User Score
6.5

Mixed or average reviews- based on 736 Ratings

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  1. May 23, 2012
    10
    Dear esther n'est pas vraiment un jeu, c'est un ovni qui peut plaire ou pas. En tous les qu'à l'atmosphère qui règne dans cette oeuvre est magnifique, les somptueux graphisme y sont pour quelque chose, quel plaisir de se balader sur cette île et dans prendre plein la vue tout au long de l'histoire, et quand on sait que le moteurDear esther n'est pas vraiment un jeu, c'est un ovni qui peut plaire ou pas. En tous les qu'à l'atmosphère qui règne dans cette oeuvre est magnifique, les somptueux graphisme y sont pour quelque chose, quel plaisir de se balader sur cette île et dans prendre plein la vue tout au long de l'histoire, et quand on sait que le moteur graphique est celui de half life 2 on a du mal à y croire. Pour tout ceux qui veulent passer un petit moment magique un peu en dehors du temps, je ne serai que vous conseillez cette oeuvre. Par contre si vous cherchez un jeu d'action aventure, laissez tomber. Voyez ce jeu plutôt comme un livre, ou plutôt une nouvelle, car une grosse heure de jeu vous suffira pour finir le jeu. Expand
  2. Dec 22, 2012
    8
    I won't be discoursing if this IS a game or not, I'll just try to describe my impression. All the thing is about exploring an abandoned island and listening to The Narrators monologues, uncovering pieces of story. You don't need to fight, you don't even need to pick up/collect items. All you can do is go and watch around. The story is pretty abstract and most of it you should think out byI won't be discoursing if this IS a game or not, I'll just try to describe my impression. All the thing is about exploring an abandoned island and listening to The Narrators monologues, uncovering pieces of story. You don't need to fight, you don't even need to pick up/collect items. All you can do is go and watch around. The story is pretty abstract and most of it you should think out by yourself (to be honest, I'm not a fan of this kind of stories), so you can get more details by replays (some of the monologue parts are selected randomly) and also you can explore different routes across the island to get some extra ins and food for your thought. So the main things here are the storyline and the atmosphere. The atmosphere is fantastic, the depressive loneliness, feeling loss and unwilling to live. The visuals and locations design are great. And so is the perfect soundtrack (violins, cellos, piano) + The Narrator's voice fits nice. Overall, trying this was an awesome and unique experience and I'll be looking forward to check thechineseroom's new products! Expand
  3. Dec 2, 2012
    10
    Great interactive story. Be ready that you won't get a game, but you'll get a story. Story is just clear to me, game (uhm, story) has a great idea behind, visuals are incredible, music is spellbinding. I really admire projects of these kind because developers respects not only instincts but also a brain. I really glad that more projects are on the way, not only from "the chinese room" butGreat interactive story. Be ready that you won't get a game, but you'll get a story. Story is just clear to me, game (uhm, story) has a great idea behind, visuals are incredible, music is spellbinding. I really admire projects of these kind because developers respects not only instincts but also a brain. I really glad that more projects are on the way, not only from "the chinese room" but from other independent developers. Great stuff, really worths to spend money and time. Expand
  4. Feb 15, 2012
    9
    If David Lynch would make "games" (personally, I would call this an "interactive experience" instead), they would be like this. Probably scarier but still... the story is very similar to his movies concept-wise. Well, a character introduction, which even Lynch usually has, is missing. So the chaos that only starts after a while in Lynch movies starts right at the beginning in Dear Esther.If David Lynch would make "games" (personally, I would call this an "interactive experience" instead), they would be like this. Probably scarier but still... the story is very similar to his movies concept-wise. Well, a character introduction, which even Lynch usually has, is missing. So the chaos that only starts after a while in Lynch movies starts right at the beginning in Dear Esther. You don't know anything about the people the text is talking about as if you would already know them. But after a while, a picture begins to form. Much like with the typical Lynch chaos. You start to think you know what it's about. And you probably really do get parts of it right. But aside from personal interpretitions... from an objective point of view, it will never be complete. Unless you can put it together from multiple playthroughs. I have only one behind me so far and that is the impression I got of the story. I don't think I have to say anything about how stunningly beautiful the game is, many others have done that already. And as much I would like to join the hype, I "only" rate it 9/10 for the following reasons: Content-related: It's a shame one doesn't have some sort of "diary" where one can read texts that one has already heard. Especially because of the sophisticated language involved that will be hard to understand for people who don't read English literature regularly. It often sounds more like pieces of poetry of the 19th century than a modern novel. Plus, saving only via hotkey is really a shame. They should have at least made that quick save functionality accessible through the menu. Technically: I HATE vegetation on planes always facing the player. That was probably the thing I loved most about The Witcher 2, visually - dense vegetation that didn't rotate around. Also, they could've used more polygons on some of those rocks and the textures are occasionally really low-res. Maybe partly engine limitations. It is quite ancient... And for a game that is a lot about it's visual beauty, it is a shame that it doesn't use SLI by default and does very badly with it if you force it. I'm also not sure how easy it is to put transparency AA settings into the menu but because of all the vegetation it would have been great if people could just enable all kinds of settings there. Overall, even though there are plenty of AA settings to choose from, I still find it lacking. It was clearly not made to take advantage of the most recent graphics cards. So overall... with a modern engine taking advantage of SLI, smoother geometry, consistently hi-res textures and all the settings I've talked about available, this would've been a 10 for me. Expand
  5. Feb 15, 2012
    10
    This is more than a game, it is an experience. Anyone could quite easily take a screenshot of anything in a play-through of this vivid setting and frame it, because it is so wonderfully crafted. For a game developed on a comparatively old engine the setting is truly stunning and brilliantly structured - The transition between each chapter is totally seamless and adds to the depth of theThis is more than a game, it is an experience. Anyone could quite easily take a screenshot of anything in a play-through of this vivid setting and frame it, because it is so wonderfully crafted. For a game developed on a comparatively old engine the setting is truly stunning and brilliantly structured - The transition between each chapter is totally seamless and adds to the depth of the game. The carefully timed and sporadic ambiance of the music really adds to the atmosphere created by this game - one of isolation, loss and borderline insanity. You feel what the character feels as you piece together the shards of their tale. Appreciate the art of this piece as it is unlike no other game released at this moment in time. Expand
  6. May 2, 2012
    1
    10 dollars for one hour of a game with absolutely no replay value may be worth it, if you really like the story, what you can't tell before you actually finish the game. Still, the game centers itself in two aspects: 1 - Story, 2 - Graphics. The story is nice, sometimes you wish you could just press shift so the character would go a bit faster... The graphical part is really good, if you10 dollars for one hour of a game with absolutely no replay value may be worth it, if you really like the story, what you can't tell before you actually finish the game. Still, the game centers itself in two aspects: 1 - Story, 2 - Graphics. The story is nice, sometimes you wish you could just press shift so the character would go a bit faster... The graphical part is really good, if you ignore completely all the plants on the ground. They are all camera-aligned billboards and, as you pass near them, makes the game look synthetic, killing part of the immersion (and immersion is really important to it, more than to most games). In fact, it's not really a game, it's an interactive narrative that is not really interactive at all (sometimes you'll wish you had an auto-walk button or something to keep the W button down). Have to say that the title is pretentious, that's a fact. Expand
  7. May 19, 2012
    4
    This review contains spoilers, click expand to view. This game is visually beautiful, audibly intriguing yet because of the content of the story I find it actually let me down like a falling stone. This contains spoilers so stop reading NOW! Due to the fact that I have actually experienced a "suicide" personally pretty recently in my "own" family, I see absolutely no value on the subject of death for "entertainment's" sake. But rather it's a harsh reality that we all have to succumb to one day, in our own lives. Because life is already very difficult at times, it sincerely pissed me off to see me investing 3-5 hours of my own life's time, to see the outcome of some unfortunate soul commit such a tragedy at the end of this short story. I will share a pure truth with anyone that's just curious enough to ponder suicide. I personally feel that if you are "brave" enough to end your own life? Then you are "brave" enough to face any problem that comes your way. And in closing, this game really made me furious when they tried to "incorporate" Christianity within the madness of this story. Trying to fuse the logic of ending one's life, to make it just ok with God that's I "offed" myself? Doubtful...very doubtful...It had a lot more promise, yet miserably failed with such a bad ending. Expand
  8. Mar 24, 2012
    10
    definitely not for everyone. It was willing to take the chance in creating sheer atmosphere and speculation for the audience.

    It's not at all like conventional games, for better or for worse. Despite the short length its production value (graphics, sound) is quite high. I personally liked it so I'm giving it a 10, that is, however, purely subjective and should only be taken as such
  9. Feb 16, 2012
    10
    This game exudes polish. it is so organically presented and real attention was paid to color palettes, voice-over work and timing. its a gorgeous game that tells a cryptic yet emotional tale. it's a shame that it only takes an hour and a half to experience it, but i see it as a massive step in the right direction for games being finally taken seriously as an artistic medium. you don't haveThis game exudes polish. it is so organically presented and real attention was paid to color palettes, voice-over work and timing. its a gorgeous game that tells a cryptic yet emotional tale. it's a shame that it only takes an hour and a half to experience it, but i see it as a massive step in the right direction for games being finally taken seriously as an artistic medium. you don't have to solve puzzles to get past a door, but to understand the story better you have to look and really listen. it is an interesting gameplay mechanic, i am guessing the drawing board in their offices said "look, this is a story, but we're gonna tell it in a way that television, movies, books, paintings and photographs (and other games for that matter) have never been able to do." that is an achievement. Expand
  10. Feb 24, 2012
    9
    It is just a beautiful game. It redefines how we play video games today..... a MUST HAVE. It has amazing graphics. And it's really for anyone. It's just such a smart game. You can play it over and over and over again. It never gets old. I just love it!
  11. Feb 15, 2012
    5
    Poetic to say the least. Don't buy it if you don't like story driven games. In fact, I'm not sure I would even call this a game. It's definitely art though. Beautiful for a source game. Pretty music. Makes you think for a little bit. The reason I gave it a 5 is because it left me extremely empty after I completed it. While I understand the story, there is no real resolution. Oh, spoilersPoetic to say the least. Don't buy it if you don't like story driven games. In fact, I'm not sure I would even call this a game. It's definitely art though. Beautiful for a source game. Pretty music. Makes you think for a little bit. The reason I gave it a 5 is because it left me extremely empty after I completed it. While I understand the story, there is no real resolution. Oh, spoilers or whatever. All in all I felt like this was strictly eye candy with a story. Nothing more, nothing less. I don't necessarily regret spending money on it.... but you know.. RESOLUTION NEXT TIME? Expand
  12. Feb 14, 2012
    9
    This remake looks better than older but this is mod for half life 2.so you have to half life 2 and thats bad for someone
  13. Feb 20, 2012
    10
    One word - unique. It's hardly a game. Not much of gameplay here, but story is great and visuals astonishing. You just move your character across the island, hearing the cryptic narration, looking for clues, enjoying the landscapes... Nothing is really explained here, you need to put the puzzles together in your own head. You'll finish your first playthrough in about 1,5 h and Im prettyOne word - unique. It's hardly a game. Not much of gameplay here, but story is great and visuals astonishing. You just move your character across the island, hearing the cryptic narration, looking for clues, enjoying the landscapes... Nothing is really explained here, you need to put the puzzles together in your own head. You'll finish your first playthrough in about 1,5 h and Im pretty sure you'll find yourself staring in the ending screen... trying to make sense of all what you have seen.. then again, you'll visit the island one more time. And maybe one more... Great experience, great game, great art. Why 10 out of 10? It's a masterpiece in it's own genre.. I can't think of any other project, so emotional, so engaging .. with so less effort. There's no special effects here, no bombs exploding, no tragic deaths on screen.. There's just the island, the mystery, voice of the narrator.. Blowing wind, shadows playing tricks on you.. And music. Beautiful music. Expand
  14. Feb 16, 2012
    9
    I think this is the most unusual "game" of he last years, nevertheless i think it's worth and 40-60 minutes of your life to meet the interesting story lined presented in a form of monologes, absolutely unique music and sound effects and Source engine based beautiful picture of the lost island.
  15. Mar 4, 2012
    10
    Dear esther puts you into a beautifully crafted world, the attention to detail is just excellent. Its one of the few games that ive played where it just leaves you sitting there wondering what just happened. The visuals, music and dialogue are all incredible and are weaved into the game perfectly.
  16. Mar 8, 2012
    10
    Play Dear Esther in a dark room, headphones on, no distractions, and subtitles turned off. Dear Esther is a broadly magnificent and genuinely moving experience, and that was almost entirely on a sensory level. Playing the game on ultra, I've never seen something this beautiful before. Not even the great BF3 on ultra can't compare itself to this island. Deciphering the plot â
  17. Mar 8, 2012
    10
    This game is simply pure art. Something between good movie, game and book. Or combination of them all. I really experienced island and was there with main character, deep inside his mind. Ending is very sentimental. I can only hope there will be more games ( or what ever it is ) like this one.
  18. Oct 14, 2013
    8
    [Game] Dear Esther I really enjoyed your art movie game thing it was.… fun or something but really I did like it I swear.... Fun to play the whole-game-art-thingymagig with just one hand on the mouse for one hour and then it was over. What was that? I understand that if I play it again then there will random story reconstruction? I guess I better play it again. Released 2012.02 and[Game] Dear Esther I really enjoyed your art movie game thing it was.… fun or something but really I did like it I swear.... Fun to play the whole-game-art-thingymagig with just one hand on the mouse for one hour and then it was over. What was that? I understand that if I play it again then there will random story reconstruction? I guess I better play it again. Released 2012.02 and played 6 months later. Score 8. Firm. Expand
  19. Jul 16, 2012
    7
    Dear Esther is not a game, so it should not be reviewed as a game. It uses a game graphics engine, and game controls, but games require at least a basic level of skill or interaction, and Dear Esther requires nothing more than movement (as do 'maze' games, but they require skill).
    What you do have is graphics, a story, music and atmosphere; things which most modern games require and are
    Dear Esther is not a game, so it should not be reviewed as a game. It uses a game graphics engine, and game controls, but games require at least a basic level of skill or interaction, and Dear Esther requires nothing more than movement (as do 'maze' games, but they require skill).
    What you do have is graphics, a story, music and atmosphere; things which most modern games require and are critiqued upon in games reviews, so it's these things that should be evaluated. Dear Esther excels in all of these areas, putting most games which try to be 'atmospheric' to shame.
    The problem is, because it looks and feels like a game, you want to do game things, at the very least, jump, crouch, open doors and pick things up. Once you get over this lack of freedom and settle into the narrative you start to enjoy the experience a little bit more.
    It should probably come with a 'this is not a game' sticker, but if you keep an open mind, and offer Dear Esther your time and patience, you'll enjoy a visually enchanting, and occasionally creepy story.
    I would still have liked the ability to jump and crouch!
    Expand
  20. Oct 1, 2012
    5
    While the island you visit is pretty, you
  21. Jul 26, 2012
    8
    It is truly difficult to rate this as a game. But rather than viewing it as a game it should be viewed as an experience. Therefore, the elements need to so often be in sync, as there are fewer elements in this story than in most. Most often the visuals, narration, and sound combine as perfect elements. The sprawling landscape of the tattered, seemingly once inhabited island is beautiful,It is truly difficult to rate this as a game. But rather than viewing it as a game it should be viewed as an experience. Therefore, the elements need to so often be in sync, as there are fewer elements in this story than in most. Most often the visuals, narration, and sound combine as perfect elements. The sprawling landscape of the tattered, seemingly once inhabited island is beautiful, as are the caves and water. Its stunning to walk through and be able to observe, much like a stroll in a place you will forever want to go to but never be able to go. The landscape is only outdone by the caves, which are dewy and wet and feel as such. Truly though the mastery of the game is in the audio. Jessica Curry's soundtrack is sublime and brimming with melancholy. Each piano strike feels somewhat forlorn, but remains beautiful and reminds one of the nature of the adventure. To accompany the music is a wonderful narration, which is the basis of the game. The narration guides the player through and allows the player to try and piece together the broken pieces of the past of the main character. Multiple play throughs will allow for more narration to be opened, as it becomes further evident that the character is deeply troubled and that he is not coping well with the past. The game is not without flaw as the play time is very short. Its unfortunate as the story being more fleshed out would have been welcome. But game is fantastic regardless and deserves reflection and discussion about its narrative. A true rarity in games. Expand
  22. Nov 15, 2012
    6
    Not really a game but a very unique experience in a great environment. Only get out of it what you put it. Not really worth the full price however but makes you think about what a game really is.
  23. Sep 26, 2013
    10
    A glorious piece of art telling a story through a progressive narrative. Dear Ether is an extremely moving journey of self discovery and acceptance, a truly moving narrative of a mans journey to seek peace. A game that I personally found to tug at the deeper-most emotions I never thought I had. I cant really say any more without compromising the story the game unfolds before you but I canA glorious piece of art telling a story through a progressive narrative. Dear Ether is an extremely moving journey of self discovery and acceptance, a truly moving narrative of a mans journey to seek peace. A game that I personally found to tug at the deeper-most emotions I never thought I had. I cant really say any more without compromising the story the game unfolds before you but I can at least say the Dear Ether is in the top tier of essential games to play in anyones life. I admit the story starts off confusing and quite slowly but as the story is further expanded connections are built and understanding follows with the progress you make. Expand
  24. Sep 16, 2013
    10
    Dear Esther isn't like anything u have played before. It isn't about competing, beat enemies, or even interacting with anything. Dear Esther is maybe more like a 3D book than it is a videogame, and in this genre, it's probably the best work ever. It also beats in inmersion, atmosphere and story to most games out there. If you are looking for a completely new and bittersweet experience, andDear Esther isn't like anything u have played before. It isn't about competing, beat enemies, or even interacting with anything. Dear Esther is maybe more like a 3D book than it is a videogame, and in this genre, it's probably the best work ever. It also beats in inmersion, atmosphere and story to most games out there. If you are looking for a completely new and bittersweet experience, and you don't mind risking 10$ in a game that you could love or hate, then go for it and prepare to squeeze your brain to understand this tragical story (even the protagonist's identity remains a discussion among the players!). Expand
  25. Aug 6, 2012
    10
    I was overwhelmed by the beauty of this game. Just understand, this game requires patience and the understanding that it isn't what you'd commonly think of as a game, it's more of a graphical experiment. You walk through an island and marvel at it's beauty, with bits of story here and there. If you don't have the patience, I do not recommend this game to you.
  26. Feb 8, 2013
    9
    This isn't a game and wasn't really meant to be a game so I'll review it for what it is, which is visual/auditory art that you walk around in. Most kids won't appreciate this title, the emotional impact would just go over their heads just like they'd be bored with experiencing any art. The environment design is top notch especially for the old engine. If you've ever played an MMO or FPSThis isn't a game and wasn't really meant to be a game so I'll review it for what it is, which is visual/auditory art that you walk around in. Most kids won't appreciate this title, the emotional impact would just go over their heads just like they'd be bored with experiencing any art. The environment design is top notch especially for the old engine. If you've ever played an MMO or FPS and said, "that place way over there on top of that mountain would look cool" and get there and it's not all that impressive, well, every part of this environment just looks really nice and beautiful from any angle. The sound and music really add to this as well. This title is just a feeling and it instills feeling more than any other game I've played. The only problem I had with it is that it's so short, but the impact, what you take away from a game after playing it, was still very real. Expand
  27. Mar 2, 2012
    5
    Art = 10/10
    Game = 0/10
    Overall = 5/10
    It's really really nice, but it's also really rally booooring! I almost slept when I was 'playing' this 'game'...
  28. Feb 16, 2012
    10
    This game certainly was very different to most games of our time, I first saw it on steam and it looked pretty interesting so I looked at a review for it, instantly fell in love with the idea and bought it. In total I was able to put in about 80 minutes of game play by straight out playing it from beginning to end, I was not disappointed even by the shortness of the game. For aThis game certainly was very different to most games of our time, I first saw it on steam and it looked pretty interesting so I looked at a review for it, instantly fell in love with the idea and bought it. In total I was able to put in about 80 minutes of game play by straight out playing it from beginning to end, I was not disappointed even by the shortness of the game. For a £7 price tag (UK currency) it was defiantly a treat, re imagining the idea of what games can do. The dialogue is extremely poetic and interesting and at first you will have no real idea what the protagonist is talking about, but as you walk around the island you will start seeing signs of things as the dialogue becomes more and more obvious. Once you get into the game it also becomes very eerie and creepy. This game is nothing short of a ghost story and it represents that perfectly, I swear I saw a man carrying a lantern off in a cave this one time I was looking around the island. As the game got to the conclusion I was so gripped I had to go on, ignoring my friends talking to me over steam. This game was an incredible experience for me and for gamers who do not mind and enjoy story and dialogue more than actual interaction with the game world. I only wish now that the developers would make a sequel or a similar game. Expand
  29. Feb 20, 2012
    9
    A new medium for story telling, the story consists of diary entries and narration that serve the explorable world. The graphics are spectacular, and help aid the story by being relevant to your immediate surroundings or places you soon encounter. It's very original idea to use computer game graphics to serve a story while allowing the audience general interaction while it's taking place.A new medium for story telling, the story consists of diary entries and narration that serve the explorable world. The graphics are spectacular, and help aid the story by being relevant to your immediate surroundings or places you soon encounter. It's very original idea to use computer game graphics to serve a story while allowing the audience general interaction while it's taking place. Like a picture book on steroids, this new approach to story telling should certainly be expanded in the future. At $10, it's the price of the usual paperback and delivers a unique experience that's well worth the money. Expand
  30. Mar 1, 2012
    10
    Easily the very best game that I have played for years. The level design is first rate, as are the superb graphics and sound and incredibly immersive atmosphere. They story-telling is excellent - it gives you enough to get an idea of what is going on, yet doesn't spoon feed you. Multiple playthroughs will reward you with more narrative clips and different objects to see. It's a game thatEasily the very best game that I have played for years. The level design is first rate, as are the superb graphics and sound and incredibly immersive atmosphere. They story-telling is excellent - it gives you enough to get an idea of what is going on, yet doesn't spoon feed you. Multiple playthroughs will reward you with more narrative clips and different objects to see. It's a game that rewards patience, open-mindedness and imagination - those who only like to play shooters should avoid this, unless you feel like trying something very different. Dear Esther gets an easy 100% from me. Expand
Metascore
75

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 37
  2. Negative: 3 out of 37
  1. Jan 10, 2013
    30
    With no story or true narrative to latch onto, there's no reason for players to care about what's going on. And there's only one thing ever going on in Dear Esther: nothing. Broken up into individual pieces-the graphics, writing, and music clearly show talent and might have led to interesting stories or games-but together they form a dull, lifeless experience that's quickly forgotten.
  2. LEVEL (Czech Republic)
    Apr 25, 2012
    50
    To call this piece "a game" and rate it as an ordinary game is not fair. You can find many flaws in the game's mechanics but if you just follow the story your experience will be unforgettable. [Apr 2012]
  3. CD-Action
    Mar 13, 2012
    55
    Thechineseroom studio managed to create something surprising and original, but Dear Esther is something you experience rather than play. [April 2012, p.79]