- Publisher: Uppercut Games Pty Ltd
- Release Date: May 4, 2018
- Also On: PlayStation 4, Switch, Xbox One
- Critic score
- Publication
- By date
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May 7, 2018Uppercut Games’ first roguelite is a strong entry in the crowded rogue-lite genre thanks to its amusing, thievery-based brand of creativity. Though I’ve had my fill for now, I imagine in a few weeks I’ll find myself running through the haunted halls and squares of some haunted desert setting gleefully filling my pockets with every shiny piece in sight.
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May 6, 2018Using the scimitar and the versatile whip, roaming through the levels with free gameplay approach and play everytime different levels is a real pleasure. With an elaborated story and a higher budget, City of Brass could've been a even better game.
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May 25, 2018A videogame experience with very clear ideas.
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CD-ActionAug 2, 2018For the first couple of hours City of Brass was lots of fun, mainly thanks to the whip, which is a cool, versatile tool, and the game’s unique setting. Then scarcity of content reared its head and despite the efforts of a very capable procedural generation algorithm repetitiveness became more and more wearisome. [07/2018, p.50]
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Jul 19, 2018Provided you keep expectations in check, City of Brass can be fun. The game is set up well for those starting out with roguelikes, and the various tweaks ensure that everyone has a chance to see the ending. For the hardcore, it can also be tweaked to be tougher, and that'll be necessary if you want any kind of challenge. This doesn't feel like a long-lasting experience, but the presence of leaderboards will be an incentive to those who might want to speed-run through the game. If you don't mind a few of the aforementioned flaws, then give this title a chance.
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May 14, 2018Interesting enough to be noticed, City of Brass lacks in terms of environmental variety and refinement.
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May 9, 2018City of Brass is a charming and accessible roguelike game.
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May 3, 2018City of Brass' enemy difficulty and character upgrade system is tuned well enough that you will never be too over- or underpowered at any stage of the game.
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May 26, 2018The Arabian Nights aesthetic provides a very nice and imaginative backdrop for City of Brass’s roguelike action and the whip mechanics provides a suitable personality to its gameplay. Unfortunately, a lot of the upgrades are meaningless and the randomness of the generated levels is more same than it should be for a game that we return again and again in the starting line.
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LEVEL (Czech Republic)Jul 13, 2018Solid and in deeper levels absorbent roguelike game from a fresh shooter view. The game doesn´t lack charm, but to keep your attention it would need twice as much. [Issue#286]
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Game World Navigator MagazineJun 8, 2018Procedural generation is another thing that’s killing this game. Each level is an agglomeration of rooms, streets and passages with no rhyme or reason behind it. Of course, new types of traps and monsters are being added to the mix all the time, but every new map ends up looking just the same. [Issue#230, p.62]
User score distribution:
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Positive: 6 out of 32
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Mixed: 6 out of 32
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Negative: 20 out of 32
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Feb 18, 2019
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May 5, 2018
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Jun 5, 2019