- Publisher: EA Games
- Release Date: Nov 30, 2004
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- By date
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Even the interface is out of the olden days.
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PC GamerSeems more like a cosmetic upgrade to a game we played to death two years ago rather than a truly new experience. [Holiday 2004, p.92]
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With so much effort put into Being Whatevercraft, it's a real shame that a bit more time wasn't spent on really trying to surpass it, rather than just being a solid game that's as ultimately memorable as a disembowel movement. [Dec 2004, p.89]
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It's not a classic of the genre, but it gets the job done and has outstanding graphics and animation work.
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If you think you’d enjoy playing an RTS you played 4 years ago, but with wickedly updated graphics/sound/cut scenes and with a dual layered map, then by all means pick [it] up.
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This is definitely a game aimed at the hardcore, old school crowd. Newcomers to the real-time strategy genre will find that the campaign is difficult to the point of near total aggravation.
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AceGamezIt's not the deepest strategy game ever made, but it does provide a few hours of lightweight strategic fun here and there, even if most of what it does has been done better elsewhere.
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The gameplay is very much like that of the earliest real-time strategy games. This is a traditional RTS that seemingly ignores all the advances that the genre has experienced over the past several years.
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The gameplay is standard, if sometimes uneven and difficult, and the units aren’t anything we haven’t seen before.
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The artificial intelligence is also AWOL. The alertness of each unit is figured individually, and not shared even amongst a group.
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AOE proudly champions these genre cliches, but in doing so, buries the old-school for good.
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The gameplay is a castrated version of "Warcraft III" - you can see the hallmarks of a fine specimen, but the testosterone is all long gone - while the script is cringeworthy in places, reminiscent of the very worst desperate "Lord of the Rings" wannabes in fantasy fiction writing.
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BoomtownSomething of a one trick pony. It’s all done competently, and there’s certainly enjoyment to be found here, but it lacks character; that exciting spark or polish that distinguishes the truly great RTS games. Once the novelty of the dual layer system wears off you’ll pine for a fresher, less workman-like, experience.
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The reliance on old school game mechanics does make the game dated. It’s a bit like playing a clone of the original Doom after you’ve finished Half-Life 2.
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Anything that was good about Armies of Exigo is irreparably ruined by the woefully cliché story, simplicity, repetitive mission objectives and often dimwitted AI. I would have forgiven it all that, if only it hadn't been so boring.
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games(TM)No matter how hard you search, there's little here that wasn't done by StarCraft, Age of Empires or any other recent RTS... There's no worthy inovation here to raise this above any other title. [Jan 2005, p.114]
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Cheat Code CentralYou're going to have to play this game for a long time to learn how to win, or you may just get lucky and get all of the sequences rights.
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Computer Games MagazineFor the most part, this is RTS 101... all over again. [March 2005, p.77]
Awards & Rankings
User score distribution:
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Positive: 46 out of 62
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Mixed: 8 out of 62
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Negative: 8 out of 62
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Jul 28, 2012
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TSJun 10, 2008
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NodD.Feb 4, 2005Marvellous RTS.