- Publisher: Kwalee Ltd , Grindstone
- Release Date: May 16, 2024
- Critic score
- Publication
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May 16, 2024Die By The Blade delivers fast-paced, deadly skill-heavy combat for players to master in 1v1 battles. While not perfectly balanced, the game features some awesome cosmetics and exciting gameplay that will surely hook fans of the genre in for the long haul.
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May 16, 2024At its heart, Die By The Blade is an addictive and brutal swordplay dueller that will definitely appeal to those that like lightning-fast fights. But without any real narrative and a snail’s pace rewards progression, it falls short in what should feel like a full release title. Let’s hope time proves us wrong on this one.
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May 16, 2024Die by the Blade works in its video game mission that pays homage to Bushido Blade. for the rest, it is a huge wasted opportunity given that the title lacks all the contents.
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May 17, 2024Brutal fighting game with Japanese swords from Slovak developers ended up with unused potential. The game lacks content and overall doesn't feel like a finished product.
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May 20, 2024Die by the Blade has some good ideas and at the best moments it works, but it struggles to find a perfect balance between all its elements and, above all, offers a horrible camera that ruins confrontations. Add to that a skimpy number of modes and a less-than-excellent technical component, and the result is a game that tries but doesn't go all the way. It's cheap, sure, and we're sure the idea of a fighting game in which you die on the first hit intrigues, but genre fans will be weirded out by the fact that the combos are secondary and that there are such big delays between one action and the next.
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May 23, 2024As of right now Die by the Blade feels like an early access title marked as a full-fledged release. There's a huge ways in which the game can be improved. Here's hoping that by the time of console ports developers will turn their project into something much better.
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May 20, 2024A straightforward 1v1 samurai fighting game with very little content on its bones. Fine if you just want some quick and fun matches against friends, but there's not enough here to hold interest for long.
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May 16, 2024I really wanted to like Die By The Blade, but clunky controls, half-baked gameplay and a lack of content make this less a Dual of Fates and more a battle of attrition.
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May 16, 2024Solid core mechanics are not enough to make Die by the Blade the compelling spiritual sequel of the Bushido Blade series fans have been waiting for a long time. Bland character design, clunky animations, horrendously slow progression system, extreme lack of content and mediocre visuals are only some of the issues that mar an experience that is very hard to recommend to anyone in its current state.
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Jun 30, 2024Die by the Blade captures the essence of Bushido Blade with its lethal combat and limb-targeting mechanics, offering a unique blend of strategy akin to soulslike games, though it lacks key aspects of any combat style, such as depth and longevity. The game's realism in weapon-based combat shines through intense duels, yet its brief matches undermine strategic potential, and this, together with its lack of content, makes it hard to recommend.
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May 17, 2024Die by the Blade has a few good ideas in its sheathe, but ultimately it fails to generate any genuine excitement.
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May 16, 2024There are golden moments here, without a doubt. But Die by the Blade is burdened by issues that I fear will stand out for many casual players interested to try it out. But as the only modern fighting game to really approach this sub-genre of 3D one-strike action perhaps it'll find its audience. I'd recommend this to genre diehards and those who don't mind a lower budget title. For the average player, I'd give this a miss for now.
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Apr 14, 2025Die by the Blade falls short in delivering a truly engaging experience in the current state it is in. The developers have made a statement promising to put right its issues and include further single player modes to improve the package offering. It is an admirable position, but also a concerning trend in the industry today. Without a doubt, it is an interesting concept to bring back and modernise, but here it feels more like a missed opportunity than a modern successor to its classic inspiration. Perhaps one for the Cyberpunk 2077 or No Man's Sky treatment?