TL;DR: Meh, a modern masterclass in mediocrity.
The least exciting CRPG I've ever played in decades of playing them. You're mainly watching boring characters struggle to position themselves in combat, then gently tap each other with weapons. About as exciting as watching paint dry or eating a piece of cardboard.
Pros:
- Decent graphics, overall
- Decent portrait art
- DecentTL;DR: Meh, a modern masterclass in mediocrity.
The least exciting CRPG I've ever played in decades of playing them. You're mainly watching boring characters struggle to position themselves in combat, then gently tap each other with weapons. About as exciting as watching paint dry or eating a piece of cardboard.
Pros:
- Decent graphics, overall
- Decent portrait art
- Decent class ideas even if they're somewhat limited
- Decent spell icons
- Cool potion creation system even though it does have too many moving parts and button presses required
Cons:
- Missing banter, missing achievements (there are still 5 from EA, none were added), missing support for features. Calling this a 1.0 is a complete lie and a total insult to players
- Crazy long loading screens even with SSD
- The story doesn't make you care about it. The characters sound bored and actively make you dislike them. But then you're supposed to care what happens to them? It doesn't work that way.
- Maddening, overly repetitive music. We're literally talking about 2-4 seconds of the same thing repeated over and over and over and over until you leave the zone... only to be greeted with 2-4 seconds of another grating, repeating motif.
- Characters look ridiculous in combat. The movement of swinging weapons has no weight to it so the weapons may as well be sparkling wands with a star on the end because that's what the characters are doing with them: fairy taps.
- Somewhat tied with the previous point: there's almost no blood or gore. I don't expect anything excessive here, but the game has a serious tone and people are smacking each other with weapons. There should be blood.
- Also somewhat tied to the combat point: the sound design for combat is weak, which exacerbates the flimsy feeling of combat
- Characters get in each other's way in combat constantly and waste time moving around each other to get into melee reach
- Excessive restrictions. Class/race restrictions, gear restrictions, spell restrictions. I feel like the fun is being restricted.
- Apparently no way to hire mercs or custom characters. This wouldn't be so bad if there were more companions to choose from. And it wouldn't be so bad if the companions were remotely interesting in any way.
- I'm a caster, but the game doesn't explain this elevated spell thing at all. There's a severe lack of relevant information about spells, actually. What spells will I get to choose? How long do they last?
- Why aren't there ANY cold/ice/winter level 2 spells for a WINTERmage? You literally made a whole class around winter-y spells, then only gave them exactly 1 cold spell for the first several hours of the game. Ugh.
- Characters do that "skating" thing where they still move even though their feet aren't moving in a realistic way, as if they're ice skating. I don't expect perfection on this, but it's so bad as to be noticeable.
- Very annoying UI, especially for spells. I have to click on too many things to cast a spell
- On the world map, area names are in text of the exact same color as the map itself, so you can't read them.
- Overly complicated resting mechanics at the inn
- My character literally walked off the edge of the map for 8 seconds to magically walk over a river. Never seen that happen in a CRPG before....
- Apparently no autocast options and no hotkey options?? I can maybe accept no autocast but lack of spell hotkeys is ridiculous.
- No subtitles option. While most dialogue is subtitled in scenes with action, not all of it is.
- Game looks too similar to Pillars of Eternity… Expand