- Publisher: Whiptail Interactive
- Release Date: Dec 22, 2003
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A "Diablo II" golem it looks like the original but lacks its heart and soul.
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One huge disappointment in Blade and Sword is the total absence of a multiplayer mode! Just a few good multiplayer options could have made this game a little more interesting or at least extended the replay value.
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And although Blade & Sword tries to make it more interesting with the custom combo system, it's still boring. Make that, boring and tedious. The levels aren't even randomized, so incentive to play again as a different character is limited.
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Computer Gaming WorldIf this game game came out four years ago, maybe. Today, no. [Apr 2004, p.86]
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One of the biggest flaws is that Blade & Sword lacks a multiplayer.
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There are no interesting weapons to find, no magical armor or shields, no amazing magic spells to learn, and no interesting enemies.
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Slicing and dicing is all very well, but Blade & Sword simply cries out for more depth. Occasionally enjoyable combat surely won't be enough for the game to compete against similar games on the market.
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Computer Games MagazineCarl "Kung Fu Fighting" Williams would be happy about the addition of kung fu combo attacks (to the hack-and-slash formula), but everyone else will be bored silly by mindless repetition and deeply flawed design. [Apr 2004, p.73]
User score distribution:
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Positive: 6 out of 13
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Mixed: 4 out of 13
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Negative: 3 out of 13
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Dec 7, 2012
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Oct 14, 2012
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PaxRomanaAug 14, 2005