Metascore
66

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 37
  2. Negative: 0 out of 37
  1. LEVEL (Czech Republic)
    Jul 24, 2020
    80
    When Tesla fights with Edison, sparkles fly. An above-average story, perfect atmosphere and a decent pace. You will spend one great afternoon with the game despite its minor shortcomings. [Issue#304]
  2. May 2, 2019
    80
    Boasting gorgeous aesthetics and displaying a bold level of ambition, Close To The Sun is a highly atmospheric alternative history mystery, set aboard a remarkable location.
  3. May 2, 2019
    80
    Despite some limits, Close to the Sun is a nice ride through a big, scary ship.
  4. May 15, 2019
    76
    Close to the Sun deserves praise for the world it builds and just how gorgeously rendered that world is. There are moments of pure wonder throughout the campaign, but it doesn’t quite reach its full potential. Between an underdeveloped protagonist and a lack of meaningful collectibles, I was left wanting more. In the end, the problem is not that it flies too close to the sun, but rather it doesn’t fly close enough.
  5. May 20, 2019
    75
    Although the slow tempo of the gameplay might not be appealing to everyone, and although the story could have ended much, much better, Close to the Sun is still a great title that easily worth 5 to 6 hours of your time.
  6. May 2, 2019
    75
    In the end, your enjoyment of Close to the Sun will depend on whether you want to be surprised. If you've played some of the previously mentioned games, you know exactly what to expect in terms of pacing and story, even if the subject matter is different. The lack of combat is an interesting choice, but the simple puzzles and slightly frustrating chase sequences dull the experience, while the inability to view collectibles after you leave a level significantly diminishes their value.
  7. 75
    Storm in a Teacup did an excellent job in creating an intriguing and at the same time anxious setting, even if it’s held back by shallow puzzles and pointless action sections.
  8. May 7, 2019
    72
    Close to the Sun is one of the best examples of the “walking simulator” style of adventure game I’ve seen in quite some time. It does a wonderful job of blending the visual style of BioShock with the tense atmosphere of Outlast and slow-paced world-building of Everybody’s Gone to the Rapture. While the sometimes-obtuse puzzles and slow pacing can cause frustration and repetition, this is a harrowing and thoughtfully designed adventure from start to finish.
  9. Game World Navigator Magazine
    Jun 26, 2019
    71
    Close to the Sun is great at atmosphere-building, but the ending is nothing short of disappointing: too many big questions are left unanswered, as if developers couldn’t bring themselves to choose one version of the events over all others.[Issue#238, p.64]
  10. May 22, 2019
    70
    Although it conflates and confuses a lot of historical reality to conform to its alternative universe, Close to the Sun really impresses in a few key areas. It looks incredible and is founded on a solid story concept. Some of its puzzles, mechanics and pacing issues get it in the way and remind the player that moving through the world needs to be just as satisfying as looking at the world. Fans of “walking simulators” and BioShock will feel at home but Close to the Sun does a good job of creating its own identity despite the obvious influences.
  11. May 17, 2019
    70
    Close to the Sun is one game I can still recommend for anyone who enjoys these slower type of adventure games. It won’t be the best atmospheric game you have come across, and I feel it’s a title that only needs to be played once, but that doesn’t stop the game from offering a fascinating setting and dazzling atmosphere.
  12. May 16, 2019
    70
    Close to the Sun has a huge potential. Supported by a technique of good quality, it however lacks dynamism. The fault of very slow movements and a gameplay that requires that we agree to walk to the discovery of clues more present to define an atmosphere, than to advance in the story. Not quite adventure game, not quite FPS either, it does not take clear enough direction to stand out. Nevertheless, it will satisfy the fans of the genre who do not have much to play at the moment.
  13. May 13, 2019
    70
    One look at Close to the Sun and you’ll have a fairly clear picture of whether it’s for you or not. Despite its lofty ideas and immersive environments, Close to the Sun is a fairly lightweight adventure that trades on creeping scores and an intoxicating aura of mystery. There’s nothing to grapple onto that really elevates it above this. That's not to say this is an average game, it's a stronger experience than that, it just struggles to pull itself into the echelons of must-play territory. For horror fans, that could well be enough though, and it’s an engaging enough time but not one that necessarily sticks after the credits roll.
  14. May 6, 2019
    70
    As a blend of intrigue, mystery, sci-fi, and horror – Close to the Sun may not be the turn of the century BioShock that pre-release media might have suggested, but there’s plenty of electricity and power to be found in the story it tells.
  15. May 6, 2019
    70
    All things considered, though, I would heartily recommend Close to the Sun. With some fantastic world-building, an incredibly well detailed and atmospheric setting that's enhanced by a cast of interesting characters with great voice acting. The real issue comes from the lack of replay value, though for those who like to explore the world and story, there are reasons to go back.
  16. 70
    Despite its apparent unoriginality, Close to the Sun is actually striking and fresh. Don’t let its clear BioShock influences fool you into thinking it’s derivative. It may not be the most consistent experience, but it’s certainly a memorable one. If you’re a fan of strong world-building, spooky atmospheres, and engaging mysteries, it’s worth looking past some of Close to the Sun’s glaring issues.
  17. May 2, 2019
    70
    The initially gripping chases lose their effect quickly. When I hear the very well-written dialogues in comparison, I would rather spend much more time with Ada, Tesla and Co. and learn more about them.
  18. May 2, 2019
    70
    With the BioShock atmosphere, the Firewatch narrative design, and a glimpse of Outlast, Close to the Sun is a medley that works from an esthetic and lore side but sometimes lacks of polish on a more technical and gameplay side. Plus, the game is really short (4/5 hours).
  19. May 2, 2019
    68
    With interesting setting and characters, Close to the Sun starts as a piece of art, but it doesn't keep its premises due to hurried pacing and a bit superficial evolution of the story. Non trivial jumpscares and a good direction make this short game really a missed opportunity and only a decent horror adventure.
  20. Jan 16, 2020
    67
    Despite BioShock trappings, Close to the Sun is a straightforward adventure with a pinch of puzzles, veering dangerously close to being labeled as a walking simulator.
  21. May 27, 2019
    65
    Quotation forthcoming.
  22. May 3, 2019
    65
    Close to the Sun is a great adventure, similar to a walking simulator but deeper and more complex. It does a great job with the setting and the story, although it fails to make the most of its gameplay.
  23. Jun 3, 2019
    60
    Close to the Sun is a decent enough exploratory mystery, but it misses the boat on substantial gameplay or any real horror by settling for cheap thrills over suspense.
  24. May 13, 2019
    60
    Even if Close to the Sun offers a nice steampunk atmosphere and a worthy story, the basic gameplay and rudimentary puzzles are not enough to keep the player hooked long enough. Consider it during a strong sale.
  25. May 7, 2019
    60
    Close to the Sun’s idea has a lot of potential, but its linear exploration concept and too easy puzzles aren’t capable of retain our attention for too long.
  26. May 6, 2019
    60
    Neither a full horror experience nor a complex puzzle game, Close to the Sun is a narrative adventure with an amazing atmosphere plagued by issues in both gameplay and storytelling. Despite the lack of originality this is definitely a step forward for the Italian team of Storm in a Teacup and an appealing world to explore.
  27. May 6, 2019
    60
    Close to the Sun is a few steps shy of a great narrative-driven horror, but its trite gameplay expels the magic its environments worked to create.
  28. May 2, 2019
    60
    Close to the Sun's bland narrative and lack of challenging mechanics, as well as being light on the scares, makes for a rather dull experience.
  29. May 2, 2019
    60
    Granted, the chase sequences are frustrating and the story falls a bit flat, but there's some wonderful attention to detail in Close to the Sun's environments, and tension is present even in the game's calmest moments.
  30. May 2, 2019
    60
    Close to the Sun is a masterclass in atmosphere and storytelling, sadly let down by poorly-directed chase scenes that quickly grow repetitive and tedious.
  31. May 7, 2019
    59
    Simple puzzles and bland chases prevent Close to the Sun from living up to its numerous inspirations. While the game has a decent retro style and an intriguing horror narrative, it never makes the player a true participant.
  32. Close To The Sun is a walking simulator game with interesting storytelling. The story is interesting but that's all
  33. May 3, 2019
    55
    An interesting premise that becomes less and less interesting while you advance in this 4-5 hour horror adventure, one that doesn't excel at anything.
  34. May 14, 2019
    50
    Close to the sun, as its name, was to close to become an interesting game with Bioshock reminiscences. But its lack of variety and a repetitive gameplay makes the game a heavy piece of interesting things which never came for a correct development. An interesting world who stays at the surface of something who could be interesting to explore a little bit more.
  35. 50
    Close to the Sun’s art direction, themes, and basic ideas are going to draw many in, but once the story gets started and the gameplay fails to advance, they’ll be trying to jump overboard.
  36. May 2, 2019
    50
    The lack of interactivity and emotional involvement, the ease with which the few hours of play are dealt with and the almost total absence of replayability unfortunately prevent the Italian studio from flying high towards the sun.
  37. May 2, 2019
    50
    Close to the Sun is a game that’s only remarkable for its scenery. And it’s a shame, really, as the Helios could have carried a great tale. As it is though, while there’s nothing about Close to the Sun that’s broken, there’s nothing compelling enough to make it worth your while, especially with its short run time and lack of replayability.
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  1. This makes it all the more disappointing that a bunch of these mysteries are unsolved, left suddenly dangling at the end of the game as if waiting for a sequel or chunky DLC to tie them off. I wish my adventure on the Helios hadn’t ended so abruptly and I feel a wee bit short changed, but I’d still be really pleased if they announced an add-on — like being cheated by a 20s newsie, but he did it with a bit of flair and a cheeky grin, so you let him get away with it.
User Score
5.1

Mixed or average reviews- based on 137 Ratings

User score distribution:
  1. Positive: 43 out of 137
  2. Negative: 51 out of 137
  1. May 5, 2019
    7
    Overview

    I'll start by saying that I really like the game's concept. It is a single player, heavily story-focused, first-person perspective
    Overview

    I'll start by saying that I really like the game's concept. It is a single player, heavily story-focused, first-person perspective adventure/horror/puzzle game set in 1897. The protagonist is the unarmed Rose Archer looking for her sister on a huge ship which is basically a floating, multi-discipline research institute employing the greatest minds of its alternative history setting. I think the best way to look at this is to consider it as a story told in the form of a game, I'd consider the actual gameplay really a secondary aspect of the product whereas it would be the other way around for most video games.

    In Close to the Sun, we are walking through the ship and trying to piece together what has happened to it. We learn about the story by seeing the aftermath of the events (the "crime scenes"), reading various documents (notes, newspaper articles, memos and so on) and communicating with a handful of (most of the time off-screen) survivors. Progressing through the ship requires occasionally solving simple riddles involving codes, finding keys, and pushing buttons, and, in the later stages, surviving short chase scenes.

    The Good
    The visuals and acoustics are great. The levels look really beautiful and I consider the voice acting well-done. There is a good variety of sceneries, they all fit the setting and it never gets boring. Throughout the story, the overall atmosphere changes in a few places and the setting always matches the atmosphere. In the beginning, it is mostly eerie, in some places, it is rather dramatic and there is also a very location. So no complaints in that regard.

    The story is interesting as well. It is filled to the brim with references to science and culture (famous scientists, scientific concepts, Greek mythology, etc.) so that's a lot of fun if the player is interested in some of these topics.

    The Bad
    There must be something if I only give 7 stars, right? There is a lot, sadly. First of all the game is really short. I kind of understand why (more on that in the conclusion) but it is still a problem. The gameplay is not very involved and although I'll mostly gloss over that since the gameplay is really just a device to tell a story, but in some places, there are problems with that:

    The game is somewhat picky on how exactly one has to be located in front of a ladder, a button, etc. in order to use it and the use icon is no indicator for that. That hurts the immersion.

    The visuals are not good at communicating what paths are passable. There are a lot of obstacles that would be no obstacles at all in real life (like crates that even a non-athletic person could easily climb over). This makes the game a little less believable/unrealistic and hurts the immersion. Most of the time Rose can pretty much just walk over level floors with no obstacle but occasionally she can overcome an obstacle by pressing the use key. This inconsistency is somewhat annoying.

    The riddles are way too easy. I think the flow of story-telling could handle riddles that take more time if they were well-interwoven with the story.

    The game is very picky about some of the chase scenes. I'm not so much complaining about the difficulty (and there is not much difficulty in the rest of the game either) but having to repeat the same chase scenes five or more times is not a lot of fun and not good for immersion imho. I think they'd serve there purpose of adding some action to the story better if they were less picky.

    The Missed Opportunities
    As ambitious as the concepts are, the game is not doing much with any of them. A major plot point (without going into spoilery details) is some aspect of time manipulation but there is not a single point in the game were that is worked into the gameplay in any way. What a wasted opportunity.
    Some major problems (story-wise) are resolved by simply having an NPC state: "These problems are solved". We don't see any of it.

    Conclusion
    I think the concept could have spawned a 10/10 game, if there was three times the budget. The abrupt end, the shortness, the off-screen resolution of major plot points, the absence of time-manipulation (a major plot point) in anything gameplay relatet really suggest that the developers just ran out of money. Unfortunately I don't see any way around this problem as long as this genre becomes not more popular.

    Nevertheless it is still a fun game and I'd recommend playing it.
    Full Review »
  2. May 2, 2019
    5
    I wrote an in-depth review about this game to TheGeek.games (online gaming website), but because I have limited space available here, I keepI wrote an in-depth review about this game to TheGeek.games (online gaming website), but because I have limited space available here, I keep this short. But if you are interested in the full version, be sure to check it out.

    The only two redeeming qualities of this game are the sometimes good dialogues and the standout art style (including the world design) that together can create some fun and enjoyable moments that are able to elevate the product from the absolute mediocrity.

    However, the striking visuals can’t negate the obvious shortcomings and problems of the title. Problems that run far and deep in terms of gameplay, storytelling and also in terms of technical aspects.

    [STORY]

    While there are some good moments that come from the strong line delivery from the voice actors and from the sometimes good dialogues, in the end, ultimately the story simply crumbles under it’s own weight. There are a lot of cool concepts and themes that the game throws up carelessly, such as time-travel or paralell dimensions (sort-of), only to never bother enough to actually delve deep into any of these. Basically, the title is full of unexplored concepts and ideas in terms of storytelling and world building.

    [GAMEPLAY]

    Close to the Sun is the perfect example of why games in this genre are commonly get labaled as “walking simulators”, even if some are much more than that. Firewatch, Soma and Observer are definitely act as the golden standards in the genre of first person immersive story-driven titles, because aside from telling a strong and effective story, they managed to include some level of player choice, along with a higher level of player interaction and with some meaningful and satisfying exploration.

    Which game has none of those? Well, a couple of games, such as Everybody’s Gone to the Rapture, Virginia, and yeah, you’ve guessed it, Close to the Sun. The game's level of interactivity is pretty meaningless. It’s not as bad as in the case of Virginia but that doesn’t say a lot considering the player was basically a passive inspector of the events in that game. In Close to the Sun, there are certain things you can do. You can open some doors using wall panels, pick up items at certain points of the game and sometimes solve puzzles (although saying those are puzzles requires a ton of goodwill from me). Oh, and you can jump too. But the reality is that all of these are nothing more than artificial obstacles that are just there to extend gameplay length and give you, the player a false sense of interaction and choice.

    [TECHNICAL ASPECTS]

    Oh, boy. If you thought the gameplay and story was bad, just be prepared for an even bigger disappointment. From a technical standpoint, Close to the Sun is a massive trainwreck. FPS drops and stutters were quite frequent during regular play, but there were areas (usually bigger, more open areas, such as the one before the entrance of Helios in Chapter I) where the FPS simply hanged around 40-50 FPS, regardless of the settings. Even on the lowest graphical settings with 20-30% GPU and 10-15% CPU utilization, I wasn’t able to achieve more than that. Scripted running sections were even worse. There were times when my FPS simply tanked and went way below 30.

    [CONCLUSION]

    I really wanted to like this game, but I stood up after finishing it severely unimpressed. The more I thought about it after that, the more it became obvious how disappointing it was. It has some stronger moments in its narrative thanks to some good dialogues and voiceworks before the story completely falls apart, while the world design from a visual and artistic standpoint is remarkable and it makes you want to keep going forward to see new stuff, despite the lackluster gameplay. But really, that’s all the good things I can say about it. Close to the Sun was a cool game in theory and it had good ideas, but it didn’t do anything with them and it turned out to be a massive disappointment from a story, from a gameplay, and from a technical standpoint as well. I do not recommend playing it.

    Pros:

    - Standout artistic direction and world design

    - There are some better moments in the story (only in the earlier parts)

    - Sometimes quite good atmosphere

    Cons:

    - The story is predictable, feels pointless at the end, and crumbles under it’s own weight

    - Minimal gameplay elements are present that only give you the illusion of choice and interaction

    - It’s an absolute trainwreck from a technical standpoint
    Full Review »
  3. Jun 19, 2019
    10
    This is a great game!
    A solid first person experience, GREAT story, astonishing graphics, awesome gameplay.
    I don´t know how this game is
    This is a great game!
    A solid first person experience, GREAT story, astonishing graphics, awesome gameplay.

    I don´t know how this game is so badly reviewed... maybe they expect shooting or ghosts, i don´t know.

    If you like a good story, this game is for you (think about Firewatch with sci-fi).
    Full Review »