- Publisher: Whiptail Interactive
- Release Date: Dec 22, 2003
- Summary: Blade and Sword, the first PC Game title which combines Diablo-like action elements and Street Fighter arcade combat together, ushers in a new era in computer Role-Playing, that of the Action-RPG with amazing action and breath-taking martial arts from ancient China. [Whiptail Interactive]
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- Developer: Pixel Multimedia
- Genre(s): Role-Playing, Action RPG, Action RPG
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 0 out of 25
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Mixed: 17 out of 25
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Negative: 8 out of 25
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Blade & Sword has style. Style enough to make up for the shortcomings of completely unoriginal mechanics, style enough to compensate for the excessive difficulty and style in such quantities to make other developers turn green with envy.
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While the games controls are identical to Diablo, even Diablo veterans will quickly realize that this is little more than a hack and slash title only due to the small amount of drops and no pieces of armor or weapons to be found, and the gameplay gets very repetitive very quickly.
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"Ragingly adequate." It looks, plays and feels like a budget paean to Diablo in most respects.
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Reasonably competent RPG with over-fiddly combat, an awful manual and graphics straight out of "Lure Of The Temptress" on the Atari ST.
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The graphics and audio themselves are pitiful, but at least expressive, dating the game quite significantly.
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One huge disappointment in Blade and Sword is the total absence of a multiplayer mode! Just a few good multiplayer options could have made this game a little more interesting or at least extended the replay value.
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Computer Games MagazineCarl "Kung Fu Fighting" Williams would be happy about the addition of kung fu combo attacks (to the hack-and-slash formula), but everyone else will be bored silly by mindless repetition and deeply flawed design. [Apr 2004, p.73]
Score distribution:
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Positive: 2 out of 3
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Mixed: 0 out of 3
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Negative: 1 out of 3
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Dec 7, 2012
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Oct 14, 2012
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PaxRomanaAug 14, 2005
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