i really feel im there. Theres i so much to discover that i would just dont care about in any other game, but here i can spend hours on going to small secret rooms and passages cause they all feel so alive and intresting. The controls are supersmooth and i almost get irritated cause there is nothing to be irritated on. loading times are super quick, the graphics are fabulous on many places. the sound is really perfect. Or, yeah there is one thing that could be better, there is almost no music, which actually suits the game good, but i would prefer a good soundtrack. Expand
  27. Oct 13, 2012
    8
    I enjoyed the game...I like that you had a few options in how to resolve each mission whether it be lethal or non lethal...it took me about 14 hours to beat it although I did quite a bit of exploration trying to find all the stuff...it left me wanting more though and honestly felt too short, like there was way more in the way of missions that should have happened before taking on theI enjoyed the game...I like that you had a few options in how to resolve each mission whether it be lethal or non lethal...it took me about 14 hours to beat it although I did quite a bit of exploration trying to find all the stuff...it left me wanting more though and honestly felt too short, like there was way more in the way of missions that should have happened before taking on the final "boss'. I don't really want to go back and replay it either unlike deus ex: hr which I played through several times. All in all a very cool stealth action game...there is a dlc button on the main screen so I think we can expect that to come down the pipe soon. Expand
  28. Oct 21, 2012
    9
    DIshonored is a curious game. It promotes itself as an open world FP-action-stealth-RPG with a deep plot but at the end of the day after the 20 or so hours it took me to complete the game, I was impressed by it for other reasons. Firstly, the stealth element is mediocre at best, mimicking stealth mechanics of modern action titles such as Deus Ex and the Elder Scrolls. The climbing mechanicDIshonored is a curious game. It promotes itself as an open world FP-action-stealth-RPG with a deep plot but at the end of the day after the 20 or so hours it took me to complete the game, I was impressed by it for other reasons. Firstly, the stealth element is mediocre at best, mimicking stealth mechanics of modern action titles such as Deus Ex and the Elder Scrolls. The climbing mechanic is definitely one of the best Ive seen in recently years with EVERY obstacle able to be climbed over/ascend onto in first-person. No more of the **** 'Oh this ledge is too high, my character cant reach it coz they jump liek they're toddlers' or 'Oh noes I cant get overt this barrier coz my character cant jump high enough'. Its called using your bloody hands and body. And finally, Dishonored showed us that. I am crying with happiness.
    Oh yes, they managed to make both the stealth and all-guns-blazing approach satisfying, which is a plus as most modern games of such manner would only reward players who chose the stealth path. The excellent plotline, the world, NPCs and superb voiceacting are also highlights. The ending to the game is nothing sort of heartwarming (though this depends on your choices in the game) and this does not mean its a happy ending (depends on you interpret it - I say its a happy ending despite what happens). The cons? Its not open world. Thats right. They lied to us. Essentially there are NINE missions, each with a large area to complete objectives. Its not an open world sense like Deus Ex. There are no hubs to visit, no cities to explore or locations to be discovered. You're essentially handed the area for each mission and through their open yet linear multiple pathways, you proceed, overcome and complete your objectives. Oh and did I mention its pretty short? I finished this game in a little bit over 20 hours and that's only because I actually did every single side-quest as well as found almost every collectable in every mission as well as listened/engages in every dialogue possible. If you rush, you can finish the game under 10 hours (a player on steam forums completed the game in 7 hours). Dishonored is an experience. You play it. You finish it. You probably will play it again just to see how things will pan out differently. And then you probably wont touch it again. But you'll still think it was worth it, the money well spent. An excellent, well-rounded title that deserves your attention.
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  29. Nov 12, 2012
    8
    As an old Thief fan, I must say I expected this game for quite a long time. Of course, it can be played as a 1st person shooter, but it loses half it's glamor. Sneak , sneak , sneak and try not to kill anyone !! Really challenging and the spells variety gave an extra plus. The graphics and art were really atmospheric and well designed. Could do with a little better AI, though. LookingAs an old Thief fan, I must say I expected this game for quite a long time. Of course, it can be played as a 1st person shooter, but it loses half it's glamor. Sneak , sneak , sneak and try not to kill anyone !! Really challenging and the spells variety gave an extra plus. The graphics and art were really atmospheric and well designed. Could do with a little better AI, though. Looking forward to a decent sequel ! Expand
  30. Oct 17, 2012
    8
    This game is simply amazing! everything about this game is deadly. Its skyrim, bioshock and thief all mxed in one game. similar skyrim combat system, bioshock similar powers, and theif similar to sneaking around castles etc. This game will really have you sitting on the edge of your chair!
Metascore
91

Universal acclaim - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 29
  2. Mixed: 0 out of 29
  3. Negative: 0 out of 29
  1. PC Master (Greece)
    Feb 6, 2013
    90
    We can draw comparisons with other titles all day, but everything is based on something. Dishonored remains a unique gem in a beautiful, yet chaotic world, with flawless gameplay. [December 2012]
  2. Nov 9, 2012
    75
    Dishonored rarely challenges the players, but it doesn't take them for fools, either, so that's an achievement compared to other games in the genre. Just don't expect strokes of genius like the Shalebridge Cradle level from Thief: Deadly Shadows.
  3. LEVEL (Czech Republic)
    Nov 4, 2012
    100
    Dishonored injects new life into stealth actions and their sophisticated worlds. Awesome work in every detail. [Nov 2012]