Metascore
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No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Sep 15, 2020
    All in all, Isle of Siptah is an interesting addition to Conan Exiles, even in Early Access. A beautiful and varied map helps create a very intriguing place to explore, and the game does eventually open up from hordes of skeletons to werewolves, giant alligators, and even a dozen different bosses. Due to the large MMO-like scope of the game itself and short review time, I was able to beat most of the normal content but never got to the stage where you discover all the secrets of the maelstrom and find out if you can control the huge Kraken in the sky – but if you’re a big fan of Conan Exiles and want more than just dominating a scorching desert, give this expansion a shot and I’m sure you will be able to find out. [Early Access Provisional Score = 75]
User Score
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No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 0 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 2 out of 2
  1. Sep 27, 2020
    2
    This map is a big pvp battleground, probably a discarded 2 faction map considering is 100% symmetrical along the vertical axis, doneThis map is a big pvp battleground, probably a discarded 2 faction map considering is 100% symmetrical along the vertical axis, done sacrificing many pve aspects of the game, as usual.

    All human NPCs locations have been removed, there are no camps, no fortifications, no temples or villages, which also means that there are no new human factions at all and all human NPCs are recycled from the previous map.
    There are only 2 types of exterior locations: ruins with undead and wreckage with, again, undead, that's it...once you've seen one, you've seen them all.

    They advertised new creatures but 95% of animals and monsters are either recycled creatures from the previous map, or old enemies retextured or slightly remodeled with the same broken AI, attacks, animations and sounds (e.g. elephants with 4 tusks instead of 2, black wolves instead of grey ones, same crocodiles, same undead, retextured hyenas, etc.).

    There are a dozen dungeons but all of them use the same graphics with only different light and objects, and the advertised puzzles are just levers that you pull to open a door or rise a platform...minimum effort.
    Each dungeon's got only 1 or 2 type of enemies, which makes every fight the same from the beginning till the end of the run; the dungeon boss, which isn't even a guaranteed spawn, it's just a bigger version of a normal enemy with more health and damage and no special attacks or mechanics...this is poor and lazy.
    To add to the joke, if another player complete a dungeon, you, that had nothing to do with it, can't enter the same dungeon until its cooldown resets. Also sometimes the boss gets stuck in a wall and becomes immortal, also there are bugged empty chests, also in each dungeon there is a chest that requires a skeleton key, but you can't get the key inside the dungeon, you have to kill a boss creature outside that has nothing to do with it...makes sense right?

    Back to human NPCs...
    In this game in order to progress you need to capture human NPCs called thralls and place them at crafting workbenches, thus unlocking better items; in the previous map, you could find and assault cool and different locations, capture these NPCs and bring them home. Here? You can't, because they removed all human NPCs Fallout76 style..it worked so well for that game, didn't it, why not doing the same here?
    What you have to do instead, is kill 500, yes 500, special enemies that spawn in the middle of the map during a storm to gather a special resource and another couple of hundred dungeon enemies to collect another special resource. Once you have done that, which is going to take around 15-20 hours if you're a solo player and play legit, you can activate a machine at a shrine that opens a portal and spawns thralls, basically it recycle them from the previous map...
    Problem is that after at least 15-20 hours of grinding, tier 4 crafting thralls are not even guaranteed and the chance to spawn at the moment is very very small, which turns the whole process into a freaking grind fest! So instead of exploring cool locations and fight to capture thralls, you have to grind hundreds of resources by killing the same enemies over and over for hundreds of hours and get nothing in returns! What a fantastic game design! Not only it's horrible from a pve point of view, because it's a grinding simulator nobody asked for, but it's also horrible for pvp as well, because pvp player want to do pvp, not farming enemies and grinding resources. And finally guess who is going to benefit from this? The solo player? Nope. The small clan? Nope. The big alpha clan...

    To sum it all up, this pvp "expansion" feels cheap and lazy, it's poorly designed and a freaking grind fest beyond imagination...in other words, it's pathetic.
    Full Review »