Conan Exiles: Isle of Siptah Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 1 Critic Review Awaiting 3 more reviews What's this?

User Score
tbd

No user score yet- Awaiting 2 more ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Isle of Siptah is a massive expansion to the open world survival game Conan Exiles, featuring a vast new island to explore, huge and vile new creatures to slay, new building sets and a whole new gameplay cycle. Fight the elder races in new underground dungeons. Defeat demonic monstrositiesIsle of Siptah is a massive expansion to the open world survival game Conan Exiles, featuring a vast new island to explore, huge and vile new creatures to slay, new building sets and a whole new gameplay cycle. Fight the elder races in new underground dungeons. Defeat demonic monstrosities that spawn from a storm of pure chaos. Dominate the surge to secure the island’s only supply of thralls. You arrive at the island shipwrecked and alone. With nothing but the scraps on your back, you craft the tools you need to survive. At first a simple camp and some crude stone tools, with time a fortress and brutal greatswords made from hardened steel or obsidian. Your eyes are drawn towards the center of the island, where a dark tower looms above the landscape. The violent storm that swirls around it seems to gather strength and unspeakable horrors stalk within. But your most dangerous foe may be the other survivors on the island, as resources are scarce and the fight for survival is savage and brutal. Expand

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Conan Exiles - Age of Sorcery Announcement Trailer
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. 70
    As a newcomer to Conan Exiles, the Isle of Siptah did feel a little daunting. There's an abundance of new things here and it can be tough to keep track of it. There's a lack of direction here but persistence does lead to some rewarding content. I would've liked some more visual polish and a slicker inventory but it's clear the focus here is on providing compelling content for the player to do. It's a shame you can't use an existing character to quicken the grind.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Jun 12, 2021
    0
    So as you probably know, the game is in an horrendous state right now. There are just so many bugs that you have to worry about and adapt toSo as you probably know, the game is in an horrendous state right now. There are just so many bugs that you have to worry about and adapt to its hard to focus on actually playing the game.
    It stars with ressources disappearing after the first strike with a pickaxe and reappearing after 1min (it also seems to help to take a look at the map [which takes about 15 sec because the menu takes ages to load and makes the game freeze {which is dangerous}]) and it ends with enemies being invisible or seemingly walking against a wall just to kill you out of nowhere.
    Some more bugs you hopefully know about already:
    -Thralls are just one big bug. They hover the earth in T-pose, dont attack enemies, dont teleport to your location while on the other half of the map, additionally they get stuck freaking everywhere, still dropping under the mesh while fighting dragons/rhinos and once my thrall tried to return home from inside a vault (goblinoids) for 14 hours and it probably was the server restart that unbugged him.
    -Other players (!) and their thralls being invisible. Its like a cheat on PvP.
    -Bases and textures taking forever to load in. This is not just a cosmetical issue as it makes you unable to enter your own base.
    -Elephants spawning on my foundations.
    -Weapons/Tools cant be equipped. The character seems to hold something invisible in the hands but its unuseable until you can see it. Takes on average a minute to fix itself. Seems to be happening more often in vaults but is not limited to them. You probably see all the gamebreaking problems with this.
    -Huge fps drops in the maelstrom.
    -The notoriously long loading screens.
    -Dieying as you log into your server/appear on the map.
    -Inventories not loading up completely which makes you check everythings name (this is not quality of life as i imagine)
    -Textures not loading in so the world looks like Crom sliced it with a massive sword. (Clean cuts of every texture so it looks like you reached the end of the world and are about to fall off.)
    -I probably missed some more, i might edit them in as i remember. THERE ARE JUST TOO MANY.
    Most of these were non existent or atleast acceptable before the Siptah-Release. Since then your game is just a pile of sh… i mean your game is like a challenge for who can adapt to your gamebreaking bugs the best.
    And what is the worst part about all of this: we, your players, feel left out. There is no communication on your current state of fixing these. Not even a post saying you recognize all these bugs and are aware of the bad quality right now. Honestly i think its a disgrace how you trait your (PS-)community.
    Atleast communicate with us, give us updates on the status of your progress with resolving these bugs.
    Pretty please?
    Something?
    Expand