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6.5

Mixed or average reviews- based on 736 Ratings

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  1. Apr 30, 2014
    9
    Dreamy dialogue, subtle score and a total lack of guns lift the first-person immersion to new heights. I only wish there was more, but what there is, engulfs. Caves so captivating as to make the inclusion of any contemporary characters within them beyond measure. Carries some of the intentional artistic detail level that was previously hinted at by adventure greats of old (Simon theDreamy dialogue, subtle score and a total lack of guns lift the first-person immersion to new heights. I only wish there was more, but what there is, engulfs. Caves so captivating as to make the inclusion of any contemporary characters within them beyond measure. Carries some of the intentional artistic detail level that was previously hinted at by adventure greats of old (Simon the Sorcerer, Gabriel Knight, I'm looking at you). I found myself tip-toeing on stones not to get my shoes wet, worrying about tripwiring the contents of dense thickets and carefully judging my character's balance. Like travelling to an end of the world with a poet by your side. How odd. Expand
  2. Jan 27, 2015
    7
    To call Dear Esther a game is pretty misleading. There is essentially no gameplay- no puzzles, interaction, fighting, etc. All you do is walk. It is also over in about 2 hours if you look at everything. So it fails as a game. A better classification for this would simply be to call it an art piece. The visuals are absolutely gorgeous, and the music and sound effects compliment theTo call Dear Esther a game is pretty misleading. There is essentially no gameplay- no puzzles, interaction, fighting, etc. All you do is walk. It is also over in about 2 hours if you look at everything. So it fails as a game. A better classification for this would simply be to call it an art piece. The visuals are absolutely gorgeous, and the music and sound effects compliment the melancholy nature of the visuals. If viewed purely as an art piece, as I think it should, Dear Esther is totally worth it. But if you want game play, look elsewhere. Expand
  3. Feb 14, 2016
    7
    It certainly lives up to its reputation of being a walking simulator that is short but memorable. This game reminds me of those times when I just walked and kept on thinking about things and the could-have-beens in life. It's certainly not for everyone, especially if all you want is action, but for those who enjoy quiet time and plain enjoying the sights, you might find this one interesting.
  4. May 18, 2014
    3
    The interactions in this game are very minor, couple that with the excruciatingly slow walking speed and you have a game that grows boring quickly. However if you can find it cheap enough you may enjoy this short experience.
  5. Jun 19, 2013
    7
    Dear Esther is an amazing video/game which has to be explored and understood in order to like it.
    It features a pure realistic and fantastic world with unbelievable graphics and performances, all combined with a great plot. It is a very short game, but really exciting, which can give you a lot of feelings.
    -Technique- Dear Esther featuers the best graphics that have ever been in
    Dear Esther is an amazing video/game which has to be explored and understood in order to like it.
    It features a pure realistic and fantastic world with unbelievable graphics and performances, all combined with a great plot. It is a very short game, but really exciting, which can give you a lot of feelings.

    -Technique-

    Dear Esther featuers the best graphics that have ever been in videogames of these last years; they're very clear and very advanced, as well as very clever (there are some "sprites" that are even featured in old games like the first Tomb Raider, but they're put so well in the environment that they look like 3D objects which even make animations when you walk near them, but actually are always in the same position, they just "turn" in your looking direction, which makes great graphics and very high framerate savings). All this must be mixed with, thanks to Source Engine and some great tweaks, a very good/excellent performance, which is really amazing. Light effects and textures are really impressive in this game.

    -Plot and sounds-

    What makes Dear Esther so great is also the plot, which is really intriguing and deep. It seems to contain a lot of metaphors, and what actually happens is relative to player's interpretation. Now, combine all this with some great soundtracks and really creepy sounds, which will make of Dear Esther an excellent video adventure, which will bring you into its finest, melancholic and deepest experience.

    -Longevity and gameplay-

    Unfortunately, the game lasts for a very short time, because you can complete it in no more than two hours (even exaggerating; actually, you can complete it in a hour). Basically, all you do is explore an island and follow some monologues.

    Technique: 8- [7.75]:
    â–ªGraphics: 8;
    ▪Performance: 7½ [7.5];
    Gameplay: 7½;
    Plot: 7½;
    Longevity: 3;
    Sound: 8;

    Videogame avg. scores: 7- [6.75];
    OVERALL VIDEOGAME SCORE: 7.
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  6. Mar 8, 2014
    8
    This is an amazing and surprising game, forgetting the endless discussion about definitions on what a game is. It's not conventional, it have few gameplay elements, it's story-driven - an intriguing, mysterious and very beautiful story, by the way.

    It starts very boring and confusing. You have to spend some time, wandering around the island - with beautiful graphics - to catch fragments
    This is an amazing and surprising game, forgetting the endless discussion about definitions on what a game is. It's not conventional, it have few gameplay elements, it's story-driven - an intriguing, mysterious and very beautiful story, by the way.

    It starts very boring and confusing. You have to spend some time, wandering around the island - with beautiful graphics - to catch fragments of this story, which are randomly narrated, and may reveal something to you through the journey. But this story will finish with some gaps, leading you to want to play again to catch more fragments and then, possibly understand the full story of Esther and the protagonist, although that story have a lot of metaphoric interpretations too. The journey is full of small well placed elements you can see and add to your interpretation.

    It lasts three hours to me, and after two more hours i'm still thinking about Dear Esther story, my head full of the images, the thoughts, and the music of this really wonderful game.
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  7. Jul 20, 2013
    7
    This is an experience, not a game. There is no interaction, no clicking, no shooting, no anything. This doesn't make Dear Esther bad, it's just important to know beforehand that all you're required to do is walk around, enjoy the beautiful graphics music, listen to the narrator, and try to sort out what's going on. Anyone who enjoys thinking for themselves and having to draw their ownThis is an experience, not a game. There is no interaction, no clicking, no shooting, no anything. This doesn't make Dear Esther bad, it's just important to know beforehand that all you're required to do is walk around, enjoy the beautiful graphics music, listen to the narrator, and try to sort out what's going on. Anyone who enjoys thinking for themselves and having to draw their own conclusions will really enjoy this. Expand
  8. Oct 24, 2014
    7
    Provided that you are willing to be flexible about the definition of a game, this is an experience which I recommend to anyone who enjoys anything thought provoking. There are certain aspects of the story which are clearly laid out, but the vast majority of the narrative can be vague, relying heavily on the interpretation of the individual. Initially I hadn't realised that the snippets ofProvided that you are willing to be flexible about the definition of a game, this is an experience which I recommend to anyone who enjoys anything thought provoking. There are certain aspects of the story which are clearly laid out, but the vast majority of the narrative can be vague, relying heavily on the interpretation of the individual. Initially I hadn't realised that the snippets of narrative are actually randomised, so the game can be played through multiple times with different results. If you have a lot of experience in role-playing games, you might be used to checking the corner of every room and going down every path - on the off-chance that there's something special there. I recommend that you don't do that in Dear Esther. I went down every little path, explored the corners of every room and I am none the wiser. Apart from a few scribbles on walls here and there, don't expect to find some Easter Egg or a special note. Expand
  9. Apr 13, 2013
    5
    Not a game, but I would call it art. It kind of has a museum element going. You can look at all the pretty pictures and areas, listen to some "tour guide" talk but don't touch anything or you might break it.
    I frequently ask this question of the people who have "played" it. If you watched a playthrough video, what would be different? You might walk to some area in a different order...but
    Not a game, but I would call it art. It kind of has a museum element going. You can look at all the pretty pictures and areas, listen to some "tour guide" talk but don't touch anything or you might break it.
    I frequently ask this question of the people who have "played" it. If you watched a playthrough video, what would be different? You might walk to some area in a different order...but ultimately, it really is more like a video "museum" and less of a video game.
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  10. May 14, 2013
    8
    There's not a huge amount to Dear Esther but what there is genuinely touching and positively intriguing. It tells a slow and confusing story and I enjoye trying to piece together the elements as I made my ascent to an equally obscure climax. It's not going to be something for everyone as it lacks what most would consider gameplay elements but it was a game that I enjoyed my time with andThere's not a huge amount to Dear Esther but what there is genuinely touching and positively intriguing. It tells a slow and confusing story and I enjoye trying to piece together the elements as I made my ascent to an equally obscure climax. It's not going to be something for everyone as it lacks what most would consider gameplay elements but it was a game that I enjoyed my time with and that's all I was looking for. Expand
  11. sft
    Mar 13, 2016
    7
    Windswept, wistful wanderings

    Enough has been said already in the debate as to whether or not DEAR ESTHER is a game, and for the sake of this review I shall refer to it simply as an experience. What it is, in effect, is a short story set against a 3D visual backdrop. And it is short – a play-through should last 60–90 minutes. (Whether it represents value for money or not will depend on
    Windswept, wistful wanderings

    Enough has been said already in the debate as to whether or not DEAR ESTHER is a game, and for the sake of this review I shall refer to it simply as an experience. What it is, in effect, is a short story set against a 3D visual backdrop. And it is short – a play-through should last 60–90 minutes. (Whether it represents value for money or not will depend on your response to the experience and whether or not you feel inclined to play it more than once.) So what’s good about it? Well, it’s a remarkable showcase for the humble Source Engine. The Chinese Room have squeezed Valve’s software hard to produce a starkly beautiful environment. The Hebridean island which serves as backdrop to the story is the strongest character in the experience, and it’s the haunting atmosphere created by this landscape that drives the emotional content of the experience. So what’s not so good about it? Well frankly the writing is poor. The monologue, although delivered with skill by the voice actor, is self-consciously florid. At times the prose is so excruciatingly purple as to lesson the emotional impact. In the hands of a more restrained writer Dear Esther could have been even more engaging. It’s still moving, and memorable, but this partial success is achieved almost entirely through the visual content. Despite this, however, I recommend Dear Esther, if only because it’s a fine example of how diverse the medium can be.
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  12. Jul 15, 2013
    8
    Dear Esther certainly has a different way of telling story in a video game, which is probably the cause of the many mixed reviews, but for someone who is ready to experience something different and truly immersive, it's an indie game that is well worth the money. The main draw to the game is the beautifully crafted levels and mountain vistas that were all somehow achieved in Source; a gameDear Esther certainly has a different way of telling story in a video game, which is probably the cause of the many mixed reviews, but for someone who is ready to experience something different and truly immersive, it's an indie game that is well worth the money. The main draw to the game is the beautifully crafted levels and mountain vistas that were all somehow achieved in Source; a game engine that is quickly becoming dated and doesn't handle open environments very well. Despite the technical limitations, the art assets are nothing less than spectacular at a great performance rate and compliment the many mysteries and often eerie situations that the narrative invokes. Many times I found myself stopping to admire the environments and many details that make up the whole game experience. It would also be a shame not to commend the game for its soundtrack, as it has a very mesmerizing quality to it and adds to the overall atmosphere of the game beautifully. Expand
  13. Jun 6, 2013
    9
    It's a great experience, yes, an experience more then a video game. It has one of the best soundtracks and sceneries in any computer generated "things". A bit short but replayable. Definitely a must buy with a sale or in a bundle. 9/10
  14. AWG
    Jun 17, 2013
    4
    Boring. I really wanted to understand what was behind Dear Esther but I couldn't do that over the amount of boredom this "game" inoculated in me: you can do nothing, you can interact with nothing, you never have to take a decision, a choice. You keep walking and listening, walking and listening. walking a listening.
    It's not a game, it's an audio-book.
  15. Jun 6, 2013
    9
    Oh wow. Dear Esther was really a delicious treat for anybody who likes philosophical games and the likes. The game features many many clues and possibilities, you, as the player, must construct your own version of what happened. I must admit I was going to give this game a 7, but, it just stuck with me, I couldn't stop thinking about it for about thirty minutes.
    I checked other people's
    Oh wow. Dear Esther was really a delicious treat for anybody who likes philosophical games and the likes. The game features many many clues and possibilities, you, as the player, must construct your own version of what happened. I must admit I was going to give this game a 7, but, it just stuck with me, I couldn't stop thinking about it for about thirty minutes.
    I checked other people's thoughts and possible endings and my own version was suddenly there, it made the game SO much better and profound. I got this game along with a bunch of other indie games for a dollar on "Humble-bundle" and man, it was so worth it. This game is seriously superb, you might not catch it at first though, let it sink in, it's worth the wait.

    Warning: This game appeals to a very specific audience of people who appreciate games that are as artfully and skillfully crafted as this one, if you're the casual "Hack & Slash" PC gamer (nothing wrong there, I enjoy those too occasionally), don't play this game as you might be disapointed.
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  16. Jun 25, 2013
    2
    The walking is jittery, the graphics are pretty bulky and unimpressive, and the story just isn't good. The sound effects don't even work well. Its like someone took everything good that Proteus had and forgot to put it in this game.
  17. Apr 19, 2014
    7
    Well, I finished the game and had a rough idea of what was happenning. I felt like I missed something and was curious so I read some guides, watched videos, etc. I must say I missed a lot what this game offers. At the same time it's impossible to see most of it on the first playthrough. It's quite nice when it comes to storytelling and exploration, but myself I haven't found a taste norWell, I finished the game and had a rough idea of what was happenning. I felt like I missed something and was curious so I read some guides, watched videos, etc. I must say I missed a lot what this game offers. At the same time it's impossible to see most of it on the first playthrough. It's quite nice when it comes to storytelling and exploration, but myself I haven't found a taste nor will to play it again. Maybe I will another day.
    If you are patient and looking for a nice chill adventure with beautiful music and scenery and mystery story, go and play it - the first playthrough is definitely worth it and will leave you somewhat sentimental.
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  18. Aug 10, 2013
    8
    I have to agree that this is not a game, and I was frustrated at first because I was expecting something more along the lines of a horror adventure game. When I started playing I was waiting for something to happen, but nothing ever did, the main character kept telling the story, it was until halfway through the second chapter that I realized that I was not playing a game. I wasI have to agree that this is not a game, and I was frustrated at first because I was expecting something more along the lines of a horror adventure game. When I started playing I was waiting for something to happen, but nothing ever did, the main character kept telling the story, it was until halfway through the second chapter that I realized that I was not playing a game. I was experiencing a retold tale, everything was symbolic in some way to the story your character was telling. At first I was gonna quit, but the graphics, were stunningly beautiful and the story was intriguing. I kept traveling through, taking plenty of screen shots, it was pretty incredible. Unfortunately there is not much replay value in this game, I was not surprised though on most of the reviews found here, I can see where people would be frustrated, as I was discovering I paid for something that should free or next to free. Expand
  19. Aug 21, 2013
    9
    While Dear Esther may not be a game in the traditional sense, It sure is an amazing interactive experience. A well-told story, slowly expanding within you while you wander through the absolutely gorgeous landscape. I always enjoyed the atmosphere in video games, and I'm one of those gamers that get silly just watching the sun, or a river if they're nicely designed, even during the break ofWhile Dear Esther may not be a game in the traditional sense, It sure is an amazing interactive experience. A well-told story, slowly expanding within you while you wander through the absolutely gorgeous landscape. I always enjoyed the atmosphere in video games, and I'm one of those gamers that get silly just watching the sun, or a river if they're nicely designed, even during the break of a frantic shoot-out in a good looking FPS. It just takes me there for a while, i get my "fix" of virtual reality, even if that's not that close to it anyway.

    Dear Esther took me there, it gave me my "fix" of virtual wandering about, it gave me the sun and sea gazing, it made me walk slowly but carefully, and almost smell the grass, or the still water inside the caves. It didn't last long enough though, that's my only negative remark about it I'd certainly buy and relive and extended version, or even more, a new production based on this formula anytime. Surely, it's not what you call a game, but it's entertaining, atmospheric and has an artistic value that can -and should- be appreciated
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  20. Aug 23, 2013
    7
    I am writing this review right after finishing Gone Home (once) and Dear Esther (three times) in a row.

    Where Gone Home is a grounded, no-possible-personal-interpretation story (check my review if you're interested), Dear Esther is the total opposite. Dear Esther is beautiful, eerie, haunting and thought provoking. It takes a more "Lynch-ian" approach of the interactive story genre.
    I am writing this review right after finishing Gone Home (once) and Dear Esther (three times) in a row.

    Where Gone Home is a grounded, no-possible-personal-interpretation story (check my review if you're interested), Dear Esther is the total opposite.

    Dear Esther is beautiful, eerie, haunting and thought provoking. It takes a more "Lynch-ian" approach of the interactive story genre. It stuns you with it's visuals, and bashes your skull with a hammer when you reach the end and start to put the puzzle pieces together.

    However... This is clearly not a game for everyone. Dear Esther is the kind of experience that an average gamer would enjoy only when in the right mood.

    It is extremely hard to give a score to a "game" like that. I gave it a 7/10... I think it's pretty generous, and at the same time, I really want to give it a 10/10, because everything in this game is mesmerizing and the island itself will make you feel like you are truly witnessing something special and magical.

    If you are looking for something different, slower paced, open to interpretation, fresh, and far from the AAA crowd, this is definitely a game for you.

    As for me, I know that Dear Esther's unique story and visuals will stay engraved in my memory for a long time.
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  21. Nov 1, 2013
    5
    I want to give this game A 0/10 but i didnt want people to be confused into thinking that it crappy game. its actually much worst or quite the opposite. This "thing" (i cant call it a game it goes against my morals and standards) doesnt have sufficient enough GAMEPLAY to be called a game. All you do is walk around and listen to the character/narrators dialogue; oh and you get a flashlightI want to give this game A 0/10 but i didnt want people to be confused into thinking that it crappy game. its actually much worst or quite the opposite. This "thing" (i cant call it a game it goes against my morals and standards) doesnt have sufficient enough GAMEPLAY to be called a game. All you do is walk around and listen to the character/narrators dialogue; oh and you get a flashlight to. Now dont get me wrong its still a very pleasant experience if you can be accepting that kind of thing. but all in all it gets a 0/10 as a game and 9/10 as a "Artistic experience" (yes it was difficult for me to type that) Expand
  22. Sep 19, 2013
    1
    This so called game has absolutely no game play elements in it whatsoever. No interaction with the enthronement, not even a run key. The environmental eye candy is nice to look at but you're forced to trudge along at a snails pace while random clips of audio that may or may not have anything to do with what you're looking at play. If you want to recreate the experience for free go for aThis so called game has absolutely no game play elements in it whatsoever. No interaction with the enthronement, not even a run key. The environmental eye candy is nice to look at but you're forced to trudge along at a snails pace while random clips of audio that may or may not have anything to do with what you're looking at play. If you want to recreate the experience for free go for a walk in the woods and talk to yourself. Expand
  23. Sep 23, 2013
    2
    No plot, it was a sort of explore, but to me graphics are only good if it feels like I caused them. This is like looking at a high quality art piece. It might speak to you, but for the vast majority of the time, you are just wondering, "what is my role in this".
  24. Oct 17, 2013
    6
    All I can say is this is a very interesting game. It requires a lot of existential thought. Though I can hardly call it a game. It is simply an interactive story. There is really no challenges in the game. Simply walk and look.
  25. Oct 24, 2013
    5
    This game is beautifully done, and I spent a lot of time exploring. Unfortunately, it didn't make me want to play it again, and so I feel it's true value was lost. Perhaps because I spent a lot of time looking through every nook and cranny, trying to interpret the strange diagrams, I became extremely discouraged when the ending was what it was.
  26. Sep 30, 2014
    4
    Dear Esther is a beautiful game. Some points were so incredibly gorgeous - you have to see it for yourself to know what I mean.

    However, that is sadly the only thing this game has to offer. Dear Esther has somekind of story, but I find it almost impossible to focus on it as I am walking, and I am not going to stop every time the narrator says something. I've never been good with
    Dear Esther is a beautiful game. Some points were so incredibly gorgeous - you have to see it for yourself to know what I mean.

    However, that is sadly the only thing this game has to offer. Dear Esther has somekind of story, but I find it almost impossible to focus on it as I am walking, and I am not going to stop every time the narrator says something. I've never been good with audiobooks, though, so take this with a grain of salt.

    Dear Esther is boring. You are just slowly walking on the island, thinking "shall I approach that house over there and waste my time or shall I continue walking in that direction?" At one point I even got stuck and didn't know where to go. The ending - seeing as I didn't understand the story - was weird and vague. Beautiful, I guess, but that's only worth so much.

    The game has a few cool easter eggs, apparently. A lot of love went into it, so it's too bad it didn't have anything to offer. Once I finished it, I had no intention to ever get back to it. I was happy when it was over as well. I didn't regret playing it, though; it's an interesting experience regardless, but there are better ways to spend your time.
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  27. Apr 4, 2014
    4
    Like everyone has already mentioned, this is not a game. It is a movie that you have to hold down 'W' to watch so I will rate it as if it was a movie. The story is somewhat interesting I guess, but the pacing is really poor. The character walks around slowly and every once in a while says some fairly vague things until you have pieced together what the whole thing is about. If the storyLike everyone has already mentioned, this is not a game. It is a movie that you have to hold down 'W' to watch so I will rate it as if it was a movie. The story is somewhat interesting I guess, but the pacing is really poor. The character walks around slowly and every once in a while says some fairly vague things until you have pieced together what the whole thing is about. If the story had been presented in around 30 minutes I would have rated much higher, but it took me 100 minutes to complete. That is a good 70 minutes of wandering past rocks, glowing fungus, and things scribbled on walls waiting for the next dialogue to start.
    Giving this game 4/10 might be a bit generous, but considering that someone sent it to me for free I enjoyed it that much. If I had paid much of anything for it I might have been too pissed off the whole time to even like it. Save yourself a couple dollars and watch a play-through video on the internets. Gameplay wise it will be the exact same experience.
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  28. T0G
    Dec 14, 2013
    9
    It's a bit like walking through someone's memories. Interesting because it is so different to the usual game experience. Not too sure if I would want to do it again, though..
  29. May 21, 2014
    9
    Dear Esther is one of the most beautifully atmospheric experiences you may ever play. Due to its lack of game mechanics, you are free to walk through a desolated island, discovering an epistolary, non-linear story.

    Although it may sound absurd for a gamer, Dear Esther is not about objects to grab, paths to jump, characters to interact with or puzzles to explictly solve. From the
    Dear Esther is one of the most beautifully atmospheric experiences you may ever play. Due to its lack of game mechanics, you are free to walk through a desolated island, discovering an epistolary, non-linear story.

    Although it may sound absurd for a gamer, Dear Esther is not about objects to grab, paths to jump, characters to interact with or puzzles to explictly solve.

    From the small details that build the landscapes to the nostalgic soundtrack and impressive sounds ambience of solitude, I garantee you hours of tranquil and peaceful wandering.

    More than a game, it's some kind of an interactive cinematic and very personal experience to dive into.
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  30. Jun 2, 2014
    7
    Dear Esther? it is an interesting one and very unique, however it's not a game, but, in all fairness, it's not supposed to be and this is surprisingly not a bad thing.

    - Intuitive interactive storytelling. This is the first storytelling attempt in gaming and it does this quite well using a large ad expansive map to explore that is loosely associated to the actual story which is
    Dear Esther? it is an interesting one and very unique, however it's not a game, but, in all fairness, it's not supposed to be and this is surprisingly not a bad thing.

    - Intuitive interactive storytelling.
    This is the first storytelling attempt in gaming and it does this quite well using a large ad expansive map to explore that is loosely associated to the actual story which is narrated as you discover new areas and progress through the dark and gloomy island. One thing I noticed with this 'game' was that you genuinely do feel alone and weirdly cold too thanks to the clever atmosphere. Despite this, I sometimes kept questioning what was actually going on as it never really uncovers who Esther is, even though she is the main character (sort of). Similarly, there is no clue to who you control throughout the game and it is never clear if it is supposed to be the narrator or simply just yourself and this makes it feel confusing.

    - Surprisingly impressive graphics (for an unproven development team)
    The grey, gloomy skies combined with the large sprawling meadows and sharp chalky cliffs make the game feel calm but slightly threatening which I think really suits the games story type.

    - Not much replayablity
    The fact that the story is dead and buried before a dramatic cut scene or shocking reveal kind of contradicts the point of a story and leaves the player/reader/listener to feel underwhelmed and slightly disappointed.

    Graphics: 7.5/10
    The graphics themselves are great but they don't really suit the story line and causes confusion.

    Creativity: 10/10
    A completely new outlook to interactive storytelling, it is the first of its kind and has secured a foothold for possible future games.

    New User Friendly: 10/10
    Very simple controls and very simple navigation. However this is being rather kind as this also one of the main reasons for the game being unremarkable.

    Replayability: 4/10
    Its like a book, you already know the storyline and plot ad you have to do some waiting before you can play it again in order to forget the story.

    Overall score: 7/10
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Metascore
75

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 37
  2. Negative: 3 out of 37
  1. Jan 10, 2013
    30
    With no story or true narrative to latch onto, there's no reason for players to care about what's going on. And there's only one thing ever going on in Dear Esther: nothing. Broken up into individual pieces-the graphics, writing, and music clearly show talent and might have led to interesting stories or games-but together they form a dull, lifeless experience that's quickly forgotten.
  2. LEVEL (Czech Republic)
    Apr 25, 2012
    50
    To call this piece "a game" and rate it as an ordinary game is not fair. You can find many flaws in the game's mechanics but if you just follow the story your experience will be unforgettable. [Apr 2012]
  3. CD-Action
    Mar 13, 2012
    55
    Thechineseroom studio managed to create something surprising and original, but Dear Esther is something you experience rather than play. [April 2012, p.79]