User Score
8.3

Generally favorable reviews- based on 379 Ratings

User score distribution:
  1. Negative: 35 out of 379

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  1. Mar 25, 2020
    7
    The ending was **** inventory was sometimes **** the game is okayish, and I will never play it again.
  2. Jun 26, 2019
    6
    bloodstained is a huge disappointment for me. this is a game that costs 40 euros and does NOTHING better than symphony of the night.
    Sotn is a better game under EVERY aspect.
    combat, bosses, level design, size of the map, story, enemy variety, for **** sake even graphics are better in Sotn(1997)!! For 40 euros this is not acceptable for me. the only improvements of this game are
    bloodstained is a huge disappointment for me. this is a game that costs 40 euros and does NOTHING better than symphony of the night.
    Sotn is a better game under EVERY aspect.
    combat, bosses, level design, size of the map, story, enemy variety, for **** sake even graphics are better in Sotn(1997)!!

    For 40 euros this is not acceptable for me.
    the only improvements of this game are crafting and shards.
    so dont waste your money,
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  3. Aug 15, 2019
    5
    Mediocre
    Nothing new or interesting
    I deleted the game, because I was losing half an hour of the game when dieing, you just cannot save.
    They could've learned some stuff from dark souls or other games.
  4. Sep 13, 2019
    6
    meh, overrated; the gameplay has very clunky animations for the physics of the player, the maps are chaotic and generally not rewarding to explore and very repetitive.
  5. Jun 20, 2019
    6
    Coming from Hollow Knight I have to say that the best words that come to mind when thinking of Bloodstained: Ritual of the Night are as follow: lack of polish.

    The gameplay is rough, to say the least. The backstep ability is essentially a dodge which doesn't give you invincibility frames (although it sometimes does). Plus, since it acts as back-stepping, it means that you must face away
    Coming from Hollow Knight I have to say that the best words that come to mind when thinking of Bloodstained: Ritual of the Night are as follow: lack of polish.

    The gameplay is rough, to say the least. The backstep ability is essentially a dodge which doesn't give you invincibility frames (although it sometimes does). Plus, since it acts as back-stepping, it means that you must face away from the direction you are trying to escape to. The slide move also doesn't change your hitbox (talking about those, the second boss' second phase is cluttered with attack that are far too big for how they are presented). This exact same boss is also way faster than you and his attacks aren't well telegraphed, which means that every decision is a gamble.

    The leveling system is completely passive, only adding more numbers in a static way rather than giving you build options (those are accomplished throughout shards, and is actually a menu where you can choose build perks, abilities and stats increase).

    Finally I wished the world was more interactive. Killing barbers should fall to the ground when attacked while holding on the ceiling, seen are some weapons can't reach them and you'll have to pause the game, change your weapon only to score enough hit, which breaks the rhythm of an already slow game.

    It's not bad, and certainly will appeal to old-school fans who grew up with IGA-vanias, such as Symphony of the Night and Dawn of Sorrow, but these days, they are game who accomplish the metroidvania trope in more wholesome ways: Guacamelee, Hollow Knight, Ori and the Blind Forest, Axiom Verge, Gato Roboto to name a few.

    So, a bit disappointed (that'll teach me to pre-order games). A neat experience alone, not so good when compared to other recent metroidvanias. Play Curse of the Moon instead, that one's a MASTAPEECE!
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  6. Aug 21, 2019
    7
    A good game, but not good enough to rival Symphony of the Night. Very nostalgia heavy, it can't justify the lack of proper side quests, the absence of collectibles outfits, the light difficulty, and a heavy grinding that detracts from a solid main story and an impressive variety of skills and weaponry.
    The flow of the story and the good combat sequences make the game quite pleasant to
    A good game, but not good enough to rival Symphony of the Night. Very nostalgia heavy, it can't justify the lack of proper side quests, the absence of collectibles outfits, the light difficulty, and a heavy grinding that detracts from a solid main story and an impressive variety of skills and weaponry.
    The flow of the story and the good combat sequences make the game quite pleasant to play despite it shortcomings.
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  7. Jun 21, 2019
    5
    Alors, par quoi débuter, le jeu n'est pas mauvais de base, il y a de quoi à faire niveau contenu et après 20 heures, il ne me manque plus grand-chose pour terminer le jeu (80%). Les graphiques sont jolis sans plus, la personnalisation des Shards rend les possibilités de gameplay très variés voir peut-être un peu même trop.

    Là où ça bloque, c'est le gameplay... je venais tout juste de
    Alors, par quoi débuter, le jeu n'est pas mauvais de base, il y a de quoi à faire niveau contenu et après 20 heures, il ne me manque plus grand-chose pour terminer le jeu (80%). Les graphiques sont jolis sans plus, la personnalisation des Shards rend les possibilités de gameplay très variés voir peut-être un peu même trop.

    Là où ça bloque, c'est le gameplay... je venais tout juste de passer une semaine de fou sur Hollow Knight à me fendre le crâne sur Nightmare Grimm et j'ai adoré ce jeu, un vrai coup de coeur. Alors j'ai voulu continuer sur ma lancée plateforme avec Bloodstained, tout de suite la prise en main semble sorti d'un jeu des années 80. On donne un coup d'épée et le personnage bloque à chaque coup donc la fluidité des combats est horrible. Le backstep est inutilisable 1 fois sur 2 tu te retrouves à face le mauvais côté et donc tu te retrouve à backstep dans ton mob. Les mobs sont répétitives plusieurs itérations des mêmes créatures à répétition sous différentes couleurs, des têtes de chiens immenses et des chats qui contraste totalement avec l'ambiance du jeu. L'IA est mou dès que tu réussis à trouver l'épée Flying Edge dans le jeu, tout devient un jeu d'enfant... je me suis retrouvé à faire les 6 premiers boss sans même mourir puisqu'on peut mettre le jeu sur pause en plein combat et utiliser ses potions, plus aucune stratégie juste du burinage en regardant les HP tomber.

    L'histoire est boff... aucune attache au personnage... tu as une fin rapide, mais au lieu d'avoir un mini ending, tu te retrouves avec 2-3 lignes de dialogue et BAM le screen GAME OVER that's it..

    a très déçu, je voulais le terminer, mais j'en ai même plus envie.
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  8. May 22, 2020
    7
    This game should be called Bloodstained: Farming of the Night, because you'll be farming well into the night. Or Bloodstained: Ritual of the Farming, because it'll become a ritual every time you play. There's so much farming in this game, it's practically a farming simulator. I've never farmed so much in a game, and I've played some pretty intense MMO's throughout the years. You get theThis game should be called Bloodstained: Farming of the Night, because you'll be farming well into the night. Or Bloodstained: Ritual of the Farming, because it'll become a ritual every time you play. There's so much farming in this game, it's practically a farming simulator. I've never farmed so much in a game, and I've played some pretty intense MMO's throughout the years. You get the point.

    Bloodstained should be a good game. It has all the elements to make a pretty engaging Metroidvania styled game. Here's the problem if you would like to get the most out of the game: It's 1% story, 6% actual gameplay, 15% exploration, and 78% farming.
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  9. Sep 24, 2021
    5
    -1 for 3 screens between death and respawn
    -1 for whoever's idea of separate save points and teleports
    -1 for difficulty spike in bosses after abyssal guardian
    -1 for absolute misunderstanding how much damage you should deal to bosses
    -1 for dumb double last boss
    5/10 it is then. Good job, it was too hard to think about all of this, right?
  10. Apr 8, 2020
    7
    Bloodtsained: Ritual of the Night no es un juego innovador y original, sigue los cánones del subgénero metroidvania al dedillo, pero lo hace muy bien. Se nota la mano de sus creadores a la hora de un cuidado diseño de mapas, una buena variedad de tipos de armas con combos secretos y cosas especiales, otro equipo con posibilidad de personalizar un poco al personaje (los tomos que llevas,Bloodtsained: Ritual of the Night no es un juego innovador y original, sigue los cánones del subgénero metroidvania al dedillo, pero lo hace muy bien. Se nota la mano de sus creadores a la hora de un cuidado diseño de mapas, una buena variedad de tipos de armas con combos secretos y cosas especiales, otro equipo con posibilidad de personalizar un poco al personaje (los tomos que llevas, por ejemplo), etc. El juego, quitando la historia que es del montón, es muy bueno en ejecución. Quizás lo que peor llevo es que los drops de los monstruos sean aleatorios, impactando directamente en el funcionamiento de algunas subquests de recolectar objetos o fabricar cosas (en general, las quests secundarias son malas), pero el resto es bastante redondo. Ah, y que para encontrar el camino al final real hay que encontrar un objeto muy específico y muy bien escondido que nadie te dice que busques, cuando si te han ido guiando con todo lo demás.

    Gráficamente el juego está bastante bien, con esas 3D gráficas sobre una jugabilidad 2D que le permite hacer giros de cámara y otras cosas que quedan muy bien. Aunque las animaciones fuera de combate son flojas. El sonido tiene más altibajos, con unas voces que a veces no suenan convincentes, y unas músicas que no siempre encajan (una canción en especial siempre me parece que va a arrancarse a ser Camela en el momento más inoportuno). Y el juego tiene algunos bugs, pero menores y que no fastidian la experiencia demasiado.

    El resultado es que, sin reinventar la rueda, Bloodstained: Ritual of the Night se convierte en un metroidvania muy sólido en lo jugable. Un 7,5.
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  11. May 8, 2021
    7
    Bloodstained.. there really isn't that much blood... But anyway! Bloodborn.. stained is a metroidvainia game and I liked it so much that I 100 % it! But I still give it 7/10 because it doesn't just feel right I don't know why.
  12. Nov 20, 2020
    6
    it's a hard game but controlling in this game is not comfortable. too bad..
Metascore
83

Generally favorable reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 26
  2. Negative: 0 out of 26
  1. Oct 1, 2019
    80
    Anyone who never liked the Metroidvania entries in the Castlevania series is extremely unlikely to be enthralled by Bloodstained. Koji Igarashi made no intimations of reinventing the wheel in Ritual of the Night, and the game is recognizably from the creator of Symphony of the Night. Playing this game nevertheless reminded me of how much fun a quality Metroidvania can be, and Konami is certainly in no mood to use its own intellectual property for anything other than Pachinko machines lately – plus if it had, something like paying money for additional save slots might have been introduced. Kickstarter-funded games have a decidedly mixed record, but Bloodstained: Ritual of the Night is fortunately one of the success stories.
  2. Game World Navigator Magazine
    Aug 2, 2019
    75
    Iga promised to make a spiritual successor to all but defunct Castlevania series – and that’s exactly what he did. Not only that, but he managed to successfully expand upon the familiar formula with nifty additions like skill shards. [Issue#239, p.74]
  3. Jul 11, 2019
    90
    Bloodstained: Ritual of the Night is the best love letter to Castlevania addicted. Created by the programmer, director and producer from titles like Simon’s Quest, Vampire’s Kiss and Symphony of the Night, Koji Igarashi, the game finally arrives to home consoles and PC after a successful crowdfunding campaign, but also a troubled development. Thankfully, the wait was definitely worth and we finally have a huge game, with deep combat and craft systems and loads of game modes. This is without any doubts one of the best Metroidvania of the year and a great Castlevania spiritual successor.