User Score
7.6

Generally favorable reviews- based on 114 Ratings

User score distribution:
  1. Positive: 75 out of 114
  2. Negative: 12 out of 114
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  1. Nov 20, 2013
    4
    I really don’t quite know what I was thinking when I got this game… It’s one of those that looked fun in the trailer but ended up being a complete nightmare! The simulation genre hasn't really been something that I am overly fond of… With exception to The Sims Franchise, Theme Hospital and The Movies there aren't really any decent ones (from my opinion)! The game involves a simple elementI really don’t quite know what I was thinking when I got this game… It’s one of those that looked fun in the trailer but ended up being a complete nightmare! The simulation genre hasn't really been something that I am overly fond of… With exception to The Sims Franchise, Theme Hospital and The Movies there aren't really any decent ones (from my opinion)! The game involves a simple element set-up tracks and routes for transport methods; and that’s it really! Quite a boring experience but if for some reason you love the simulation genre, I don’t think this has been covered before so maybe you’ll have a new unique experience; but this wasn't enjoyable to me! Expand
  2. Jul 19, 2011
    4
    From the producers of Magicka, paradox interactive's newest title: Cities in Motion. Cooperational traffic simulation basically sums up with the game is about. You get to construct metro lines and bus lines, and basically you have the monopoly over the whole business of public transport (apart from taxis). As always, great concept. And similarly, as always, the game needs quite a seriousFrom the producers of Magicka, paradox interactive's newest title: Cities in Motion. Cooperational traffic simulation basically sums up with the game is about. You get to construct metro lines and bus lines, and basically you have the monopoly over the whole business of public transport (apart from taxis). As always, great concept. And similarly, as always, the game needs quite a serious amount of polish and further development. If you have been through Magicka, you'll remember that the game is released with a great amount of bugs and glitches. The good thing is that there aren't that many bugs for cities in motion. The only problem which I've faced after 3 hours of game play is that certain roads ends abruptly and it's possible that, because of this bug, you can't complete a bus route and thus certain area cannot be reached by bus. The bad thing is, there are a lot of flaws and incompetencies among the game concept. One major flaw is that all bus lines have to be made into circle lines. That means that either you have to make bus stops on both side of the road and let the bus loop on a route back and forth continuously, or you'll have to route the bus line in a circle. Another thing is you cannot interact with anything outside your map. That is, unlike sim city, you cannot have a "Cross border" bus or train. There are other problems too, such as, for most maps, you will realize that it's pretty much pointless to have metros or boat lines because a well established bus network can do the trick. Game mechanism aside, the contents provided are actually quite little, with 4 full maps and one tutorial maps, and you can choose 5 types of transport to construct: bus, tram, metro, helicopter and boat. Like other paradox interactive's games, Cities in Motion, although a single player game, relies heavily on DLC. That is, if you want additional contents, such as new transport types or new maps such as Tokyo, you will need to buy them as DLCs, and the total cost of the current available DLCs are double that of the game itself, which sells at 19.90 USD. I will give the game itself 6, but because of this marketing technique which paradox is implementing, and which I really detest, I'll give it a 4. Expand
  3. Jul 11, 2012
    3
    I am a fan of city builder, transport style games and I feel I have to warn similar fans against buying this game. It's crude and simplistic in the extreme. You'll never get the feeling of building a COHESIVE transport system, it's all stick a token bus stop there and run a tram over there without any allowing for any intelligent approach. Sure, ad-hoc stupidity might be how urbanI am a fan of city builder, transport style games and I feel I have to warn similar fans against buying this game. It's crude and simplistic in the extreme. You'll never get the feeling of building a COHESIVE transport system, it's all stick a token bus stop there and run a tram over there without any allowing for any intelligent approach. Sure, ad-hoc stupidity might be how urban transport systems are planned and run in the real world (where I live anyway), but people play these games to do better than the real world.

    There's no control over schedules, no allowance for interchange, no way to see where people need to travel apart from vague color scheme. Route building is fundamentally broken. For example vehicles can't return down the same line without a loop, you can't get vehicles to use the same stop twice unless it's closing the loop, you can't place stations diagonally, you can create tram and train lines, but not bus lanes or roads, why? The cities themselves are tiny, the maps look like they were copied from SimCity 1. If you strip away the graphics, the basic game might be something you could expect from 20 year old freeware, it's so inferior to other older games of the genre it's not funny and a long way away from the sophisticated transport game it sells itself as. No doubt they had dozens of people working on cute graphics and a single intern working on the actual game engine, they don't appear know the meaning of the word "sandbox" either. Given you can't actually do anything in this game to fulfill your inner urban planner, the game essentially boils down to ticking off popup tasks which becomes unbelievably boring very quickly. I tried... but it's a dumb game. Do not waste your money.
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  4. Jul 14, 2012
    4
    I love "Tycoon" and "SimCity" type of games and really wanted to like Cities in Motion, unfortunately, bellow it's nice graphics, good presentation and interesting premise, it's a bad game, not an awful one, but still bad. You can struggle for hours micromanaging every detail of the game just to squeeze a few bucks, and those few bucks won't be enough to build your efficient transit grid.I love "Tycoon" and "SimCity" type of games and really wanted to like Cities in Motion, unfortunately, bellow it's nice graphics, good presentation and interesting premise, it's a bad game, not an awful one, but still bad. You can struggle for hours micromanaging every detail of the game just to squeeze a few bucks, and those few bucks won't be enough to build your efficient transit grid. The game is very, very slow, in various points I had to put the game on fast forward (a pretty slow FF) and go take a bath, have lunch or whatever, so when I got back on the PC I could buy a new metro station or build a new tram line. Also, the traffic simulation ain't realistic, you'll find out that building lots and lots of small, interconnected, bus lines is the way to go because: a) long lines became quickly became too chaotic and problematic to manage, and b) your passengers don't mind paying and six or eight different buses just to get to work; is just doesn't make any sense, making the game really counter-intuitive . And, to worse things out, the developer seems just greedy: there are 10 DLCs for Cities in Motion already, none of them adds much to the game or are fairly priced (their formula is to charge U$4,00 for five vehicles to use on the game, which is pretty ridiculous). Avoid the mistake I made and stay away from Cities in Motion. Expand
  5. Feb 25, 2011
    3
    Apart from the eye candy, this game is worse than the freely available open source games OpenTTD and Simutrans. It's also bugged and very instable.

    If you're interested in buying this game, check the paradox interactive forum to see if the problems have been taken care of.
  6. Feb 24, 2011
    3
    Once again, paradox releases a demo as a game. Traffic grinds to a deadlock after playing for a few minutes, passengers don't care if the ticket prices are multiplied by 10. This is like traffic giant for kids, a nice looking sandbox but nothing of substance. Also, they managed to make the game even worse than the beta. Save yourselves some bucks and go buy traffic giant or transport tycoon.
  7. Mar 30, 2013
    2
    The game is ok at first but it gets boring and feels much more like a job than a video game. The optimization is also bad on my PC considering I have a HD 7870.
  8. Apr 16, 2017
    4
    Un Simcity sur les transports, une excellente idée... séduisante au premier abord mais ici victime d'une interface qui devient rapidement dépassée par les évènements au fur et à mesure que les lignes de bus, tramways et métros s'accumulent.

    Ainsi, cliquer sur une ligne sur la carte ne la sélectionne pas, il faut passer par la petite fenêtre dédiée. On a des rapports sur chaque arrêt
    Un Simcity sur les transports, une excellente idée... séduisante au premier abord mais ici victime d'une interface qui devient rapidement dépassée par les évènements au fur et à mesure que les lignes de bus, tramways et métros s'accumulent.

    Ainsi, cliquer sur une ligne sur la carte ne la sélectionne pas, il faut passer par la petite fenêtre dédiée. On a des rapports sur chaque arrêt mais aucun par ligne : comment savoir si telle ligne est rentable ? démerdez-vous avec les arrêts, répondent les développeurs. On constate d'ailleurs qu'ils n'ont pas trouvé grande utilité au bouton droit de la souris qui ne sert juste qu'à faire pivoter les stations : pourquoi ne pas lui avoir attribué d'autres fonctions selon le contexte, comme le bulldozer par exemple ?

    La lisibilité de tout ce foutoir de lignes est sujette à caution et ça devient vite un fouillis inextricable avec le temps. Le placement de ces lignes est également inutilement compliqué et c'est une vraie misère quand on constate que supprimer une ligne ne supprime pas les arrêts qui la composent et qu'il faut virer tout ce qu'il reste à la main.

    Tout cela n'empêche pas le jeu d'être réussi graphiquement avec une touche dessin animé très sympathique. La musique est aussi très bien, il faut le reconnaître ! Bref, c'est très intéressant les premières heures mais une horreur par la suite.
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Metascore
70

Mixed or average reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 20
  2. Negative: 1 out of 20
  1. PC PowerPlay
    Apr 18, 2011
    70
    Difficult, nerdy, tedious but satisfying. What more could you want in a lover? [May 2011, p.70]
  2. PC Games (Russia)
    Apr 8, 2011
    80
    Cities in Motion isn't as polished as it could be, but it's still very deep and engaging. And – at times – quite meditative. [May 2011, p.107]
  3. LEVEL (Czech Republic)
    Apr 6, 2011
    40
    Cities in Motion is a good example of what a young Finnish game studio is capable of: 3D graphics and programming. Good games remain beyond their reach so far. [Mar 2011]