User Score
6.8

Mixed or average reviews- based on 386 Ratings

User score distribution:
  1. Negative: 83 out of 386

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 10, 2019
    4
    Blasphemous is just a generic metroidvania garnished with an overly pretentious presentation that doesn't add too much to the mix. Controls feel unresponsive, exploration is a chore and the upgrade system won't keep you engaged for long, even with a thick coat of deep (and boring) lore that tries to flesh out a world that is fundamentally uninteresting.

    Technically speaking cutscenes
    Blasphemous is just a generic metroidvania garnished with an overly pretentious presentation that doesn't add too much to the mix. Controls feel unresponsive, exploration is a chore and the upgrade system won't keep you engaged for long, even with a thick coat of deep (and boring) lore that tries to flesh out a world that is fundamentally uninteresting.

    Technically speaking cutscenes and art direction are top notch, but some environments and regular enemies fall under the "ugly game from the 16 bit era" kind of style, and not in a good nostalgia way.
    Expand
  2. Sep 28, 2020
    6
    great style, pretty satisfying fighting mechanics, however, quite poor platforming part. the biggest issue is the game gets quite tedious - there are so few teleports (or lack of them at all in some areas), that backtracking is such a huge part of the game. quite a pain in the ass to backtrack through corridors of levels you ve been many time (with all mobs alive). its not hard, its justgreat style, pretty satisfying fighting mechanics, however, quite poor platforming part. the biggest issue is the game gets quite tedious - there are so few teleports (or lack of them at all in some areas), that backtracking is such a huge part of the game. quite a pain in the ass to backtrack through corridors of levels you ve been many time (with all mobs alive). its not hard, its just tedious.
    oh, and spikes. there are lots of them, they kill instantly and you have to run through several levels again to get to the same point and try again. just kills all the desire to try again, to be honest, especially with such a poor platforming.
    also, magic is useless. hence, the penalty for dying is meaningless.
    Expand
  3. Oct 19, 2019
    7
    First trailer I saw for this, I really, REALLY wanted to love this game.

    But...it's okay. Not bad, not great. Easy stuff first. Graphics are good. It's pixel art, yet very detailed. Art style is GREAT. The macabre, gothic, and gory setting is really cool. Nice to immerse yourself in and explore. Music is okay. Nothing noteworthy, nothing bad. Now the gameplay. This is why it's so
    First trailer I saw for this, I really, REALLY wanted to love this game.

    But...it's okay. Not bad, not great.

    Easy stuff first. Graphics are good. It's pixel art, yet very detailed. Art style is GREAT. The macabre, gothic, and gory setting is really cool. Nice to immerse yourself in and explore. Music is okay. Nothing noteworthy, nothing bad.

    Now the gameplay. This is why it's so hard to recommend.

    Metroidvania's usually give you a plethora of weapons and abilities to play with. In Blasphemous, you get the one sword you start with. Already a bad start. You get other abilities, but they are heavily gated because of high cost, meaning you get to play with a new skill just once in a blue moon. To make things worse, the abilities don't really add much further depth to the gameplay. To make things even worse, the combat abilities are highly situational; you're just better of playing it safe by using the standard 3-hit combo. They added a parry, though, which is nice and satisfying.

    The biggest issue with Blasphemous is that it simply doesn't have that same steady and satisfying progression Metroidvanias tend to have. In Castlevania, and the recent hit Bloodstained, you're always being rewarded for pushing onward, without making you OP. You're always unlocking abilities that let you access areas that were previously inaccessible to you. You're constantly unlocking new armor and weapons to try, and then to possibly keep, if you like. In Blasphemous, your character feels EXTREMELY static. No new armor. No new weapons. You'll kill enemy after enemy, boss after boss, and you won't feel like you've achieved anything. You wont' feel like you've gotten stronger at all despite toughing it out for so long. Maybe it's an artistic decision - it's a dark game, so apply a dark and heavy feeling by keeping your player character weak? There are beads to give you buffs, but unfortunately they are as insignificant as it sounds. They add very minor buffs to you that you really won't feel. Sounds good on paper, awful in practice. Additionally, they add instant game overs from pitfalls and spikes. Not cool. It feels really bad to fall into a pit and die despite having worked so hard to preserve your life and healing items. Even the old school Symphony of the Night didn't do this. In SotN, you take heavy damage instead so that you don't have to repeat from the last checkpoint. Bad decision to add instant game overs.

    Tying in to progression, Blasphemous imitates Dark Souls' grim and vague storytelling. Vague storytelling is fine if done right. However, in Blasphemous they take it too far. Item descriptions often barrage you with terms and characters you're not familiar with. The NPCs in the world often do the same, referencing weird terms and characters...and you're just expected to nod along. It's weird. Not good storytelling. Perhaps it's a metaphor for religion as a whole, such that you are not meant to understand - you are simply meant to not think, but to only accept and obey? I don't know. On paper sounds promising, but in practice it's just bad storytelling.

    Blasphemous suffers from being made by a small team, I think. I'm tempted to give this a 6, but I'm giving it a 7, because small teams are awesome and they deserve love for this amazing world and concept they built. They've got something really promising here. I hope this game makes enough money to warrant B2; and hopefully then, they'll expand operations so that they can accommodate all the things that make Metroidvanias great.
    Expand
  4. May 15, 2022
    7
    Blasphemous is a pixel art metroidvania game made in the aesthetics of Spanish Inquisition catholicism. Important themes are guilt, sin, penitence, and lots of disembowelment and beheadings. How is it? It's pretty good, but I do find some stuff kinda finicky.

    Visually, it's quite well done. A lot of it is ugly, and I don't mean badly done, I mean intentionally ugly because enemies are
    Blasphemous is a pixel art metroidvania game made in the aesthetics of Spanish Inquisition catholicism. Important themes are guilt, sin, penitence, and lots of disembowelment and beheadings. How is it? It's pretty good, but I do find some stuff kinda finicky.

    Visually, it's quite well done. A lot of it is ugly, and I don't mean badly done, I mean intentionally ugly because enemies are dirty and greasy and bloody and disturbing looking. At some point I got a bit tired of seeing disturbing imagery, though YMMV. The library and art gallery portions of the map were pretty cool. In fact, most backgrounds are pretty impressive.

    Audio wise, the voice acting is very good. Music is fine, it's never annoying but for the most part it's very low and atmospheric, so kinda forgettable for me.

    Story-wise... It seems that it's interesting, but I honestly couldn't really understand what was going on. I ended up reading a lot of fandom pages to try and figure stuff out, who these enemies were and why I was fighting them. It's reminiscent of Souls game in that regard; the story isn't fed to the player at all, one has to actively search for it, and in all honesty that doesn't really work for me. If you love that kind of story-telling style, you'll probably enjoy Blasphemous' story.

    The story isn't the only obscure part of the game that kind of annoys me. Quests can be pretty convoluted, and I didn't really actively try to complete them as much as I accidentally picked up random items that NPCs wanted. For a metroidvania, I don't think this is really problematic, although one key item (not necessary to finish the game, though) requires a set of actions obtuse enough that I would never have figured it out without a walkthrough. I didn't actually know until after I'd finished the game how I'd accumulated all those extra accessory slots, because they're not called accessory slots, they're called "mYsTeRiEs Of ThE rOsArY". I honestly thought I was getting lore dumps for the Extras option from the main menu with a name like that. Just call it a freaking accessory slot. I hate it when a Japanese games invent stupid names, I think it's stupid here, too. The menu kinda sucks, I only really want to use it to change loadouts, and the three pages for that use aren't next to each other and I never could tell which tab image represented which page. The random items all have massive text lore dumps that I just find infinitely unappealing. Again, if you like that stuff, you'll probably like Blasphemous.

    How is basic gameplay, you ask? It's fine, but I don't think it's such a standout. I often felt like the controls weren't responding to my inputs, it never felt crisp and clean like, say, Hollow Knight. It's unclear to me when or why some enemies and attacks can be dodged through with the slide and others can't. Ladders are surprisingly frustrating to latch onto while jumping. Hitboxes while on ladders are kinda wonky, which doesn't really sound like an issue apart from that one place where lightning bolts are flying everywhere and I felt like I kept getting hit - and falling back down to the bottom of the stage - when I was confident I had cleared the attack. I often got knocked over by enemy attacks, only to get up and get knocked over immediately again, like, 5 times in a row. A few late game enemies take insane amounts of hits - I'm talking 20 to 25 hits - and do about a third of a full health bar of damage in one hit - a hit that often leads to getting knocked over. On some level, they're not that hard, but slowing down to kill a bullet-sponge of a mook isn't my kind of fun. It feels more like a roadblock than a challenge, and the game is already a bit slow to begin with. Bosses on the other hand are great. Varied and original, challenging without being frustrating, they're definitely the highlight of the action.

    Some people seem to complain about spikes, which really wasn't an issue for me beyond one challenge room, so I dunno, it's not that bad.

    Would I recommend Blasphemous? Depends. If you like Souls games and metroidvanias, yeah, probably. If you don't like either of those things, I'd say avoid it.
    Expand
  5. Jan 16, 2020
    7
    -79-
    This game could be one of the best metroidvanias out there as the looks and style are consistent to the -bone- and the game oozes atmosphere with a great world. The problems lie in the somewhat clunky controls and some bad design decisions in different areas though. You still get used to the controls after some time and at the end of the game it felt quite okay, yet I see why people
    -79-
    This game could be one of the best metroidvanias out there as the looks and style are consistent to the -bone- and the game oozes atmosphere with a great world. The problems lie in the somewhat clunky controls and some bad design decisions in different areas though. You still get used to the controls after some time and at the end of the game it felt quite okay, yet I see why people could complain about the weighty and clunky feel of them. As said, the pixel art is the most gorgeous and stylized I've ever seen, there are some nice ideas in quests and world design and it felt really good to progress through the game (albeit difficult and time-consuming backtracking). One more thing to criticize: The music can be very monotone and uninspired sometimes.

    Overall I still recommend this game to anyone who is interested in the style and a brutally religious world. The game excels on conveying characters and that world.
    Expand
  6. Dec 1, 2020
    5
    Неплохая смесь метроидвании и souls-like, игра на одно прохождение. Из плюсов могу выделить неплохую стилистику игры.
  7. Jan 7, 2020
    7
    Blasphemous boasts an incredibly gorgeous and intricately detailed pixel art-style which gives the likes of Hyper Light Drifter and Owl Boy a serious run for their money. The setting is horribly violent and depressing, and it never lets up once in the time you’ll have with it. The story itself takes a great deal of inspiration from The Bible and the Holy Inquisition, but doesn’t exist toBlasphemous boasts an incredibly gorgeous and intricately detailed pixel art-style which gives the likes of Hyper Light Drifter and Owl Boy a serious run for their money. The setting is horribly violent and depressing, and it never lets up once in the time you’ll have with it. The story itself takes a great deal of inspiration from The Bible and the Holy Inquisition, but doesn’t exist to advocate or protest The Bible, but simply just take a great deal of inspiration from its themes and narrative. The narrative and lore actually ended up being my favorite part of Blasphemous, I loved how twisted and unrelenting its tale of suffering was, and how it intertwined with its different gameplay mechanics. Upon looking into the games story and world, so much of the games seemingly obscure requirements for beating the game and getting the true ending became far more apparent and made much more sense. The savage world and its enigmatic characters were all interesting and enjoyable, and I was always itching to find out more about while playing.

    Initially the game opens up, letting you tackle three bosses/areas in any order you’d like, but once you’ve completed all three bosses there’s one last big area to complete. But unfortunately that’s where Blasphemous’ important choices end. There are heaps of different abilities and pieces of equipment to try out, but I never found any of them to crucial to beating the game, or even really that fun to use and I have a few specific issues with them;

    - Rosary Bead and Mea Culpa Heart affects were usually pretty minute, and not all that helpful. Most of them had affects that were just not useful at or, or that were so minute in their affects that I didn’t even notice them. The only Rosary Beads that I ended up using consistently were the ones that gave you more HP, MP and defense, which are arguably the most boring.

    - I believe there are only seven Prayers (spells) in the game, and considering you can only have one equipped at once there is simply just not enough variety to make them fun to use. The abilities are fairly fun to use at first, but combined with the fact that you have a very finite MP bar, the abilities have fairly limited practical uses and only being able to have one equipped at once means you’re not only barely using them but you also get stuck with just one at a time – and you can’t even change them unless you’re at a checkpoint. They really should have let you equip multiple at once, or given them more versatile uses because I found that on their own they’re not all that helpful or fun to use, and that I was barely using them.

    - Relics unlock different abilities which are required for finding new areas or hidden objects. This is fine in theory, but two improvements could have been made. 1. You can only have 3 of these 5 relics equipped at once, meaning you have to interchange them instead of just being able to use them all at once. There's no reason to not be able to have all of these effects active at once, it just ends up making them less satisfying to find/use and are tedious to swap in and out. 2. These effects are underwhelming, they do things like make additional platforms appear and give resistances to uncommon hazards like poison smog and water

    The game struggles a little bit with its equipment and abilities, fortunately the games areas are so fun to explore on their own that it is ultimately still very fun to play anyways. Every area has distinct enemies, environments, beautiful music, obstacles and environments to experience, and each is as fun as the last. The games platforming really shines when it’s combined with combat encounters, trying to navigate treacherous traps and tight platforms all while dealing with enemies makes for some really distinct and intense combat encounters, because the game merges the two seamlessly with great success. The controls are tight and responsive, making platforming and combat feel tight and responsive. The great variety in enemies, bosses paired with the amazing animations make for an engaging combat system which is as fun to watch as it is play.

    Blasphemous is certainly worth your time, it’s art direction and story is without a doubt worth the price of admission alone. It controls perfectly, the level design is great, the combat is tight and responsive and all the areas are interesting and fun to explore. It however suffers from some very weak, boring, useless and restraining abilities and items. A lot of potential here, and I look forward to seeing what the developers do next.
    Expand
  8. May 23, 2021
    7
    Great art, sound and OST. The gameplay though is quite basic. The biggest thing that turned me off is the punishing backtracking especially if you missed out the teleport zone. You have to go back the whole way back in order to unlock the teleport zone.
  9. Mar 3, 2020
    6
    Blasphemous es un entretenido metroidvania que cumple sin aportar nada nuevo ni original al género. Unos cuantos mapas con los habituales secretos y enemigos, quizás menos en cantidad de lo esperado ya que es un juego relativamente corto. Una dificultad que no está mal pero tampoco es la más difícil del mundo (menos los últimos 2 bosses que ya son más difíciles). Por el resto, una historiaBlasphemous es un entretenido metroidvania que cumple sin aportar nada nuevo ni original al género. Unos cuantos mapas con los habituales secretos y enemigos, quizás menos en cantidad de lo esperado ya que es un juego relativamente corto. Una dificultad que no está mal pero tampoco es la más difícil del mundo (menos los últimos 2 bosses que ya son más difíciles). Por el resto, una historia macabra de un Milagro del Dolor, unas cuantas referencias e imaginario de la Semana Santa y esas cosas, y listo. A nivel gráfico y de diseño está bastante bien, ya que han logrado una estética bastante única y propia. El sonido cumple sin aspavientos ni sorpresas. Y el juego tiene algunos bugs importantes que se dan ocasionalmente y unos controles que no siempre responden todo lo bien que deberían. Por el resto, un juego como digo bastante entretenido. Un 6. Expand
  10. May 31, 2020
    7
    I love the atmosphere of this game based on Spanish folklore and the gore aspects of it. But maybe I would've made the combat a little bit more complex and wouldn't hide the executions *one of the best things about the game) behind randomness.
  11. Aug 6, 2020
    5
    Parecía un excelente juego de aventura en 2D pero no me termino de convencer, hay una curva de aprendizaje para poder bloquear y derrotar a los enemigos que en otros juegos en 2D como Castlevania, Megaman o Metroid es mucho más sencilla; hay diálogos oscuros y extraños, no me gusto tampoco que hubieran precipicios con muerte instantánea. Tiene aspectos positivos como los jefes gigantes yParecía un excelente juego de aventura en 2D pero no me termino de convencer, hay una curva de aprendizaje para poder bloquear y derrotar a los enemigos que en otros juegos en 2D como Castlevania, Megaman o Metroid es mucho más sencilla; hay diálogos oscuros y extraños, no me gusto tampoco que hubieran precipicios con muerte instantánea. Tiene aspectos positivos como los jefes gigantes y enemigos bien hechos, las graficas están bien pero los otros aspectos mencionados, para mi, afectan la experiencia. Expand
  12. Jun 9, 2021
    7
    Ахуевший визуал и пиксель арт
    Ахуевшая музыка
    И настолько же хуёвый гейм-дизайн, и техническая реализация в целом
  13. Aug 27, 2021
    6
    A platformer with a chic, bloody religious atmosphere, sensitively crooked controls and satisfying leveling
  14. Aug 31, 2023
    9
    S-tier metroidvania with souls-like elements... Art style is great and the dlc's are awesome
  15. Dec 30, 2022
    7
    Um jogo com uma atmosfera maravilhosa, com uma narrativa contada similar com Dark Souls, porém o que ele se propõe a ser desafiador ele não consegue tanto, mas ele é um bom jogo metroidvania.
    Nota Final: 7,4
  16. Aug 18, 2023
    6
    Souls like pure! I'm not a masochist to try to finish this rubbish!!! I still tried to play because I loved the 90s graphics and graphic violence but the game is difficult and very stressful
  17. Aug 13, 2023
    6
    Blasphemous falls somewhere between good and bad. While the gameplay is fun, combat mechanics are limited. Platforming offers a challenging experience for those who enjoy difficulty. Boss fights vary in toughness. The story didn't engage me so I need to watch videos to understand but I'm not sure I want to understand it though. Overall, Blasphemous offers a mixed experience – enjoyableBlasphemous falls somewhere between good and bad. While the gameplay is fun, combat mechanics are limited. Platforming offers a challenging experience for those who enjoy difficulty. Boss fights vary in toughness. The story didn't engage me so I need to watch videos to understand but I'm not sure I want to understand it though. Overall, Blasphemous offers a mixed experience – enjoyable elements mixed with limitations. Expand
  18. Jul 29, 2023
    6
    The game is good. The main advantage of the game is the graphics. It is very peculiar and unique in some ways. The voice acting and story are also good. Yes, the plot is not obvious, as in most souls games, but everything is within the genre. The bosses are quite atmospheric.
    Among the disadvantages are weak combat mechanics, lack of variability in the combat system, and primitive game
    The game is good. The main advantage of the game is the graphics. It is very peculiar and unique in some ways. The voice acting and story are also good. Yes, the plot is not obvious, as in most souls games, but everything is within the genre. The bosses are quite atmospheric.
    Among the disadvantages are weak combat mechanics, lack of variability in the combat system, and primitive game design of locations.
    Expand
  19. Sep 16, 2019
    4
    This game is absolutely gorgeous, what little music there is and it's artstyle blend together into something very pleasing to the eyes. The surprising amount of cutscenes must have taken days and the work shows, especially the interesting lore slapped onto each item, but that's about the end of work showing on Blasphemous.

    This game isn't entirely sure what it wants to be when it grows
    This game is absolutely gorgeous, what little music there is and it's artstyle blend together into something very pleasing to the eyes. The surprising amount of cutscenes must have taken days and the work shows, especially the interesting lore slapped onto each item, but that's about the end of work showing on Blasphemous.

    This game isn't entirely sure what it wants to be when it grows up, there are elements of past 2D platformers/metroidvania games with a dash of soulslike baked in but doesn't blend these elements well. It's Shovel Knight instant kill spikes and pits clash horribly with it's DS soul recovery mechanic, doubly so when the number of souls you can leave behind can stack up. The Relic system is interesting at first but entirely becomes a mind-numbing slog towards the end, collecting relics to get other relics to get other relics to get collectibles with the EXTREMELY sparse amount of fast-travelling means hours of running around through previously explored areas, until eventually killing enemies is pointless because you've got more money than you know what to do with and you just powerslide everywhere.

    The enemies, while also interestingly designed almost never fit the theme of an area, you'll find enemies that would fit better elsewhere in different places, the library was honestly the most cohesive area in the game for enemies, music, and BGs and even it had some weirdness! It just feels like they designed this whole slew of enemies and said, "What combination of things would be most obnoxious on this screen. How about this screen?" Near as I can tell there's no bestiary either, which is crazy with the amount of lore, so you're left wondering what a lot of the insane monsters youre fighting even are. The bosses are piss easy compared to some of the enemy combos and platforming, skills are just about entirely useless in combat compared to your main attack, there is ZERO linearity so you can easily find yourself killing yourself repeatedly on a boss intended to be beaten with a mile long healthbar, double back after you win and 3 hours later slam dunk one-shot the bosses you were clearly supposed to fight first.

    If they lowered the difficulty to match it's poor cohesion and called it an art game it might have honestly been more enjoyable, but it simply doesn't live up to contemporaries in the genre like Hollow Knight and Salt & Sanctuary. Play them instead, both are cheaper.
    Expand
  20. Dec 9, 2019
    7
    Alright so games like Blasphemous are why there needs to be a 1 out of 10 scale rather than this thumbs up thumbs down sh*t, cause if there was ever a game "in the middle" this would be it. The looks and sound amazing great art direction great sound, and for the most part it plays well-enough but.... it never really quite clicks I always found myself not feeling empowered as a player. AndAlright so games like Blasphemous are why there needs to be a 1 out of 10 scale rather than this thumbs up thumbs down sh*t, cause if there was ever a game "in the middle" this would be it. The looks and sound amazing great art direction great sound, and for the most part it plays well-enough but.... it never really quite clicks I always found myself not feeling empowered as a player. And by that I mean I never felt like the hero that this troubled game world needed... I felt more like a some guy that is that's exploring a lot and dying a lot and thank god I have unlimited lives because by god I'm going to use them all (and not to toot my own horn but I am really good at these kinds of games so if I was dying this much new players watch out.)

    Now feels like a good time to address the challenge-o-meter on this one on a scale of 1 to 10, 3 it too easy, 5 is your making progress but never super challenged, and eight is frustratingly hard this game sits at a solid 8.2, if it were any (and I do mean even the tiniest bit) harder it would simply be NOT FUN. There were a few times I really felt we had crossed over from the land of video GAMES over to video WORK and that's just never cool.

    Lastly a few things to be advised on the map is big and creative BUT the fun is sapped out of it because (nood mistake team 17 that NEED and could so easily be fixed) there are like nowhere close to enough fast travel points so my first play through was around 15 hours and for real about 1/2 of that was spent running and slicing my way to singular upgrade locations or going back to a earlier level to get an up-grade. So the backtracking is real and tediously part of this game. But the game always looks good and plays good for the most part so said back-tracking isn't the kiss of death it could be, but still be prepared to do A LOT (and I mean A LOT) of it.

    In the end I'm going to give this a 7.0 out of 10 and that feels really appropriate cause there is so much about this game that scores right in that place of the edge of good game status, if there was just 1 or 2 more things that weren’t in place about this game it would suck, but it doesn’t so its… kind of ok.
    Expand
  21. Sep 16, 2019
    9
    Critics really ripped into this game for not being innovating, which it never claimed it was. It's beautiful, dark and full of heart. Lore is in-depth, art is breathtaking. Moves become upgradeable, but where combat really varies is new enemy and boss encounters, which only get better as the game progress.

    Aside from some minor mechanics becoming more of a pain that asset, it's an
    Critics really ripped into this game for not being innovating, which it never claimed it was. It's beautiful, dark and full of heart. Lore is in-depth, art is breathtaking. Moves become upgradeable, but where combat really varies is new enemy and boss encounters, which only get better as the game progress.

    Aside from some minor mechanics becoming more of a pain that asset, it's an amazing game from a small studio..
    Expand
  22. Jun 22, 2022
    4
    A mediocre metroidvania with a cool art style. The combat and movement are by far the worst aspects of blasphemous, the controls are clunky to say the least and they just aren't responsive enough for what the level design requires of you. Even after you get some upgrades the enemies are still damage sponges which makes the combat even more boring because you have to hit them so many times.A mediocre metroidvania with a cool art style. The combat and movement are by far the worst aspects of blasphemous, the controls are clunky to say the least and they just aren't responsive enough for what the level design requires of you. Even after you get some upgrades the enemies are still damage sponges which makes the combat even more boring because you have to hit them so many times. I really wanted to like this game because it does look awesome but when you actually play the game the flaws become so obvious. Expand
  23. Apr 25, 2021
    0
    games controls and mechanics so bad and annoying. this game is not hard, this game's bad structure might make you think its hard but it is not because as i said mechanics and controlls are so bad.
  24. Sep 28, 2019
    4
    It's full of frustrating bugs and mechanics issues that don't belong in a $25 indie title. The atmosphere is wonderful, but I found the experience to be overall frustrating and unpolished. Maybe if the developers spent more time getting their game running smoothly and less time making it pretty it would actually be worth a better score.
  25. Sep 12, 2019
    10
    - good atmosphere
    - engaging story ( inspired from inquisition era)
    - interesting characters
    - good art and design
    - top notch music
    - souls and castlevania inspirations done right
    - tight level design (interconnected areas)
    - challenging combat
    - coherent ennemy and boss design

    Hats off, game of the year material.
  26. Sep 10, 2019
    10
    A metroidvania on dark steroids! MASTER PIECE! If you enjoy Metroidvanias, good writing AND storytelling, you can't go wrong with Blasphemous
  27. Sep 15, 2019
    10
    Amazing game. Is not only the artist works, also the user experience and the history. Really great work!
  28. Sep 18, 2019
    9
    Большинству не нравится якобы долго бегать(дайте мне быстрое перемещение хнык хнык)
    И то что шипы ваншотят (как жить что же делать?!!!11)
    Такое ощущение, что люди никогда в платформеры не играли. Лично мне оч понравилось. -Оригинальные боссы -Атмосфера -Гротеск -Квесты -Секреты(есть довольно оригинальные и сложные) -Дизайн -Лор -Боевка -В меру сложная игра(если вы уже на опыте)
    Большинству не нравится якобы долго бегать(дайте мне быстрое перемещение хнык хнык)
    И то что шипы ваншотят (как жить что же делать?!!!11)
    Такое ощущение, что люди никогда в платформеры не играли.
    Лично мне оч понравилось.
    -Оригинальные боссы
    -Атмосфера
    -Гротеск
    -Квесты
    -Секреты(есть довольно оригинальные и сложные)
    -Дизайн
    -Лор
    -Боевка
    -В меру сложная игра(если вы уже на опыте)
    Да иногда были проблемы с игрой...пару раз были вечные загрузки ,но не критично повсюду алтари.
    Рекомендую минимум попробовать.
    Ваш покорный кающийся.
    Expand
  29. Sep 22, 2021
    3
    -Bad Metroidvania
    -Bad Souls-like
    -Bad Combat
    -Bad parkour
    +Good Music
    +Good Atmosphere
Metascore
77

Generally favorable reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 21
  2. Negative: 0 out of 21
  1. Jan 29, 2020
    70
    A gore-laden feast for the most barbaric among us, Blasphemous truly is a punishing game in the best possible way. I just wish it had a more gripping story to go with it.
  2. 70
    Blasphemous is a truly unforgettable experience that stands out in the Metroidvania genre.
  3. Nov 4, 2019
    80
    Despite being a bit tedious, Blasphemous offers many satisfying moments like being able to find a shortcut or a shrine when you most need it. Some of the quests are really interesting and even if they're not mandatory to finish the game, I would strongly recommend trying to finish as many of them as possible. The way the story is told (or rather discovered), the amazing artwork, and the fast-paced combat are aspects of the game that grabbed me throughout my playthrough. You'll indeed have to do a lot of backtracking if you want to complete as much as the game as possible, but the rewards are worth it.