User Score
6.8

Mixed or average reviews- based on 386 Ratings

User score distribution:
  1. Negative: 83 out of 386

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  1. Sep 10, 2019
    4
    Blasphemous is just a generic metroidvania garnished with an overly pretentious presentation that doesn't add too much to the mix. Controls feel unresponsive, exploration is a chore and the upgrade system won't keep you engaged for long, even with a thick coat of deep (and boring) lore that tries to flesh out a world that is fundamentally uninteresting.

    Technically speaking cutscenes
    Blasphemous is just a generic metroidvania garnished with an overly pretentious presentation that doesn't add too much to the mix. Controls feel unresponsive, exploration is a chore and the upgrade system won't keep you engaged for long, even with a thick coat of deep (and boring) lore that tries to flesh out a world that is fundamentally uninteresting.

    Technically speaking cutscenes and art direction are top notch, but some environments and regular enemies fall under the "ugly game from the 16 bit era" kind of style, and not in a good nostalgia way.
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  2. Sep 16, 2019
    4
    This game is absolutely gorgeous, what little music there is and it's artstyle blend together into something very pleasing to the eyes. The surprising amount of cutscenes must have taken days and the work shows, especially the interesting lore slapped onto each item, but that's about the end of work showing on Blasphemous.

    This game isn't entirely sure what it wants to be when it grows
    This game is absolutely gorgeous, what little music there is and it's artstyle blend together into something very pleasing to the eyes. The surprising amount of cutscenes must have taken days and the work shows, especially the interesting lore slapped onto each item, but that's about the end of work showing on Blasphemous.

    This game isn't entirely sure what it wants to be when it grows up, there are elements of past 2D platformers/metroidvania games with a dash of soulslike baked in but doesn't blend these elements well. It's Shovel Knight instant kill spikes and pits clash horribly with it's DS soul recovery mechanic, doubly so when the number of souls you can leave behind can stack up. The Relic system is interesting at first but entirely becomes a mind-numbing slog towards the end, collecting relics to get other relics to get other relics to get collectibles with the EXTREMELY sparse amount of fast-travelling means hours of running around through previously explored areas, until eventually killing enemies is pointless because you've got more money than you know what to do with and you just powerslide everywhere.

    The enemies, while also interestingly designed almost never fit the theme of an area, you'll find enemies that would fit better elsewhere in different places, the library was honestly the most cohesive area in the game for enemies, music, and BGs and even it had some weirdness! It just feels like they designed this whole slew of enemies and said, "What combination of things would be most obnoxious on this screen. How about this screen?" Near as I can tell there's no bestiary either, which is crazy with the amount of lore, so you're left wondering what a lot of the insane monsters youre fighting even are. The bosses are piss easy compared to some of the enemy combos and platforming, skills are just about entirely useless in combat compared to your main attack, there is ZERO linearity so you can easily find yourself killing yourself repeatedly on a boss intended to be beaten with a mile long healthbar, double back after you win and 3 hours later slam dunk one-shot the bosses you were clearly supposed to fight first.

    If they lowered the difficulty to match it's poor cohesion and called it an art game it might have honestly been more enjoyable, but it simply doesn't live up to contemporaries in the genre like Hollow Knight and Salt & Sanctuary. Play them instead, both are cheaper.
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  3. Jun 22, 2022
    4
    A mediocre metroidvania with a cool art style. The combat and movement are by far the worst aspects of blasphemous, the controls are clunky to say the least and they just aren't responsive enough for what the level design requires of you. Even after you get some upgrades the enemies are still damage sponges which makes the combat even more boring because you have to hit them so many times.A mediocre metroidvania with a cool art style. The combat and movement are by far the worst aspects of blasphemous, the controls are clunky to say the least and they just aren't responsive enough for what the level design requires of you. Even after you get some upgrades the enemies are still damage sponges which makes the combat even more boring because you have to hit them so many times. I really wanted to like this game because it does look awesome but when you actually play the game the flaws become so obvious. Expand
  4. Apr 25, 2021
    0
    games controls and mechanics so bad and annoying. this game is not hard, this game's bad structure might make you think its hard but it is not because as i said mechanics and controlls are so bad.
  5. Sep 28, 2019
    4
    It's full of frustrating bugs and mechanics issues that don't belong in a $25 indie title. The atmosphere is wonderful, but I found the experience to be overall frustrating and unpolished. Maybe if the developers spent more time getting their game running smoothly and less time making it pretty it would actually be worth a better score.
  6. Sep 22, 2021
    3
    -Bad Metroidvania
    -Bad Souls-like
    -Bad Combat
    -Bad parkour
    +Good Music
    +Good Atmosphere
  7. Oct 26, 2021
    4
    Blasohemous es una combinación de Metroidvania y elementos de la saga Souls. Tendrás un mapa vasto para explorar y al morir, cómo en Souls, regresaras a la última hora visitada y deberás ir al lugar del deceso para recuperar elementos perdidos. La dificultad no es para menos, debía tenerlo si iba a tener inspiración en estos den los canoas y Souls. Sin duda un gran juego con gran pixel artBlasohemous es una combinación de Metroidvania y elementos de la saga Souls. Tendrás un mapa vasto para explorar y al morir, cómo en Souls, regresaras a la última hora visitada y deberás ir al lugar del deceso para recuperar elementos perdidos. La dificultad no es para menos, debía tenerlo si iba a tener inspiración en estos den los canoas y Souls. Sin duda un gran juego con gran pixel art y una historia retorcida digna de blasfemia. Expand
  8. Sep 10, 2019
    2
    Godawful controls and level design. Refunded after 2 hours with it. Blasphemous indeed.
  9. Dec 28, 2019
    0
    Ужасный маппинг, все локации не сложные, а бесячие, тебя просто заставляют бегать туда-сюда без цели, ловушки обходить сложно не потому что ты неумелый, а потому что ты их не видишь, все шипы расположены за пределами камеры, по факту ты прыгаешь каждый раз наугад, а во второй части игры появились моментально падающие платформы и ты теперь не можешь ходить уверенно. Противники тебяУжасный маппинг, все локации не сложные, а бесячие, тебя просто заставляют бегать туда-сюда без цели, ловушки обходить сложно не потому что ты неумелый, а потому что ты их не видишь, все шипы расположены за пределами камеры, по факту ты прыгаешь каждый раз наугад, а во второй части игры появились моментально падающие платформы и ты теперь не можешь ходить уверенно. Противники тебя атаковать могут даже из-за камеры, им пофиг на все, только анимация молитвы дает бессмертие, что нелогично. Ужасные лестницы, стоящие у каждой ямки, когда ты хочешь пригнуться, а персонаж слезает на лестницу. Баги с клавиатурой, когда во время босс-файта у тебя отключается кнопка прыжка или уворота, или все вместе. К тем же платформам, ты прыгаешь пиксель в пиксель, и очень много моментов появляется, когда ты не допрыгиваешь просто из-за того, что чувак, работающий над локациями поставил платформу на пару сантиметров в сторону, и чтобы допрыгнуть нужно прыгать пиксель в пиксель.
    Графика красивая, но я пришел играть, а не смотреть на задники. Особенных фич нету, все это я уже где-то видел, ужасный гейм-дизайн и управление, непродуманные мобы, боссы, сложные не из-за того, что они как то по-особенному дерутся, а потому что они стоят так, что ты либо умираешь от шипов, расположенных зачем-то в соборе, либо получаешь урон от моба, прыгая на платформу, и умираешь упав на шипы.
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  10. Dec 29, 2021
    0
    Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative
  11. Sep 15, 2019
    0
    LLeno de bugs, no aporta nada nuevo. Mecanicas obsoletas. Olor a caca en general
  12. Jan 26, 2020
    0
    Ужасный маппинг, все локации не сложные, а бесячие, тебя просто заставляют бегать туда-сюда без цели, ловушки обходить сложно не потому что ты неумелый, а потому что ты их не видишь, все шипы расположены за пределами камеры, по факту ты прыгаешь каждый раз наугад, а во второй части игры появилисьУжасный маппинг, все локации не сложные, а бесячие, тебя просто заставляют бегать туда-сюда без цели, ловушки обходить сложно не потому что ты неумелый, а потому что ты их не видишь, все шипы расположены за пределами камеры, по факту ты прыгаешь каждый раз наугад, а во второй части игры появились
  13. Sep 7, 2023
    0
    I played the game for 2h30 min and it was boring for me. I don't like pixel graphics. The small areas and always loading a new area. The map was just incomprehensible for me. The items, nothing is explained and for me it was not intuitive.
Metascore
77

Generally favorable reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 21
  2. Negative: 0 out of 21
  1. Jan 29, 2020
    70
    A gore-laden feast for the most barbaric among us, Blasphemous truly is a punishing game in the best possible way. I just wish it had a more gripping story to go with it.
  2. 70
    Blasphemous is a truly unforgettable experience that stands out in the Metroidvania genre.
  3. Nov 4, 2019
    80
    Despite being a bit tedious, Blasphemous offers many satisfying moments like being able to find a shortcut or a shrine when you most need it. Some of the quests are really interesting and even if they're not mandatory to finish the game, I would strongly recommend trying to finish as many of them as possible. The way the story is told (or rather discovered), the amazing artwork, and the fast-paced combat are aspects of the game that grabbed me throughout my playthrough. You'll indeed have to do a lot of backtracking if you want to complete as much as the game as possible, but the rewards are worth it.