User Score
6.2

Mixed or average reviews- based on 145 Ratings

User score distribution:
  1. Positive: 64 out of 145
  2. Negative: 44 out of 145

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  1. May 15, 2015
    9
    I can wholeheartedly recommend this game. It's gorgeous, it has a nice story beginning to end, the characters are likeable, and the music and voice acting is excellent.

    (I'm reviewing the whole game because there is only one game, it's not two parts. It was initially released when there was only the first half of the content, though). I'm pretty okay at adventure games, but not the
    I can wholeheartedly recommend this game. It's gorgeous, it has a nice story beginning to end, the characters are likeable, and the music and voice acting is excellent.

    (I'm reviewing the whole game because there is only one game, it's not two parts. It was initially released when there was only the first half of the content, though).

    I'm pretty okay at adventure games, but not the best. I've played quite some (among my favourite are Day of the Tentacle, Sam & Max Hit the Road, Machinarium and Book of Unwritten Tales), and I'm familiar with the general way of how adventure game puzzles are structured. The puzzles ranged from simple to challenging, but I never found them dull or illogical. I reached for a walkthrough once, and when I read the solution to that puzzle, I immediately realized where I had forgotten to connect the dots. I had disregarded some comment by one of the characters as irrelevant and forgotten about it, but it turned out to be relevant after all. That's something that happens to me a lot more in adventure games, and I'm fine with that. Never have I thought "Well how was I supposed to come up with that?". As is common in adventure games, sometimes you do think "Why can't I just solve it this way? That would be way easier!" or "Surely that other character has the necessary qualifications to solve this issue for me". But obviously, if it were way easier, or you would let someone else fix things for you, you wouldn't have a puzzle to solve, now would you? :).

    There are some puzzles where Vella or Shay will give a hint when you do it wrong a few times. Sometimes I thought they were a bit soon with that, I would have preferred to muddle along a bit more without any hints.

    The characters often have funny things to say, and I've laughed out loud on many occasions. I have properly enjoyed myself playing the game, and I found the end satisfying. Sometimes a game is very nice while you play, but they botch up something at the end that leaves you unsatisfied even though you enjoyed it right up to the end. Luckily, this is not the case here. Oh, on that subject: the pictures surrounding the ending credits give a sort of epilogue to the story, so even if you usually click through the credits, you might not want to do that for this game.

    It runs fine on my Linux machine, which is nice, because I only boot Windows for games that don't run or don't run well natively on Linux. But I could use my preferred OS just fine.

    I could only find one problem with the game, related to clicking on objects in a scene. It turns out I need a lot of explanation to make clear what the problem is; so here goes.

    When you try to use an object from your inventory on an object in the scene, the object in the scene is highlighted. However, when you simply hover your cursor on an object in the scene, it's not highlighted. The cursor does indicate you can click, but the thing you're clicking on is not indicated. This can get confusing when you're trying to determine if something is clickable or not; whether it's background or a usable object. Say there's a person in the scene, and a space ship control panel next to that person. When I hover over the control panel, the cursor indicates I can click. But when I click, it becomes clear I've chosen to interact with the person. This can be confusing: is it indeed the case I can't click the control panel, or was I clicking too close to the person? After several clicks which initiate talking to the person, I'm concluding the control panel is part of the background scene. This can be annoying, because knowing what you can interact with is very important in a point-and-click adventure. Note that there is no pixel hunting in this game; it's not as bad as that. Everything you can interact with has a decent size, it's just that not everything that has a decent size can be interacted with :).

    I'm surprised by the amount of negative publicity around this game. These negative reviews are the main reason for me to write this review, because I think they paint a wrong picture of the game and might put off people who would love the game. So I'll admit I might be somewhat biased in my review, although I'm really doing my best not to be. But I feel a lot of the negativity and bashing is also not because of the actual game itself but because of other things surrounding it. People seem to be actively looking for things to fault the game for because there is something else they don't like for some reason or the other. Whether that be consciously or unconsciously.

    This game might not be your thing, and that's okay. But I find it very hard to find fault with the quality of this game. If you think this could be your thing, don't be disheartened by the negative reviews. It would be such a shame if you decided not to buy this game because of those, and missed out on the great joy you would have had playing it!
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  2. May 5, 2015
    9
    Puzzle design (with its ups and downs) is actually quite true to many classic adventure games from the 90's , so I do feel we got what we've been promised. Also, some of what people here complain about seems quite strange to me - it's as if they actually forgot what these classic games looked like. I mean, character development? Super-consistent plot? Did Monkey Island (first two parts,Puzzle design (with its ups and downs) is actually quite true to many classic adventure games from the 90's , so I do feel we got what we've been promised. Also, some of what people here complain about seems quite strange to me - it's as if they actually forgot what these classic games looked like. I mean, character development? Super-consistent plot? Did Monkey Island (first two parts, that is) have any of that? It's that free design that made those games so good back in the day. Expand
  3. May 9, 2015
    9
    Broken Age: Act 2 is an excellent completion and builds a really solid game. The puzzles are more complex, the characters are more rounded, and the worlds are more balanced (as far as interest and things to see, do, talk to). Plus favorite side characters are developed and make the game truly memorable.
    It took a while to get here, but I was not disappointed. There was a lot of hard work
    Broken Age: Act 2 is an excellent completion and builds a really solid game. The puzzles are more complex, the characters are more rounded, and the worlds are more balanced (as far as interest and things to see, do, talk to). Plus favorite side characters are developed and make the game truly memorable.
    It took a while to get here, but I was not disappointed. There was a lot of hard work involved in making this and it was a really delightful play through.
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  4. May 1, 2015
    9
    It's rare to play a game that feels like so much love and attention has gone into its writing and execution, and Broken Age is one of those games for me.
    A beautiful, lovingly articulated and lighthearted look at the relationship formed between parents and children, and the place a person carves out for themselves in society when they come of age. The visual and audio styles are unique
    It's rare to play a game that feels like so much love and attention has gone into its writing and execution, and Broken Age is one of those games for me.
    A beautiful, lovingly articulated and lighthearted look at the relationship formed between parents and children, and the place a person carves out for themselves in society when they come of age. The visual and audio styles are unique and delightful, and the dialogue and delivery are always on the spot.
    Indeed, some of the puzzles were a bit "unfair" (whatever that means for a genre whose classics include a game such as Day of the Tentacle), but that subtracts only slightly from the experience.
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  5. Apr 30, 2015
    10
    Great game from a developer that's attracted an inexplicable amount of criticism for seemingly innocuous things. One of the finest examples of the adventure genre.
  6. May 2, 2015
    8
    I'll give this an 8, after I gave the first act a 7. As before, the game looks and sounds fantastic, on a level that we haven't seen before in this type of adventure game. Animations, music and voice acting are all top-notch and the atmosphere of the different locations is incredible. The puzzles were harder and more satisfying this time, but still rather easy for adventure game veteransI'll give this an 8, after I gave the first act a 7. As before, the game looks and sounds fantastic, on a level that we haven't seen before in this type of adventure game. Animations, music and voice acting are all top-notch and the atmosphere of the different locations is incredible. The puzzles were harder and more satisfying this time, but still rather easy for adventure game veterans (as I assume most backers are).
    On the negative side, I have to say that the story unfortunately didn't go anywhere in Act 2. This disappointed me, as the first Act started out well with strong themes of becoming adolescent, rebelling against your parents and exploring the "dangerous" parts of life on your own. Unfortunately, none of this was explored any further in Act II, and in the case of Shay it was even "undone" in a way (no details because of spoilers). I was especially sad about Marek, which I thought was an excellent character in the first half, but the revelations about him in the second act were just too weird and that whole part of the story made no sense. The ending was just blah and left me disappointed.

    Conclusion: A beautiful adventure game for young and old that plays in a fantastical world full of strange locations and creatures. There are Interesting themes of growing up, although the story ultimately fails to impress. Puzzles are on the easy side and the gameplay feels a bit shallow due to small amount of hotspots and items, and some repetitions (locations, puzzles). I can recommend it both to adventure game veterans as well as to newcomers.
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  7. xag
    May 23, 2015
    9
    Tras acabarlo hace un ratillo, puedo decir que he disfrutado de una gran aventura gráfica a la vieja usanza. Dos personajes principales muy contrapuestos con unos secundarios de los más tronchantes.

    ¿Se le puede criticar el reciclado de escenarios en el Acto 2? Buenoo....sí, pero realmente a mi no me ha importado, ya que lo que sucede en esos escenarios es totalmente nuevo. No
    Tras acabarlo hace un ratillo, puedo decir que he disfrutado de una gran aventura gráfica a la vieja usanza. Dos personajes principales muy contrapuestos con unos secundarios de los más tronchantes.

    ¿Se le puede criticar el reciclado de escenarios en el Acto 2? Buenoo....sí, pero realmente a mi no me ha importado, ya que lo que sucede en esos escenarios es totalmente nuevo.

    No entiendo mucho algunas críticas sobre la dificultad de los puzzles en el Acto 2, es que así debían haber sido en el Acto 1, donde eran demasiado fáciles. Los del Acto 2 son pura esencia clásica tipo Monkey Island o Day of Tentacle.

    Una pena que no llegara el dinero para un doblaje al castellano, pero bueno, los subtítulos están muy bien traducidos y las voces originales en inglés son desternillantes.

    Por lo demás, una música muy adecuada, gráficos más que correctos con unas animaciones muy cuidadas y ,sobre todo, un sabor a aventura clásica de siempre.

    Sin duda, se lo recomiendo a todos los amantes de los clásicos de Lucasarts. A mi no me has defraudado Tim.
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  8. May 18, 2015
    9
    Beautiful world, fun characters, fantastic story... I couldn't ask for more. I thoroughly enjoyed this game. My daughter did as well! It was funny, it was deep, and it could get frustrating at times with the puzzles. Even so, I read some of the complaints about this game and honestly they seem childish and spiteful for no real reason. I give this game a "9" (not a 10 only because theBeautiful world, fun characters, fantastic story... I couldn't ask for more. I thoroughly enjoyed this game. My daughter did as well! It was funny, it was deep, and it could get frustrating at times with the puzzles. Even so, I read some of the complaints about this game and honestly they seem childish and spiteful for no real reason. I give this game a "9" (not a 10 only because the puzzles got a bit tedious at times). This is one of those games you just have to have in your library, its fun and worth the time and adventure. Don't let the other reviews discourage you from a good time! Expand
  9. May 25, 2015
    10
    Great game from Tim Schaffer!! The visuals are amazing, the story is engaging an the puzzles are far better in act 2. It's very creative how he reused the same rooms from act 1 to a whole different thing in act 2. The plot twist in the story is incredible and the final scene is very rewarding. So sorry for people who create another game in their head and wasn't free to enjoy this masterpiece. :)
Metascore
73

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 34
  2. Negative: 3 out of 34
  1. Jan 20, 2016
    50
    Broken Age's first act was mediocre but had potential. Potential that its conclusion squanders.
  2. Jun 29, 2015
    70
    As a whole, Broken Age is a must-play for any fan of point-and-click adventures. However it is pretty obvious that the game is forcibly split into two acts and if you have waited for a whole year to see the conclusion of the game’s story, you’re probably going to end up disappointed.
  3. CD-Action
    Jun 29, 2015
    90
    Something more than just a homage to LucasArts classics. Broken Age built its own identity brick by brick, drawing inspiration from its ancestors, but not mindlessly. [06/2015, p.56]