Metascore
53

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 13
  2. Negative: 5 out of 13
  1. May 16, 2024
    47
    Solid core mechanics are not enough to make Die by the Blade the compelling spiritual sequel of the Bushido Blade series fans have been waiting for a long time. Bland character design, clunky animations, horrendously slow progression system, extreme lack of content and mediocre visuals are only some of the issues that mar an experience that is very hard to recommend to anyone in its current state.
  2. Jun 30, 2024
    45
    Die by the Blade captures the essence of Bushido Blade with its lethal combat and limb-targeting mechanics, offering a unique blend of strategy akin to soulslike games, though it lacks key aspects of any combat style, such as depth and longevity. The game's realism in weapon-based combat shines through intense duels, yet its brief matches undermine strategic potential, and this, together with its lack of content, makes it hard to recommend.
  3. May 17, 2024
    45
    Die by the Blade has a few good ideas in its sheathe, but ultimately it fails to generate any genuine excitement.
  4. May 16, 2024
    40
    There are golden moments here, without a doubt. But Die by the Blade is burdened by issues that I fear will stand out for many casual players interested to try it out. But as the only modern fighting game to really approach this sub-genre of 3D one-strike action perhaps it'll find its audience. I'd recommend this to genre diehards and those who don't mind a lower budget title. For the average player, I'd give this a miss for now.
  5. Apr 14, 2025
    30
    Die by the Blade falls short in delivering a truly engaging experience in the current state it is in. The developers have made a statement promising to put right its issues and include further single player modes to improve the package offering. It is an admirable position, but also a concerning trend in the industry today. Without a doubt, it is an interesting concept to bring back and modernise, but here it feels more like a missed opportunity than a modern successor to its classic inspiration. Perhaps one for the Cyberpunk 2077 or No Man's Sky treatment?