User Score
3.2

Generally unfavorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 5 out of 24
  2. Negative: 15 out of 24

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  1. Jul 14, 2021
    8
    I think you need to understand this isn't a pve game.
    What people call pve is just a long tutorial, thats why you can't instantly level a character to skip this content and go straight to the core game.
    Which is pvp and resource collecting, its less about the individual and more about the group (Guild). I was initialy out off, all the bad revuews and i looked kinda bad to play. But when
    I think you need to understand this isn't a pve game.
    What people call pve is just a long tutorial, thats why you can't instantly level a character to skip this content and go straight to the core game.
    Which is pvp and resource collecting, its less about the individual and more about the group (Guild).

    I was initialy out off, all the bad revuews and i looked kinda bad to play. But when you get your hands on it, the moves make logical sense in pvp and it feels great.

    Its one of those games you have to try for yourself, don't listen to anyone else, i think alot of people had expectations, and it wasn't what they expected.

    There are odd quality of life decisions, and the servers can be unstable when things get crazy, so its not perfect, but it is fun and thats what a game should be.
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  2. Jul 10, 2021
    8
    I only learned about Crowfall a few days ago. After watching some streams on Twitch, I decided to give it a go, the PvP intrigued me.

    All the advertising for the game doesn't really lean into PvE much, but the 3-5 hour tutorial definitely gets you used to your class, skills, UI and such in a PvE setting. The tutorial is, however, long winded. There's a point where you just next through
    I only learned about Crowfall a few days ago. After watching some streams on Twitch, I decided to give it a go, the PvP intrigued me.

    All the advertising for the game doesn't really lean into PvE much, but the 3-5 hour tutorial definitely gets you used to your class, skills, UI and such in a PvE setting. The tutorial is, however, long winded. There's a point where you just next through the prompts unless it shows you a screenshot. By the time the tutorial is done, you will be at the soft cap of level 30. The tutorial definitely does it's job, but could use some streamlining.

    The UI attempts to be somewhat innovative in it's approach to menus, but ultimately feels a bit clunky and a step backwards. For instance, my hotbar disappearing when I open my inventory is frustrating. A friend invite or group invite forcing my inventory open, even while in combat, can certainly be abused. A majority of the guild implementation appears outside of the game, which would be a welcome feature if it were also inside the game as well. As it is, the guild joining/searching just feels tacked on, which is not great for a game claiming that guilds are a centerpiece. Chat is also a bit cumbersome, and doesn't make a lot of sense. There are tabs for different forms of chat (some examples are: general, faction, kingdom, group, etc.), but there's not a single tab where you can view everything. This makes watching faction/kingdom/group chat at once impossible. It's also frustrating that chat disconnects from the server at random, clearing out your chat history. Porting also clears chat history.

    Another sticking point is, when creating your character, you need to choose what kind of world to join. The game does a very poor job at describing these and I feel new players will simply join a campaign world without any idea of what that entails. That's what I did, after about 8 hours, I still can't tell you the difference.

    Factions. This is a fun mechanic, and is not something I knew about before getting the game. Everyone said you need to join a guild, or you simply won't have a good time. This isn't true. While guilds are definitely helpful and can expand your fun within Crowfall, the faction system by itself is reminiscent of realms in Dark Age of Camelot. The first time a group of us Moon faction members rolled up on a group of sun faction members and put them down was definitely a fight to remember.

    If you take the game for what it is, a $40 pay to play forever mmo, it's actually quite fun. Rough around the edges, definitely room for improvement, but would still get a recommendation from me. Especially if you have a group of people to play with already. I will probably be playing this until other titles I plan to try are released, and maybe afterwards as well, because it's still there, and I can play at any time.
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  3. Jul 20, 2021
    8
    Highly recommend you try the game if you're into MMOs, PVP, and/or crafting. It has a steep learning curve, but the combat is intuitive enough to get into quickly. One of the best and most in-depth gathering/crafting systems I've ever seen. Reminiscent of SWG-level of complexity (though not quite). Definitely not a solo-friendly game, though I am OK with MMO games not catering to soloHighly recommend you try the game if you're into MMOs, PVP, and/or crafting. It has a steep learning curve, but the combat is intuitive enough to get into quickly. One of the best and most in-depth gathering/crafting systems I've ever seen. Reminiscent of SWG-level of complexity (though not quite). Definitely not a solo-friendly game, though I am OK with MMO games not catering to solo players. that said, you can play the game solo for a lot of the end-game activities you're going to do. But at the end of the day, you have to join a guild. If you want to really do end-game crafting, you have to focus HARD on it. Really enjoying it so far! Expand
Metascore
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No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Aug 4, 2021
    50
    Crowfall is a hardcore PvP MMORPG that doesn’t do much to draw in anybody beyond its most loyal and dedicated players.
  2. Jul 29, 2021
    50
    The game lacks clear direction for players and relies entirely on its player base to help recruit new players. The problem with this approach is that you need players to bring players and there doesn’t seem to be a lot of those out there. In addition, Crowfall suffers from a dull combat system with rough animations and spell effects, a terribly paced end game progression system and the longest tutorial I’ve ever played. All of this coupled together makes it hard for players to want to stay engaged. I’ve been playing MMOs for almost 20 years. I struggled to keep playing Crowfall because of the issues listed. I can only imagine how a new player with little experience in the genre would feel. Crowfall wants to be more than it currently is and I do hope ArtCraft can work through some of these issues to present players to a solid PVP offering.
  3. Jul 19, 2021
    64
    A deep but fragmented PvP MMO that's not nearly as original as its early promise suggested.