- Publisher: Devolver Digital , Phobia Game Studio
- Release Date: Jul 23, 2020
- Also On: iPhone/iPad, PlayStation 4, PlayStation 5, Switch, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Jul 29, 2020Carrion is ultimately fascinating, engaging, and short and sweet. By putting you in the role of the alien threat it imbues you with a strange supervillain-like sense of playing in an insect farm. A playground where your prey often moves around sans limbs. If you’re a fan of sci-fi horror sub-genre then Carrion is worth seeking out.
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Jul 23, 2020With no real story to follow or info given on what the alien is or even what building it is trapped in, Carrion lives and dies by what happens in the moment. The focus on opening up new areas using the same ideas grows stale quick, and robs a fascinating premise of its true potential. I enjoyed playing as an enraged blob, but didn’t find much fun in the process of escaping the facility.
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Jul 30, 2020While I might disagree with the notion that Carrion is a truly great Metroidvania, a genre that has buckets of both older and modern classics, it is at very least a refreshing take on it. It controls like a dream with an analog stick, and there's a fluidity to the monster’s movements that I honestly feel like I will be searching for in other games for years. It just falls short of greatness, settling quickly into its comfort zone as a series of interconnected puzzles, and then failing to surprise me much after that.
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Aug 3, 2020Carrion is remarkably successful in so far that its visuals, sound design and interaction come together to create something truly horrifying, beautiful and engrossing, but its novelty wanes, and what you are left with is surprisingly superficial. It smoothly passes through your system the same way its goopy anti-protagonist passes through corridors, and if its sole intent was to let you play the monster in an otherwise familiar scenario, with little effort required to slither across the finish line, I am honestly unsure of what its lasting appeal was supposed to be.
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Jul 29, 2020Carrion sticks to its guns and nails the landing when it comes to its simple premise as a reverse horror game. It falls short on its lack of intuitive direction and inconsistencies with its puzzles. At times it can be tedious, but overall it is fun. If you need a smaller experience that has a unique perspective to the genre for an interesting experience then look no further to Phobia Game Studio's latest release.
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Jul 28, 2020Carrion is like a totally decompensated beat 'em up. Not because of its metroidvania-like level design, but because we advance destroying everything and everyone in this game. It is a power fantasy full of gore in which the protagonist can become a giant eater of men or a small and elusive mass. Simple and direct; the perfect entertainment for an afternoon.
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Jul 27, 2020Carrion nails the power fantasy of being a horror movie monster, but makes exploration a chore that pads the adventure.
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Jul 27, 2020Carrion has a refreshing — if consuming squirming helpless human lab rats can be called refreshing — and not often-enough explored premise but it’s not quite enough to elevate it to greatness.
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Jul 24, 2020When it's letting you live out its proposed reverse-horror fantasy, Carrion is at its best. It excels at making you feel empowered as an evolving lab experiment gone wrong, giving you ample opportunities to flex your death-dealing tentacles and tear enemies limb from limb. While giving you numerous tools to wreak havoc, it also uses them in smart ways to find a good balance between its gory combat and problem-solving. Carrion falters when it requires too much fine precision from you with a control scheme that doesn't allow for it, and is at its lowest when you're not playing as its headlining monster at all. These are disappointing distractions, but Carrion's main event is still a bloody great time.
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Jul 23, 2020Carrion abounds with the thrills of being the monster, then, but, less common and more cosy, with the kick of being in a monster movie—of slithering in celebration over the tropes of the genre. The good news is that, for a while, it works.
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Jul 23, 2020Carrion is, for the most part, a bloody good game. It’s a real treat for horror fans and one of the most original games I’ve come across. There were so many moments that left me with a grin a mile wide, from pulling a string of victims up into the ceiling to turning a soldier against their former friends. But if you choose to wreak your own brand of horror upon Carrion‘s hapless humans, just be prepared to step away when there’s no-one left to torment.
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Jul 22, 2020Carrion is an entertaining and visceral experience, with a lot more going for it than simply running around and killing things, like many of the game’s trailers led me to believe...A few questionable design decisions make me hesitate on calling this an excellent title, though. Tying parts of the creature’s moveset to its current health level is frustrating. The lack of any kind of world map, while not game breaking in the slightest, got annoying while navigating the hub area. The repetitive art design in the levels isn’t doing the game any favors either...However, frustrations aside, Carrion was still an entertaining playthrough.
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Jul 22, 2020Despite the short length and minor replayability factor, Phobia Game’s debut is still a cleverly-concentrated experience. One that wastes little time on padding, even if it means its more repetitive segments are more visible to spot. It may not be firing on all cylinders, but Carrion‘s frantic, do-or-die action mixed with pleasant strides in its aesthetic make for an odd yet entertaining few hours.
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Aug 17, 2020All the blood and gore and screaming and gnashing of teeth turn into an aggravating set of puzzles. The chaos grinds to a halt, waiting for you to parse some this-then-that-next puzzle logic. Do you even know where to go next? This tunnel looks like every other tunnel. There’s nothing left to eat. The roiling protoplasm is restless and impatient. It’s tempted to grow a foot just so it can tap it peevishly, but that would be too cheeky. It’s beneath a shoggoth’s dignity. So it waits while you lead it around and try to figure out how to open that door. Such an amazing monster, trapped in such a middling game.
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Edge MagazineAug 13, 2020As much as Carrion's moment-to-moment feel might benefit from the uniquely wobbly shape it gives you, the game as a whole wears its own amorphousness a little less elegantly. [Issue#349, p.98]
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Aug 3, 2020An impressive, creative, and inventive game on paper. In practice, it ends up being a rather middle-of-the-road experience, with unfulfilled promised of potential greatness. If you’re looking for an inventive new take on the Metroidvania genre, Carrion might be what you’re looking for –but don’t go into it expecting it to be Super Meat-troid.
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Jul 24, 2020Carrion is a great concept that becomes repetitive in practice. Taking control of a terrifying monster and mowing down a bunch of humans is fun at first, but it shows its hand far too quickly and gets stuck in a rut of giving the player the same tasks to perform over and over again. With simplistic movement and easy combat, Carrion is a straightforward Metroidvania game with few frills aside from its unique protagonist. With that being said, its climax does set it up for a sequel that could elaborate on what Phobia Game Studio has set up in its debut, so I’m still interested to see where this awful blob will go next.
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Jul 22, 2020Carrion starts strong with a solid premise but fails to fully capitalize on its ideas. The novelty of eating faceless humans wears thin as the sole motivation to escape isn’t expanded upon in any meaningful way. The environments fail to encourage rewarding exploration while the puzzles and combat encounters quickly become routine. It's hard to write Carrion off entirely because the novel concept has its charm, but without more depth and variety, it’s easy to lose your appetite for consuming flesh.
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Sep 12, 2020Carrion has all the potential to become really interesting, but right now it feels like a technical demonstration of an incomplete concept.
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| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Jul 23, 2020Honestly, if you've ever wanted to fake like a xenomorph in a video game, Carrion offers a better facsimile than any officially licensed Alien game. [Ars Technica Approved]
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Jul 23, 2020A squirming body horror labyrinth whose mix of ability-gating and backtracking slightly cramps its matchless creature design. [Eurogamer Recommended]
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Jul 23, 2020Most importantly, Carrion’s smart. It’s an extremely finely crafted game, so much so that you’re essentially playing a meat-smeared Metroidvania without a map, and you won’t even miss it. That’s quite something. Add in the excellent puzzles, ever-growing cast of enemies, and constant sense of progress, and Carrion is much more than just the gore. But ho boy, the gore.
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Jul 24, 2020In the end, I found Carrion to be an enormously frustrating experience. The pieces are there for an amazing game. I had some incredible moments while playing, and would even go as far as recommending this as a worthwhile use of a more patient player's time, despite the issues.
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Jul 23, 2020Other recent games have tried to show the world through the eyes of someone you thought was an enemy, making the point that what we consider monstrous is extremely relative. The difference is that Carrion dives into this idea with all its power and weight, finding joy in a theme that might have been maudlin in different hands. I exist only to destroy, and escape, and I have done both. [Polygon Recommends]
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Jul 28, 2020The result, for me, was anxiety. A low background hum of “did I miss something”, combined with the high notes of being unable to find the next new area. It was enough to shade my entire experience with Carrion, turning a pleasant enough Metroidvania with a one-of-a-kind protagonist into something I felt like I was struggling to escape from. Your mileage may vary. But for me, I was happier with the GIFs.
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Jul 27, 2020Anger, like the biomass of Carrion, can only be steered. It can’t be controlled. Carrion lets me hold on to my anger and gives me the illusion of control of it. The dual sense of becoming that which is feared and riding rage make it the perfect game for the moment.
Awards & Rankings
User score distribution:
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Positive: 182 out of 283
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Mixed: 88 out of 283
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Negative: 13 out of 283
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Jul 26, 2020
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Jul 27, 2020
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Sep 6, 2020Good vibe, physics, sounds and music, but after a while the game became more of a maze with no storyline.