- Publisher: Strategy First
- Release Date: Oct 28, 2003
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Has enough going for it in terms of graphics and gameplay to make it a better than average shooter.
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A really solid first effort for Playland. This game has the strong possibility of evolving into a very good series. Level design is mostly solid. Production values are suitably high, if not up to the work that Valve and id are doing these days. Weapon choice is varied. And best of all, the game has some character.
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It won't pose much of a challenge due to deficiencies in the artificial intelligence, and there isn't too much replay value to be found in the game either.
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A wholly decent entertainment experience although it wont change anyones opinion about the genre it unfortunately sits in.
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It features a generic, yet well-delivered plot that is dragged down by average gameplay, a lack of substantial difficulty, and sound that can only be described as sub-par. However, it is quite stunning graphically, and might find a niche in the modding community.
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Despite offering plenty of gameplay, it lacks depth and more importantly, soul. Chrome is a fun game, but doesn't do anything that some other game has done before it, and done it better at that.
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It has a great storyline, mesmerizing graphics, and unique game elements - all the same ingredients that the two "big" FPS'ers are supposed to have.
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games(TM)While all the pieces seem to be in place to deliver something special, they never quite gel. That's not to say that Chrome isn't a reasonably good game, but too many inadequacies prevent the action from seriously challenging the big guns. [Nov 2003, p.114]
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A promising shooter which ultimately ends not with the final movie, but an impassioned cry of What the hell were you thinking?!
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PC GamerWhile the idea of creating a more "realistic" sci-fi shooter is a good one, Chrome never rises above some bad design decisions and an overall lack of polish... The next mediocre shooter. [Jan 2004, p.115]
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Chrome isn't a dreadful game, really. It's just so deeply, incredibly average in every aspect of its gameplay that our enthusiasm for it went limp the very moment we bumped off our first enemy grunt.
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Edge MagazineIt's often unclear whether or not your shots are hitting, which inclines you to blunder out from your cover and head for close quarters - which in turn destroys the developer's intention of forcing a tactical, cautious approach. [Nov 2003, p.105]
Awards & Rankings
User score distribution:
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Positive: 25 out of 62
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Mixed: 28 out of 62
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Negative: 9 out of 62
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Jan 23, 2014
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JohnRawmanFeb 6, 2009
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ExtremelyCrassOct 1, 2003