Crown of the Ivory King takes place in a once great kingdom, frozen in time by the cold winds of an everlasting winter. The player is tasked with traversing the Frozen Eleum Loyce in all its grandeur, and unveil the secrets of the Old Chaos that reside beneath the land. Now out of all the three DLCs, I found this one to be the easiest, since Frozen Eleum Loyce's level design is linear forCrown of the Ivory King takes place in a once great kingdom, frozen in time by the cold winds of an everlasting winter. The player is tasked with traversing the Frozen Eleum Loyce in all its grandeur, and unveil the secrets of the Old Chaos that reside beneath the land. Now out of all the three DLCs, I found this one to be the easiest, since Frozen Eleum Loyce's level design is linear for the most part (optional areas that are blockaded by ice become accessible in the latter half of the DLC.) Enemy variety is limited (excluding NPC invasions and the occasional mini-boss) with a majority performing dual roles as both caster and tanker, while their attack patterns are easily discernible, and their placement within the levels is very forgiving and doesn't promote ambush attacks. This being Dark Souls, though, the game showing a slight easiness doesn't mean that you could just run around and fight to your heart's content; diligence is still needed, or you'll end up in a tight spot.
What's interesting about this DLC is that it's the closest thing that we will ever get to choosing a difficulty setting in a Souls game. The final boss is somewhat hard to fight, since he's surrounded by three portals which constantly pump out resilient knights; the battle becomes a slaughter if you're not good enough. The most skilled of players could defeat him and his band of merry men without even breaking a sweat, but for casual people like me, we go on a treasure hunt. Within the walls of Frozen Eleum Loyce lie three ominous knights, locked behind closed doors of what looks like self-imposed exile. Approaching a knight reveals a cryptic message, and teleports it to an empty seat above the final boss area. Each one you find will help you fight the end boss, and eventually sacrifice himself to close a portal. So basically, it's like easy-medium-hard for each hidden knight that you find. Add to the fact that you could also summon two other NPCs/players and the final fight becomes a battle for the ages.
Lore-wise, it contributes a whole lot to the Dark Souls mythos. The DLC expands on the Children of the Dark, and how they helped shape and influence the great monarchs who once ruled the land. There are also reveals about the Old Chaos, which continued to burn long after the Chosen Undead had defeated the Bed of Chaos.
Overall a good DLC with much to offer, and new challenges to overcome.
And there you have it.… Expand