User Score
7.2

Mixed or average reviews- based on 649 Ratings

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  1. Nov 27, 2018
    9
    This is not a AAA made by a huge team. This is just a small group of people work of hope to keep a great franchise alive. Its not a perfect game and should be like $40, but there is nothing like this. Some might say its a dark souls clone...I disagree. This is a action adventure RPG hack and slash. Its like Soul Reaver mixed with God of War and more elements of RPG and i love it and wantThis is not a AAA made by a huge team. This is just a small group of people work of hope to keep a great franchise alive. Its not a perfect game and should be like $40, but there is nothing like this. Some might say its a dark souls clone...I disagree. This is a action adventure RPG hack and slash. Its like Soul Reaver mixed with God of War and more elements of RPG and i love it and want more games like this. Expand
  2. Nov 28, 2018
    3
    I want to know which dev thought it was a good idea to switch genres partway through a series. I'm not here to argue whether or not dark souls is a good game, but I am going to argue that incorporating souls elements in your game to try and spice it up is a horrible idea. After a 6 year wait for another glorious hack and slash game where I can harness the power of the apocalypse I'mI want to know which dev thought it was a good idea to switch genres partway through a series. I'm not here to argue whether or not dark souls is a good game, but I am going to argue that incorporating souls elements in your game to try and spice it up is a horrible idea. After a 6 year wait for another glorious hack and slash game where I can harness the power of the apocalypse I'm sitting here with an offering that makes the main character feel like a balloon with razor blades taped all over it.

    This is not a darksiders game, anyone defending the toxic souls elements in the game has no idea what a darksiders title should be.
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  3. Nov 27, 2018
    10
    This is one of my favourite franchise! I was waiting for this game since i passed the second part and i wanna say that that's very good restart of the series.
  4. Nov 27, 2018
    1
    Darksiders 1 and 2 were a mix between Zelda and DMC. This time around the game tries to go it's own way and suffers for it. My biggest gripe is that there is no more dungeons in the game, that's right! The best thing about the old games are gone. Now the game is only a long hallway with some monsters in the way
  5. Jul 9, 2019
    5
    Has lost its charm from Darksiders 1 and 2. Combat has been dumbed down for casuals and difficulty spikes are very soft. The sense of epic battles between divine creations is no longer there and you cannot help but feel the future of Hack and Slash games is just being cut down.

    I feel sad about what they have done with this one.
  6. Jan 7, 2021
    9
    By far the best game in the series, using Dark Souls style mechanics that were very challenging to master, but a lot of fun.

    The control scheme they give you sucks, I changed mine more to Witcher 3 style (dodge using alt, sprint using shift) and that helped a lot. Story continues to add perspective to the overall series story as it takes place concurrently and it's not amazing but I
    By far the best game in the series, using Dark Souls style mechanics that were very challenging to master, but a lot of fun.

    The control scheme they give you sucks, I changed mine more to Witcher 3 style (dodge using alt, sprint using shift) and that helped a lot. Story continues to add perspective to the overall series story as it takes place concurrently and it's not amazing but I really like the character Fury, she's well-written.
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  7. Aug 13, 2020
    10
    I am a fan of the franchise. At first i was not a friend of the "souls like" approuch of the game, but it is a fresh take on the formula. I liked the rogue like approach and that you didnt have a real main map and you had to find the way your self. riddles could have been better and mor like in darksiders 2.
  8. Sep 5, 2019
    1
    Lazy storytelling, but its not the problem. Devs seem not to know how to create a fair learning curve. Besides that, the hack and slash part of the game is utterly boring. I wanted to like the game but unfortunately you feel the lazyness at every second. Maybe next time...
  9. Feb 21, 2021
    8
    Played it while it was on Xbox Game Pass. A very pleasant, albeit crooked game. I don't understand people who mix this game with **** Of course, like any slasher, this game is capable of strangling at some point. For me, it was the boss moment - Greed. And so in general, very useful mechanics, albeit an oblique slasher. So I recommend it.
  10. Jun 14, 2020
    10
    Ótimo jogo pra quem gosta de ser desafiado com mecânicas de combate punitivas ao erro.
  11. Jun 19, 2020
    9
    my favourite angels and demons rpg game alongside the previous darksiders games. the gameplay time is less than darksiders 2 but a bit harder and similar to dark souls. but overall i enjoyed playing it.
  12. Jul 13, 2020
    9
    Es uno excelente juego si te gusta los hack'n slas pero su detalle como los cargas de pantalla la historia es bastante buena combate bueno
  13. Oct 13, 2020
    9
    Top game
    Top story Top gameplay
    Top graphic
    really a nice game to pass the time
  14. Aug 24, 2020
    7
    No, it's not as good as the first two. Even Genesis is way better. And I get why some people hated it at launch, but after the patches and bug fixes to let you play it more like past DS games, it's actually a lot of fun. For me the struggle was the focus on blocking and countering, but once I got that figured out, I enjoyed myself. Loved the art style, most of the dialogue works, and theNo, it's not as good as the first two. Even Genesis is way better. And I get why some people hated it at launch, but after the patches and bug fixes to let you play it more like past DS games, it's actually a lot of fun. For me the struggle was the focus on blocking and countering, but once I got that figured out, I enjoyed myself. Loved the art style, most of the dialogue works, and the boss fights are generally excellent. Good music, cool environments. Not much of a story, and heavy on the tropes...but this is Darksiders after all. Expand
  15. Sep 8, 2019
    0
    Tried both on PS4 and PC

    Ugliest combat / evade system in a 100+ people made gam... piece of garbage i have ever experienced in my entire life. Useless jumping animation. Rope jumping mechanics you will hate after the first boss fight No parry, no character customisation or different combat tactics like in Darksouls no flexible combat like DMC5 the worst of both worlds. Low budget
    Tried both on PS4 and PC

    Ugliest combat / evade system in a 100+ people made gam... piece of garbage i have ever experienced in my entire life. Useless jumping animation. Rope jumping mechanics you will hate after the first boss fight

    No parry, no character customisation or different combat tactics like in Darksouls no flexible combat like DMC5 the worst of both worlds.

    Low budget graphics and cut scenes.

    Super ugly level design and stupid boss fights with unintuitive one hit kill area attacks you know are coming only after you die from each of them.

    you better save your 60$

    piece of trash 0 of 10
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  16. Dec 20, 2020
    8
    This game was a little different from the rest of darksiders game, but I liked it after a hour or two of playing it. It’s not the best of the series but it’s well worth playing
  17. Dec 30, 2018
    5
    Hardcore review.

    Good art and sound. Level design and story is basic, but if you have good gameplay mechanics, that's forgivable... That's the problem - Darksiders III's combat mechanics are fundamentally broken. My background in similar games, briefly - Finished Dark Souls I, II, & III three times each. Finished Nioh's campaign +3. Played Monster Hunter World 200+ hours. Witcher
    Hardcore review.

    Good art and sound. Level design and story is basic, but if you have good gameplay mechanics, that's forgivable...

    That's the problem - Darksiders III's combat mechanics are fundamentally broken.

    My background in similar games, briefly - Finished Dark Souls I, II, & III three times each. Finished Nioh's campaign +3. Played Monster Hunter World 200+ hours. Witcher 3 twice. AC Origins and Odyssey once each. DMC 3 multiple times, DmC twice, and DMC 4 multiple times. I know what makes and breaks games like these. And no, this is not simply an issue of GITTING GUD.

    Darksiders III wants to be Dark Souls, but it doesn't understand how to make a very hard game very fun.

    Dueling and studying opponents. DSouls is all about dueling and studying enemies. It's all about learning your opponent's moves, circling each other, patiently waiting for an opportunity to strike. DSouls is decidedly slower. There's ample time to react. While the animations and sounds are rather visceral, damage is reasonable such that you can survive long enough to learn a thing or two about your opponent before dying. There are multiple ways to mitigate or even outright deny damage (dodge, parry, block). DSouls gets all the aforementioned elements right. But DSiders gets all these elements horribly wrong.

    Let's break it down. First, too many DSider enemies cannot be lured away from their friends. This means you're constantly fighting multiple opponents at once. That would be fine, if you had the tools to properly deal with them. You don't. Next, damage. Moderately sized enemies can absolutely CHUNK your health bar, and kill you in 3-4 hits. Next, the stagger system. Fury (your character) will stagger against all attacks. It is entirely possible to be stun-locked for 2-3 seconds and die outright. One way to mitigate frustration over staggering in games is to implement a knock-back system (DMC, MHW, WIII, AC:O, etc.), where if the player takes a particularly powerful hit or too much damage in a short time, the player flies backward, with some i-frames. This helps kind of reset the battlefield, giving you a second to recollect yourself. There is no knockback system in place in DSiders, which seems like a really basic thing to add to a game where you're constantly facing high-damage mobs. Next, lacking tools to manage mobs. For example, Odyssey gives you CC abilities to help manage the battlefield. DMC allows you to juggle your opponents in the air to allow you to deal damage to a single target while keeping safe from most enemies. DSiders offers no inventive and fun ways to manage mobs. You have your basic combos, and power moves...and that's it. Next, mob attack cycles. In DSiders enemies seem to be programmed to attack as often as possible, and also when you attack them (I've tested this second behavior thoroughly). On paper this doesn't sound so bad, but when you factor in the damage levels, the stagger system, and the lack of player tools, what you have is a frustrating stunlock mess. A game that handled this well is Nier: Automata. Enemies could attack you whenever they want, BUT there was a red flash in their eyes indicating it was time for you to dodge. At first this seems like hand-holding, but when you factor in the sheer number of enemies on-screen, attack-warnings are only fair. DSiders has no attack-warnings. Next, attack speed. Enemies attack FAST in this game. To make matters worse, the same enemy will have 2-3 different combos with different wind-up times. DSiders should have taken a page from Nier if they wanted attack speeds to be this unforgiving. Otherwise, they should have mimicked DSouls attack speeds, specially since you are swarmed more often in DSiders. Next, the nerfed dodge mechanic. DSiders II dodge was too powerful; it was 3 successive short leaps. This time they nerfed it to the ground, making it a single dash, with a LONG recovery time between dashes. This does not at all synergize with how often mobs attack. Next, perfect evade reward. In Nier, perfect evade = a free attack on enemies. In DSiders, you can get hit during the free attack, leaving you with literally NO OPTIONS to attack safely.

    Taking each element individually, it all seems fine...but when you put it all together you get the mechanical mess that is Darksiders III. All in all the game gives you very, very little opportunity to study your opponents per life. A full health bar is 3-4 hits, and each potion gives you 1-2 hits of HP back. All in all you can take about ~8 hits total before dying. Remember that getting stunlocked is commonplace in this game, so one hit can easily lead to another 3-4 hits in succession. You die very often, and learn so very little per death. Even after learning so much, you realize so much of the game is very random because of how you and the mobs work. Victory is less about mastery, and more about luck. Luck-reliance is a sign of a VERY bad game.

    Stay away. RIP Darksiders franchise.
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  18. Mar 24, 2019
    4
    I was excited when Darksiders 3 was announced. I enjoyed the first 2 and i was hoping that the 3rd installment of the series would be at least as good or maybe even improve on the formula. What i got instead was disappointment.

    The combat system (the meat of the game) feels off. The only way i can describe it is that it feels like input lag. Fury just does not want to do what i tell her
    I was excited when Darksiders 3 was announced. I enjoyed the first 2 and i was hoping that the 3rd installment of the series would be at least as good or maybe even improve on the formula. What i got instead was disappointment.

    The combat system (the meat of the game) feels off. The only way i can describe it is that it feels like input lag. Fury just does not want to do what i tell her to do when i give the command.
    The dodge, which is the only defensive measure you have, is kinda a useless. There are a bunch of trash mobs who have attacks that have a bigger range than the dodge itself. For example, there are these skeletons armed with swords, if you dodge back they can through their swords at you and they get the hit.
    I googled the issues i was having with the dodge and it seems that this is how it was designed. One person said that when fighting one on one it's just much better to stand in front of them spamming attacks and when they prepare to hit time your dodge to get the counter attack. It works and makes the game less frustrating but it means that you will be fighting by pressing 2 buttons with minimal skill required, just learn to time the dodge (ofc it does not work when fighting a group).
    There are a lot of enemies who can just parry your attacks mid-combo and there is nothing you can do about it (you can try a charged attack to break defense but in the time it takes to charge they hit back). You can't lock enemies in place with the combo, they either parry or just simply strike back and damage you, making combos kinda pointless.
    Fighting a group is annoying as heck, the camera is to close to the character and you don't have enough visibility to be aware on what's going on behind you. There are off screen hit indicators but they are kinda useless, they only show the direction where the attack will come from but do not give any type of indication of what type of attack it is (is it someone with a sword or some archer in the back of the pack?) and they do not change colors when the attack is initiated.
    If you get cough between a mob and the wall you are screwed as they seem to be able to combo you to infinity (or until you die) and the game likes to put you in small corridors or rooms to fight in (the joy!).
    It also has this thing where it hides mobs behind corners or crates so they can just jump at you to get a few free hits without giving you the possibility to protect yourself unless you already know that they are there (they are like jump-scares).

    The story is bland and not interesting. It tries to elicit some emotion from the player but honestly i do not care for Fury and the issues she is facing.

    What i like about the game is the hollows system (4 powers/weapons you obtain along the way). Why i like it? Don't know, i just think that is probably the best mechanic in the game, it doesn't do much with it but there is something there.

    Overall this game is a disappointment and i would not recommend it to others.
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  19. May 13, 2019
    4
    The controls are one of the worst I've ever played with. Tried with both controller and Mouse/Keyboard for a few hours each but nothing got better.
    Visually it's pretty nice but bad controls are a game killer for me. If you have EA origin Access feel free to try it, if not save your money
  20. Jan 20, 2019
    1
    I love the Drk Sdrs series and pre-ordered this one. After it was d/l and installed i was hyped ... then it all went wrong. I wasn't able to see anything after the title screen. I had to downgrade my TV settings to make the game playable. And i am not talking about dg from 4k to 1080p i have just a reg run of the mill flat screen. and i stopped playing after the first few areas. Drk SdrsI love the Drk Sdrs series and pre-ordered this one. After it was d/l and installed i was hyped ... then it all went wrong. I wasn't able to see anything after the title screen. I had to downgrade my TV settings to make the game playable. And i am not talking about dg from 4k to 1080p i have just a reg run of the mill flat screen. and i stopped playing after the first few areas. Drk Sdrs 2 was so much better in every way, including graphics. Expand
  21. Aug 7, 2019
    5
    Darksiders has been a rather unique and very fun series I held close to my heart since the first release, which is why I m so thoroughly dissapointed in the turn the long awaited 3rd part of the series took.

    To begin with, the game looks as if it's from the previous decade. The epic heaven vs hell scope of the previous titles is rather missing, instead what you get is spider caves, lava
    Darksiders has been a rather unique and very fun series I held close to my heart since the first release, which is why I m so thoroughly dissapointed in the turn the long awaited 3rd part of the series took.

    To begin with, the game looks as if it's from the previous decade. The epic heaven vs hell scope of the previous titles is rather missing, instead what you get is spider caves, lava caves, skeleton caves and ruined urban environments for most part.

    To make matters worse, the game involves a LOT of backtracking in order to solve puzzles as you gain more abilities the more bosses you kill. This is something the previous titltes also did, but the difference here is that if you take into acount the large difficulty spike, it's pretty much a mandatory, mind-numbing procedure you ll have to do like 3-4 times in order to get enough levels and items to proceed in the game.

    Onto the juicy part of combat now. Darksiders has always been a funny, arcadey hack and slash the likes of DMC, with puzzles to keep down the pace in between. For some reason however this time, the studio decided to pretty much rip off the Dark Souls formula(Death penalty, bonfires, extremely weak character that never gets to power trip etc) and apply it here. However, this is no easy task, and it shows.

    The combat as a result feels very clunky. While no specific part is terrible, they all add up to it. The camera work is bad, hitboxes are bad, it feels like the game has some sort of input lag, you can't interrupt your attacks, and the only way you can protect yourself is through the dodge move. Dodge is also very problematic however. The iframes are tiny and combined with the spaz nature of bosses and enemies(multiple, fast attacks with little if any wind-up) makes for a very unpleasant experiance, espesially on the top difficulties.

    Overall, a sad attempt at revitalising the series. Hopefully future developers will stick to their already tried and celebrated formulas instead of trying to rip-off other titles. And in the end, come on, there are already 5 souls titles out there, and even more clones of them, we don't need more...
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  22. Nov 30, 2018
    7
    I love Darksiders. That is why my score is so high. Before D3 I played remastered versions, and I think they look better than D3. And that is a dick move THQ! Overall - I enjoyed it quite, but I can see a lot's of impovements need to be done (both - aestetic, and gameplay!)
  23. May 30, 2019
    0
    It has nothing to do with Darksiders.. Just call it something else and don't scam people and sell it as an established franchise just to mislead Darksiders gamers into buying this cheap thing.. you'll find people who like those kinda games so there's no need to be dishonest about it.. I would never buy another THQ Nordic game.
  24. Jan 24, 2019
    8
    I've Played it on PS4, with patch 1.05, must say i was surprised in both ways ..
    The Good :
    - Level design is genius in all aspects, it's beautiful, it has many secret paths and connections to other paths you couldn't access before as you progress with your abilities (just like Darksiders1), each way you took before can open up to completely another direction. - The combat is really
    I've Played it on PS4, with patch 1.05, must say i was surprised in both ways ..
    The Good :
    - Level design is genius in all aspects, it's beautiful, it has many secret paths and connections to other paths you couldn't access before as you progress with your abilities (just like Darksiders1), each way you took before can open up to completely another direction.
    - The combat is really fun, i don't know what the fuzz on the "Dark Souls ripoff", it's not trying to be Dark Souls and it ain't that hard, it's actually pretty f***ing good.
    - Lore is appealing as you progress the game, finally they take it back to demons vs angels, on top of that add conspiracy against the horsemen, and the charred council of course, its a real delight.
    - Abilities , Fury's abilities & weapons are so fun and refreshing, each ability has certain strong points and value to your progress, while they are really differ one from each other, that also applies to the weapons.

    The Bad :
    - Fury is a bit flat character, at the beginning she acts like an angry child with no reason and mature, nor she has sympathy to the whole picture and her fellow horsemen (War especially).
    when her character changes and grow with the progression of the game, i like the change but still it looks like a lazy writing, as you don't see the reasons and logic for the change she's having,
    - Unpolished game, the performance is very poor, frame rate drops goes with you almost all the time, there is no reason for that, there are much more detailed games that runs smoothly on PS4, it actually looks like a PS3 game and steel it struggles.
    sound has hiccups in certain occasions and bosses,
    also in certain segments the game pause to load the next segment, that kinnda ruins a bit the experience.

    Final words, War was my favorite horseman, but now without a doubt it's fury, a great game, very enjoyable and worth your time, without the performance issues the game would have much higher scores from critics.
    With 20 hours of playtime with patch 1.05, i've encountered 4-6 minor bugs, and the game didn't crush even once, so it seems to me like a stable worthy version.
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  25. Dec 3, 2018
    3
    What a shame that they made a darksouls game within darksiders universe, completely cutting off some core aspects from previous games. My tought about this game after completing it with all of the secret fights and locations

    CONS: no D U N G E O N S no character statistics - we've only got hp/whiteDMG/ArcaneDMG. Like, seriously? no mob level indicator - you can come across something
    What a shame that they made a darksouls game within darksiders universe, completely cutting off some core aspects from previous games. My tought about this game after completing it with all of the secret fights and locations

    CONS:
    no D U N G E O N S
    no character statistics - we've only got hp/whiteDMG/ArcaneDMG. Like, seriously?
    no mob level indicator - you can come across something out of your league without even knowing it
    no armor - "base armor" tab duh, coming soon™ with DLC?
    no all the items other than simplified upgrades, few (mostly worthless) consumables and "chests" with currency

    now about the fights / gameplay:
    can't block or parry - most of the time it's about rolling around enemies. Could be assumed that THQ considered Fury to be a fragile (as stereotypical) woman who uses dodge instead of clashing weapons with enemies, as opposed to her bulky brothers
    there aren't many opponents, instead they are tough
    controls are really terrible, sometimes you can't dodge because of bad mapping, or instead from hitting the tube with whip, Fury will perform midair combo and fall down to the death because why not
    3 mobs can easily chain stuns/pushback on you - which results in the most (annoying) important part
    2-3 opponents will easily kick your ass, and 4+ is guaranteed death with mobs on the same or higher level than our character.

    PROS:
    World is cramped and small as compared to DS 1 or 2, but the way it's connected between different biomes is sensational.
    I've completed it only because of nostalgia from previous parts, at least the story is oddly satisfying, with an open ending for a DLC or smthn

    That's not a Darksiders game anymore, cutting essential parts of the game and assuming that people wanted a darksouls clone wasn't a good idea.
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  26. Dec 15, 2018
    8
    Good enough game, I played in difficult mode, i found it challenging and fun. I enjoyed it. It is low budget and needs a lot of improvements, but it is playable and if you are a fan, worth.

    -Music is great in some moments. -I liked character and stage design. Not an open world (yes, that is a pro for me in this case). There is no map, made me enjoy exploration and memorisation. There
    Good enough game, I played in difficult mode, i found it challenging and fun. I enjoyed it. It is low budget and needs a lot of improvements, but it is playable and if you are a fan, worth.

    -Music is great in some moments.
    -I liked character and stage design. Not an open world (yes, that is a pro for me in this case). There is no map, made me enjoy exploration and memorisation. There are two or three puzzles that will make you think you are dumb. But when you manage solve it, oh man, that is satisfactory.
    -No combos (bad). That could be better, but the other two games were almost the same in this aspect.
    -Mechanics are simple. But I liked not finding useless garbage in each corner. There are a few items and all are usefull.
    -Story was just okay, has a couple of surprises.

    I am waiting with interest for the next chapter. With a little more funds, It only could go better.
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  27. Nov 27, 2018
    10
    Nice game! I loved 1 and 2 and I love this even more. Considering the size of the team, and that I can play this game fully offline and no microtransactions this game is perfect.
  28. Dec 5, 2018
    8
    In a way similar to Lords of the Fallen - your opinion on this game is entirely dependent on your expectations. If you expect the same level of narrative and gameplay brilliance as Dark Souls you may dismiss Darksiders 3. But if you want just an entertaining and engaging Souls-like romp with solid level design and surprisingly tight combat you'll have a ton of fun with this game (maybeIn a way similar to Lords of the Fallen - your opinion on this game is entirely dependent on your expectations. If you expect the same level of narrative and gameplay brilliance as Dark Souls you may dismiss Darksiders 3. But if you want just an entertaining and engaging Souls-like romp with solid level design and surprisingly tight combat you'll have a ton of fun with this game (maybe wait for a sale though, the full AAA price is probably the only major problem with Darksiders 3). Journalists, as per usual, completely failed judging this game fairly. Expand
  29. Dec 20, 2018
    8
    Considering that this game didnt have a huge budget, the result is pretty solid and nicely done. I am a huge darksiders fan and i really like the story. They completely changed the combat compared to the second game and now it is more like a Darksouls game. I also like Darksouls, so i dont have a problem with that. The combat feels fluent most of the time but it needs some tweaking inConsidering that this game didnt have a huge budget, the result is pretty solid and nicely done. I am a huge darksiders fan and i really like the story. They completely changed the combat compared to the second game and now it is more like a Darksouls game. I also like Darksouls, so i dont have a problem with that. The combat feels fluent most of the time but it needs some tweaking in general. I didnt encounter any major bugs, but the performance is sometimes really bad. How anyone can release a game in 2018 without supporting 144Hz is beyond me. At some point in the game i triggered a cutscene and it locked my framerate to 30... What?
    Other than that, im looking forward to Darksiders 4.
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  30. Nov 30, 2018
    8
    Thought its not the best of the series, yet it is still a good game overall.
    The worst part about the game is that it copied a lot from Dark Souls series, and most of the copied things are done worse than they are done in Souls games themsleves, and this is anyways a huge mistake because DarkSiders was and should always be a pure hack n slash game.
    Also puzzles are not as good at the
    Thought its not the best of the series, yet it is still a good game overall.
    The worst part about the game is that it copied a lot from Dark Souls series, and most of the copied things are done worse than they are done in Souls games themsleves, and this is anyways a huge mistake because DarkSiders was and should always be a pure hack n slash game.

    Also puzzles are not as good at the previous Dark Siders games.
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Metascore
70

Mixed or average reviews - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 43
  2. Negative: 1 out of 43
  1. Mar 5, 2019
    50
    Darksiders 3 does a lot of stuff wrong. True fans will be grateful that it exists, but this game is a below average action platformer that tries to be something that is not.
  2. CD-Action
    Feb 6, 2019
    60
    Darksiders III feels like a trip to a museum, which of course doesn’t have to be a drawback. Its antiquated design has a certain charm and made me realize that I miss simplicity and compactness in bloated modern open-world games. Unfortunately Gunfire’s effort is messy – it’s rough around the edges, it made a step backwards in terms of RPG elements and environmental puzzles, some design choices are dubious, the combat system is imprecise, and there are a lot of bugs and glitches on top of all that. As a result Darksiders III can compete neither with modern action titles, nor with previous games in the series. [01/2019, p.82]
  3. Jan 22, 2019
    65
    There’s precious little to elevate Darksiders 3 to the level of the previous two games, let alone its peers in 2018. It’s a game that offers few surprises, few challenges, and few moments of greatness. What it does, it does to a satisfactory level and never kicks on from there. But there’s something about Darksiders 3 that still sort of works though. It’s a B-tier production, without a shadow of a doubt, but it’s the sort of thing that doesn’t actually come along all that often these days. Fans of the series will no doubt get a kick out of the continuing story and there’s just enough here to help Darksiders 3 stand out and make for an entertaining playthrough.