- Publisher: The Chinese Room , thechineseroom
- Release Date: Apr 26, 2012
- Also On: iPhone/iPad
User Score
Mixed or average reviews- based on 736 Ratings
User score distribution:
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Positive: 368 out of 736
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Mixed: 182 out of 736
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Negative: 186 out of 736
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- Most helpful
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Apr 30, 2014
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Jan 27, 2015
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Feb 14, 2016It certainly lives up to its reputation of being a walking simulator that is short but memorable. This game reminds me of those times when I just walked and kept on thinking about things and the could-have-beens in life. It's certainly not for everyone, especially if all you want is action, but for those who enjoy quiet time and plain enjoying the sights, you might find this one interesting.
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May 18, 2014The interactions in this game are very minor, couple that with the excruciatingly slow walking speed and you have a game that grows boring quickly. However if you can find it cheap enough you may enjoy this short experience.
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Jun 19, 2013
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Mar 8, 2014
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Jul 20, 2013
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Oct 24, 2014
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Apr 13, 2013
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May 14, 2013
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Mar 13, 2016
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Jul 15, 2013
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Jun 6, 2013It's a great experience, yes, an experience more then a video game. It has one of the best soundtracks and sceneries in any computer generated "things". A bit short but replayable. Definitely a must buy with a sale or in a bundle. 9/10
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Jun 17, 2013Boring. I really wanted to understand what was behind Dear Esther but I couldn't do that over the amount of boredom this "game" inoculated in me: you can do nothing, you can interact with nothing, you never have to take a decision, a choice. You keep walking and listening, walking and listening. walking a listening.
It's not a game, it's an audio-book. -
Jun 6, 2013
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Jun 25, 2013The walking is jittery, the graphics are pretty bulky and unimpressive, and the story just isn't good. The sound effects don't even work well. Its like someone took everything good that Proteus had and forgot to put it in this game.
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Apr 19, 2014
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Aug 10, 2013
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Aug 21, 2013
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Aug 23, 2013
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Nov 1, 2013
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Sep 19, 2013
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Sep 23, 2013No plot, it was a sort of explore, but to me graphics are only good if it feels like I caused them. This is like looking at a high quality art piece. It might speak to you, but for the vast majority of the time, you are just wondering, "what is my role in this".
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Oct 17, 2013All I can say is this is a very interesting game. It requires a lot of existential thought. Though I can hardly call it a game. It is simply an interactive story. There is really no challenges in the game. Simply walk and look.
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Oct 24, 2013This game is beautifully done, and I spent a lot of time exploring. Unfortunately, it didn't make me want to play it again, and so I feel it's true value was lost. Perhaps because I spent a lot of time looking through every nook and cranny, trying to interpret the strange diagrams, I became extremely discouraged when the ending was what it was.
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Sep 30, 2014
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Apr 4, 2014
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Dec 14, 2013It's a bit like walking through someone's memories. Interesting because it is so different to the usual game experience. Not too sure if I would want to do it again, though..
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May 21, 2014
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Jun 2, 2014
Awards & Rankings
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Jan 10, 2013With no story or true narrative to latch onto, there's no reason for players to care about what's going on. And there's only one thing ever going on in Dear Esther: nothing. Broken up into individual pieces-the graphics, writing, and music clearly show talent and might have led to interesting stories or games-but together they form a dull, lifeless experience that's quickly forgotten.
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LEVEL (Czech Republic)Apr 25, 2012To call this piece "a game" and rate it as an ordinary game is not fair. You can find many flaws in the game's mechanics but if you just follow the story your experience will be unforgettable. [Apr 2012]
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CD-ActionMar 13, 2012Thechineseroom studio managed to create something surprising and original, but Dear Esther is something you experience rather than play. [April 2012, p.79]