User Score
8.3

Generally favorable reviews- based on 190 Ratings

User score distribution:
  1. Negative: 24 out of 190

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  1. May 20, 2017
    6
    The combat in this game is fantastic on a mechanical level. The combination of the combat, puzzles, great enemy design and compelling AI make for an overall near perfect gameplay experience.
    However, the game has some flaws in the systems and rules around the gameplay. The character development is very similar to typical jrpgs, i.e. while there is development, it is very one dimensional
    The combat in this game is fantastic on a mechanical level. The combination of the combat, puzzles, great enemy design and compelling AI make for an overall near perfect gameplay experience.
    However, the game has some flaws in the systems and rules around the gameplay. The character development is very similar to typical jrpgs, i.e. while there is development, it is very one dimensional with very few choices to make outside of equipment. The talent tree might be large, but it's mostly filled with poor +x% of y talents and the few gameplay changing ones are very binary. Overall there is no real replay value due to this linear character progression.
    There are a few other unlucky design decisions, but overall the gameplay is damn good.

    The graphics obviously aren't modern, but they are still highly pleasurable for the eye. Only flaw is that the devs not only copied the snes art style, but also the snes level size. Having to go through loading screens after progressing 2 screen lengths is not acceptable anymore today.

    The sound is great and captures the feeling of old school action rpgs. Not much else to say about it, full marks on sfx and music.

    The only real flaw of CrossCode is the story.
    The setting is extremely unoriginal to anyone with some knowledge about jrpgs. The real mmorpg setting is a dead horse that really doesn't need any more beating. It really oozes the impression of a 40 year old obese virgin living in his mothers basement.
    The characters are beyond cheesy and couldn't be any more clichéd. Some of the are straight clones of 80s anime characters.
    The silent main character is an extremely poor choice and highly non entertaining. Then again, she probably wouldn't have anything interesting to say to anything other than 'yes'.
    The plot is presented in such a drawn out and most of the time uninteresting way. Yet at other times it's overly dramatic and again horribly cheesy. All of that is already present in the horrible intro / tutorial.

    Ultimately, any element of the story is more or less bad - so bad that it really sours the experience one could have with the great gameplay. Even just a slightly more generic setting would have warranted a much higher score. But as it is, the story is just killing everything. Even if you are a massive japanophile, you will feel insulted over the impudent copying of cheesy jrpg clichés.

    In summary:
    gameplay 9/10
    graphics 9/10 (if you accept 2D)
    sound 10/10
    story -5/10 (yes the story is so bad it negatively impacts everything else).
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  2. May 1, 2022
    7
    I'll start off by saying that this game didn't really click with me, which is a bummer, since I think there is a lot in it to like. I pretty much appreciate everything they did, but I don't enjoy everything. Some people complain this is too much of a puzzle game, which drew me in, but for my current desires it is a bit too action-oriented.
  3. Jul 5, 2020
    7
    The game hits immediately for its high quality. The gameplay is very fun and the story cute. The character art isn't my cup of tea, but Emile singlehandedly makes up for that.
    There is however one very large issue: everything is stretched far above the excessive.
    Usually more content is better, however there is a point where more becomes less. Each area in this game lasts too long,
    The game hits immediately for its high quality. The gameplay is very fun and the story cute. The character art isn't my cup of tea, but Emile singlehandedly makes up for that.
    There is however one very large issue: everything is stretched far above the excessive.

    Usually more content is better, however there is a point where more becomes less.
    Each area in this game lasts too long, requires way too much backtracking and effort and is not properly paced by plot events.
    The game would improve considerably if all areas were reduced in length by a factor of 3, perhaps by letting the player explore large chunks of them later. There are just so many bushes, so many fetch quests and so many platforming puzzles i'm willing to perform to advance the story by a beat. None of that stuff is fun enough to spend hours doing it. The dungeons are just as bad.
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  4. Jul 27, 2023
    5
    I wanted to like CrossCode. It's beautiful, the music is really good, and it controls well. But there's so much jank and frustration otherwise.

    There's tons of quests, but they're mostly boring and have terrible rewards. There are tons of trading materials, but the vast majority are kinda useless, apart from completing quests and filling out the item encyclopedia. Trading can be a
    I wanted to like CrossCode. It's beautiful, the music is really good, and it controls well. But there's so much jank and frustration otherwise.

    There's tons of quests, but they're mostly boring and have terrible rewards. There are tons of trading materials, but the vast majority are kinda useless, apart from completing quests and filling out the item encyclopedia. Trading can be a massive pain, moving between a bunch of different locales in hopes of getting one upgrade. Early on, the game outright tells the player that leveling up isn't all that useful, that gear is what matters. Yet good gear is few and far between. Not particularly fun.

    Overall progression is also kinda bad. Once the character's level is high enough, enemies quickly start giving 1 exp point, even some pretty strong ones. Like, 3-4 hits to kill strong. One enemy a few levels above my character took off 75% of my character's HP in one hit.

    SEVENTY FIVE PERCENT OF MY HEALTH

    And this is where I start complaining about the action. Enemy damage output is sometimes ridiculously high, and all projectile attacks track with varying degrees of success. Exploding rocks shot out of a sandworm's mouth? They track. A moth's fireball? Those track, too. Jumping goop? Yup. Doesn't sound so bad, but many of these explode as they land, which usually requires two dashes to avoid. Again, not that bad, but remember, one hit can be 1/3 HP, and there's a 3 dash limit. So, if two enemies launch projectiles at inopportune times, that's basically a guaranteed hit. And I'm not even talking about those attacks that are basically Epyon's Energy Bomber from Endless Duel. Just obscene amounts of damage, even while blocking. Not very fun.

    And what about dishing out damage? Well, it feels anemic. Enemies are massive sponges, and damage output mostly relies on breaking the enemies' guard. Remember that mechanic? Guard break? So much fun.

    Bosses usually have multiple phases, and since 2 attacks are often enough to kill, without prior knowledge of the bosses' tactics in each of their forms it's pretty hard to avoid those 2 attacks on a first run. So yeah, I died a lot against bosses. I just never felt strong, like I would in Bayonetta or DMC or Ninja Gaiden. Am I being unfair thinking this isn't fun?

    What about the puzzles and level design? Early on, I found this part pretty fun (yes, fun!) but as the game progressed, area layouts got more and more tedious to navigate, which is something your in-game allies will make sure to point out. Lampshading so intense it even surpassed that last terrible Marvel movie. You know the one. No no, the other one. Yeah.

    There's no clear indication which platform is at what height, so I'd often walk along these narrow ledges, eyeing my next landing spot, only to realize it was one level higher, and I'd have to go aaaaaaaaaall of the way back to the beginning of this "course". Early on, these paths are obvious and short enough that my middling parkour skills didn't prevent me from enjoying the experience. As the paths get more complex and difficult, it becomes frustrating and works against the desire to explore. Unfun.

    Puzzles mostly involve shooting charged bullets at stuff in hopes of something happening. Some require such precise aiming and such strict timing that it just becomes a chore to do them. They're not challenging otherwise; it's not hard to figure out what to do, it just takes tons of tries to get the timing right and the aiming true. Some I couldn't do with a controller, and had to switch to keyboard and mouse because I just couldn't aim precisely enough or fast enough. In the eternal words of the Stooges, "NO FUN".

    And what about that story? Well, it moves i-n-c-r-e-d-i-b-l-y slowly. Every time I thought things were moving along, "don't forget about this raid", "let's meet up at the Rookie Hub", "help me plant some vegetables, Noc-" sorry, wrong game. When the story does actually move forward, it's in tiny, minuscule increments. It has an interesting premise, but doesn't work out anything particularly meaningful out of it. It asks "what does it mean to be human", and responds with "the power of friendship". So deep, bro.

    Fairly early on, I realized that I kept wondering when the game would start letting me have some fun. Any time I was in a groove, the game would grind to a halt by throwing an overly strict puzzle at me, or having me go back to the beginners' hub, or have some super long boring banter. I wanted to charge in and slash away, but I've got to guard break enemies to do any sort of damage. It's constantly preventing me from moving forward, slowing me down, preventing me from having some enjoyment. If the game just let me play, just let those puzzles be slightly less strict, cut down on the awful dialog, remove the guard break and let me fight however I wanted, I would probably love it.

    But that's a lot of ifs.
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  5. Jul 28, 2022
    7
    I got 10 hours in, past 50% achievements... and gave up. The design is passable, there's one decent character, the combat is fun, very repetitive. I uninstalled because of the platforming and awful, congested level design. The one dungeon I went through was too long, and mostly annoying anyway. It's fun! But not worth investing your time in.
Metascore
86

Generally favorable reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 0 out of 13
  1. Feb 20, 2019
    95
    CrossCode shows that the size of a developer and its overall budget doesn't determine the quality of the game. AAA developers can sink all the money in the world into a title, and it may still lack that special something. That isn't the case here. Radical Fish Games' CrossCode is a masterpiece action RPG by a small-scale studio, and it's damn-near perfect in nearly every way.
  2. Nov 13, 2018
    90
    CrossCode is an outstanding title that is completely worth your time investment. It is beautiful, compelling and a ton of fun.
  3. Nov 11, 2018
    84
    CrossCode is a funky, charming and sometimes even too extensive action RPG with a pleasant nostalgic side.