User Score
8.6

Generally favorable reviews- based on 4553 Ratings

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  1. Oct 17, 2022
    8
    Oh boy, that was the first Souls series game that I've played and I didn't believe it would change my whole gamer view. I never thought I was a player who liked so much difficulty before playing Dark Souls. I always played games on the normal difficulty or maybe in the 2nd higher but Dark Souls you don't have the choice which is a great thing.

    My first impressions of the game, I was
    Oh boy, that was the first Souls series game that I've played and I didn't believe it would change my whole gamer view. I never thought I was a player who liked so much difficulty before playing Dark Souls. I always played games on the normal difficulty or maybe in the 2nd higher but Dark Souls you don't have the choice which is a great thing.

    My first impressions of the game, I was astonished at how good was the combat system. It is indeed a very simple combat system, you don't have many combat moves you can just light, heavy and plunge attack, dodge and defend and parry and use some magic. But the combat system is so polished and accurate you actually feel the weight of your weapon when it collides in the enemy shield and the moves are very precise so when you die you know the mistake was yours alone. The great variety of weapons offsets the lack of combat moves you can characters can do.

    The exploration and difficulty are both in the same boat. You can die for anything, enemies can come out from a door and kill you by surprise. Enemies on the roof can jump on you and attack you by surprise. You have to be 24/7 alert. And the interesting part is that when you die, you lose your Souls (that are used to level up your character) but if you return to where you died you can retrieve it. That mechanic is so interesting and when you die makes you play safe and strategically to do not lose your souls.

    The graphics of this game is beautiful (especially Boreal Valley) and each map is unique. Also, the way the game reveals shortcuts as you progress is a masterpiece.

    So, if the game is so good, why don't you give 10/10? The answer is, I don't like the way the story is told. It isn't for my taste. You play with a character with no story and everything is so philosophical and abstract. Unless you search videos on Youtube, there is a little story in this game and you only can theorize about it. And I am a very story, skewed player. I like games with memorable gameplay mechanics (like Dark Souls) but that also have memorable stories like RDR2, GOW, FC4, etc.
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  2. Jan 11, 2023
    8
    This has some of the best bosses in Soulsborne, its also a joy to play coop in this one
  3. Feb 1, 2023
    8
    The best gameplay and boss fights in all the series. The level design sucks, it's just a straight line. Too many references to previous games and the lores is passable. Amazing for Boss Rush and online PvP, surely better than Dark Souls 2 though
  4. Jun 22, 2023
    8
    After Bloodborne and Sekiro, it is my 3rd FROMSOFTWARE game and it’s different. It’s a long, complex, and very daunting game. The story is good but somewhat vague to me (Maybe because I don’t know the story of Dark Souls 1). The world-building, finding secrets, and spooky environment make it a typical FROMSOFTAWRE game. The enemy and boss design is fantastic. One this I didn’t enjoy veryAfter Bloodborne and Sekiro, it is my 3rd FROMSOFTWARE game and it’s different. It’s a long, complex, and very daunting game. The story is good but somewhat vague to me (Maybe because I don’t know the story of Dark Souls 1). The world-building, finding secrets, and spooky environment make it a typical FROMSOFTAWRE game. The enemy and boss design is fantastic. One this I didn’t enjoy very much is the combat mechanism. It’s too SLOW compared to Bloodborne and Sekiro. The dodging is slow and parrying is petty hard to get, even attacking takes 1sec to initiate. Maybe the game is OK and my build was trash, I don’t know. But for now, this game is not getting a perfect score from me. I will definitely revisit the game with a different build and then reconsider my score again. Expand
  5. Mar 19, 2023
    8
    This game has consistently very strong level designs and bosses. Generally speaking this may be Fromsoft at their most consistent. The level and boss designs here are brilliant and seriously elevate this game. That being said the incredibly narrow progression is a bit disappointing compared to Dark Souls 1 and while the levels and bosses are great, it still must be said that Dark SoulsThis game has consistently very strong level designs and bosses. Generally speaking this may be Fromsoft at their most consistent. The level and boss designs here are brilliant and seriously elevate this game. That being said the incredibly narrow progression is a bit disappointing compared to Dark Souls 1 and while the levels and bosses are great, it still must be said that Dark Souls combat is carried by all the elements that surround it and not so much the system itself, which is fairly simple. Expand
  6. Apr 7, 2023
    8
    Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later.
  7. Sep 8, 2023
    8
    It feels like a game that made the most out of limited resources. simple but satisfying.
  8. Aug 5, 2023
    8
    The finale to the Dark Souls trilogy does a great job of closing things out on a good note. The combat and boss design are nearly perfect, if only the world wasn't so linear and devoid of life for the majority of the game.
  9. Apr 15, 2016
    7
    The game itself seems rather good, with fairly challenging elite-class enemies and bosses to elicit your adrenaline secretion, but as far as PC port is concerned, this is still an insult, albeit improved in comparison to the predecessors.

    When molding your character's facial traits, there's no way to drag the cursor along the sliding bar; all you can do instead is to tap it to the left
    The game itself seems rather good, with fairly challenging elite-class enemies and bosses to elicit your adrenaline secretion, but as far as PC port is concerned, this is still an insult, albeit improved in comparison to the predecessors.

    When molding your character's facial traits, there's no way to drag the cursor along the sliding bar; all you can do instead is to tap it to the left or right bit by bit, just like using a gamepad. The ingame and menu-screen hints for control are still indicative of gamepad buttons only. It never switches to keyboard/mouse icons even when you don't plug your gamepad in, while most other PC games at least support two different sets of control hints.

    The graphics look decent but some texture suffers from reiteration, which is a problem present in DS2 and is just less severe this time. But the optimization doesn't seem reasonable given the graphical quality not being so high.

    The control itself is very responsive though, with either kb/m or gamepad, but with either device, there's a bug of occasionally inducing a constant activation of key 'A', making you walking left without you pressing it, or alternatively, when the gamepad is used, it'll make you constantly do the move assigned to button 'LT'. This is really annoying. Plus, the mouse will move the camera in a very jagged way. Some smoothing is indeed required.

    On the whole, the game needs some patches to justify it being on the PC. But a large portion of problems are very likely to remain unresolved, considering this is a FROM game.
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  10. Apr 22, 2016
    7
    Its a huge improvement to DS1+2. M+K Controlls work good. Yes there are XBox promps, but that isnt a big deal cause you can remap everything (but still a lazy move from FROM). When you set your Controlls and played 1-2h you can move and fight without Problems. Again "our" Press dont say anything about it (just:"use a controller", which is not necessary) When you use a sweetfx preset, theIts a huge improvement to DS1+2. M+K Controlls work good. Yes there are XBox promps, but that isnt a big deal cause you can remap everything (but still a lazy move from FROM). When you set your Controlls and played 1-2h you can move and fight without Problems. Again "our" Press dont say anything about it (just:"use a controller", which is not necessary) When you use a sweetfx preset, the Game looks realy good. Its still a very difficult Game, but its more fair than the first Games. More Bonfires and shortcuts makes it more Fun. I didnt like DS2 and hated DS1 for its lack of Quality in Case of PC Standarts. But when im honest, DS3 is a good Game. The Camera sometimes sucks when you have a Wall in your Back, but the PC Controlls work. I defeated 9 Bosses at this Point. I realy enjoy it and i was a DS Enemy because of the horrible PC Releases in the Past, but here you can go for it if you play with K+M. Expand
  11. Apr 12, 2016
    7
    Gameplay seemed alright. Like a mix of Bloodborne and DS1.

    I would like to tell you more about the gameplay and world of DS3, but i can't. It crashes so often that i can't be asked to bother anymore. Crashes occured randomly, most likely when bonfires where involved. Graphic settings, especially lightning, on low help a great deal but there's still the chance that the game will randomly
    Gameplay seemed alright. Like a mix of Bloodborne and DS1.

    I would like to tell you more about the gameplay and world of DS3, but i can't. It crashes so often that i can't be asked to bother anymore. Crashes occured randomly, most likely when bonfires where involved. Graphic settings, especially lightning, on low help a great deal but there's still the chance that the game will randomly crash if visiting a bonfire.

    The issue mentioned above will eventually get fixed but was already known by the time review builds where out. I So, what did they do in the four weeks it has already been released in japan and the two months in which preview builds where out? Was the whole thing just to create coverage instead of creating a meaningful day one patch? I don't have any idea. But for me and many others, the game is barely playable.
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  12. Feb 1, 2018
    7
    If you're a fan of Monster Hunter, this is basically Monster Hunter on rails. Instead of learning monster attack patterns to more easily harvest that monster for parts before moving on to the next, you learn level segments until you can move on to the next. It's not a bad game, but I didn't really feel any drive to keep going . I didn't find the story or the settings interesting enough toIf you're a fan of Monster Hunter, this is basically Monster Hunter on rails. Instead of learning monster attack patterns to more easily harvest that monster for parts before moving on to the next, you learn level segments until you can move on to the next. It's not a bad game, but I didn't really feel any drive to keep going . I didn't find the story or the settings interesting enough to want to continue this game for very long and the meager level up bonuses just didn't feel exciting. Expand
  13. Apr 25, 2017
    7
    Realy boring combat just hit and roll hit and roll, ill give it a 7 because it is still a good score, could have more difficulty options and a hc mode if character dies then its the end of it.
  14. Dec 1, 2017
    7
    Unfortunately most complains revolve around the PC port and controls. Honestly, if you've played DS1 and DS2 ports, then DS3 port will look positively fantastic. And M&K controls...they're fine. At least the game doesn't need any third-party tweaks and patches this time around.

    But who cares about bugs and control issues in a Dark Souls game? The series has always been about four
    Unfortunately most complains revolve around the PC port and controls. Honestly, if you've played DS1 and DS2 ports, then DS3 port will look positively fantastic. And M&K controls...they're fine. At least the game doesn't need any third-party tweaks and patches this time around.

    But who cares about bugs and control issues in a Dark Souls game? The series has always been about four gigantic virtues - the combat, the vibe, the surprise/exploration, the on-line element.

    Demon's Souls, DS1, DS2 Scholar and Bloodborne always delivered fully on all fronts. DS2 needed all the DLCs and a light remake to achieve it but now it's an excellent game. Unfortunately DS3 delivers only on the combat. Everything else feels incredibly disinterested and by-the-numbers. For casual fans or people who came to the franchise only now it won't matter, they don't know any better. But if there's anything that can absolutely kill a Souls game....it's the lack of soul.

    Dark Souls 3 is a Souls game without a soul. Playing any other FromSoft game you can feel the love and care, the attention to detail, the delightful secrets, little surprises and devious tricks. DS3 is not completely devoid of those but you can palpably feel that this time around the developers just wanted to make the product and ship it out. After all Miyazaki said many times he doesn't want to make another Souls game and it shows. DS3 almost feel as if it was outsourced to someone else - they met the minimum requirements for a solid Souls game but didn't add much more.

    Parts of the game even feel like unfinished stumps - the poise system is clearly a makeshift solution of someone who just can't make heavy armor work properly, there's a system for absolving sin but no sin mechanics, the covenant system is much simpler and worse than even in DS1 which is just shocking. The New Game + is incredibly phoned-in, especially after the excellent NG+ system in DS2. The world is even more linear than in DS2, and all this after the stink the community raised in reaction to DS2. As if From didn't care anymore.

    All in all, DS3 is a skillfully animated corpse. The body still moves fine and may even fool newcomers but there's no soul anymore. Vast majority of the old delightful, devious playfulness, inventiveness and spirit is gone and what we are left with is mostly a polished mass market product. A difference between a fabulous dish by a French master chef and the same dish prepared by KFC - the calories are still there but most of the flavour and surprise is gone.
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  15. Apr 14, 2016
    7
    I got 1 simple question: are you guys selling game or some broken code for this game. My best expirience so far is constantly crashing. CRASH after CRASH after CRASH!! I know this game is sort of ideal, but i can`t play it, because its simple unplayable. Pity as hell. (also no 16:10 support)
  16. Apr 13, 2016
    7
    Graphics are pretty damn good. The design of the game is top notch, probably no one does it better than From. The atmosphere is really great, you only feel relatively safe in Firelink so the game has that feel of dread about it which is pretty damn awesome if you ask me.

    That being said, the movement of the character and movesets felt empty. There is little to no turn rate and no
    Graphics are pretty damn good. The design of the game is top notch, probably no one does it better than From. The atmosphere is really great, you only feel relatively safe in Firelink so the game has that feel of dread about it which is pretty damn awesome if you ask me.

    That being said, the movement of the character and movesets felt empty. There is little to no turn rate and no transition between the turning so the character feels too light. There is no weight sense. Also, since I'm playing via a kb+m and not a controller, the camera can sometimes be erratic especially when you try to lock on a mob so I gave up locking on altogether.

    The game was way, way too easy. I cheesed most of the bosses in one or two tries. The mobs were a bit harder but but it's only because of their number and I never felt too much in danger of them and most of the deaths from them were my own dumb mistakes and not the AI of the mobs.

    All in all a solid 7/10 which may seem like a bit low for a AAA game like this but it's really not
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  17. May 13, 2016
    7
    Feels a bit rushed and uninspired, but it's nevertheless an enjoyable experience. It is basically Dark Souls 2 minus the amazing level design and the interesting bosses. A lot of boss fights were ruined in this game, so that leaves us with maybe 4-5 fights that are actually well-designed and enjoyable.
  18. May 11, 2016
    7
    The thrill is mostly the same, which is a good thing.

    However the improvements are minimal. 1. The stage design is extremely linear, with many dead ends leaving you feeling dissatisfied. Gone is the fluid stage design in part one that linked the world together in a way that left you in awe. 2. The hub from demon's souls is back and that bring a welcome and homely feel. 3. The
    The thrill is mostly the same, which is a good thing.

    However the improvements are minimal.

    1. The stage design is extremely linear, with many dead ends leaving you feeling dissatisfied. Gone is the fluid stage design in part one that linked the world together in a way that left you in awe.

    2. The hub from demon's souls is back and that bring a welcome and homely feel.

    3. The resistances do not have logic. Like fire resistance linked to strength, and vigor linked to frost etc... Logic satisfies players through suspension of disbelief.

    4. They should have added more stats and made more ways of play available. for instances power a stat like stability can definitely change how you play the game, or weapon knowledge can increase the amount of techniques to a weapon. A thief should be much more like a thief from dungeons & dragons, with stealth movement, and powerful counters and back stabs, surprise attacks. maybe not even a great PvE Character. as well, a mage should be more unique.

    5. Researched a few more moves on the sword combinations. These techniques are not hard to find. I find some of the combinations like for the straight sword too basic. The could even have added one or two more stances, perhaps a strong defensive stance, and an extremely mobile one that alllows for faster attacks.

    6. they could have added a "throw" or disarm technique for when you get in close

    6. The could have had different degrees of backstabs depending on how well you sneak up and your angle of attack, but instead its the same recycled back stab animation. At least in Demon's souls's there was a legitimate sword technique used in the back stab even if it wasn't the prettiest one.

    7. The magic is way to simple and could definitely take notes from world of warcraft for mage spells. Imagine having blink and frost nova. I understand they were afraid to make mages powerful, but this is dark souls THREE, at this point it is time to take it to the next level and with enough careful design and balance they could have made an amazing game for magic users too. If anything fire, lightning, magic resistances should have been related to a magic, intellect, or resistances stat, or both.

    8. I'm not feeling the focus points and when other players seem to use them in PvP they seem to be soo vulnerable and easy to hurt..

    9. Poison is annoying. It doesn't make sense that a guy hitting your shield poisons you.
    At this point I am just finishing the road of sacrifices. I will return to update this review.
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  19. May 16, 2016
    7
    Pretty fun game but having some issues with fps drops. But besides that enjoying the game. But if you like the other Dark Souls game, you will enjoy this one.
  20. Apr 22, 2016
    7
    Pretty good game overall.I would have liked to give it a higher score but it doesn't have enough of an original feel. After sinking 100+ hours into DS1 and DS2 (as well as a playthrough of Bloodborne) there just isn't enough different about it for me to give it a higher score. It felt more like a continuation of DS1 and DS2. Ember form instead of hollow...okay I guess. Weapon art insteadPretty good game overall.I would have liked to give it a higher score but it doesn't have enough of an original feel. After sinking 100+ hours into DS1 and DS2 (as well as a playthrough of Bloodborne) there just isn't enough different about it for me to give it a higher score. It felt more like a continuation of DS1 and DS2. Ember form instead of hollow...okay I guess. Weapon art instead of power-stance...not bad, but not real innovative either. Onion knight instead of...oh wait, that's been done...

    Good graphics, good combat, level design, and bosses. This is a challenging game that you won't breeze through if you are careless. Like all the Souls games most of the difficulty is fair give or take a few areas. Again, this is not a game for a casual button mashing gamer. DS3 will not hold your hand so if you are easily enraged by video games then this probably isn't the game for you.

    Was not impressed with invasions. 9 times out of 10 it was 3v1. Hopefully they will patch it so that invasions are a little more fun rather than a 3v1 stunlock fest. -1 point

    Way too much fan service to DS1 for my taste. Would like to have seen more original thought put into it. -1 point.

    Also, I wish that certain NPC plot lines were a little easier to follow. It is very easy to do something out of order or overlook something and not get to follow a NPC through the game. Lore is a bit complicated to truly understand as is; so it is a real bummer when it's lost by not doing something correctly/in order. -1 point

    I'm sure there will be DLC for it coming out within the next year. However, I think I will personally wait until I can get it for a discount. This series has run it's course and it's time for something new.

    Overall this was a great game to end a great series with. I have thoroughly enjoyed it and I will also enjoy putting it to rest. I can't wait to see FROM is going to do next!
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  21. Dec 10, 2018
    7
    Первый дарк который я играл кое-как. Все на месте, ига нормальная, но как-то "обычно".
  22. May 22, 2016
    7
    I am a fan of the series (i have to state that before I begin)

    The good: -graphics -design -music -atmosphere -weapons -lore -NPCs -Bosses -online is great and fast The bad: -worlds feel small -mobs arent as challenging as previous games -badly made leveling up system (poise is pointless) -not much you can do with builds (feel free to correct me on this one) -armor not
    I am a fan of the series (i have to state that before I begin)

    The good:
    -graphics
    -design
    -music
    -atmosphere
    -weapons
    -lore
    -NPCs
    -Bosses
    -online is great and fast

    The bad:
    -worlds feel small
    -mobs arent as challenging as previous games
    -badly made leveling up system (poise is pointless)
    -not much you can do with builds (feel free to correct me on this one)
    -armor not that great (design wise as well, I felt the previous games were better)
    -some questlines are unrewarding and almost all questlines end halfway through the game (this could be a good thing)

    a bit spoilery here

    Summary: I loved the atmosphere of the game, and I also really liked the questlines for the npcs, as well as how unique each npc was (I didnt like the npcs in dark souls2 as much, best so far were in demons); I like how they all gathered the same way they gathered in the nexus

    The bosses were cool (in dark souls 2 the bosses were bland, but in all others the bosses were epic).
    What I didnt like is how quickly a world ends, and how all over the place the game was. Demons had worlds (which I liked), dark souls 1 had amazing level designs where you felt that everything was connected and you felt satisfied when you found a shortcut. Dark souls2 level design wasnt as good but atleast the levels were big. Dark souls 3 levels are really small compared to the series (or atleast this is how i felt), and the levels dont seem to be that connected, it relies too much on the bonfire.

    The leveling up in this game was strange, which is paired with the combat, my main issue is splitting the leveling up points into way too many categories, and that poise means nothing. Increase your poise as much as you want, wear the heaviest armor and you will still get staggered by a tiny sword from its first hit.

    The FP system was a nice introduction, but it was really shallow, weapons lacked a bit of depth (bloodborne spoiled me with that one). Also, I noticed that some halberds (classified as halberds) had the same/similar move set to spears :/

    The online system was the best in this game though, really connects quickly (ignoring the stupid dark moon grinding)
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  23. Apr 16, 2016
    7
    Dark Souls III, as a hardcore fan of the series I was expecting this game to the freaking game of year hands down, but no.. tbh i would have given it a 6/10 but hey im a hardcore fan.

    Dark Souls III graphicaly and depth wise is fantastic but the game bears way too many similarities in terms of areas, boss and mobs to bloodborne and dark souls I. I beat the game in 20hrs, all bosses and
    Dark Souls III, as a hardcore fan of the series I was expecting this game to the freaking game of year hands down, but no.. tbh i would have given it a 6/10 but hey im a hardcore fan.

    Dark Souls III graphicaly and depth wise is fantastic but the game bears way too many similarities in terms of areas, boss and mobs to bloodborne and dark souls I. I beat the game in 20hrs, all bosses and collecting 80%of the items. Im not saying im good coz im not but really?.... Its still fresh in some areas but some only.

    One of the biggest grip about bloodborne was its pvp was not very lasting, I expected dark souls 3 to have pvp more fantastic than dark souls 2 but dam i was so wrong. around 80% out the time for a red phantom, u are up against 4 phantoms including the host, matchmaking is terribly slow and lag is everywhere. This is further exacerbated by the PS4 edition's frame rate drops in major pvp areas and the terrible network that sony forced us to pay for. I kinda feel miyazaki sucked so bad at pvp that he hated red phantoms and cursed them to be slaughtered forever, dark souls 3 is that cursed.

    To sum it up, buy the game if you did not play bloodborne at all, hate pvp and only play offline, play on the pc, and only when there are discounts.
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  24. Tgc
    May 13, 2016
    7
    The game itself is close to 10. However I can't say the same about port. It is better than DS1&2 but still there are plenty of bugs, performance and interface issues.
  25. May 17, 2016
    7
    I'd say it's mediocre. I enjoyed DS and DS II way more than this. Luckily the Game Dev's weren't that retarded to go for denuvo. Which ended up spending more time/money into the actual Game.
    Wouldn't buy this Game, i'd recommend to buy DS2 Scholar of the first Sin edition.
  26. Oct 18, 2017
    7
    This review contains spoilers, click expand to view. All the content of this game has been lifted and rehashed from previous FROMSOFT titles, barring the bosses. The content that isn't directly copied from another title is instead based on, or reminiscent of the previous games. This comes off as lazy to me and made me cringe constantly throughout my first playthrough. The game feels very dead (or soulless, if you will) outside of one, or maybe two playthroughs maximum, at which point you'll likely ask yourself why you are not just playing one of the unique previous games instead. This is not the souls game you will be coming back to years from now or playing through many times over.

    With the exception of the multiplayer, (not something I partake in) this is a good game. There is some new lore for you to think about while you are playing the game even if it does retcon the others, the bosses are generally good, the level design is excellent as always and the game looks nice. The new challenges were fun to tackle in the beautiful new areas paired with an excellent soundtrack. Just do not expect to be able to put the same time into this game as many like I were able to put into a game like Dark or Demon's Souls.

    Some examples of the rehashed content (non-exhaustive):
    - Karla is identical to Yuria from Demon's Souls. She is wearing the same outfit, sitting in the same position, rescued in a similar fashion, has the same voice actor, sells the same items, functions the same, warns you of dark magic identically, speaks similarly. She is identical in everything but name.
    - The blacksmith is the one of the same name from Dark Souls. He uses the same animations from Dark souls and has the same voice actor.
    - Champion Gundyr - Old King Doran
    - Siegward - Siegmeyer
    - Irina - Rhea
    - Orbeck - Freke's Apprentice
    - Irithyll Dungeon - Tower of Latria
    - Eygon - Garl
    - Stormruler
    - Siegward taking the same role as Biorr during the Yhorm encounter.
    - Many enemies (from the swamp in particular) look as if they are unused or cut content from Bloodborne.
    - Sister Friede is an amalgamation of many bosses from previous titles; combining moves from Lady Maria (Bloodborne), Gehrman (Bloodborne) and Crossbreed Priscilla (Dark Souls).

    This list could sadly exceed the character limit...

    Maybe this was supposed to be a throw back to fans, fan service, or just laziness? We could have had new content here but instead we have some from another game where it was arguably done better. Some of this kind of stuff is great when it's subtle and as a display of homage, but when it's in this large of a quantity it makes me feel like they were just out of ideas. You can't just ride the coattails of another game forever. That's not what made the other titles great. I'm happy this will be the last entry to the series.

    UPDATE: DLC for FROMSOFT titles is usually the best content in its respective game. DaS3 fails miserably here on living up to this expectation. It could have been the saving grace for this title but the DLC was such a huge disappointment that I don't even want to write about it. This is not the quality we've come to expect.
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  27. Apr 17, 2016
    7
    is a very good game with excellent graphics soundtrack first but lacks a little in the plot of the game have forgotten that they are not only graphics but in conclusion game is a game that should get
  28. Apr 24, 2016
    7
    is a very good game with excellent graphics soundtrack first but lacks a little in the plot of the game.
    At other times, especially if you're a previous Dark Souls, it's a bit underwhelming in the mapping of the world, and the difficulty isn't quite the same as prior releases (not dumbed down as such... it's difficult to put a finger on i
  29. Aug 19, 2016
    7
    Souls games are quite challenging which is somewhat appealing but here are some cons:
    Platforming is terrible
    Alot of hard bosses simply have misleading attack animations you have to memorise to dodge properly and/or mess with your camera and/or your locking of said camera onto the boss. This feels cheap and uninteresting. Going through packs of trash mobs can be frustrating as they
    Souls games are quite challenging which is somewhat appealing but here are some cons:
    Platforming is terrible
    Alot of hard bosses simply have misleading attack animations you have to memorise to dodge properly and/or mess with your camera and/or your locking of said camera onto the boss. This feels cheap and uninteresting.
    Going through packs of trash mobs can be frustrating as they stagger you over and over, especially when you realise you can just run/roll past everything
    You get hit through walls

    I would say DS3 is a better souls game:
    Better graphics
    Faster paced gameplay, the 10s animations of ds1/2 were killing me
    The PC version actually works out of the box for once, although it still feels like a poor port when you see controller controls everywhere
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  30. Mar 15, 2017
    7
    I'm a fan of the series, however, this time Dark Souls 3 didn't deliver. Controls and combat are not as good as Bloodborne. Bosses are extremely easy and bland. They have too little freaking HP. It was a good experience when playing on PC with the visuals and smoothness. That's about it. Nothing special nothing new nothing jaw dropping that I would consider it a great/must buy.
  31. Jul 5, 2018
    7
    Superb game! Very well crafted, very immersible and dark climate! that looks and feels like dark fantasy medieval Europe. But, its too difficult, too punishing, that makes the game not fun, after you died sometimes you still have the will to fight and continue. but after a lot of frustration mostly of player who are not hardcore gamers, will run out of expectations... thats bad, in mySuperb game! Very well crafted, very immersible and dark climate! that looks and feels like dark fantasy medieval Europe. But, its too difficult, too punishing, that makes the game not fun, after you died sometimes you still have the will to fight and continue. but after a lot of frustration mostly of player who are not hardcore gamers, will run out of expectations... thats bad, in my opinion that game would be fix if the curve of difficult would be changed. but thats my view! I did not remember a game that difficult on that modern era! Expand
  32. Apr 1, 2017
    7
    A good game with excellent difficult, good history, graphics, game mechanic, but i never will understand why this game only have music in bosses fights!! Im not agree with Miyazaki about this, Dark Souls saga must have music on their stages, imagine a wonderfull music when you arrives on Boreal Vally....
    After you complete the game there's nothing to do, collecting update for rings is
    A good game with excellent difficult, good history, graphics, game mechanic, but i never will understand why this game only have music in bosses fights!! Im not agree with Miyazaki about this, Dark Souls saga must have music on their stages, imagine a wonderfull music when you arrives on Boreal Vally....
    After you complete the game there's nothing to do, collecting update for rings is boring and complete secondary missions for npc rewards not bring a big satisfaction, the camera for some bosses fight is awful, the control feels very old like classic resident evil games and Dark Souls 3 difficulty is not so big like other people says, is a good game but not perfect.
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  33. Jun 5, 2017
    7
    +
    1. Мимик повеселил меня, когда попытался открыть в первый раз этот сундук, с мобами полный порядок — интересные
    2. На пк игра смотрится весьма красиво. - 1. Атмосфера создает духоту, в сравнении с атмосферой в Bloodborne. 2. Боссы дались очень легко. Вывод: Лучше играть в Bloodborne
    +
    1. Мимик повеселил меня, когда попытался открыть в первый раз этот сундук, с мобами полный порядок — интересные
    2. На пк игра смотрится весьма красиво.
    -
    1. Атмосфера создает духоту, в сравнении с атмосферой в Bloodborne.
    2. Боссы дались очень легко.

    Вывод: Лучше играть в Bloodborne
  34. Aug 18, 2023
    7
    This review contains spoilers, click expand to view. Otro mundo que ya no es lo que era, que hubo tiempos mejores, que los enemigos solo son resquicios de lo que fueron, que si la llama otra vez, que no es Gwyn ahora es una mezcla de todos...
    Dark souls 3 es lo que nunca tendría que haber sido. Es un juego que sería muy bueno si no hubieran existido antes Demon souls, Dark souls y Dark souls 2 pero, su problema es que ya han estado ellos aquí antes.
    Quizás es eso, que llevo muchas horas jugadas a los antiguos juegos de esta saga, por eso ya no me sorprende ver nada de lo que me enseñan en este. La historia es más de lo mismo, los atajos no están nada trabajados (muy vagos, simplemente una puerta más al lado de una hoguera), el combate es más rápido y ¿fácil?. Es el primer souls donde muero en mi primera partida menos de 5 veces, nunca me había pasado algo así. Los enemigos son fáciles de esquivar y predecir, se sube muy rápido de nivel, se consiguen las mejoras de la espada muy rápido (hay mucha titanita por todos lados)...

    No sé, tengo ganas de jugar a un souls donde todo esté en ebullición, donde el mundo esté vivo, las ciudades llenas de gente, donde los enemigos sean algo importante y no resquicios de lo que fueron. Tengo ganas de llegar a una zona y no ser yo el que intente o no seguir con la llama, tengo ganas de que no me den el mismo dark souls pero con un número nuevo al final del nombre.

    El juego en si está bien, pero si has jugado a los anteriores recientemente te puede aburrir. Por lo menos es rápido de pasar, mi primera run fue de 17 horas, mi segunda de 22 horas para conocer más lore y mi tercera haciéndolo todo más directo de 12.
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  35. Dec 10, 2019
    7
    TL;DR: Fan service.

    For many years, I thought that Dark Souls II was the worst game of the triology. But after play Dark Souls III, I changed my mind. The game is very beautiful, have good bosses and the level design is awesome. But there's too many fan service to cover some mistakes. The weapon art is ridiculous. While in Dark Souls II you have a good Power Stance, in Dark Souls III
    TL;DR: Fan service.

    For many years, I thought that Dark Souls II was the worst game of the triology. But after play Dark Souls III, I changed my mind. The game is very beautiful, have good bosses and the level design is awesome. But there's too many fan service to cover some mistakes. The weapon art is ridiculous. While in Dark Souls II you have a good Power Stance, in Dark Souls III every sword looks like an acrobatic pole. Seriously, just press one button and your character do three backflips, one twist and finish doing burpees. The optimization is also bad in consoles, I noticed that when I reached some areas and I thought I was playing Dark Souls I and trying to rush in Blighttown. And the farming is very broken too. I spent almost 20h farming covenant items (and i didn't complete the farm!), and I was using all discovery boosts avaiable in the game. The DLC's are very good though, with very hard boss fights (I hate you Sister Friede) with a beautiful level design.
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  36. Dec 31, 2019
    7
    good gamne, very good, not ass game i watch every year in decade. recomend to everi pepel.
  37. Apr 3, 2020
    7
    Great atmosphere. Some bosses are great, and some are super dumb. The game also infuriates rebirth points that separate the boss and you, where there are a bunch of mobs. But the game still turned out very good
  38. Dec 11, 2022
    7
    The fun and atmosphere of this game is hard to explain
    I can't say that the graphics are good, but the unique art and atmosphere make the game more delicious
    The direction and action of the Battle of the Boss show a good perfection that is hard to see in other games
  39. Jun 14, 2021
    7
    К сожалению после бладика вообще не торт. Только за графику даю 7, так то это 6-ка.
  40. Apr 22, 2021
    7
    Bored of dying again and again. Challanging, good game play, bad levelling.
  41. Jun 22, 2022
    7
    The best game in the Dark Souls genre. Most of the bosses are fun but after a lot of hours, they get predictable. The story is ok if you like dark and mysterious storytelling. PvP is the fine worst part is that you can meet anyone from the world except Japan. Balancing is ok but phantom rang is insane but needed. Allot better than Eldenrings PvP at least. Though the online servers areThe best game in the Dark Souls genre. Most of the bosses are fun but after a lot of hours, they get predictable. The story is ok if you like dark and mysterious storytelling. PvP is the fine worst part is that you can meet anyone from the world except Japan. Balancing is ok but phantom rang is insane but needed. Allot better than Eldenrings PvP at least. Though the online servers are still down 2022.06.22. R.I.P True combo and good PvP Expand
  42. Jun 5, 2021
    7
    Я вообще редко, когда играю, начинаю яро ненавидеть разработчика игры, потому что считаю, что в постоянном проигрыше виновен непосредственно сам игрок, но с этой игрой все с точностью наоборот, с каждой минутой геймплея, каждая клеточка моего тела, желала "всего наилучшего" разработчикам данной игры. Основные претензии касаются только механики игры, она здесь поломана, это касаетсяЯ вообще редко, когда играю, начинаю яро ненавидеть разработчика игры, потому что считаю, что в постоянном проигрыше виновен непосредственно сам игрок, но с этой игрой все с точностью наоборот, с каждой минутой геймплея, каждая клеточка моего тела, желала "всего наилучшего" разработчикам данной игры. Основные претензии касаются только механики игры, она здесь поломана, это касается невероятно кривой камеры, даже без ее таргетлока она исполняет брейк данс возле врага. Бекстабы-репосты, сделаны невероятно криво и работают через раз, и то не факт, даже стоя вплотную к врагу это редко когда получается. Очень легко выпасть за текстуры, в некоторых местах достаточно прижаться к стенке и ты тут же окунаешься в дайвинг под картой. Стан, особо шустрые противники могут без особых проблем застанить игрока, самый яркий пример - это рыцари в замке лотрика и танцовщица ( я раз 100 хотел дропнуть изза нее игру). Хитбоксы, максимально кривые, особенно "радуют" при грабах. Про прохождение атак врагов сквозь текстуры я даже и расписывать не хочу. Но стоит выделить и такие вещи как:

    Архитектура: просто 12/10, невероятно красивые здания готической архитектуры;

    Графен: Он шикарен, особенно туманные локации или небольшая дымка, также стоит выделить детализацию врагов;

    Сюжет: Эдакая "игра престолов", но как по мне, слишком запутанный в 3 части.

    Персонажи: очень прописанные, если зайти на "дарквики" то можно узнать чуть ли не их полную биографию

    Учитывая все минусы, данная серия является моей любимой, третья часть же не стала исключением. Сколько бы я не умирал, мне хотелось играть в нее снова и снова. Так как игра ставит перед игроком некое испытание, и когда ты его проходишь то тебя настигает шквал эмоций.
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  43. Oct 20, 2021
    7
    This review contains spoilers, click expand to view. Interesting but unbalance...............................................!!! Expand
  44. Jan 16, 2022
    7
    Great game, combat feels amazing and the world is beautiful. The game has amazing bosses and great replayability. I do wish the difficulty curve was a bit smother though, the second half of the game is easier than the first and the final boss is a joke. I also have a pet peeve in that the armor wheight limit system feels really limiting. The invading system is broken, sometimes severalGreat game, combat feels amazing and the world is beautiful. The game has amazing bosses and great replayability. I do wish the difficulty curve was a bit smother though, the second half of the game is easier than the first and the final boss is a joke. I also have a pet peeve in that the armor wheight limit system feels really limiting. The invading system is broken, sometimes several people invade at once and you have no chance, it is very frustrating as its not fair at all, very stupid. Expand
  45. Mar 7, 2022
    7
    7/10. The combat is fun and the enemy variety is quite good. Suffers from unfair difficulty spikes at times and forced linearity.
  46. Nov 28, 2022
    7
    While Dark Souls 3's plot, locations, and atmosphere are all essentially a nostalgia trip for Dark Souls 1 fans, interestingly not much of the original game's DNA is here otherwise. Whereas DS1 was about exploration and nonlinearity, DS3 is very linear in level design and progression. DS1's gameplay loop was in managing resources as you made your way through a dangerous world, whereasWhile Dark Souls 3's plot, locations, and atmosphere are all essentially a nostalgia trip for Dark Souls 1 fans, interestingly not much of the original game's DNA is here otherwise. Whereas DS1 was about exploration and nonlinearity, DS3 is very linear in level design and progression. DS1's gameplay loop was in managing resources as you made your way through a dangerous world, whereas DS3's levels are merely speedbumps on the way to the reward - an incredibly designed boss. DS1 had clunky but slow paced, deliberate combat. DS3 is a roll spam simulator.

    Overall, this game has turned the franchise into a fast paced action-RPG, instead of a slow-paced exploration RPG with action elements. It is still very good. The boss fights are the best in the game. The lore and NPCs are still great. The ending is satisfying and the music is incredible. But it does really miss a lot of what made the first game brilliant, and trades it for flashiness and accessibility.
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  47. Jun 26, 2023
    7
    Serinin en sevdiğim oyunu. Sevmemin nedeni oyunun biraz daha özgürleşmesi, farklı buildler yapılabilmesi ve göre kolaylaşması, ulaşılabilirliğinin artması.
  48. Sep 7, 2023
    7
    Great boss design and great build variety let down by Dark Souls 2 #2 styled level designs that never wrap around like they could have (Dark Souls 1, Bloodborne)

    At least the world makes sense this time though looking at everything from afar
  49. Aug 15, 2023
    7
    O jogo é lindo, maravilhoso e gostoso? Sim.

    Vale o preço? Só numa boa promoção (aproveite e pegue o season pass, vai por mim). Mesmo sendo um final digno e incrível pra trilogia souls, é uma vergonha esse preço praticado pela Bandai / Fromsoftware. Mano, o jogo é de 2016 e ta MAIS CARO QUE UM JOGO AAA em 2023!!!!!! Se contar que tem que comprar as DLCs, aí o bicho pega. Pior ainda
    O jogo é lindo, maravilhoso e gostoso? Sim.

    Vale o preço? Só numa boa promoção (aproveite e pegue o season pass, vai por mim).

    Mesmo sendo um final digno e incrível pra trilogia souls, é uma vergonha esse preço praticado pela Bandai / Fromsoftware. Mano, o jogo é de 2016 e ta MAIS CARO QUE UM JOGO AAA em 2023!!!!!! Se contar que tem que comprar as DLCs, aí o bicho pega.

    Pior ainda é lembrar que teve aumento recente de preço por aparentemente motivo nenhum (???). Por favor, por mais que eu ame o jogo, eu prefiro pegar a mesma grana e comprar o Elden Ring que tem um multiplayer decente ativo, tem bem mais conteúdo, vai receber DLC logo mais e, por incrível que pareça. está mais barato.

    Capitalização extremamente agressiva em cima de uma bela obra do Miyazaki. Se não fosse um dos jogos do meu coração, eu negativaria.
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  50. Jun 15, 2016
    6
    Dark Souls III is a decent game. But it’s the safest and most frustrating in the series. DS3 brings back many familiar elements while neglecting to fix problems that afflict every DS game, such as janky hit boxes, embarrassing frame rates, and broken targeting. Also, I can’t highlight enough the boring and unbalanced PvP. After the perceived Dark Souls 2 tragedy, many critics laud DS3 asDark Souls III is a decent game. But it’s the safest and most frustrating in the series. DS3 brings back many familiar elements while neglecting to fix problems that afflict every DS game, such as janky hit boxes, embarrassing frame rates, and broken targeting. Also, I can’t highlight enough the boring and unbalanced PvP. After the perceived Dark Souls 2 tragedy, many critics laud DS3 as being a “return to form”, but that really translates to “more of the same”. For people who sank 100+ hours into the original DS, this newest entry feels too familiar.

    Performance wise, DS3 is barely passable. It’s prone to random crashes, stuttering, and freezes. Even with all graphic settings turned down, DS3 can’t push out a consistent 60fps at 1080p. I even lowered the resolution by 20% and still couldn’t achieve the target rate. The environments aren’t nearly as detailed as the Witcher 3 or Shadow of Mordor, so the problem isn’t detail. Although DS3 has long draw distances, remote objects are so poorly rendered they remind me of Castlevania 64.

    Boss battles push DS3 to its limit since those are where the biggest fps spikes occur. All evidence points to bad optimization, which is something gamers see in every DS game. Does DS3 look good? Barely. But DS2, also look good at launch while performing markedly better.

    The camera is a problem. A BIG problem. In DS3, enemies move faster, use more vertical movements, and spam attacks. However, the third person camera is set too close to the character to properly track foes. In close quarters the camera will get hung up on walls. When fleeing enemies your character may not be visible as the camera positions itself on the baddies’ butts. The camera will peer up thru the floor if enemies jump above the character. People have suggested turning off target tracking to allow manual camera control, but then spells, bombs, projectiles, and pyromancy become useless. Still, the lock-on feature is broken most of the time anyway. Its range is incredibly short. And target locks will cease for unknown reasons. Many times, I’ll cast a spell just as the target lock ceases, so my character spins around and tosses magic at the camera. However, I’m able to turn back around, reacquire those same targets and cast spells even though enemies moved further away. Failed lock-ons can cause players to spin 180 degrees, exposing their backs to enemies. Enemies will often use the opportunity to execute lethal backstabs. This problem is especially common with foes at the edge of doorways.

    Poor performance and the awful camera negatively impact combat. But that isn’t enough for From. It has to add janky hit boxes to the mix. I can thrust a great sword square into enemies’ chests—the tip pokes thru their backs—and still not register hits. I can roll away from attacks and take damage after the attack animations have ended. Even worse, enemy spells/projectiles track players and splash damage from enemy magic is ridiculous. Arrows will curve around corners. Fire attacks can pass thru stone walls, boulders, and even track players up and down stairs. All these issues make combat an exasperating experience. As a result of all these problems, DS3 feels more difficult because many deaths are cheap. They’re the result of all the bugs and broken mechanics. So in many instances, death isn’t the fault of the players. It’s immensely frustrating.

    PvP is a joke. It’s just players endlessly rolling around to avoid damage. That’s pretty much the gist of it. Co-op is OK. Lag still rears its ugly head in multiplayer. I doubt it’ll get fixed.

    As for the rest of the game… For players who trudged thru the original Dark Souls, they’re getting a nearly identical experience in DS3. From has taken cues from Activision by creating a franchise that releases are nearly identical products every cycle. DS3 sacrifices innovation for mass market appeal. This actually breaks the immersion because all the environments and enemies feel samey. The story is as cryptic as ever, but lacks much of the depth I felt in DS2 and the haunting futility of DS1. Although I wasn’t a huge fan of DS2 at the time, developers made risky decisions. Dark Souls 2 retooled combat and equipment mechanics, broadened spell casting, beefed up NG+, introduced the biggest variety of enemies, and incentivized multiplayer (while also improving it). Level design and boss fights were downers, but NG+ is when DS2 really shines. Plus, the DLC is excellent. DS3 doesn’t bring anything new to the table. Nothing. It’s possibly the laziest game in the series. From shamelessly milks fans by offering Dark Souls 1 version 1.5 instead of a refreshing sequel.

    I’m upset by the artificial difficulties culminating from lazy development and rushed testing. I also hate that From dumped on PC gamers once again. PC modders resuscitated the franchise after fixing DS1, and they're rewarded by a crappy PC port. From has set the bar so low, I’m passing on its next release.…
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  51. Sep 18, 2016
    6
    Extremely enjoyable experience, great continuation to the series, great lore and threads tied together nicely. Must have for the fans .
  52. Apr 20, 2016
    6
    Dark Souls III is probably a great console game, however I cannot in good conscience rate it as a good PC game. The menus are horrid to navigate, the UI list's controller buttons even if you are using a keyboard (this is really annoying, and lazy by the devs), keyboard bindings experience delay and queing (click to attack but get knocked down before your attack goes off, your characterDark Souls III is probably a great console game, however I cannot in good conscience rate it as a good PC game. The menus are horrid to navigate, the UI list's controller buttons even if you are using a keyboard (this is really annoying, and lazy by the devs), keyboard bindings experience delay and queing (click to attack but get knocked down before your attack goes off, your character proceeds to get up and then attack no matter what you do), inability to bind extra mouse buttons (seriously wtf). This is the -third- 'Souls game, the devs really should have ironed this stuff out by now.

    Content wise the game is honestly just more of the same of DS1 and DS2. The gameplay is the same, with some new features for weapon stances (that personally I do not like, as I believe forcing melee attacks to use mana deincentivizes hybrid spellcaster-melee builds), with most of the same items and similar areas returning from the other games. There is little to no story as per usual for a Dark Souls game. Honestly the games are too repetitive at this point. Graphics wise I can run everything on only medium settings on my 7970 to retain good frame rate, so the game is not optimized super great (certainly nowhere near Witcher3 level).
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  53. Jun 9, 2016
    6
    This game has got really awesome graphics, much better than in Dark Souls II, but Dark Souls II is better because Dark Souls II not like that difficult, of course difficult too, but not like that . In Dark Souls III must patience and attention . In this game very hard bosses, but if not to mention difficult in this game this game is amazing RPG . Normal Game .
  54. May 4, 2016
    6
    It's an okay game, but it's not the 10/10 game the fanboys are calling it. There are a frankly immense number of flaws that, considering it's their fifth game in the series, aren't really forgivable.

    The camera still sucks and makes many boss fights far harder than they should be. There are still severe issues with hitbox lag and hitboxes being wider than they appear (primarily on
    It's an okay game, but it's not the 10/10 game the fanboys are calling it. There are a frankly immense number of flaws that, considering it's their fifth game in the series, aren't really forgivable.

    The camera still sucks and makes many boss fights far harder than they should be. There are still severe issues with hitbox lag and hitboxes being wider than they appear (primarily on grab attacks, like always.) Poise, a mechanic the game is quite clearly designed around, was shipped turned off in the game's configuration files and has yet to be turned back on, nor has From Software released a statement explaining why such a crucial gameplay element was disabled for launch.

    There are some extremely severe balance issues, too. More than is reasonable for the fifth game in a series, but no game releases in a perfect state. From Software seems to be rather slow in identifying and remedying the problems, however, and in fact actually nerfed some gameplay elements that were already performing far below other playstyles.

    There are also innocent players getting hit with bans because players using cheats (via Cheat Engine, a well-known and well-documented process editing tool that From Software should be well aware of by this point) are able to modify their stats simply by attacking them. Happened to me tonight, on a fresh character. From Software's advice? Back up your saves and revert to them if you're affected by a hacker. Yup, that means you lose all progress on all characters since the last time you made a backup, and you can't back up the files without exiting the game. This is, honestly, not acceptable and really shows just how little they know about the PC format, despite going to great lengths with both Dark Souls 2 and now Dark Souls 3 to court them. Maybe they should've used some of that multimillion dollar budget on hiring or contracting some people who actually understand the PC format.

    In spite of the basket full of severe flaws and a goddamned trainload of minor flaws, it's still a decent product. A bit better than average. I originally planned on giving it a 7, but after making one last-ditch attempt to have fun with the game after beating it the first time, I fought Dancer of the Boreal Valley and that boss fight is so horribly designed and has so many obvious problems that will never be addressed that I decided a 7/10 was being a little too generous.

    If you're expecting this to be the crown jewel of the Soulsborne series... man, I'm sorry but you're in for a lot of disappointment. While the production values and aesthetics knock it out of the park, as far as gameplay goes it's barely any better than damned Lords of the Fallen, and has absolutely no chance of competing with Dark Souls or Dark Souls 2.

    I honestly regret spending $60 on it. This is not a $60 product.
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  55. May 10, 2016
    6
    Folks who gave this a 10... i want some of what you are smoking. After playing through the game with a friend of mine who is also a huge souls series fan, we both came to the same conclusion; Dissapointment. While a good game, it just falls short in several areas and brings very little new to the table.

    Im a long time souls fan and have done multiple play-throughs of each title. This is
    Folks who gave this a 10... i want some of what you are smoking. After playing through the game with a friend of mine who is also a huge souls series fan, we both came to the same conclusion; Dissapointment. While a good game, it just falls short in several areas and brings very little new to the table.

    Im a long time souls fan and have done multiple play-throughs of each title. This is by far the least polished game in the series. not only were there bugs at launch but framerate problems have persisted even after the first couple updates.

    But my main gripes with this game are as follows:

    the bonfire placement was more frequent; making them more like checkpoints than the much loved sanctuary in the previous games.

    Many areas and bosses alike were just so heavily inspired by previous games that only a couple areas felt totally fresh. In the end, i wish From Software had really made a more compelling send off to the dark souls series.
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  56. Dec 21, 2016
    6
    I dunno man. I'm playing it but not feel any vibes. More weapons, better graphics (arguably, personally i prefer old rendering methods) more Npcs, but everything feels so flat, so... hollow. You finding a key IN FRONT of the gate... Seriously? No hidden locations like Ash Lake. I'm coming do DkS1 just to enter the Ash Lake and enjoy the atmosphere. There is no places like that in DkS3 atI dunno man. I'm playing it but not feel any vibes. More weapons, better graphics (arguably, personally i prefer old rendering methods) more Npcs, but everything feels so flat, so... hollow. You finding a key IN FRONT of the gate... Seriously? No hidden locations like Ash Lake. I'm coming do DkS1 just to enter the Ash Lake and enjoy the atmosphere. There is no places like that in DkS3 at all. Locations are very narrow. You go straight forward from one bonfire to another, nothing in between. Speaking about bonfires, there is waaaay too many of them. In one place you can see bonfire from a ... bonfire :) Mobs are moving too fast, stamina is gone, poise is just cosmetic. It's look like from soft wanted to pleased wider audience, some newcomers and soul vets. No guys it won't work and i must admit i've lost some amount of respect for you. At least i hope Bloodborne 2 will remain true to its core, and won't be dumbed down for the wider audience too. Expand
  57. Sep 13, 2018
    6
    This series is nowhere near as difficult as people claim it to be, if you are a generic "MLG xxxProGamerxxx" who plays nothing other than Call of Duty,Grand Theft Auto,Fifa,League of Legends and CS:GO you will find this game to be the most difficult challenge of your live but if you ever played and finished any old RPG game from early 2000s and 90s/80s than you are up for a mediocoreThis series is nowhere near as difficult as people claim it to be, if you are a generic "MLG xxxProGamerxxx" who plays nothing other than Call of Duty,Grand Theft Auto,Fifa,League of Legends and CS:GO you will find this game to be the most difficult challenge of your live but if you ever played and finished any old RPG game from early 2000s and 90s/80s than you are up for a mediocore slasher with average(at best) difficulty,honestly people should stop listening the youtubers and streamers and build their own opinions. Expand
  58. Dec 25, 2022
    6
    Same laggy and delayed PVP DarkSouls experience. Nothing changed since DS1. Plus It's the most linear souls-like after BB but also lacks atmosphere and area variety not to mention it's really really easy to beat. Tries to make you like the game with just nostalgia.
  59. May 12, 2020
    6
    This game is so derivative and has the most linear progression, making it in my eyes the worst Souls game. Combat did feel the best though, even better than Bloodborne. If you are in it for the mechanics or how a game feels/plays this may just be your dream game.
    So, in a way this is the pinnacle of the Souls series as it will inevitably "evolve", Sekiro already feels very different. And
    This game is so derivative and has the most linear progression, making it in my eyes the worst Souls game. Combat did feel the best though, even better than Bloodborne. If you are in it for the mechanics or how a game feels/plays this may just be your dream game.
    So, in a way this is the pinnacle of the Souls series as it will inevitably "evolve", Sekiro already feels very different. And of the elements of an aRPG (story, exploration and combat), the Souls series definitely is focused on the combat/mechanics part.
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  60. Sep 13, 2020
    6
    The final entry in the DARK SOULS series is out of ideas. It's not the train wreck that the horrible second installment was, but it's not really good either.
    There are notable improvements over the sequel in the enemy design - no more fighting 4 similar bosses, this has been somewhat reduced. The ridiculous amount of bosses has also been drastically reduced, which is much better (DS 2
    The final entry in the DARK SOULS series is out of ideas. It's not the train wreck that the horrible second installment was, but it's not really good either.
    There are notable improvements over the sequel in the enemy design - no more fighting 4 similar bosses, this has been somewhat reduced. The ridiculous amount of bosses has also been drastically reduced, which is much better (DS 2 obviously ran out of ideas, so they just copy-pasted a few bosses in each corner). Bosses now have 3 "stages" and change their patterns in each stage - this was carried over from BLOODBORNE.. I can't say I'm a fan of this, but I can see why die hard DS fans might applaud this.
    You will be revisiting Lordran and some areas of DARK SOULS 1, you will also fight a few old enemies. Whether this is good or bad you will have to decide for yourself. The complex level design of DARK SOULS 1 and its originality aren't here, but it is a step up from part 2 nonetheless.
    Die hard fans of SOULS games will probably love this entry, I did love the original DARK SOULS and my favorite out of these "type" of games is BLOODBORNE, but I wouldn't consider myself a fan of the "SOULS-genre". If that applies to you as well, you might want to pass this one.
    Something worth noting: the mouse + keyboard controls are still terrible, so don't even try playing this without a controller!
    Visually this is of course the most impressive entry in the series with some just marvelous vistas to behold. The art style is just gorgeous. Then it takes a step back with rather outdated textures.
    6 out of 9 ("Above average")
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  61. Dec 8, 2020
    6
    Cheaters destroyed this game. Got banned for nothing twice-> sayonara my 2k hours account. Moved to ps4 to avoid this problem for sure. If you playing offline- its solid 10/10. If you playing online- you will get banned by from software because cheater teleported you to the place you cant be at. 0/10 netcode online.
  62. May 10, 2022
    6
    Yes.. Indeed! Its finally here, the third and final installment (hopefully) in the "Dark Souls" duology turned trilogy. Is it everything we hoped for? Probably not, so lets pick this thing apart until theirs nothing left but vague item explanations. I enjoyed the original Demon's Souls as well as Dark Souls back in the day, that "day" being 10 years ago and nearly 5 years before itsYes.. Indeed! Its finally here, the third and final installment (hopefully) in the "Dark Souls" duology turned trilogy. Is it everything we hoped for? Probably not, so lets pick this thing apart until theirs nothing left but vague item explanations. I enjoyed the original Demon's Souls as well as Dark Souls back in the day, that "day" being 10 years ago and nearly 5 years before its final send-off title. Enjoyment was uneven at best, and downright infuriating making mistakes or miss-timing swings, or repostes, or quite simply vanishing into the floor only to die a few seconds later. I certainly had my share of all of these things in Dark Souls 3, but it is certainly more broken than the original game (even at 60 frames per second).

    Dark Souls 3 is about as "finished" as the original Dark Souls was after Lost Izalith, and many, many, many, many areas can be spotted with unfinished textures, weird black voids, stupid assets blocking off areas or my favorite- paths that seem to lead to absolutely nowhere- because they had to cut off huge chunks of areas. Whole areas are rife with these issues, which is fairly bewildering seeing as this is FromSoft's 5th entree in this particularly series, with about a dozen other King's Field games they apparently didn't ACTUALLY learn anything from while designing. Whether this is because the "B" team worked on Dark Souls 3 or not, its incredibly disconcerting. Hitboxes are the worst they've been since Dark Souls 2, enemies have zero artificial intelligence and quite simply rubberband to the player until falling comedically to their death or being outran to the nearest bonfire to reset their positioning. In short, nothing has changed since the original Dark Souls.

    Enemies are the biggest offense, as they aren't just faster than they've ever been, but bafflingly sometimes emit NO animation tells that they're actually attacking you, or worse are the same attack animations from an older game, but sped up to create some kind of challenge. Weapons? Recycled. Attack animatons for weapons? Recycled. How they manage to create anything new in this series is actually pretty surprising these days. Status ailments are on the menu all throughout, with special mention to those bizarre maggot monsters that instantly glue themselves to the player and cause persisting BLEED damage until you run out of estus, go back to a bonfire, or heal yourself with some red weed that you shove into your face. Random number generation pretty much denies you from being able to just find practical and useful items on enemies you kill, another very dated concept when any speedrunner inevitably realizes none of the enemies are worth wasting your time attacking, so you end up farming for specific items or buying up a handful of items at a time at a shopkeeper.

    NPC's and their sub-sub-quests (or requests) are just as pointless as they were in the original Dark Souls, but now they all collectively sit around Firelink Shrine, a boring, colorless, grey-black mess of tunnels with no distiguishing features. So have fun wandering down the same boring hallway only to accidentally head back upstairs and miss whatever NPC you didn't know was actually below Andre and the little old lady in the chair. The running theme in Dark Souls 3 appears to be very repetitive and dull level designs that are actually very compact, but difficult to navigate due to their re-used color palette's or textures. FromSoft- just because you rename everything or re-arrange items I've seen a million times, doesn't mean you've made a sequel. If anything Dark Souls 3 is like an expansion pack.

    Bosses all seem really awful early on, especially the giant tree, who has perplexing and odd hitboxes on his only weakpoints for no discernable reason. I'm tempted to not even call the first few bosses actual "boss fights" as they are more like supercharged regular enemies. This is kind of hilarious because the initial mob who turns into a giant black goo snake monster is actually MORE LETHAL than Vordt of the Boreal Valley. It wasn't until I got to the catacombs that I really started to wonder if the game was actually broken. IF you didn't take a big bonk club or something similar with you to the catacombs, then I'm very sorry since now you'll have to deal with extremely tough, fast-moving, unlimited stamina, bleed status effect attacking skeletons that are so agile you might never be able to hit them before they kill you. Of course I'm referring to the ninja skeletons, who are bizarrely dangerous compared to the actual boss in Catacombs of Carthus. Do you see a pattern here?

    The bosses in Dark Souls 3 are not hard. A lot them go down to fire-applied weapons or lightning imbued weapons, or just a jack hammer of a strength weapon to the side of the skull, and its very satisfying, but what makes Dark Souls 3 actually hard is the broken, terrible, and ridiculous level design and item placement. That's it.
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  63. Aug 4, 2021
    6
    Fun game, but don't play it without a fan-made anti-cheat mod (Go google it). Within the first hour of the game, I got a cheat item forcefully throw into my inventory (Can't remove it) and almost got me banned. I have to delete everything and restart a new game.
  64. Sep 9, 2022
    6
    Вторая по легкости игра с максимально посредственными боссами (парочку годных в основной игре и длс), с прохладным кол-во контента и продолжительностью, не особо цепляющий лвл дизайн - даже больше, куча копипасты из первой части и Demon Souls. Из плюсов игра стала более подвижная.
    6ть душков из 10ти.
    Вторая по легкости игра с максимально посредственными боссами (парочку годных в основной игре и длс), с прохладным кол-во контента и продолжительностью, не особо цепляющий лвл дизайн - даже больше, куча копипасты из первой части и Demon Souls. Из плюсов игра стала более подвижная.
    6ть душков из 10ти.
  65. Apr 27, 2016
    5
    Where do I start? I really tried to enjoy this game. I played Dark Souls and I mostly hated the clunky controls and the tedious and dull combat. The pc port isn’t that bad as it was with first and 2nd DS game. Although, its long from perfect. In menu they only use Xbox buttons props. It doesn’t help if you use mouse and keyboard as your standard pc interface. Those lazy dev from "FromWhere do I start? I really tried to enjoy this game. I played Dark Souls and I mostly hated the clunky controls and the tedious and dull combat. The pc port isn’t that bad as it was with first and 2nd DS game. Although, its long from perfect. In menu they only use Xbox buttons props. It doesn’t help if you use mouse and keyboard as your standard pc interface. Those lazy dev from "From Software" never learn. This should not be happening anymore! So, what made me continue playing. Well I was kind of interested in the world. I was trying to find out more about it. But the gameplay felt so repetitive and dull that, in the end, it felt more like a job then fun. The game mechanic is very problematic in my opinion, and one of my biggest problems is the locking mechanic on “one enemy at the time”. That wouldn’t be a problem if there was one, two or tops three enemies at the time. But most of the time, game throws at you multiple enemies, and very often from behind too, where you can’t see cause your camera is focused on only one enemy at the time. This is very annoying and very frustrating, and not something I would call “fun”. This locking mechanic is not a problem only on DS3. Its something that whole series is based on. What about the story? Is it any good? I would ask then; What story? If there is a story its delivered in very indirect and with some dialog from npcs that talk in riddles. I really didn’t care about the boring and uninspiring dialog deliverance from npcs. In Dark Souls I felt at least some kind of connection to the world. Here I don’t feel nothing. The first Dark Souls game was at least something original. The world, the story, and gameplay felt in many ways something new and creative. In DS2 and DS3 its more of the same, everything has been rehashed, it’s been copy and pasted, as many other games this days. DS2 and DS3 should never exist. The story was already concluded in the first game. From Software should instead focus on making something with a different story and completely different world. But I guess the hardcore fanboys would whine to much and demand new Dark Souls game. I could continue to list many more issues and problems with this game, but it would be too time consuming. Rather watch some informative videos on Youtube.

    I can see why ppl like it. And I can also see why ppl would despise this game. But, no matter what I mean, if you like Dark Souls you’ll probably will like this one too.
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  66. Feb 15, 2021
    5
    Well if nothing else, at least From recognized it was time to kill the series after this one. Very few original ideas and instead basically a copy paste of DS1 with some details reworded. The only viable builds are low equip load fast roll, just like **** Then to drive the point home, the entire level design theme is to throw a bunch of enemies at you at once. That plus building defenseWell if nothing else, at least From recognized it was time to kill the series after this one. Very few original ideas and instead basically a copy paste of DS1 with some details reworded. The only viable builds are low equip load fast roll, just like **** Then to drive the point home, the entire level design theme is to throw a bunch of enemies at you at once. That plus building defense being bad ruins this game. Expand
  67. Apr 14, 2016
    5
    Ok lets get an important thing out of the way. Why do some people give this game low scores because they play on a potato?

    DS3 is beautifully designed through out the whole game. I was always finding surprising routes, hidden paths, ladders etc that would loop me back into areas I had visited previously. There are times I put down the controller because there are so many moments that
    Ok lets get an important thing out of the way. Why do some people give this game low scores because they play on a potato?

    DS3 is beautifully designed through out the whole game. I was always finding surprising routes, hidden paths, ladders etc that would loop me back into areas I had visited previously. There are times I put down the controller because there are so many moments that are awe-inspiring and beautiful. Bloodborne had some good visuals but these takes it to a whole new level.

    Then on top of the epic visuals and atmosphere you get the best game play I have ever seen. The controls are tight, the enemies are epic, so much gear and weapons to use. Man! The AI is smarter and much harder to manipulate, in terms of PvE I'm going to say it's probably the best Souls game to date. I am loving PvP as well, totally an epic experience.

    Keeping it short ... DS3 is the BEST game I have ever played.
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  68. Apr 16, 2016
    5
    Dark Souls 3 ingredients:
    - Some little/medium/huge Monsters
    - Place some items here and there - Place some mini boss here and there - Place a bonfire and a boss, maybe 1 secret illusion door there - Maybe place a NPC Invader - Place a trap or more - Horrible Bugs - Recycle 99% of all weapons of previous games - Recycle 99% of all enemies of previues games - Crashs Also it
    Dark Souls 3 ingredients:
    - Some little/medium/huge Monsters
    - Place some items here and there
    - Place some mini boss here and there
    - Place a bonfire and a boss, maybe 1 secret illusion door there
    - Maybe place a NPC Invader
    - Place a trap or more
    - Horrible Bugs
    - Recycle 99% of all weapons of previous games
    - Recycle 99% of all enemies of previues games
    - Crashs

    Also it contains:
    - Online Co-Op is horrible bugged
    - Bloodstains don't work sometimes
    - Bosses are bugged, they are sometimes immune to any damage (i don't talk about special hitzones, there just totaly IMMUNE, like some Mobs with the boss!)
    - The Camera is the biggest enemy in this terrible console port
    - Peformence is terrible
    - The same problems Bloodborne for Ps4 had, like online coop, massive bugs, weird hitboxes, just the worst game i have played in a while and i loved DS1.
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  69. May 11, 2016
    5
    I love the art direction, story, music, voice acting and combat system. The only problem is the level of difficulty. You can never just relax and enjoy yourself. I would give this game a solid nine, but I'm giving it a 5 due to lack of difficulty setting. It's sad how many people won't be able to enjoy this game just because fromSoftware and bandai namco are elitist ****
  70. May 3, 2016
    5
    Just one word: Boring.
    Story is uninteresting, combat is lame (just roll away and that's it), overwhelmingly easy compared to DS1.
    And also a terrible port of a console game on pc.
  71. Mar 25, 2017
    5
    Story and atmosphere are what I value most. Dark Souls is excellent in this respect, Bloodborne is even better. Dark Souls 2 was the absolute worst, and Dark Souls 3 is in between Dark Souls 1 and 2.

    Gameplay is exactly what I expected. The standard Souls formula with minor tweaks. A few minor annoyances remain, like weapon switches not happening reliability depending on the animation
    Story and atmosphere are what I value most. Dark Souls is excellent in this respect, Bloodborne is even better. Dark Souls 2 was the absolute worst, and Dark Souls 3 is in between Dark Souls 1 and 2.

    Gameplay is exactly what I expected. The standard Souls formula with minor tweaks. A few minor annoyances remain, like weapon switches not happening reliability depending on the animation you're in, dodges happening after you're hit/stagger animation, even though you hit the dodge button while you were getting hit, and the almost worthlessness (or extreme difficulty) of attempting to play the game primarily as a spell caster.

    The story, lore, atmosphere, and characters really let me down, coming from Bloodborne. I thought it would at least be equal, but it's all definitely worse. If I would have known that, I would have passed on the game.

    There's no big surprises in the story. What you start out to achieve is what you end up achieving. You're told exactly what you need to do. There's no figuring things out like with the original or Bloodborne. And the characters are comparatively lifeless. The few bits of dialogue they have are they same bits of dialogue they have for the entire game.

    Playing this, I can't stop thinking about the doll in Bloodborne, and absolutely amazing she is at being a character and at adding to the full package. Imagine Bloodborne without the doll, without the story-based cinematics, with 1/3rd of the number of interactable characters, and in a different (and more generic) setting, and you get Dark Souls 3.

    So I give it an average score for being an average game to me.
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  72. Jul 25, 2017
    5
    How do criticize a game like Dark Souls? It's particularly hard. A staggering majority of the fan base are just go brain dead and start spouting "hurr durr git gud lololololol" at the thought of any slight criticism of the Souls games, because if you have any issue with the games, it's your fault for being bad at the game even when it's objectively not. It always seems that there is a fineHow do criticize a game like Dark Souls? It's particularly hard. A staggering majority of the fan base are just go brain dead and start spouting "hurr durr git gud lololololol" at the thought of any slight criticism of the Souls games, because if you have any issue with the games, it's your fault for being bad at the game even when it's objectively not. It always seems that there is a fine mix of the "Git gud" brain dead and the ones that will consistently say regardless of what is said that X boss/monster/area is actually really fair, interesting and one of their favorites in the entire series. There is always one of those.

    The only reason I'm giving this the score that it I am is because story and world amount to a very large chunk of a game's quality, regardless of what the typical gamer stereotype would like to believe. I've never been TOO big on the whole show-dont-tell approach that Dark Souls takes, but I certainly appreciate the story all the same, it's one of three series' (the other being Mass Effect and Dragon Age) that can get me to legitimately care about the world and the people in it, and it's history.

    That being said, the series has been on a very steady decline gameplay wise post Dark Souls 1. In Dark Souls 1, if you put the work in to build a good character, you would be rewarded by becoming justifiably strong. You would struggle, bleed, and die over and over again, but you would rise and become a force to be reckoned with.

    Unfortunately, after Dark Souls 1 was released, it's reputation for tough-but-fair difficulty superseded everything else about it, as Dark Souls 2 and 3 both have a feeling like the Dev's were afraid of undershooting the difficulty, and so cranked it to an excessive degree, though 3 got the brunt of it, in hindsight, thus allowing the games reputation for difficulty to become the games sole identity.

    For example, take Lothric Castle. By the end of the game I had roughly 1.3k in HP while embered. I was farming for souls outside the Twin Princes fight, after realizing that with the Shield of Want + Cov. Silver Serpent Ring that they dropped an okay amount. Specifically, it was the red-eyed knights. In 3, red-eye's = big trouble, the ninja skeleton in Catacombs can attest to that. The number of times that I had 50-75% of my health taken out in one hit by these mobs makes me wonder why exactly people praise this game.

    Another prime example of the overdone difficulty is the Twin Princes fight itself. It seems manageable at first, if not a little screwy because of Lorian's teleport. That is, until a minute or two into the fight when Lorian whips out his obnoxious ground laser attack that does a usually deadly and frankly absurd amount of damage and has a wonky hitbox.

    Lets say you get past that and the high damage he deals in general, you kill him. You think you've won? Oh no, that was just the first phase you silly scrub. Now in addition to everything else, Lorian becomes unkillable as his little invalid brother clings to his back raining magic down on your head, while teleporting, while also retaining his shiny white death beam attack, giving you very little time to counter or heal of recover stamina unless you are god-tier on your timing.

    To put the cherry on top, without magic or a big honking sword, you cannot damage Lothric (the primary goal of the entire damn fight) until you kill Lorian again, and even then, you get like 5 seconds to get hits in before he explodes, dealing heavy damage, resurrecting Lorian, and starting it all over again.

    I'd not be doing my job writing this if I didn't at least touch on PvP in some aspect. People like to say that Dark Souls 1 had a OP twink problem, but reflecting on my experiences in 1, then 2 and 3, 3 sees that twink problem and goes "Hold my beer". Case in point, I was a lowbie helping another lowbie through Undead Settlement, when suddenly we're invaded by a lowbie brandishing the Dragonslayer Armor boss weapon, twinked out taking little damage, and one shotting the both of us in one swing. One shotting the player, PvE or PvP, in any game, is never acceptable in any circumstances. It's fun to have a fair chance then die because you screwed up. It's frustrating to be killed while feeling like you never had a fair chance.

    None of this is helped by the fact that the community of honor and unwritten rules that made 1's PvP so endlessly good has withered to a husk, and are now routinely called "Le edgy honors lel ecksdee scrubs" by the new members of the Souls community that weren't around in the first game's heyday. There are some holdouts in this regard, but they are far outnumbered.

    They also took one step forward and another back, in my opinion. They thankfully removed that stupid Soul Memory system, but also allowed invaders to use their flasks again. Combined with the facts I mentioned above, and their tendency to chug estus while parry/backstab fishing makes the PvP in this game insufferable.
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  73. May 9, 2020
    5
    Пве получилось неплохим.Дизайн игры просто бомба. Интресные боссы и лор игры.Но вот пвп- кусок говна, я думал, что увижу игру без своих серваков, только, если она будет бесплатной.Но Дарк солс меня удивила.Если у тебя плохой интернет, то не заходи в пвп, кроме загоревшей задницы у тебя ничего не будет.Даже если у тебя хороший коннект, то не думай, что у твоего оппонента он будет такойПве получилось неплохим.Дизайн игры просто бомба. Интресные боссы и лор игры.Но вот пвп- кусок говна, я думал, что увижу игру без своих серваков, только, если она будет бесплатной.Но Дарк солс меня удивила.Если у тебя плохой интернет, то не заходи в пвп, кроме загоревшей задницы у тебя ничего не будет.Даже если у тебя хороший коннект, то не думай, что у твоего оппонента он будет такой же.Попадания с 5 метров по тебе.Бесконечные кувырки, что делает бессмысленным использование медленного оружия.Я бы мог хоть целый рассказ написать, но не вижу в этом смысла.Итог: 5 баллов.ПВЕ вывезла Expand
  74. Aug 5, 2020
    5
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  75. Jan 21, 2021
    5
    DARK SOULS III is just another DARK SOULS game, more of the same. Sure, it's the best looking DARK SOULS game, but that can be expected as it is the newest one.
    Firstly, the controls with a mouse & keyboard are terrible. Not DS 1 terrible, but close. The devs still haven't learned how to make a proper PC port: button prompts still show the controller buttons and some keys don't work at
    DARK SOULS III is just another DARK SOULS game, more of the same. Sure, it's the best looking DARK SOULS game, but that can be expected as it is the newest one.
    Firstly, the controls with a mouse & keyboard are terrible. Not DS 1 terrible, but close. The devs still haven't learned how to make a proper PC port: button prompts still show the controller buttons and some keys don't work at all.
    The gameplay is repetitive. Yes, so is every "souls" game out there, but it's a difference if you're playing your very first game of this type or X Souls XX. The combat really isn't good either: unrealistic (knights in full plate armor rolling? C'mon man!). You just follow a pattern: dodge-roll, dodge-roll, run in, hit, hit, dodge-roll, dodge-roll, run in, hit, hit, rinse and repeat. Any enemy can kill you in 2-3 hits, you'll run into boss enemies (which are the core of the game) which have a huge health pool with battles lasting for several minutes (think bullet sponges in shooter games).
    What I do like about this series is the storytelling and lack of a clear narrative: you get fragments here and there from reading item descriptions and using your imagination and there is room for interpretation. I LOVE that! It's there if you want it, but if you're not interested - for whatever reason - you can just ignore it. There are very few cut scenes, which is good.
    I liked BLOODBORNE and LORDS OF THE FALLEN, the latter being a little more forgiving if you're not one of the arrogant "Git gud" crowd. DARK SOULS III is not as bad as DARK SOULS II but it isn't as good as the first one either. AVERAGE.
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  76. Nov 26, 2021
    5
    DS это тупое дрочево без сюжета и персонажей если 1 и 2 часть это просто кусок говна. то 3 хотя бы лучше в плане техгического состояния. а так это все то же дрочево со време demon souls ничего нового
  77. Jun 22, 2022
    5
    Dark souls 3 is in my opinion the best game of the souls series. Even though it is the best it comes with it in my opinion it has it flaws especially when it comes to story and PvP.

    The character creation is fine. You can make a good-looking character or ugly. It gives you somewhat limited options but at the same time can take it quite far with those limits. The story of dark souls 3
    Dark souls 3 is in my opinion the best game of the souls series. Even though it is the best it comes with it in my opinion it has it flaws especially when it comes to story and PvP.

    The character creation is fine. You can make a good-looking character or ugly. It gives you somewhat limited options but at the same time can take it quite far with those limits.

    The story of dark souls 3 in my opinion is lacking. It builds on similar writing of Dark souls 1 which causes the game to have ambiguous and cryptic. This comes from the ambiguous nature of director Miyazaki's way of writing style. The way you get to know the world of dark soul is by reading boss souls and item description. This can be boring or fun depending on the player however I found this tiring and somewhat boring.

    The music of dark souls III is a hit or miss in my opinion. Some OST in the Dark souls III is good such as Gael and Sister Friede and ariandel music pieces as they flow with the battle. However most of music feels disorganized and overly bombastic such as Vordt’s boss music.

    The PvE in dark souls 3 is the best part of the game. It has a fast-paced fighting style, and the bosses you fight has a difficulty which is not artificial and feels fair. The normal PvE mobs can be however boring and somewhat repeatable in some areas of the game such as Lothric castle and Grand archives.

    The PvP is good but also bad. The PvP is good when it works well however when a player has great latency or is cheating the quality of PvP goes down tremendously. The world is divided up in a Japan server and a rest of the world server. This causes those in the rest of the world to have a much harder experience, as two players of different continents can connect with each other but will have a great deal of latency. The game also has a clear cheating problem, as it’s anti-cheat program is lacking in it’s function to catch cheaters. Another problem with the game’s PvP is that some weapons are objectively better then others which causes players to lack diversity in builds and originality.
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  78. Apr 26, 2016
    4
    Mechanically, probably the worst Souls game so far -

    1. Combat is speeded up to the point of being silly 2. The removal of poise means that people wearing the heaviest armor can be stunlocked by low level mobs wielding broken swords 3. Terrible balancing of weapons meaning that straight swords are by far and away the best weapons 4. Magic in general is awful, particularly due to the
    Mechanically, probably the worst Souls game so far -

    1. Combat is speeded up to the point of being silly
    2. The removal of poise means that people wearing the heaviest armor can be stunlocked by low level mobs wielding broken swords
    3. Terrible balancing of weapons meaning that straight swords are by far and away the best weapons
    4. Magic in general is awful, particularly due to the increased closing speed of mobs - total lack of balance

    Dark Souls 2 was a better game by far.
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  79. May 11, 2016
    4
    People are giving this game incredible votes only because of its legacy; but it is far from perfect.

    DK3 suffers problems that its predecessors didn't have, nor does any game with a decent development time behind. Poise is a deactivated stat, which influences nothing (as confirmed to me by Bandai Namco technical assitance), causing you to get staggered by any enemy, even if you're
    People are giving this game incredible votes only because of its legacy; but it is far from perfect.

    DK3 suffers problems that its predecessors didn't have, nor does any game with a decent development time behind.

    Poise is a deactivated stat, which influences nothing (as confirmed to me by Bandai Namco technical assitance), causing you to get staggered by any enemy, even if you're wearing heavy armor, thus making heavy armor useless. This bug is even more unbearable given how every enemy is relentless in attacking you, making stunlock deaths the norm just because the enemy (be that a player or a mob) managed to connect a single hit.

    Combat is also heavily influeced by Bloodborne, focusing in fast attacks and dodging and flashy movesets...while you wear armor. Yeah, you can see for yourself why this is **** DK3 combat is way faster than DK1. And that is really not what DK is about.

    Late game level design is also terrible. There are whole shortcuts that are never used, because once you've unlocked them there is no enemy to defeat, just bonfires. And the bonfires themselves are placed really badly, with multiple occurences of bonfires distant just a room from each other.

    Whole areas consist in just a single room filled to the brim with enemies, without shortcuts nor buildup to the boss (Profaned Capital, Consumed King's Garden and a late game level I don't feel like spoiling). And the enemy placement and variety PLUMMETS in the second half, with occurences of invisible enemies that are placed there only to corner you in a blind spot (that is so consistent with the game design THAT IT ONLY **** HAPPENS ONCE).

    It has now been discovered, as I write, that phantom range in straight swords are rapiers is a thing, making them SIGNIFICANTLY longer that Ultra Great Swords and Great Swords which, given the increased speed and damage of straight swords, makes using them the only viable options for PvP and make the life everyone that does PvE with any weapon other than straight swords significantly harder.

    The bosses themselves don't follow the same rules, with some who have attacks that are literally instakills (Dancer and Lothric in particular), so fast that players barely have time to dodge .

    Performance is also an issue, with early areas that run smooth as butter and lategame areas that have unbearable FPS drops when looking at distant geometry.

    Input delay is also a problem, with multiple times I've died because the game thought that rolling after I've pressed the button more than 3 seconds Before was a good idea.
    --------------------

    Dark Souls 3 is not a perfect game. As it stands, it is not even a good game. Between bugs, cut content and rushed features, DK3 is a relevant step back from its predecessors, and not a masterpieces it should rightfully be. Maybe DLCs will fix that, maybe not. But as it stands, the only thing DK3 does right is atmosphere and music.
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  80. May 22, 2016
    4
    The world is rich and beautifully molded. Unfortunately there is barely any story and the player is left running through hallway after hallway repeatedly re-spawning and trying to get the timings on their attacks *just* right so they can make it to the next guy. This is basically a fighting/dodging game, with unfluidic controls. Making an attack and another guy decides to hit you? dead.The world is rich and beautifully molded. Unfortunately there is barely any story and the player is left running through hallway after hallway repeatedly re-spawning and trying to get the timings on their attacks *just* right so they can make it to the next guy. This is basically a fighting/dodging game, with unfluidic controls. Making an attack and another guy decides to hit you? dead. Blocking but slightly off on the angle? Dead... Tried to parry the wrong random attack? Dead! Dull. boring, and nothing to keep the player interested. I stopped bothering about halfway through, and after my 50th re-spawn. Expand
  81. May 1, 2016
    4
    Despite the plethora of enemies and bosses on offer, this is a highly repetitive experience. Incredibly, you are not allowed to restart a boss fight, instead, the game will force you to run back from the last checkpoint over and over in a mind numbing cycle of frustration and despair ; This is a seldom seen time waster in games. This pathetic design choice is most likely there toDespite the plethora of enemies and bosses on offer, this is a highly repetitive experience. Incredibly, you are not allowed to restart a boss fight, instead, the game will force you to run back from the last checkpoint over and over in a mind numbing cycle of frustration and despair ; This is a seldom seen time waster in games. This pathetic design choice is most likely there to artificially extend the game-play time. About 50% OF THE GAME-PLAY TIME had me run back to the boss fight location so as to get a shot at the actual challenge ; THIS IS NOT AN EXAGGERATION, you will fight bosses as much as you will run back to them. This design choice alone has me resent the developer profoundly. Past the built-in time wasters, the game is surprisingly not that challenging and the whole design structure encourages you to use exploits in conjunction with Exp grinds. The combat has plenty of nuance, yet it all comes down to rolling, slashing and dying until the end credits. The plethora of enemies on offer are fantastic to look at (as are the worlds), but ultimately fail to add a satisfying level of variety to the combat, as I said, this is very much a one note experience, roll, slash until you reach the end. Dark souls is fundamentally and structurally not a good game, and should be severely reprimanded for some of its design choices. There is something clearly addictive and the world design, lore and detailed visuals must be commended for there exceptional quality. The frame rate is all over the place and bugs abound. Unless you are a nerd with literally no life, or you simply can't resist the lore and visuals, I advise you stay away ; What is good and exceptional about this game cannot be reached other than through the sadistic prism of frustration and a massive amount of time waste. You've been warned. Expand
  82. May 13, 2016
    4
    Hackers. Get console version instead. If they had some sort of punkbuster would give 9.5. PVP is meaningless as you can be as good as someone with 1000+hours with 30 seconds of cheating. If you play it alone or without ember I guess you could get some enjoyment, but even then the 30fps console version with multiplayer is superior and compared to that can't give more than ½ of the points.
  83. Apr 12, 2016
    4
    If you like dying over 20 times to figure out a boss fight fight pattern then I guess this game or any Dark Souls game is for you.

    Normal common gamers need not apply to this game.
  84. May 9, 2016
    4
    Dark Souls III like the former two installments isn't nearly as good as the overrated games journalists make it out to be. The fresnel visual effect is still in this game and for anyone who hates this we find ourselves plagued by it again, like cheap instagram photo-filters.

    Another key drawback is that the RPG element is lacking again, in contradiction to RPG sites that promote it. As
    Dark Souls III like the former two installments isn't nearly as good as the overrated games journalists make it out to be. The fresnel visual effect is still in this game and for anyone who hates this we find ourselves plagued by it again, like cheap instagram photo-filters.

    Another key drawback is that the RPG element is lacking again, in contradiction to RPG sites that promote it. As it's still squarely in the Third Person Action genre button masher. The Japanese studio has escaped very critical condemnation for both elements and should have rightfully been charged with failing on both.

    The industry should hang it's head in shame for misrepresenting the game as an RPG and overuse of cheesy 3d effects. This was no more apparent than the grotesque decision to paint models as pure blue or red in Dark Souls II, like walking blobs of color.
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  85. May 11, 2016
    4
    I have been playing Dark Souls since the original (never really got into demon souls) and I truly did enjoy the first two games in the Dark Souls franchise. I cant really find anything wrong with PVE, although it seems easier than the others, but the PVP is where the game is severely lacking. The biggest issue is the lack of poise alongside the insane stability of great shields . I don'tI have been playing Dark Souls since the original (never really got into demon souls) and I truly did enjoy the first two games in the Dark Souls franchise. I cant really find anything wrong with PVE, although it seems easier than the others, but the PVP is where the game is severely lacking. The biggest issue is the lack of poise alongside the insane stability of great shields . I don't know when they are going to fix this but currently pose does nothing, one hit from any weapon and you will stagger no matter the armor or rings. The result of this is the spamming of straight swords with great shields and full heavy armor. It takes the fun out of PVP. Unless you do the same, these scrubs will stun lock you from one lucky hit and sit behind a shield until they start spamming 10 swings at a time again. I can win matches if I pull out a straight sword, but I believe it just ruins what made this amazing co-op, PVP system so great to begin with. I don't know why they did this but I am very disappointed. The PVE, while extremely fun and somewhat challenging (the first couple times), can only be amusing for a certain amount of time before it becomes mundane. If you are not a fan of PVP or don't aim for it, Dark Souls 3 is a extremely worthwhile buy, but the multiplayer is extremely biased towards one play style and it is exponentially more frustrating than single player. And some might not find this a problem and will just stick with the same spam style to keep pace with the rest of the masses, but if you are looking for a diverse group of players to challenge you online, you will be extremely disappointed until they fix this system. My score is harsh only to show my frustration. Expand
  86. Jul 14, 2022
    4
    Such a recycle of DS1 and DS2 assets with 2x speed rolls and less player uptime in combat with constant ambushes
  87. Apr 18, 2016
    3
    I guess I just don't have the dexterity to play this game. It's the hardest game I've ever played. Graphics on the bosses are beautiful and their abilities very very cool. I just die repeatedly. BTW you can't just fight the boss again it starts you back at the beginning of the level so you have to kill the easy minions each time before you get there. I had to play around with the settingsI guess I just don't have the dexterity to play this game. It's the hardest game I've ever played. Graphics on the bosses are beautiful and their abilities very very cool. I just die repeatedly. BTW you can't just fight the boss again it starts you back at the beginning of the level so you have to kill the easy minions each time before you get there. I had to play around with the settings until the frame rate on my 290X was reasonable. Really frustrating experience for me. Expand
  88. Apr 12, 2016
    3
    The game is in a disastrous state for me. Running on 4790k, 16g ram, gtx980. The framerate is high, but suffers from occasional weird spikes that really impact the gameplay. But that's nothing compared to the constant crashing. The game crashed 4 times for me in 90 minutes. I refunded because I don't trust FROM with fixing their games in a timely manner. When Dark Souls 1 was firstThe game is in a disastrous state for me. Running on 4790k, 16g ram, gtx980. The framerate is high, but suffers from occasional weird spikes that really impact the gameplay. But that's nothing compared to the constant crashing. The game crashed 4 times for me in 90 minutes. I refunded because I don't trust FROM with fixing their games in a timely manner. When Dark Souls 1 was first released on PS3, the target locking was completely broken. It took them like 3 months to fix it, and it really ruined the experience. It took them so long to fix something that basic and important. Let's not even mention the weapon degradation nonsense in DS2 for PC, which they only bothered with when they had to deal with it for the PS4 version. I just don't trust them.

    The game itself looks great from my limited experience, but I recommend you wait and keep an eye on patch announcements and the Steam forums before you buy it. As for the score, I can't give a game that crashes every 20 minutes anything higher than 3. Will revisit it if/when they fix the game and update the review.
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  89. Apr 28, 2016
    3
    Having been pleasantly surprised with the console port of Dark Souls 2, I am amazed at the incredible lack of foresight and early game decisions made for Dark Souls 3.

    There is a boss character in the TUTORIAL area, almost making Deprived characters impossible to play, especially on PC, with the as ever present in a Dark Souls game amazingly bad camera aiming and lack of any meaningful
    Having been pleasantly surprised with the console port of Dark Souls 2, I am amazed at the incredible lack of foresight and early game decisions made for Dark Souls 3.

    There is a boss character in the TUTORIAL area, almost making Deprived characters impossible to play, especially on PC, with the as ever present in a Dark Souls game amazingly bad camera aiming and lack of any meaningful block and parry.

    In Dark Souls 2 you could start deprived, find a dagger, make your way to the Hub, level up, invest in your character and actually do some ROLE PLAYING GAME gaming.

    In Dark Souls 3, you are essentially forced into one of the Character builds given at the start of the game. Zero emotional investment, utterly immersion breaking.

    It is horrible, all the bugs and frame rate issues aside, who in their right mind removes the 'blank' character class from a RPG with a supposedly classless levelling system. By placing a boss, in the TUTORIAL area.

    Whomever was a play tester for this game needs to be black listed for gross incompetency.
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  90. Feb 11, 2018
    3
    Of the trilogy, this game was the worst. Dark Souls 3 picked up too many of Bloodborne's bad habits, equating speed and difficulty with quality, when that's entirely not the case. While I had no problem beating it whatsoever(I like greatshields and strength weapons, by the way), it felt like it was trying to be hard because it thinks its fanbase is a bunch of masochists that like to beOf the trilogy, this game was the worst. Dark Souls 3 picked up too many of Bloodborne's bad habits, equating speed and difficulty with quality, when that's entirely not the case. While I had no problem beating it whatsoever(I like greatshields and strength weapons, by the way), it felt like it was trying to be hard because it thinks its fanbase is a bunch of masochists that like to be punished. Skip this one and just stick to the first two. Expand
  91. Aug 18, 2021
    3
    ⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣
  92. Mar 4, 2022
    3
    Поиграл всего 10 минут. Управление мне показывают геймпадное и приходится догадываться, какая это клавиша на клаве. Персонаж медлительный, долго реагирует. Первый же босс уже непроходимый.
  93. Sep 9, 2016
    2
    Well, to get this out of the way first, the port is good. it is playable, but you need a controller. This game is hell with keyboard and mouse. But i won't focus on that, because the main game is trash anyway. Just know that i have played it properly with a gamepad, and my criticism is not about the port.

    If you try to be objective for a moment, and look at this as a piece of software,
    Well, to get this out of the way first, the port is good. it is playable, but you need a controller. This game is hell with keyboard and mouse. But i won't focus on that, because the main game is trash anyway. Just know that i have played it properly with a gamepad, and my criticism is not about the port.

    If you try to be objective for a moment, and look at this as a piece of software, comparing it with the competition, you can't help but wonder how can this compare to other AAA games of its era. Graphics are bad, animations and hitboxes are archaic, controls are literally trash. Sound is nothing special, music, what is music? Dialogs are few. The character system is bad and not explained, you can't design a good character without a guide. Enemy AI is non-existant, enemies just stand on their place and just hit you with swords/arrows/whatever. They are just hit point sponges. There are bugs. This game could have been created with 4-5 interns at best. This is no AAA.

    Then we have the supposed "difficulty". Make no mistake, this game is not difficult, it is cheap. Let no blinded fanboy and "hardcore gamer" tell you otherwise. There is nothing difficult with Dark Souls. If it had a proper save system and allowed proper difficulty settings (easy/medium/hard), it would have been much, much easier than other games, because there is literally no enemy AI on this game. If you play Skyrim on the hardest setting, enemies can become HP sponges too, and hit you harder. Same thing, on a far better video game.

    You don't have to be a good gamer to complete this game. I am all for a challenge, but i am 33 years old, and my time is limited. I don't have the time to die 500x times, lose all progress and have to travel all the way again, or grind endlessly in order to beat a boss. That sh1t should have died in the 80s/90s. This is not difficulty, this is tedium. Difficulty is trying to beat a hard AI in chess. Having to grind to win a boss or die repeatedly to learn its patterns, is just a way to waste hours of your life for no reason. It is just BAD DESIGN. A proper human being, that means not a basement dweller, has no time for this sh1t.

    Last but not least, there is no reward for suffering to complete this game. The story is trash, the lore is trash. You have nothing to gain by completing this, other than "bragging rights". For me, if anyone, and i mean, anyone, comes to me and tells me that "he is a hardcore gamer because he wasted hours of his life dying cheap deaths in order to finish a non AAA console port", it is a litmus test for being an idiot. "sure bra, you completed this abomination, what a life accomplishment you made!" All the while normal people play real games to relax for fun. They accomplish things were it really matters, in real life, not in a trashy video game made to torment them and waste their time. Time is precious and short on this planet.

    I can't explain the high scores of this game by reviewers. Typically, the metacritic scores it has achieved are reserved for classics and masterpieces, and this trash is not. Also, typically, Japanese games have become garbage in the PS3 generation and afterwards. Repetitive trash with low production values. From software was a small japanese developer never known for any good game prior to this. So how come they made it? I believe it is a combination of "marketing" (read:bribes), younger gamers' inexperience and vanity, and Stockholm syndrome. Sony and Japanese gamers/media, have every reason to attempt to push this cheap trash as a "masterpiece" in order to make a comeback in the industry. They don't have the budgets/expertise to compete with western AAA, with a few exceptions, so they get "creative" promoting obsolete design as a virtue. Professional reviewers don't want to score it lower to not be called "n00bs" and told to "git gud". They typically never finish their games, they almost always play on easy, but somehow they adore Dark Souls... Yeah right... Kids with no accomplishments in their real life, are eager to show off by finishing this turd, and then go online and tell everyone and their dog about it. And they call anyone who won't suffer this garbage "a casual". Most of those kids have completed this game by sheer repetition and grinding, or with guides and cheats. Yet they want to keep the appearence of having fun with it, because admitting this is trash, will make them having to admit they wasted their time and what they accomplished is nothing special. Or maybe they are kids, so they don't value their time. Probably the reason for the whole popularity.

    I have even seen a best game ever list on us gamer, putting Dark Souls on No1 spot. That is after the release of Witcher 3... Calling it a master piece and work of genius. My God, the emperor has no clothes. Are these clowns getting paid to write this?

    Waste no time with this series of games. Next time someone calls you a "casual" for it, just laugh at his face. This fad will be over soon.
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  94. Apr 12, 2016
    2
    Played plenty of Dark Souls games. Best of those seemed to be Dark Souls 1 because level design and lack of stupid punishment system that was implemented in DS2. Luckily DS3 seems to be lot like DS1 in game design. Now after getting my testing DS3 i am happy to go back playing DS1.
    I would buy this game at discount. Game has terrible framerate issues game is mostly of the time unplayable
    Played plenty of Dark Souls games. Best of those seemed to be Dark Souls 1 because level design and lack of stupid punishment system that was implemented in DS2. Luckily DS3 seems to be lot like DS1 in game design. Now after getting my testing DS3 i am happy to go back playing DS1.
    I would buy this game at discount. Game has terrible framerate issues game is mostly of the time unplayable because of this. Safest choice is to wait about 6 months and perhaps it gets better optimized due patching or you get game at decent price.
    At this moment game is not worth any hard earned money that you have earned. Seems to be just another example of rushed poorly optimized beta stage game that seems to common practice in gaming industry these days.
    Asking you t buy this game and giving 10/10 is just way of saying "Go full retard" and you all know best advice is "Never,go full retard"
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  95. Apr 27, 2016
    2
    A broken piece of crap. The gameplay is as basic as it gets, it's unnecessarily hard, the game as is has no plot or characters and it's generally unpleasant. Visuals are nice... when the game doesn't crash or frame rate suddenly doesn't drop for no particular reason. Don't waste your time and money on it.
  96. Apr 18, 2016
    2
    Too hard and save points are made to frustrate. Have to redo to much. Not optimized for PC. The controls are awe-full. The devs have obviously never tested on mouse and keyboard. Movement just doesn't feel smooth. Feels janky. Bugs galore. On the other hand the atmosphere and sound is well done.
  97. May 11, 2016
    2
    Bugs, cut content - horrible community and the PC version suffers from a MAJOR hacker problem. Exactly, I could write a huge review here and mirror what all the other people have said - its not going to matter much because there are far too many fanboi posts or employee posts boosting positives.

    My personal problem with the DS series as a whole, is the game isn't difficult - its
    Bugs, cut content - horrible community and the PC version suffers from a MAJOR hacker problem. Exactly, I could write a huge review here and mirror what all the other people have said - its not going to matter much because there are far too many fanboi posts or employee posts boosting positives.

    My personal problem with the DS series as a whole, is the game isn't difficult - its cheap, there is a difference. If your going to make a game thats brutally unfair, then the physics and execution of the game needs to be perfect and none of the DS series has managed that so far.

    If you want a perfectly structured review, then read Dhelio's review since that more or less is spot on.
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  98. Apr 24, 2016
    2
    What a horrid console port. Game doesn't support 21:9 out of the box. The combat is clunky and it feels like you are fighting the animations and the time of them more than you are the enemy. Couple this with the clunky movement and that's the reason for most of the games perceived difficulty. It felt more like I had to fire off an animation in the general direction and hope itWhat a horrid console port. Game doesn't support 21:9 out of the box. The combat is clunky and it feels like you are fighting the animations and the time of them more than you are the enemy. Couple this with the clunky movement and that's the reason for most of the games perceived difficulty. It felt more like I had to fire off an animation in the general direction and hope it completed and I could move before the enemy did. The combat is more of a whack a mole than anything. Graphics are a huge mixed bag, you can obviously tell it was a console port. The skybox is laughably bad. The stand around monsters made me think I was playing everquest again with all the static camps.

    I wanted to like this game as most modern games are far too easy, but the clunky combat, ridiculous story, and static game just made me uninstall and refund after about 2 hours.
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  99. Apr 17, 2016
    2
    the worst part of souls franchise. lots of bugs like the murders through the walls, the inability estus replenish, and much more. In general, this is not "souls" game but bloodborne without all its fatures.
  100. Apr 28, 2016
    2
    This is the worst incarnation of a Souls game imaginable. It borrows bosses, and mechanics, from Demon Souls/Dark Souls 1. It doesn't improve on them, in fact it is just the opposite. A great example is the "poise" system from DS1. Poise is in this game, but only in name. It appears on armor, and even in item abilities, however it has no effect on the game. This means that any fastThis is the worst incarnation of a Souls game imaginable. It borrows bosses, and mechanics, from Demon Souls/Dark Souls 1. It doesn't improve on them, in fact it is just the opposite. A great example is the "poise" system from DS1. Poise is in this game, but only in name. It appears on armor, and even in item abilities, however it has no effect on the game. This means that any fast attacking enemy can stun lock the player to death, completely negating your armor.

    The poise issue only further shows another fault in the game. Enemies have been changed from previous games. Fast attacking enemies no longer have stamina, instead they have an infinite amount of stamina and their attacks are based on a roughly static "attack per second". While this means that one versus one you can easily beat them, it also means that if there are more than one the player has a much higher chance of getting killed. This isn't a case of "getting better", because there is no poise the player will now get stunned as soon as they are hit the first time/or their stamina is drained if they block. If all things were equal it would still be annoying, however enemies in the game do have poise. It is removed from the player, while enemies get full "hyper armor". This means that the player may try to swing that big axe like the npc, but if they get hit they get stunned out of their attack unless it happens in a few frames of hyper armor. Big weapons with wide swing arcs are generally used to kill lots of weak things fast, but that won't work anymore.

    That is just two of the problems with the basic attacks. IF you look at magic you will see other problems. For example scaling in the game is broken. Not in a positive way, but in a completely nonexistent way. Further if you do reach the 50+ area where magic actually starts to deal damage, you will have the exact same outfit as everyone else who is magic. You might ask, why? Fashion souls is the real end game, right? Not when it comes to magic, because in order to be viable you need a specific setup. You need a certain head piece, a certain dagger, your rings etc are all set. There is no variety because of how the system is designed.

    Instead of just making enemies hard, they have coded in artificial forms of increasing the difficulty. FOr example some enemies are coded to have a shield and face you all of the time. If you try to kick the shield then the game lowers the shield and counter attacks. However unlike DS/DS1 in this game you become animation locked far more frequently. An easily observed example is to start running, and then try to turn another direction. In DS your character would simply move, but in DS3 you get locked into a pivot animation. There are no iframes for this, and it counts as a counter hit giving the enemy bonus damage. So if you try to kick the shield the enemy is programmed to drop their shield and counter attack while you are unable to do anything. That isn't about skill, that is the complete opposite of what DS stands for. That is taking the ability to make the play from the player, and instead asking them if they can cheese the system like a speed runner. This can be observed when fighting knights past the dragon barracks also. They have a lock on feature that will lock on and hit you through walls, or invisibility. Despite having never actually observed the player they are capable of buffing then executing an attack on an invisible silenced enemy.

    I could go on, but this game isn't that worth it. It gets good ratings from people that never played the first ones. This is just a pale, pathetic, imitation of far better games. The only reason it's getting 3 stars instead of 2 is because of the clothing options available. They did a better, if still racist, job.
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Metascore
89

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 56
  2. Negative: 0 out of 56
  1. Dec 1, 2016
    90
    Despite an inconsistent frame rate once again hindering the console versions, Dark Souls III is still an undeniable success. Before playing, we felt ready to say goodbye to the series, looking forward to whatever From Software gave us next. Yet after finishing, it's hard not wanting more. Few companies can craft a world so completely enthralling. Whether you've played every entry, started with Bloodborne, or are brand new, this is a game you should absolutely make time for.
  2. CD-Action
    Jun 29, 2016
    85
    Everything about Dark Souls III is great, but it fails to push the series forward. Bloodborne and both previous Souls squash it in terms of ambition. DkS3 is like a compilation album by your favorite band – you enjoy listening to it because you love these songs despite having heard them so many times before, but there’s no room for even a tiniest surprise. [06/2016, p.34]
  3. Jun 6, 2016
    82
    It seems that From Software has finally realized that bad game design decisions were a poor addition to an already uncompromising game, and fixed them, while keeping the same level of ruthlessness.