- Publisher: NCSOFT
- Release Date: Apr 13, 2006
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It’s not quite Mad Max, but it can be fun to hit the open road and blast a few mutants along the way.
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If you’re looking for a game to replace "World of Warcraft" or "Everquest" for your long-term fix, Auto Assault won’t fill the abyss. However, if you’re looking for an action-packed MMO to last you a month or so, it’s a decent change of pace.
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PC FormatIt's picking the wrong fight - taking on MMOs on their own turf, instead of truly daring to be something different. It tries. Often it succeeds. Just not enough to stop the sound of its stalling engine ringing as loud as the gunfire. [June 2006, p.92]
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Auto Assault certainly has a lot of potential. But in its current form, that potential is squandered with repetitive quests, technical glitches, and a complete lack of challenge from most of the environment.
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Basically, if you’re into speed and blowing a lot of stuff up, you’ll enjoy this game. It also has enough ambiance and an interesting enough story to hold your interest for a while.
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Combines the vehicular glee of Jayce and the Wheeled Warriors with the ultraviolence of Rambo or Carmeggedon. What lets it down is ugliness, its hunger for power (and the corresponding technical issues), and the knowledge that this would be much better and more coherent as a purely single-player game.
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The problem is that NetDevil really needs to improve on the social aspects of the game; as it stands now, it's more of a "massively single-player game" than anything else.
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If you're looking for an MMO with voice chat, heavy weaponry, and absolutely no elves, Auto Assault is likely the one. The game delivers on its promise of massive combat action in a twisted shadow of the world we know, albeit for a monthly $15 subscription fee and some steep tech demands.
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It's obvious a game is unpolished when you have to sit through a patch download each time you want to play. Auto Assault may be fun for the hardcore Mad Max fans, but the steep learning curve and frustrating controls are red flags for the casual gamer.
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AceGamezFor now it feels too much like a single player game with some nice multiplayer options, and there's no real incentive for you to invest much time or money in it once the free trial has ended.
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Game InformerA certain population of gamers will no doubt find exactly what they're looking for here. especially as they get into the higher-level content and PvP areas of the game. [Jun 2006, p.117]
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PC Zone UKThe fundamental problem is that it all feels a little detached - for an MMO, solo play feels far more natural, as the speed turns most of the battles into one-on-ones dotted around the map. [July 2006, p.88]
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Computer Games MagazineSomething that delivers the goods this fast and with such a high smile-to-trigger-pull ratio will be hard for anyone to put aside for long. [July 2006, p.83]
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If you like the idea of driving while firing machine guns and rocket launchers from your mobile death machine in a post-apocalyptic wasteland in a fully-destructible environment, this is the place to do it.
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PC Gamer UKGiven time, a tune-up, and some more vigorious fanning of the community flames, this could improve, but at the moment there are more appealing things to spend a monthly fee on. [June 2006, p.90]
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2006 is an unforgiving time for online gaming, and a game as mixed up and inconsistent as this simply cannot make an impact, as hard as it tries with its meaty combat and awesome-looking vehicles.
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Sadly, regardless of the time of day I played, I generally felt very alone in the world.
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As it is, Auto Assault is a distraction - a bit of massively multiplayer fluff - not the genuine competitor to World of Warcraft people hoped it would be.
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Just don’t expect something radically different from what we’ve all be playing for the past 8 years or so.
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games(TM)With drab visuals, lifeless towns, frequent performance problems and little sign of an enthusiastic player community – the chat channels are very quiet – Auto Assault feels like a game where the key is in the ignition but no one’s quite got around to turning it. [July 2006, p.134]
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It leaves behind much of what makes MMORPGs so addictive and still keeps us shelling out $15 a month. If Auto Assault followed the "Guild Wars" model, it could definitely have been the short-attention span alternative. But this budget rental car just isn’t worth the luxury fees.
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Edge MagazineThe short-term gratification is gradually diminished by too-obvious regeneration of the damage you cause, and there's not enough variety of experience to sustain a monthly subscription. [June 2006, p.90]
Awards & Rankings
User score distribution:
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Positive: 35 out of 48
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Mixed: 7 out of 48
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Negative: 6 out of 48
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OrenApr 18, 2006
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May 21, 2017
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Jul 5, 2012