- Publisher: The Chinese Room , thechineseroom
- Release Date: Apr 26, 2012
- Also On: iPhone/iPad
- Critic score
- Publication
- By date
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Feb 13, 2012The ironic thing is that the most pedestrian of stories can be convincing when coupled with intelligently applied interaction -- something Dear Esther stubbornly stands against. It's as if it wants to be a part of this wonderful medium of ours without asking itself why, which is exactly why you should seek it out and learn from its failures as a game enthusiast, critic, or developer.
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Mar 9, 2012Unfortunately with reviewing this game I have to think of it in terms of should someone spend their hard earned money on this game and that hurts Dear Esther in a regrettable way. It tells a very interesting story in a mysterious and ambitious way and stands out as a risky decision on the developers but manages to be at least a little entertaining for how shallow the gameplay is. At a ten dollar price range I feel like I may have over paid a little and would have felt more comfortable with a price half that.
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Jan 10, 2013With no story or true narrative to latch onto, there's no reason for players to care about what's going on. And there's only one thing ever going on in Dear Esther: nothing. Broken up into individual pieces-the graphics, writing, and music clearly show talent and might have led to interesting stories or games-but together they form a dull, lifeless experience that's quickly forgotten.
Awards & Rankings
User score distribution:
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Positive: 368 out of 736
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Mixed: 182 out of 736
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Negative: 186 out of 736
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Feb 14, 2012
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Feb 19, 2012
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Feb 14, 2012