- Publisher: Devolver Digital
- Release Date: May 21, 2014
- Also On: iPhone/iPad, PlayStation 4, Switch
- Critic score
- Publication
- By date
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Jul 29, 2014The best thing about Always Sometimes Monsters is that it shows that videogames can tell everyday stories with an astounding proximity.
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Jun 4, 2014It manages to provide an intimate journey for each player despite the breadth of human diversity.
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Jun 2, 2014Even though this game did a good job at focusing on choices, relationships, and the outcomes of the decisions you make, the simple controls and monotonous tasks really ruined it for me in the end. Overall this game will find an audience, but to tell you the truth it’s going to be a hit and miss affair if you will be the one that the game is meant for.
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Jun 26, 2014If you're a gamer who likes action, then you'll probably want to skip the game, but if you want a game with a story that explores the human psyche, then Always Sometimes Monsters may be right up your alley.
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Jun 12, 2014Always Sometimes Monsters is an intellectual RPG-like variant in the Choose Your Own Adventure genre. Unfortunately, the game is not as clever as it wants to be. The ethical choices seem to have a big impact, but afterwards you find out you have only chosen from a limited number of flavors. Moreover, the annoying RPG Maker engine causes the real potential of the game to be absent.
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Aug 21, 2014A strange curio that offers something different, and what it gets right should be applauded.
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Jun 27, 2014Always Sometimes Monsters falls short of its potential.
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Jun 23, 2014Always Sometimes Monsters again shows up that ‘game’ is a word whose time is done. There is nothing playful about this experience – it’s a mixture of repetitive tasks that riddle your fingers with despair and increasingly-depressing plots. This then is a ‘life failure’ simulator, like Cliff Harris’s sandbox Kudos 2. Like that, it’s compelling, enlightening and moving – but hard to call ‘fun’.
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May 29, 2014Always Sometimes Monsters is a unique and distinctly powerful experience, but it is also deeply and undeniably flawed.
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Jun 16, 2014The camera's viewpoint, an otherwise awkward mash-up of overhead and axonometric shots, reveals all the pixelated squalor, all the detritus and homelessness and violence that so often goes ignored by the upper crust. The RPG feels at home here, among the dregs of society, like it did back in the Midgar slums of Final Fantasy VII. The genre's old mainstays--fetching, bartering, and grinding--are much more suited to a blue collar than they are to plate armor.
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May 29, 2014Poor pacing, clumsy scriptwriting, and an overall lack of polish (even by indie standards) make it all to easy to bow out before this monster can sink its claws into you.
User score distribution:
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Positive: 46 out of 82
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Mixed: 21 out of 82
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Negative: 15 out of 82
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May 23, 2014
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May 27, 2014
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May 27, 2014