- Publisher: Vivendi Games
- Release Date: Sep 26, 2006
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A worthy successor to the Caesar family of titles. But chances are, you already know if this is going to be your cup of tea - follow your heart, young governor. [Christmas 2006, p.92]
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Caesar IV is at its heart an enjoyable game, but you’ll need to be willing to put up with a fair amount of frustration.
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If you can deal with its quirks, Caesar IV offers a stunning economic model that is sure to challenge even the best money managers while providing hours of play.
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PC FormatNot as complex, but more focused than "CivCity." For resource geeks only. [Dec 2006, p.112]
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It may not break any ground in originality stakes or provide stunning visuals, but it does revive the original facets of a classic genre for today's gamers.
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Rome may not have been built in a day, but with Caesar IV it can be; ironically, a day is about all you’ll be able to take of this game. Economic micromanagement can be taxing for the casual player and the plain combat system is far from engaging.
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If this game was a Roman and it was giving a speech in the Senate, I'm afraid it would likely get stabbed 18 times in the back by a bunch of conspirators just because it was boring all the Senators to death.
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Thanks to its clunking interface and reluctance to be inventive in pretty much any respect, it’s tricky to describe it as little more than SimCity 4 in a Roman toga.
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A disappointment. I liked Tilted Mill’s first offering, Immortal Cities: Children of the Nile, much more, and it’s odd how they could go from a unique and interesting game to one so completely bland and generic.
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Caesar IV is by far the best Roman city builder that has been released this year, but honestly that isn’t much of an achievement. A game that isn’t particularly stable, attractive or user-friendly, it’s hard to immerse yourself in the Caesar IV experience.
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All of a sudden, instead of dealing with urban sprawl and water rights, you're tasked with using a bunch of poorly controlled, dim-bulb A.I. legionnaires to defend against invading hordes. Battles have nothing to do with tactics, being determined only by who has the bigger, better-equipped force.
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It's just doing pretty much the same generally reliable job it always has done, putting in its hours and going home again - if anything, it's getting sloppier with age.
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PC GamerTilted Mill has given us more of an ancient relic than anything new and compelling. [Jan. 2007, p.82]
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Pelit (Finland)A pleasant continuation of one of the old city building game franchises. The absence of slavery in virtual Rome reeks of political correctness, though, and the military part still leaves a lot to be desired. [Dec 2006]
Awards & Rankings
User score distribution:
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Positive: 47 out of 68
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Mixed: 15 out of 68
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Negative: 6 out of 68
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JohnK.Sep 28, 2006
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Dec 8, 2016
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ChristerH.Oct 30, 2007