- Publisher: Bethesda Softworks
- Release Date: Sep 14, 2021
- Also On: PlayStation 5, Xbox Series X
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Game World Navigator MagazineOct 22, 2021It’s hard to recommend Deathloop to anyone. By action standards, the game is plainly boring: it’s basically the same 4 maps over and over again with no variety in enemies or weapons. Cause-and-effect timeloop puzzle gameplay is underwhelming as well: aside from the proper solution, there are very few things to try. [Issue#255, p.56]
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Nov 1, 2021I applaud Arkane for switching up the Dishonored stealth/action formula here, and for addressing a few of the issues Dishonored had. Deathloop just feels too limited by comparison, though, and too repetitive by half besides. I know a lot of people who really like it, but it fell pretty flat for me.
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Sep 13, 2021It feels sometimes like Deathloop couldn’t decide what it really wanted to be. Stealth game? Bullet opera? Retro-cool ‘60s spy romp? Mind-melting time travel story? When it tries to be all of these things at once, it ends up not being very much of anything. I liked the core concept but after twenty hours I didn’t feel like I knew more about how an island could get stuck living the same day over and over than I did at the outset.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Sep 13, 2021Deathloop may ultimately go down as my biggest gaming disappointment of 2021. I love its "bonding" system for earning and keeping upgrades, which forces players to make some compelling choices from run to run. I like getting to know this game's cast of characters. I smile when a particular stretch of finding paths and sneaking around evokes the genius of this studio's best Dishonored levels. And I'm always down for shameless homages to Majora's Mask. But the total package collapses beneath a mix of too much ambition and not enough content. It's just hard to ignore signs that seem to imply someone on the production end said, "Eff it, let's ship this game already."
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Sep 13, 2021There's a lot more I liked in the 30+ hours it took to hit the credits, but I only have one life, not millions, so I can't type all day. Just know that those who prefer the quiet quicksaveyness of the Dishonoreds will grumble at the inability to use all their powers, the shift to shootybang, the disappearance of non-lethality and corpse hiding - all the signposts of a true immersive sim. [RPS Bestest Bests]
Awards & Rankings
User score distribution:
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Positive: 333 out of 690
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Mixed: 92 out of 690
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Negative: 265 out of 690
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Sep 16, 2021
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Sep 15, 2021
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Sep 15, 2021