I played ADOM in its DOS version a lot, and it was a great game despite its obsolete controls and presentation even by 90s standards. It's possibly one of the deepest or even the deepest PRG game ever made. The amount of things you can do is greater than in any game I've ever seen. The game is extremely challenging and offers high replay value with its permadeath feature and endlessI played ADOM in its DOS version a lot, and it was a great game despite its obsolete controls and presentation even by 90s standards. It's possibly one of the deepest or even the deepest PRG game ever made. The amount of things you can do is greater than in any game I've ever seen. The game is extremely challenging and offers high replay value with its permadeath feature and endless variety of randomly generated dungeons. For that DOS version I give a full 10/10, recommend it to any and all gamers, and consider it the best RPG ever made together with Fallout 2 and Baldur's Gate 2.
However, this graphical Windows version 60 (which is now on Steam) is unfinished and as of now not ready to play with. The graphics look ok though frankly the hero models and faces could be more detailed - atm they resemble graphics in 2000s games for Java phones. The music is average, even a bit annoying. The GUI is terrible. It's taken from the DOS version and only allows you to click on some things which doesn't help much. For the most part you need to use the old keyboard system which I almost forgot after all these years and now find painful to use. So, first of all this Windows game needs to separate itself from the DOS version and go for a new, independent and completely different, much friendlier GUI design. Maybe it would be even better to call this new game ADOM 2 and leave the old DOS version for museums :)
The items, the spells and other things desperately need tooltips which would show stats and explanations. The log should flow in a scrollable window and should be optional and for advanced gamers, like in World of Warcraft. The whole game should be playable without you ever having to look into the manual. It needs to start with a short tutorial explaining the controls. All controls should work with mouse alone without ever having to touch the keyboard (though hotkeys are welcome). The developer needs to re-think all the controls from scratch and design them with PC and Windows as primary platform (with inevitable ports to iOS and Android which would also require their own, mobile-optimized GUI with larger buttons etc). When the GUI is fixed for Windows, I'd be ready to pay 2x or even 5x the price the game currently costs on Steam, but for now I'll have to pass and only give it a 7/10 because, as a Windows game, it doesn't work well or even remotely reach a point where it could be sold. That said, I'm very happy this game finally became graphical. This is a game which deserves to be kept updated and preserved for generations.… Expand