User Score
7.6

Generally favorable reviews- based on 65 Ratings

User score distribution:
  1. Positive: 39 out of 65
  2. Negative: 5 out of 65
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  1. Aug 22, 2016
    2
    And we got a winner for... most annoying player character of all times so far. He even beats Secret Files Tunguska's logorrhea as he talks even more any time you click anything, of course through his nose (the talking, not the clicking.) And no, not in a humorous way: all he does is whine and whine and whine. I had to give up one hour in.

    Apart from that, the game is a dull version of
    And we got a winner for... most annoying player character of all times so far. He even beats Secret Files Tunguska's logorrhea as he talks even more any time you click anything, of course through his nose (the talking, not the clicking.) And no, not in a humorous way: all he does is whine and whine and whine. I had to give up one hour in.

    Apart from that, the game is a dull version of things done so many times before, with a weaker than average interface (hot spots you can barely see, unnecessary clicks, a button overlapping the game world...,) bad voice acting, and so on.

    Frankly, if you can bear the protagonist, you might get your dull fix out of it, but I'd rather replay Shadow of the Comet or such from the early 90s.
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Metascore
71

Mixed or average reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 14
  2. Negative: 1 out of 14
  1. Quite frankly, now that the point and click genre seems to be reborn again, with quality titles like the Sam & Max series or indie gems like Machinarium, it's hard to be lenient. Even though it has a decent length, and could satisfy some casual gamers, I can't really recommend this dull and soporific Black Mirror 2 to anybody. Even to be mean.
  2. With too much suggestion to solve the enigma and a narration not so evocative, Black Mirror 2 tells a story without rhythm and rubs out the challenge.
  3. Another adventure from Germany with a fascinating story and great atmosphere, both off the beaten track of the usual fantasy and historical backgrounds. It may even be the best modern crime and horror adventure, but why did the developers feel the need for lame mini-puzzles and an open end?