Metascore
63

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 4
  2. Negative: 0 out of 4
  1. 70
    Bleak Faith: Forsaken is a game with incredible potential. It makes up for technical issues with surreal environments and horrific enemy designs, but its core gameplay suffers from heavy focus on Souls-like mechanics and common deaths. It still needs time to resolve those problems, but if the devs make use of that time with continued updates and support, faith in this game's greatness might not be so bleak after all.
  2. Mar 29, 2023
    65
    Bleak Faith: Forsaken has a lot of potential, and the developers seem dedicated to updating the game, so it's possible that a lot of this review will be outdated in a few months. At the moment, it's a testament to the difficulty of making a good Soulslike. All of the pieces are there, but they don't fit together properly, which exacerbates the genre flaws more significantly than any other type of game on the market. Bleak Faith has some strengths if you're willing to work past its flaws, but it doesn't stand out among the absolute glut of similar titles on the market.
  3. Mar 10, 2023
    60
    Bleak Faith: Forsaken is a competent sci-fi soulslike with a beautiful and brutal new world to explore. It’s combat is serviceable, but its lack of explanations, narrative or even lore will leave many floundering without anything much to grab onto. This is one for the really dedicated Souls veteran who leans far to the extremes of the From Software design school.
  4. Mar 20, 2023
    55
    Bleak Faith Forsaken’s screenshots are impressive. The game’s art direction and atmosphere suggest an oppressive future world, but Bleak Faith Forsaken is all window dressing. Behind the façade, a seriously unpolished Soulslike filled with broken dreams awaits.
User Score
5.9

Mixed or average reviews- based on 18 Ratings

User score distribution:
  1. Positive: 9 out of 18
  2. Negative: 6 out of 18
  1. Mar 13, 2023
    8
    Combat is clunky, but the world and level design is immaculate. If you're more keen on exploration rather than a super fine tuned combatCombat is clunky, but the world and level design is immaculate. If you're more keen on exploration rather than a super fine tuned combat experience like Elden Ring you'll probably enjoy it Full Review »
  2. Mar 11, 2023
    9
    It hurts a lot that a game as amazing as this one doesn't have user reviews. Still, I'm the first to review it on PC.

    The strong points are
    It hurts a lot that a game as amazing as this one doesn't have user reviews. Still, I'm the first to review it on PC.

    The strong points are definitely the World Building and the atmosphere. The verticality of the game is impressive, many layers from the bottom of the sea to the clouds.

    An architecture inspired by the brutalism of Czechoslovakia and other areas of central Europe.

    I see a lot of love in this game, a lot of dedication. Even so, it's a WANABE, a very experimental game, of course, only 3 people worked on this game, and to finish messing it up, the drama that they bought the assets from someone who seems to have stolen them from From Software. In any case, I am not going to talk about it here. To the team that worked on this game, I hope they find a way to continue designing video games, they are geniuses with maps.

    In conclusion: A gem of souls, I enjoyed it even more than Steelrising. I hope souls continue to evolve.

    This review that I am writing is special and different from most, which will only talk about the technical problems of the game and the drama of the assets. I'm glad for that in a way.
    Full Review »
  3. May 22, 2023
    8
    Future rectification after my previous review from 1 month ago: I leaned a lot of mechanics and most importantly the lore of the game, andFuture rectification after my previous review from 1 month ago: I leaned a lot of mechanics and most importantly the lore of the game, and considering the many recent updates I want to say that for me this game has balls of steel, and because of these I increased my score of 1 point. Enjoy it!!!

    Hello dear reader, I am not a videogames passionate player, but a play regularly. Actually I am a firmware-and-software developer in my life, so my opinion is a little sided for this game towards the developers, especially because it touches what I like more in videogames. To be straightforward: at day one the game was unplayable, at day 3-5 it could be played but with too many small issues and bugs breaking game, at day more-or-less 10 it was functional and now it is balanced. It is the first videogame of three developers, so to expect a Dark Souls-like would have been mostly ridiculous. Indeed it is a Dark Souls-lite, with 40 hours of survival-action-rpg. The manga BLAME! architectures view-style, Shadow of the Colossus vibes, enough Dark Souls game design, strategic placing fighting over rapid rolling actions with several abilities and consumables to create flavour are present, all to create a full open-world rpg of the size more-or-less of Bloodborne in terms of amounts of weapons, armors, bosses etc. It's a game of a kind, not for everyone, like any other videogame on this planet. Just one problem is still present: hitboxes of some objects in the world can generate hilarious/excruciating events, but they are very few now, and the movements are still a little clunky . As first opera of three people is incredible, especially in the objects details and in the possibility to go almost everywhere in the map. There is a very cool feature, awesome for me, which I will not state to not spoiler, but I want to state only this: you really have no-limits in the world exploration, and this, together with the world architecture, resonate with my soul!
    Full Review »