Danganronpa is an interesting murder mystery game, mostly comparable with the Phoenix Wright series, with a unique theme of despair and hope added in. As such, gameplay will mostly be just on the sidelines where the story and characters stand at the front, and will mostly decide whether or not this game is worth playing.
--Story--
The premise is *read the synopsis*. This is a somewhatDanganronpa is an interesting murder mystery game, mostly comparable with the Phoenix Wright series, with a unique theme of despair and hope added in. As such, gameplay will mostly be just on the sidelines where the story and characters stand at the front, and will mostly decide whether or not this game is worth playing.
--Story--
The premise is *read the synopsis*. This is a somewhat unique premise, having characters sealed in an area and forcing them to kill each other. The murders and investigations are smartly written enough, and the twists are fun and exciting, though due to obvious clues scattered around, the player more or less sees the twists coming from a mile away. This leads to an underwhelming feeling when all the characters are completely clueless while the player already knows who committed the murder, and perhaps with smarter writing the player could know as much as the characters know and be on the same page as them without doing the deus ex machina introducing a random piece of evidence later on. Despite this, the murders and investigations are interesting to follow along. The other side of the plot is mostly with the characters interactions and free time, which leads us to the characters.
--Characters--
Most of the characters are based off of some sort of trope along with a couple of traits added in, and herein lies the biggest problem I have with this game.
Most of the characters aren't likeable, nor are they interesting, thus the player usually doesn't really connect with most of them nor care about them at all when they get killed.
Aside from the very first character that's murdered, I cared very little about the characters that came after. This is mostly due to the fact that the game forces you to bond with this first character, and to an extent, the game did a rather well job setting the first character as a three dimensional person with goals and fears and whatnot, and I did feel something when she was killed, but aside from that, you are not forced to bond as closely with most other characters.
However, bonding with the other characters is still optional, and the game encourages this by rewarding the player if you do bond with them. However, bonding is pretty shallow, and you mostly just learn a few facts and quirks about the characters before you are finished with them.
This is bad for the constant 'despair' theme the game tries to hammer into your head, since you don't really care about the characters dying one after the other. Added with the fact that most of the characters are just tropes, it really hurts the game. It's as if the game is trying it's best to make you NOT to feel anything for the characters with the exception of the first one that dies.
--Gameplay--
Most of the investigation stuff is just pointing things out and walking around, while the highlight and most fun part of the game are the class trials.
Instead of having the standard phoenix wright cross examination and objections, the game adds a gimmick to the 'pointing out contradictions' section, where instead of a steady still image of the witness, the camera flips to each character talking. This is honestly pretty exciting and more intense than the phoenix wright cross examinations, except that the game had to add stupid gimmicks. Instead of just clicking out contradictions, you have to, literally, shoot the contradictions like a FPS. This seems negligible at first, but as they add more and more gimmicks it just gets annoying, and becomes a chore to play.
Aside from that, there are two other minigames shoved in, such as a really simple word match minigame and a stupid rhythm game which is extremely difficult to understand. These minigames are not pleasant to play and mostly just pointless.
Despite all that, these minigames are mostly just negligible, they don't interrupt the flow and tension of the story too much, so they are mostly ignorable. The class trials are still the most fun and exciting part of the game due to the music and the cross examining.
--Conclusion--
Despite the poor characters and the tedious minigames, the story still manages to keep the player engaged and the gameplay manages to entertain and keep the tension going. Thus, I recommend this game and this game is above average.
6/10… Expand