- Publisher: Whiptail Interactive
- Release Date: Dec 22, 2003
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Blade & Sword has style. Style enough to make up for the shortcomings of completely unoriginal mechanics, style enough to compensate for the excessive difficulty and style in such quantities to make other developers turn green with envy.
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PC GamerThe resolution maxes out at an ultra-cruddy 800X600, the sound effects are wimpy, and the dialogue is like a sad butchery of Hong Kong subtitling. [Apr 2004, p.70]
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The RPG system is very simplified, and the lack of any new armor or weapons is really a serious deterrent to continuing through to the end, but then Blade & Sword saves itself from being a total disappointment.
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While the games controls are identical to Diablo, even Diablo veterans will quickly realize that this is little more than a hack and slash title only due to the small amount of drops and no pieces of armor or weapons to be found, and the gameplay gets very repetitive very quickly.
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A poor translation, very repetitive gameplay, and a lack of any multiplayer features mar what otherwise could have been an excellent take on this type of game.
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Some "Diablo" fans might find it to be an okay diversion but most gamers will find the respawning issues and limited game save feature a bit too frustrating to deal with.
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"Ragingly adequate." It looks, plays and feels like a budget paean to Diablo in most respects.
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It's not a matter of the game bringing forth 140 hours of fun, rewarding gameplay, but 140 hours of watching-the-paint-dry monotony. You're better off checking out the wealth of "Diablo II" mods than plodding your way through Blade & Sword.
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Overall, I can't totally endorse or condemn Blade & Sword. It's one of those titles that I couldn't help but have a love/hate relationship with.
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Add tedious combat and many derivative elements--while taking out decently-written dialogue, the ability to save anywhere without having to exit the game, resolutions above 800x600, and lootable weapons and armor--and it's more than a little puzzling to pin down the appeal of this game.
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Story withdrawn, Blade & Sword does do very well what it was made to do, be a kick butt hack and slash title.
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Blade and Sword tries hard to be a classically-designed action RPG, but doesnt seem to realize such a product comes years too late.
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Reasonably competent RPG with over-fiddly combat, an awful manual and graphics straight out of "Lure Of The Temptress" on the Atari ST.
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Cheat Code CentralEventually the battles begin to drag on. It becomes tedious work. Even the severed heads won't lift your spirits like they used to.
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Just a bad game, so bad that while I was playing it I kept wondering if I was wasting my time, and finally decided I was about halfway through. I also ran into a boss that I had no idea how to kill, and it made my decision easier.
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The graphics and audio themselves are pitiful, but at least expressive, dating the game quite significantly.
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The graphics are extremely old, which detracts from the game's enjoyment, and there is an overall unfinished feeling to this title.
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A "Diablo II" golem it looks like the original but lacks its heart and soul.
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One huge disappointment in Blade and Sword is the total absence of a multiplayer mode! Just a few good multiplayer options could have made this game a little more interesting or at least extended the replay value.
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And although Blade & Sword tries to make it more interesting with the custom combo system, it's still boring. Make that, boring and tedious. The levels aren't even randomized, so incentive to play again as a different character is limited.
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Computer Gaming WorldIf this game game came out four years ago, maybe. Today, no. [Apr 2004, p.86]
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One of the biggest flaws is that Blade & Sword lacks a multiplayer.
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There are no interesting weapons to find, no magical armor or shields, no amazing magic spells to learn, and no interesting enemies.
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Slicing and dicing is all very well, but Blade & Sword simply cries out for more depth. Occasionally enjoyable combat surely won't be enough for the game to compete against similar games on the market.
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Computer Games MagazineCarl "Kung Fu Fighting" Williams would be happy about the addition of kung fu combo attacks (to the hack-and-slash formula), but everyone else will be bored silly by mindless repetition and deeply flawed design. [Apr 2004, p.73]
User score distribution:
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Positive: 6 out of 13
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Mixed: 4 out of 13
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Negative: 3 out of 13
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Dec 7, 2012
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Oct 14, 2012
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PaxRomanaAug 14, 2005