- Publisher: Electronic Arts
- Release Date: Feb 27, 2002
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Play MagazineWhile Westwood got the big things right, they could have done better on the little things that us gardcore gamers pick up on. [May 2002, p.57]
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Imagine a long-time Trekkie's glee at being given the opportunity to walk around the original 60s set with the cast; Renegade is the virtual equivalent for the C&C fan.
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If there is a drawback to the game it lies in that the AI is not overly strong. Considering that the enemy is engaged in a firefight of enormous proportions, running straight into a gun, or standing immobile with backs to the approaching shooter seems a little ridiculous.
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The storyline is weak, but the emphasis is on challenging action with little room for plot development.
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The real fun of this game, of course, is playing online (or networked) multiplayer games. Be warned; heed the system requirements. Otherwise, this game is unplayable both online and offline.
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Game InformerAs the novelty wears off the C&C setting begins to dissolve, you're left with a decent FPS that quickly becomes as easy to put down as it was to pick up. [Apr 2002, p.84]
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The world of first-person shooters is so crowded that in order to stand above the crowd you need to at least have outstanding graphics, and Renegade fits that bill.
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The detail and immersion of these environments is such a pleasant surprise that it may take even a seasoned player a while to realize that the single-player missions are rather linear, and that the artificial intelligence of the enemy troops is a little...lacking.
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It lacks the finer subtitles that recent FPS such as "MoH: Allied Assault" and "Wolfenstein" both have. However Westwood have done a fantastic job of recreating the C&C universe in the first-person perspective.
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Despite my initial aversion, this game turned out to be quite entertaining, if not revolutionary in any way. A must have for C&C fans, and a lot of fun for FPS players.
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Probably the only other thing that bugs me is the map restrictions. There are a lot of small rocks and other areas that you aren’t allowed to scale, climb, or jump over and end up hitting this invisible wall.
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The game does have some noticeable problems, though C&C fans may find themselves having too much fun to care.
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As a first-person shooter, it doesn't quite reach the level of a "Quake" or "Half-Life," but neither is the correct measuring stick, since the gameplay here falls somewhere in between the two.
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One of the most original takes on a first person shooter to come along in quite a while. The game's clever blend of shooter and real time strategy almost warrant dubbing CCR a Real Time Shooter Strategy.
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The epitomy of a game whose long development period has caused it to be already dated on release. It's at once very new and very old.
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Renegade has its assorted other problems, like Gump-level enemy A.I. and somewhat silly mechanics (destroying a building’s master terminal disables the entire building), but the sheer fun of blasting your way through Nod's defenses and just being a badass makes up for a lot.
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Little more than a standard run and gun shooter with a few innovative features that aren't pulled off well.
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Fix the physics on the engine, scale it for lower-end machines, tweak the netcode on the multiplayer side and overhaul the AI and Renegade is the game that every C&C fan wants it to be. It's a good game, just not a great one.
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Anyone who enjoyed those games might get a kick out of it and it is a good choice for those new to action gaming.
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The AI is about...wait...did I just call it artificial intelligence?! What I meant to say was artificial silliness just cracked me up on a couple of occasions, as I've witnessed NOD soldiers walk towards me with their backs turned, while I just kept filling their butts full of chain gun lead.
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All round AI is lacking. Enemy AI is laughable at times – walking toward you backwards or standing still while you spray them with the flamethrower.
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PC GamerRenegade's strongest asset...is the way it conveys the feeling of being at ground central in a huge, raging war. [Apr 2002, p.64]
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It's not "Medal of Honor," but if you can get past the first-generation engine and various technical and design glitches, there's still a good deal of fun to be had.
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While the strategy series is a study in gameplay refinement, Renegade is a somewhat typical FPS and sacrifices the needs of the solo gamer for the benefit of the clan.
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Computer Gaming WorldIf the C&C faithful really build up a strong multi-player community, this game could be a must-buy in a month or two. [May 2002, p.73]
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Only two other games, "Half-life" and "Deus Ex" have given me the same Buzz as completing Renegade has.
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A mixed bag. You have fun, you have long boring, tedious moments, you have what could be a great multi play mode which is bogged down by laggy servers.
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I guess I wanted something a lot less scripted and a lot less cramped from the single player game...As it is, it's a lot like running through a hall until you get to a building, clearing the building and then running through a hallway until you get to the next building.
Awards & Rankings
User score distribution:
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Positive: 91 out of 138
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Mixed: 32 out of 138
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Negative: 15 out of 138
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Aug 22, 2013
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AlexS.Sep 20, 2006This game made me realize the greatness of Command & Conquer AND the FPS genre. I love the game so much and I can't wait for a Renegade 2!
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Jun 11, 2016