- Publisher: EA Games
- Release Date: Jan 21, 2002
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- By date
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This expansion has just as much potential to both infuriate and delight gamers, and will likely earn a split crowd of followers and haters.
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This touchy-feely emphasis might not be to everyone's taste but if sheep herding, bowling, stroking a tiger's nether regions and teaching a chicken to breakdance is your idea of fun, then Creature's Isle is the creature feature for you.
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The ability to so easily change between creature types and the opportunity to concentrate on the creature's development are very nice additions to the game that should please those who simply wanted to interact with the game's incredible AI, unfettered by the incursions of rival gods.
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While entertaining in small doses, Creature Isle does not have the kind of countervailing payoff for these frustration as the first game.
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PC GamerThe immersiveness that made "Black & White" so appealing is distinctly absent. [Mar 2002, p.56]
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It can get tiresome, it can get too easy...it does have one big downside - your creature lacks the personality it had in the original game.
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Its key omission, though, comes in the loss of the original's delightfully open-ended nature. There is no "good" or "bad' way to win a bowling match -- you either win or you lose -- in which case all you need to do is try again.
Awards & Rankings
User score distribution:
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Positive: 9 out of 17
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Mixed: 5 out of 17
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Negative: 3 out of 17
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KajukiY.Aug 15, 2003
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JayL.May 17, 2003
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IanC.Mar 30, 2002