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8.5

Generally favorable reviews- based on 5383 Ratings

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  1. Feb 13, 2013
    8
    Dishonored stands out against the current crop of games with a very high level of polish, accessibility and atmosphere. Its one of the few games that upon completion I've immediately begun to consider replaying with a different style. Its not however great at everything it does. If like me you experienced the tension of sneaking around castles in the original thief games then Dishonored'sDishonored stands out against the current crop of games with a very high level of polish, accessibility and atmosphere. Its one of the few games that upon completion I've immediately begun to consider replaying with a different style. Its not however great at everything it does. If like me you experienced the tension of sneaking around castles in the original thief games then Dishonored's stealth is not going to impress as its far too simplistic and not remotely convincing.

    Dishonored is a relatively linear FPS with options. To describe it as an RPG or in any way open or infinite would be wrong. That said, its solid entertainment, good story and set in a beautifully visualized environment.
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  2. Feb 13, 2013
    8
    A lot of effort was spent in creating the art for the game as the graphics and atmosphere are pretty cool looking. A lot of the visuals seem reminiscent of watercolor paintings which I thought was unique. The game mechanics are geared for and indeed rewarded the use of stealth and non-violent resolutions to game situations. What you do throughout the game affects the rest of the gameA lot of effort was spent in creating the art for the game as the graphics and atmosphere are pretty cool looking. A lot of the visuals seem reminiscent of watercolor paintings which I thought was unique. The game mechanics are geared for and indeed rewarded the use of stealth and non-violent resolutions to game situations. What you do throughout the game affects the rest of the game in a *mostly* common-sense way changing the overall game "chaos," e.g.: more kills causes more guards to appear later in the game. The sword fighting mechanics are okay, not great, but are irrelevant if your goal is to use stealth to achieve the Ghost/Shadow achievements. The special abilities were pretty neat and some even demoniacally fun such as the possession ability. The game also includes some "mini-games" such as finding objects to enhance your abilities, although I found that most of the bone charms were pretty irrelevant to game play. Every level has several ways to achieve goals both violent and non-violently.

    I am a big fan of stealth shooters such as the original Deus Ex and Deus Ex Human Revolution. Also, I think games like Far Cry 2 Max Payne 3 are too repetitious and boring. I never found Dishonored boring in this manner and I thought that the game length was a good match for the uniqueness of the game content. I'm the kind of person who likes taking some time finding the stealthy way through so this game appealed to me.
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  3. Apr 20, 2013
    10
    I love this game, just can't not live without playing this to end. Its just best sneak game ever. I'm hoping they make dishonored 2 and more maps and bigger ones. This is what you call an awesome game,
  4. Mar 6, 2013
    10
    Overall an awesome game that has this slight Half Life 2 feel to it because it has these huge walls blocking your way just like in HL2 and sometimes you can hear sounds in the background that sound very similar to some of the background sounds in HL2.
    Graphics are pretty and nice to look at. Environments are very detailed and just look amazing. There are plenty of places to explore and
    Overall an awesome game that has this slight Half Life 2 feel to it because it has these huge walls blocking your way just like in HL2 and sometimes you can hear sounds in the background that sound very similar to some of the background sounds in HL2.
    Graphics are pretty and nice to look at. Environments are very detailed and just look amazing. There are plenty of places to explore and there are some little side quests you can do. Game mechanics mostly feel solid but teleporting does not want to work every time the way you want it to work. Sword fighting can be bit frustraiting because enemys tend to block your hits quite well and there are some enemys who become immune to your sword for a few seconds when they block.
    It is very easy to sneak around. AI seems to be blind in some cases and they don't see you when your above their heads.
    Story was good but nothing amazing
    Well... It would of been nicer if it had slightly bigger world and you had more freedom like you have in GTA or Assassins Creed but overall it was a nice experience and definitely one of the best games of 2012.
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  5. Mar 16, 2014
    9
    Just finished playing GOTY edition of the game and it was great, I don't have much to complain about. You can try either a stealth or more hands on approach (lethal or non-lethal) and it works both ways. The game leaves it up to you to find many creative ways of neutralizing enemies and it affects how it all ends. Story is nothing new really just your typically save the day lazy story thatJust finished playing GOTY edition of the game and it was great, I don't have much to complain about. You can try either a stealth or more hands on approach (lethal or non-lethal) and it works both ways. The game leaves it up to you to find many creative ways of neutralizing enemies and it affects how it all ends. Story is nothing new really just your typically save the day lazy story that you find everywhere but it works I suppose. The 2 story DLC's are also very good. Expand
  6. Jul 31, 2013
    7
    Very good game with nearly flawless game mechanics. Dishonored is a fun stealth action game with great art design and decent storyline. The areas are rather small, the missions linear, but this is compensated by the fact that you can take varying approaches on how to fulfil the tasks ahead. Maybe a bit too short, and a bit too easy on normal difficulty. In terms of content it is okay, butVery good game with nearly flawless game mechanics. Dishonored is a fun stealth action game with great art design and decent storyline. The areas are rather small, the missions linear, but this is compensated by the fact that you can take varying approaches on how to fulfil the tasks ahead. Maybe a bit too short, and a bit too easy on normal difficulty. In terms of content it is okay, but could contain a few missions and gameplay hours more. The graphics unfortunately are not that great on PC, especially some of the textures are rather low quality. Still a recommendable game though. Expand
  7. Jan 6, 2014
    7
    People will most likely to hate me for giving it a score of a simple 7, seeing how many rated the game from 9 to 10, but Dishonored did not meet my expectations.
    The gameplay is fun, and the story is full of potential that in my opinion is not used.
    Cut-scenes are mostly boring and the plot is only seen at the start of the game and through the rest of it, it's implied. I love the
    People will most likely to hate me for giving it a score of a simple 7, seeing how many rated the game from 9 to 10, but Dishonored did not meet my expectations.
    The gameplay is fun, and the story is full of potential that in my opinion is not used.
    Cut-scenes are mostly boring and the plot is only seen at the start of the game and through the rest of it, it's implied.
    I love the super-natural touch in the game and the optional objectives, but I just keep feeling like something big is missing.
    As a stealth action game it's working and not missing much.
    However after getting used to the game and playing it for about 3 hours I enjoyed it quite more.
    Also I love the graphics style, it's like a 3D oil painting.
    There's too little about the main protagonist all the information you get is his job and how he got, wait for it.... ~DISHONORED~. And usually it's no problem. but only when throughout playing the story you discover more and more, and here it feels like I'm a puppet in every mission.
    And being the puppet that you are, you can't do much else so you keep doing the same thing over and over again It's quite boring.

    The game is fun, but it's missing a thrill.
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  8. Apr 9, 2016
    7
    The stealth action blend is good and the controls are responsive. The sandbox level design is the real star of the show where situations can be solved with multiple approaches and techniques while never feeling overwhelmingly so. The new skills and abilities that get introduced add an amusing new set of possibilities to how you choose to solve problems. The nice variety of locations andThe stealth action blend is good and the controls are responsive. The sandbox level design is the real star of the show where situations can be solved with multiple approaches and techniques while never feeling overwhelmingly so. The new skills and abilities that get introduced add an amusing new set of possibilities to how you choose to solve problems. The nice variety of locations and scenarios keeps the experience fresh throughout. The optional mission tasks on offer are often attractive and come with a satisfying payoff. That said, the game could have been slightly more difficult; Some sections were almost completely absent of challenge and ultimately failed to satisfy. The story is pretty engaging and the world is interesting. The audio-visual compartment is polished. This is a unique and enjoyable ride. Expand
  9. Jun 6, 2014
    8
    Excellent game, i enjoyed a lot this game, very good looking graphics, good ambientation, very comfortable controls, hope this game is the first of a succesfull franchise. The storyline is very complete, with pros and contras, but looking at the details you can see how well designed this game is. The only problem i have was with some executions, too quick executions, not too creative. TheExcellent game, i enjoyed a lot this game, very good looking graphics, good ambientation, very comfortable controls, hope this game is the first of a succesfull franchise. The storyline is very complete, with pros and contras, but looking at the details you can see how well designed this game is. The only problem i have was with some executions, too quick executions, not too creative. The enemy IA is okay, and you can go around being stealth or fighting like a man, i love the realistic effects in the combat system. The game is linear but at the same time it give you the oportunity to explore and search for runes and stuff, rescue people or just enjoy the beautiful landscapes. Overall is a great game, but it is not perfect. I totally recommend this game, it's a very decent release. Expand
  10. Nov 20, 2012
    7
    Despite its a solid game, i think its overrated. Its more a "Deus Ex want to be" game than it is. The Story is okay, and the idea is working. But the gameplay is just to linear. Its more a simpler gameplay version of Deus Ex mixed with the World of Half-Life 2. The weapons are more or less to weak. If you want to play stealthy you never can do other things guards hear your silent bowDespite its a solid game, i think its overrated. Its more a "Deus Ex want to be" game than it is. The Story is okay, and the idea is working. But the gameplay is just to linear. Its more a simpler gameplay version of Deus Ex mixed with the World of Half-Life 2. The weapons are more or less to weak. If you want to play stealthy you never can do other things guards hear your silent bow trough walls. So the "silent" way is always getting behind enemy's, one by one.

    Its not bad at all, but it could be so much more. And so DX and DX:HR are the better alternatives.
    And maybe there has been some cuts for being playable on consoles what it makes it to simple to play.

    I would rate it lower just because it was so much hyped.
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  11. Oct 13, 2012
    8
    Im brand new to pc gaming and this first story game for pc and i enjoyed this game ..... only downside in my opinion is the length i would have like it a bit longer.
  12. Oct 13, 2012
    8
    Dishonored contains very different experiences based on how you play it, so let me prefix this review with my setup: fully non-lethal; mostly unspotted but lots of take-downs; no UI; much exploration and side questing; difficulty 'hard' (fourth out of five). I completed the game in about 19 hours. | And those were some truly enjoyable hours, since Dishonored gets most of the core stealthDishonored contains very different experiences based on how you play it, so let me prefix this review with my setup: fully non-lethal; mostly unspotted but lots of take-downs; no UI; much exploration and side questing; difficulty 'hard' (fourth out of five). I completed the game in about 19 hours. | And those were some truly enjoyable hours, since Dishonored gets most of the core stealth gameplay right. It implements a solid formula -- cover/line of sight/patrol based sneaking -- but mostly ignores shadow and sound. In my opinion that's for the better, since line of sight is a mechanic that is intuitively understandable and therefore predictable, which gave the game a certain puzzle aspect and made me recognise my failures as indeed _my_ failures, not failures of the game's systems. When I was discovered, I usually knew what to do in order not to screw up the next time -- which doesn't mean that I actually managed to do it, since Dishonored is not afraid of throwing some good challenges in the non-lethal player's way. | What makes the stealth gameplay stand out, though, is the level design combined with the awesome Blink power, a short-range teleport that only costs Mana when executed in rapid succession. This seemingly small addition allows players to exploit vertical movement to a great degree, which is enough to set Dishonored apart from its conceptual brethren. It enables the player to move between cover, reach vantage points or quickly exploit tiny holes in a patrol route. In more open areas, getting onto the rooftops gives an opportunity to scout and plan the next steps. | The other big thing about the level design, making it by far the most compelling aspect of the game, is that it literally always provides multiple ways to approach an objective. On the large scale, all 'assassinations' can be achieved without actually killing the target, with the non-lethal options being interesting and fitting into the story quite nicely. Expose someone's immoral behaviour and that person no longer plays a role in politics; let a lover take his beloved to a foreign country far away. However, the binary nature of things -- there's always exactly one non-lethal approach -- certainly gets repetitive, and I would have loved to see a wider variety of possibilities. Additionally, some of the non-lethal options could require a bit more thinking on the player's part: taking the pacifist route more often than not doesn't feel like a witty accomplishment but rather like the completion of a slightly more complex quest, leaving barely any room for the player's own imagination. | The design also shines when it comes to providing multiple routes through the level. While the approaches mostly boil down to a few recipes, some of their applications are genuinely surprising. More importantly, there are always plenty different ways through a level, all with advantages and disadvantages, and finding an alternative route when you thought that there was clearly only the one you took in the first place is rewarding in and of itself. | Unfortunately, the few recipes issue also applies to low-level combat, where the non-lethal ways seem too repetitive compared to what lethal approaches offer. To incapacitate an enemy, you can basically sneak up to them or use a sleep dart, which is uninteresting compared to the array of lethal possibilities that have been demonstrated a lot in the trailers. The AI also does little to make stealth more engaging -- enemies are a little more intelligent than in most games, but still fairly dumb. | As far as story is concerned, there isn't a whole lot to the game, and it makes me sad that Arkane put together an intriguing setting only to fill it with forgettable characters. The voice acting and dialogue is generally decent, but there's just no way a game could tell an interesting story via the very short gatherings between missions. | However, the missions themselves provide ample background and lore that let the city of Dunwall become a more living place than most locations I have visited in games. There's a large amount of detail hidden in every level, revealing tiny parts of stories about totally unrelated characters that still manage to form a bigger picture. The diary of a man who describes in dry words how he watches his children die from the plague one by one; some guards' chatter as they throw plague victims onto a heap of corpses; the nobility's habit to steal valuables from each other. Dishonored is clearly a game for explorers -- people who explore for the sake of knowledge and impressions, not tangible benefits. | All in all, Dishonored is a great stealth game with an extraordinary focus on indirect storytelling, and many of my criticisms mostly boil down to 'I want more': more combat options, story, mission diversity, time with the game. Considering my slow motion approach, 19 hours is not exactly huge. Still, what the game offers is rock-solid and at times brilliant. Expand
  13. Dec 29, 2012
    10
    Right away I knew this game was going to be good, it is a great mix of Thief, Bioshock and Assassin's Creed, but you can also go all guns blazing, completely your choice, defiantly worth a look.
  14. Mar 2, 2013
    10
    Probably best game i have been playing last time. This awesome piece of software is no way near Bioshock like some people say. It feels more like mix of Dark Messsiah and Thief with its own great atmosphere and creative level design. Cartoon-like graphics isn't brilliant but definitely stylish. Simple story isn't about revenge cold served only. Noticeable moral choices make gameplay evenProbably best game i have been playing last time. This awesome piece of software is no way near Bioshock like some people say. It feels more like mix of Dark Messsiah and Thief with its own great atmosphere and creative level design. Cartoon-like graphics isn't brilliant but definitely stylish. Simple story isn't about revenge cold served only. Noticeable moral choices make gameplay even more interesting. Summary: there is no perfect game and Dishonored was made as good as could be made. Developers efforts are visible and should be appreciated. Expand
  15. Oct 19, 2012
    7
    This is a good game. Yet that is where I will stop. I know lots of people are giving this game rave reviews, but I simply cannot.

    First, the art style is intriguing and much of that is a personal taste. I normally like steampunk, or in this case whaleoilpunk. Yet the characters are downright ugly. If that was their choice so be it. I know there is a bleak aspect to the game
    This is a good game. Yet that is where I will stop. I know lots of people are giving this game rave reviews, but I simply cannot.

    First, the art style is intriguing and much of that is a personal taste. I normally like steampunk, or in this case whaleoilpunk. Yet the characters are downright ugly. If that was their choice so be it. I know there is a bleak aspect to the game considering they are in the middle of a plague. Yet being constantly surrounded by ugly characters is not enjoyable. There is also the texture issues, and the fact they some things are just poorly done. I am not lowering this game much for the graphics (no game should be), yet this does have graphical issues.

    Second, there just is not a lot of character development. There is world development if you choose by reading the books scattered throughout the world. Yet the character development is fairly poor. I wanted to more about all these people I was working with and also the ones I was killing. Yet other than a few conversations and the random really brief letter/diary you can pick up it's really sparse.

    Third, the gameplay can be fun at times and tedious at others. I cannot count how many times I went to choke a player and instead went into the defensive stance which alerted them to my presence. The computer AI sometimes seems real good, and at other times seems braindead. Yet it can still be fun flying all over the place and avoiding detection or simply going in and wiping the floor with everyone (although the hand to hand combat can be a chore at times).

    Fourth, once you pick a style of play it really starts to feel repetitive. They do introduce some new stuff here and there, but for the most part you will be doing the same thing. They even repeated a level, which ticked me off.

    Overall, the game can be a fun experience for a little while, and it can be fun finding all the different ways around things. Yet I did not find this game as special at others. Perhaps it's the simple lack of good stealth type games on the market anymore, but in the end I found this worthy of only a 7 (which means to me worth a playthrough by renting it, but certainly not a buy).
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  16. Oct 27, 2012
    9
    Beautiful, bizarre game. Just finished it (on normal difficulty). ...was shivering at the end. ...it was a very good experience (for me, who plays for ~30 years already). I reached the best possible ending I think (with Low chaos-level), and it was good. The game was good. The levels were immersive. ...was sneaking all the time, hiding, stealthy non-lethal, etc., and that was challenging.Beautiful, bizarre game. Just finished it (on normal difficulty). ...was shivering at the end. ...it was a very good experience (for me, who plays for ~30 years already). I reached the best possible ending I think (with Low chaos-level), and it was good. The game was good. The levels were immersive. ...was sneaking all the time, hiding, stealthy non-lethal, etc., and that was challenging. Had to reload a lot of times to get it perfect, but it was worth it. ...many creative / unique moments. Recommended for everybody, who loves stealthy FPS games, utopistic / apocalyptic fantasy worlds and losing him/herself into another world. :) 9/10 Expand
  17. Oct 31, 2012
    9
    An amazing game, marred by some TINY flaws. First of all, the game's video and audio are fantastic. Although the graphics leave something to be desired, the art style makes up for it and makes the world feel alive and unique. The sound effects are great, and the music is extremely immersible and sets the mood of many locations and levels extremely well.

    The gameplay is absolutely
    An amazing game, marred by some TINY flaws. First of all, the game's video and audio are fantastic. Although the graphics leave something to be desired, the art style makes up for it and makes the world feel alive and unique. The sound effects are great, and the music is extremely immersible and sets the mood of many locations and levels extremely well.

    The gameplay is absolutely brilliant. Controls are responsive and won't make you feel sluggish. The abilities and weapons in the game, although relatively lacking in variety, are just enough to make you feel powerful. On the "parkour" side of the game, the mechanics are extremely well made, and also fairly simple, although blinking onto ledges is sometimes strangely annoying. Exploring the various routes to an objective and exploring the levels to find hidden items is fun and rewarding. Combat and stealth is extremely satisfying, with weapons that feel like they have weight and power, and stealth mechanics that, although quite simple, is still extremely fun. The world is filled with books and "audiograph" machines, which helps bring the immersion to another level. NPCs will continuously talk to each and often reveal information about the game-world and also about your objectives.

    On the story-side of things, although the game is fairly lean on story-telling, the story still comes from very well. The characters also gain much more depth when you talk to them directly, and also when you use the heart to discover more about them. Although I'd rather have had a longer ending instead of just a short cinematic, at the end of it all, you feel like you've truly accomplished something. The game also doesn't explain some of the other questions raised as well. What exactly was the heart? Who, or what, was the Outsider. Why the hell is Granny Rags so strange? What happens to many of the characters and targets that aren't shown in the ending? The ending, although satisfying, feels rushed.

    Overall, it was a extremely satisfying and immersible experience. The only flaws were some of the things that I mentioned, and also the fact that the levels are relatively linear, but they still feel open with lots space to play your way. If you want a quality game with great immersion and gameplay, this is it.
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  18. Nov 14, 2012
    8
    It's a shame really, Dishonored is not bad. And merely not bad. The stealth "system" is sadly not a patch on the ancient Thief games and the selection of weapons is quite good but not really anything new. The steampunk setting and artistic style is interesting but plotwise there were no surprises. I am intrigued to play it a second time to find all the secrets but sadly this game didn'tIt's a shame really, Dishonored is not bad. And merely not bad. The stealth "system" is sadly not a patch on the ancient Thief games and the selection of weapons is quite good but not really anything new. The steampunk setting and artistic style is interesting but plotwise there were no surprises. I am intrigued to play it a second time to find all the secrets but sadly this game didn't live up to the hype. Close but no cigar. Had they made light make more of a difference in stealth I might have really enjoyed this. Expand
  19. Oct 30, 2012
    10
    Dishonored has its drawback, but they still do not mean anything because disappear in the vast sea of advantages.Almost every level gives you several ways to solve the problem + unconventional use of Corvo's power = Dishonored is a very individual and great game.
  20. Feb 6, 2013
    10
    There aren't enough games like Dishonored. It's balanced, beautiful, challenging, addictive and so unfathomably deep I can't even think of a metaphor. Fantastically crafted stealth mechanic, clever and engaging AI and a story that is one of the best I've encountered. The single issue i have with this game is the length of the campaign, but the challenge of getting every mission with theThere aren't enough games like Dishonored. It's balanced, beautiful, challenging, addictive and so unfathomably deep I can't even think of a metaphor. Fantastically crafted stealth mechanic, clever and engaging AI and a story that is one of the best I've encountered. The single issue i have with this game is the length of the campaign, but the challenge of getting every mission with the Ghost (not detected) achievement and not kills for the entire game more than makes up for it. Expand
  21. Oct 28, 2012
    9
    Despite my rig being below the minimum specs of the game, I nonetheless bought it on steam, and loaded it up. After tweaking the graphics so it could run on my PC with a good FPS, I jumped right into the campaign, and was so involved in it that I beat it in one sitting. The story was creative, with different twists and turns. But the most impressive feature was how in-control you felt theDespite my rig being below the minimum specs of the game, I nonetheless bought it on steam, and loaded it up. After tweaking the graphics so it could run on my PC with a good FPS, I jumped right into the campaign, and was so involved in it that I beat it in one sitting. The story was creative, with different twists and turns. But the most impressive feature was how in-control you felt the entire time. You could take down that guard however you wanted. Want to rush in and engage him? Go ahead. Want to silently sneak and assassinate him? No problem. Want to hit him with a sleep dart from afar? The game won't stop you. Want to freeze time and just walk right past him? Yep, you can do it. And unlike other stealth games, it feels balanced. So you are not completely underpowered and can only take a sword swing before dying, instead, you could hold your own easily against a number of opponents. Every choice you make affects how characters react to you, and affect the total outcome. After beating the game with an evil ending, I truly felt as if I HAD to go back and complete it with a non-lethal ending. I'm a long-time fan of Bioshock, so had no problem jumping into the radial-wheel, dual weapons formula. The controls are easy to grasp, and by the first level you are already killing like a true assassin. I have no idea where the negative reviews are coming from. Dishonored reached my expectations and more. My only regret is the length of the Campaign. I'm not personally into the "bone or rune" hunting aspect of the game, so after I beat the campaign on all endings in about a day, there was nothing to do. Hopefully the new DLC will fix that. Overall, Dishonored is a great, innovative game and is like a well needed breath of fresh air before the big names come out to play later in November. If you are looking for a game to play till Halo 4/Assassin's Creed 3, this is it. Expand
  22. Feb 3, 2013
    10
    So I have just completed the game again, but this time in a stealthy tactical way and the ending was totally different and defintly a lot more enjoyable, I would still recommend this game to anyone
  23. Feb 7, 2013
    10
    This game is Great, The story is highly interesting and the combat is smooth and realistic. At first I thought I might come across features I wouldn't enjoy as I do with other games, turns out I enjoyed every moment of it. If stealth isn't your thing like me then you don't have worry so much about it unless your trying to get the low chaos ending then you can just challenge yourself for itThis game is Great, The story is highly interesting and the combat is smooth and realistic. At first I thought I might come across features I wouldn't enjoy as I do with other games, turns out I enjoyed every moment of it. If stealth isn't your thing like me then you don't have worry so much about it unless your trying to get the low chaos ending then you can just challenge yourself for it or watch a spoiler (I suggest you don't). If your someone looking for some single player excitement then this is the right game for you. Expand
  24. Jan 24, 2013
    8
    It's a quite good game, better to say great game. Very dynamical, interesting and good-styled. There is only one minus very poor amount of skills and monotonicity that makes the game a little bit boring by the end.
  25. Oct 1, 2013
    9
    Dishonored is the best stealth-game available. It also have a very cool steam-punk setting and nice rpg-elements.The story is ok, but the missions the story provide a backdrop for are excellent.
  26. Nov 4, 2012
    7
    It's perfect in every aspect apart from it's length. The characters designs are brilliant and the atmosphere really allows you to immerse yourself into the game world. There's a perfect balance in deciding whether to go for the lethal or non-lethal approach, which many games tend to get wrong such as Deus Ex. The only problem I had with Dishonored was it's content. Sure, what you get isIt's perfect in every aspect apart from it's length. The characters designs are brilliant and the atmosphere really allows you to immerse yourself into the game world. There's a perfect balance in deciding whether to go for the lethal or non-lethal approach, which many games tend to get wrong such as Deus Ex. The only problem I had with Dishonored was it's content. Sure, what you get is amazing but you can't help but feel you could've had more. It's a good job the game has great replay-ability and I'm sure than any future DLCs that come this game's way will be just as brilliant. Expand
  27. Oct 26, 2012
    6
    New and innovative is something I reserve for games like Portal - which brought a whole new dimension to FPS strategy, or From Dust which built on the Populas idea with a refreshing new twist. Generally speaking the new and innovative these days comes from the same place it's always come - Indie gaming. The thing about Dishonored is that it mixes ideas already in use, and not to aNew and innovative is something I reserve for games like Portal - which brought a whole new dimension to FPS strategy, or From Dust which built on the Populas idea with a refreshing new twist. Generally speaking the new and innovative these days comes from the same place it's always come - Indie gaming. The thing about Dishonored is that it mixes ideas already in use, and not to a remarkably new extreme. First I'll mention the graphics. From the reviews I read I was expecting something special and the artistic style is actually a very nice blend of steam/cyber punk and ye olde world toffery. But the graphics themselves leave a lot to be desired as they feel incredibly flat, and they actually aren't too atmospheric. The feeling of a living breathing world is also somewhat absent due to the linear nature of the levels. True there might be a side alley to lead you to your objective by a hidden route, but it is literally one purpose built alley and built for that very purpose. The premise for the game play is not a million miles away from Hitman or Splinter Cell - only you have a few magic tricks to help you on your way. The difference is that a game like Hitman will provide you with many different options for completing a mission - you might steal a key card, steal and wear a uniform, assassinate from afar with a sniper gun, poison a meal, etc etc. With dishonored you might steal a key - but that's the only option you really have in terms of open play because you are given no others. And so few civilians too. Even dark shady enterprises have civilians working for them. The story is also not the best. The setup is fantastic, the setting is great but the story itself was only vaguely interesting to me - and the more supernatural elements to the story I just found boring. In terms of what I was expect/hoping for I was disappointed. I put it on hard level and completed the game in less than 15 hours. I don't have any real yearning to go back either. When Bioshock came out and got rave reviews - the game I played surpassed my expectations (yes it's amazing!), I can say the same about Arkham City and Skyrim. The latter 2 games I have poured hours and hours, days of my life into - and which have rewarded me immensely! But I payed an equal price for all of these games. All at approximately £30. Had this game come in at half that price then I would probably mark it higher. But there is simply nothing in the game mechanics that struck me as 'wow I can do that!?' like the Gravity gun in HL2, or the Portal gun. Possession is only a new idea if you discount any of the sci-fi games which allow you to take control of robots. Teleporting is not a new idea. Sneaking around to get to an object is not a new idea. I wanted to like this game, I really did. But I was left rather hollow by it. However, I have played at least 70 hours of Skyrim and have loads left to do, so if I add the two games together and split the cost (same developer) then that's currently 42.5 hours per game and £30 a game, so it's not all bad.
    I feel a bit like a marketing genius has mind freaked all the critics into believing red is yellow, and they all went 'Oh yeah!' It's not a bad game, but it's not as exceptional as one might have hoped.....or been lead to believe!
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  28. Dec 23, 2012
    5
    It is really baffling me, how this game gets top ratings everywhere. Ideas from other products get shamelessly recycled. What you get for your money is a basic sneak-and-shoot game, in pretty neat Steampunk'ish environment, along with an unnecessary half-assed skill feature. Rather then depending on your skill as a players you can unlock abilities that make the game ridiculously easy. TheIt is really baffling me, how this game gets top ratings everywhere. Ideas from other products get shamelessly recycled. What you get for your money is a basic sneak-and-shoot game, in pretty neat Steampunk'ish environment, along with an unnecessary half-assed skill feature. Rather then depending on your skill as a players you can unlock abilities that make the game ridiculously easy. The choice of weapons is reduced to a generic pistol and a generic crossbow /comes now with the official cheating ammunition: Sleeping darts!!!)

    Story: 4/10 Standard stuff and mostly predictable (to me at least)

    Graphics: 5/10 Beeing a fan of Steampunk, I was enthusiastic at first. However after playing the game for some time i noticed, that the graphics are not quite up to date. Texturework tends to get muddy, animal models are laughable (espacially the dogs). Because most of the levels look quite alike the sections look Sound: 6/10 The score is ok but nothing too memorable, overall it gets you in the mood, nothing more nothing less.

    Gameplay: 4/10 You get 4-5 hours of unspoiled and exciting gameplay, where you have the impression of an open world in which you can interact. Until you suddenly realise that this game is more linear then plain old Half-Life and that most of the encounters can be handled in quite similar ways. None of them seem balanced to this point. The two main options are either Sneaking or sabotaging (difficult but more exciting) or Fighting and performing magic (easy and unrewarding). The few instances where you have to forge plans on how to infiltrate a place are spoiled by the fact that the possible alternatives are pointed out so plainly obvious, that it hurts.
    Verdict: Not bad, but in dire need of some balancing/expanding. For now better stick to System Shock 2, Bioshock, or the Thief series...
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  29. Nov 12, 2012
    7
    I've only gotten as far as completing the mission where you have to deal with the Pendleton twins at the Golden Cat. But I think it's enough to get the gist of overall gameplay. The game seems to encourage stealth and benign neutralization tactics - that is, using nonlethal means to subdue foes. However, there are more lethal attack options than there are nonlethal. I must admit that itI've only gotten as far as completing the mission where you have to deal with the Pendleton twins at the Golden Cat. But I think it's enough to get the gist of overall gameplay. The game seems to encourage stealth and benign neutralization tactics - that is, using nonlethal means to subdue foes. However, there are more lethal attack options than there are nonlethal. I must admit that it feels quite limiting to the overall approach one should take throughout the game. This is coming from someone who prefers more open-ended games with a lot of weapons and less feeling of guilt as a result of using lethal force to neutralize hostiles. Anyway, I'm not discouraging people from playing Dishonored. I'm just suggesting that if you're favorite approach to combat is putting all bad guys to sleep without being detected, than this is right up your alley. Expand
  30. Dec 20, 2012
    5
    Honestly, I think the critics are sometimes completely blind. I really thought this game was something out of this world. It's true that some of the game play is quite good but nothing to shout about. The A.I is mediocre and quite repetitive. One area that baffles me is where you have to kill the lady at the party. You have to blend in with the crowd but then you walk with a sword full ofHonestly, I think the critics are sometimes completely blind. I really thought this game was something out of this world. It's true that some of the game play is quite good but nothing to shout about. The A.I is mediocre and quite repetitive. One area that baffles me is where you have to kill the lady at the party. You have to blend in with the crowd but then you walk with a sword full of blood, the people just don't seem to give a damn if you are here to kill and the only thing the guards tell you is to put it away. I mean WTF !! Anyway, I still haven;t finished the game yet as it's getting a bit boring now ! I'll give it a go during the weekend to see if it's worth carrying on !! Expand
Metascore
91

Universal acclaim - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 29
  2. Mixed: 0 out of 29
  3. Negative: 0 out of 29
  1. PC Master (Greece)
    Feb 6, 2013
    90
    We can draw comparisons with other titles all day, but everything is based on something. Dishonored remains a unique gem in a beautiful, yet chaotic world, with flawless gameplay. [December 2012]
  2. Nov 9, 2012
    75
    Dishonored rarely challenges the players, but it doesn't take them for fools, either, so that's an achievement compared to other games in the genre. Just don't expect strokes of genius like the Shalebridge Cradle level from Thief: Deadly Shadows.
  3. LEVEL (Czech Republic)
    Nov 4, 2012
    100
    Dishonored injects new life into stealth actions and their sophisticated worlds. Awesome work in every detail. [Nov 2012]