User Score
3.2

Generally unfavorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 5 out of 24
  2. Negative: 15 out of 24

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  1. Jul 21, 2021
    7
    Honest review from an "Earliest Bird" backer, as well as someone who dedicated a decade to Eve Online.

    This is a beautiful game with great concepts, implemented to stay true to it's core, and target audience. Therefore, it's not for everyone . . . just as Eve Online was in 04-05. People looking for a game that are not part of this group will review Crowfall negatively. As the
    Honest review from an "Earliest Bird" backer, as well as someone who dedicated a decade to Eve Online.

    This is a beautiful game with great concepts, implemented to stay true to it's core, and target audience. Therefore, it's not for everyone . . . just as Eve Online was in 04-05. People looking for a game that are not part of this group will review Crowfall negatively.

    As the time of this review, there are only 2 servers available, Starter Worlds and the Guild Wars. Solo players and small guilds will feel very left out with only these two choices. You will only be able to do skrimishes for smaller outposts, and trade skills. Once Factional Wars start up, these players will find themselves a part of much larger teams . . . as long as ACE can figure out how to stabilize the server code for larger battles.

    I understand the frustration with trade skills, but Eve Online players are used to having advanced resources available to only those willing to risk (or pay) more. The system is easier to understand than tech 2 and tech 3 trade skills in Eve Online. With a true economy coming from item decay without repair, no "insurance", and lost items due to wars and wear, I see trade skills playing a greater role here than in Eve.

    Being in a very small guild (We can barely fill a single murder when everyone is online), we are still in the top 20 percent of conquest points on our guild war server. Small guilds absolutely CAN skirmish each other for "campfire" outposts at the last minute, leaving the larger rewards to the big boys to fight over. Discretionary warfare is absolutely needed, and expect to play stealth and ambush classes to have any chance at success. This is similar to taking stealth bombers or interceptor teams into 0.0 Eve Gates, as taking show fat battleships is a great way to get pod killed.

    ACE is doing this right, one step at a time, concrete core gaming systems, grow slow, and establish a core community. It's only a question of if the current generation of "instant gratification" gamers can stomach holding on for this game to reach full maturity.

    I am giving it an 7 because I am not sure ACE will be able to address the issues of 1000 person player battles without having to give into similar solutions such as time manipulation or population queues that other games have resorted to. Slide shows never make for good war stories.
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  2. Jul 10, 2021
    6
    Updated Review:
    It's been a few weeks since my initial post. While I still enjoy the game, some of the mechanics are starting to get old. While aspects of the crafting still remind me of Start Wars Galaxies, that's about where the similarities end. Grinding for upgraded crafting disciplines gets old quick. Even with potions and food buffs if takes forever to get the epic and legendary
    Updated Review:
    It's been a few weeks since my initial post. While I still enjoy the game, some of the mechanics are starting to get old. While aspects of the crafting still remind me of Start Wars Galaxies, that's about where the similarities end. Grinding for upgraded crafting disciplines gets old quick. Even with potions and food buffs if takes forever to get the epic and legendary disciplines and belts.

    As far as PvP goes, there are moments when it really shines. However, there are also moments where getting plowed by groups of 30 or 40 players roaming the Dregs gets old. Your only real hope is to have people with you all the time or to have a stealth character for grinding resources.

    I'm updating my score to from an 8 to a 6. I still think the game has a ton of potential and I will continue to support it, but it's just not there yet. 6/10 (looking forward to improvements)

    Original Review:
    I've been playing this game for the past week and having a blast! The game is reminiscent of old school mmorpgs like Star Wars Galaxies and Dark Age of Camelot. The best gear in the game is player crafted and the crafting system is in depth and unique. People can make a name for themselves solely through crafting if they choose as the crafting system stands on its own apart from combat.

    For those who enjoy realm versus realm combat, the game offers a robust RvRvR system that awards factions and players for capturing and holding keeps and world objectives. There are various levels of PvP available with different degrees of risk. Similar to other pvp focused games, the best crafting resources are located in the higher risk areas. This adds an additional element of excitement to making a harvesting run. There is a lot here to keep people busy and the game will only improve in time. The people who rate this game as a zero obviously didn't try to learn the game unique systems etc. One of the things that I've enjoyed so far is that there are not many guides available for the game yet, so it has been trial and error for the past few days as I have tried to learn how to craft higher quality items. I didn't realize how much I had come to rely on info from gaming sites until I played Crowfall. I have since joined a crafting guild and learned so much about the game that I am excited to continue my adventures in Crowfall.

    Please note: this game is not for everyone. You will die regularly when you first enter the pvp areas. In the lower risk pvp areas, you will lose half of your gold when you die. In the medium risk areas, you lose all of your gold on a death. In the highest risk areas (The Dregs) you can lose any items that you may be carrying at the time. In any of these areas, you can recover your lost items if you make it back to your corpse before someone else loots it. These rules also apply to PvE deaths in these areas.

    I gave this game an 8 because there are still a few performance issues that occur on occasion. However, I have really enjoyed this game and I recommend giving it a try if you like pvp MMOs. 8/10.
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  3. Aug 10, 2021
    6
    Hard core Game. I love MMO and PVP this game is one more of this.
    Nothing special, but isn't bad.
Metascore
tbd

No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Aug 4, 2021
    50
    Crowfall is a hardcore PvP MMORPG that doesn’t do much to draw in anybody beyond its most loyal and dedicated players.
  2. Jul 29, 2021
    50
    The game lacks clear direction for players and relies entirely on its player base to help recruit new players. The problem with this approach is that you need players to bring players and there doesn’t seem to be a lot of those out there. In addition, Crowfall suffers from a dull combat system with rough animations and spell effects, a terribly paced end game progression system and the longest tutorial I’ve ever played. All of this coupled together makes it hard for players to want to stay engaged. I’ve been playing MMOs for almost 20 years. I struggled to keep playing Crowfall because of the issues listed. I can only imagine how a new player with little experience in the genre would feel. Crowfall wants to be more than it currently is and I do hope ArtCraft can work through some of these issues to present players to a solid PVP offering.
  3. Jul 19, 2021
    64
    A deep but fragmented PvP MMO that's not nearly as original as its early promise suggested.