- Publisher: Devolver Digital
- Release Date: May 21, 2014
- Also On: iPhone/iPad, PlayStation 4, Switch
- Critic score
- Publication
- By date
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May 29, 2014If you're inclined to play a mature game with mature decision-making, I do highly recommend Always Sometimes Monsters. The game smartly tests how effectively you choices play out in the final act, something I don't wish to spoil but Vagabond Dogs deserves praise for.
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May 21, 2014Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.
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Jun 3, 2014Always Sometimes Monsters is probably one of the best narrative driven games of the year. It talks about choices and morality, love and hate, life and death as few other games have done till now.
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May 22, 2014Always Sometimes Monsters is one of those independent, cult-classic-to-be, games that fans of narrative storytelling should really give a chance.
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Aug 4, 2014A mature adventure game that challenges you with hard choices and puts you in real life situations. The writing is not always at top level, but when it works it's great.
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Jul 21, 2014Always Sometimes Monsters will not impress anyone by their technical execution nor by their tip-top graphics – but by a strong emotional experience along with an almost philosophical theme that will make you think about your life, and play it again.
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Jul 18, 2014It is not an happy game, it will not make you feel better, and probably it will not entertain you. So, why do you have to play Always Sometimes Monsters? Because, in a nutshell, it has one of the best narrative we've seen these days.
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Jul 12, 2014One of the few games that doesn't sacrifice its core mechanics to tell a story.
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Jun 5, 2014It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.
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Jun 4, 2014A convincing examination of player choice set in an all-too-realistic modern world.
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Jun 3, 2014Without the well-established relationships in Always Sometimes Monsters, the game would be a disaster. It would be an exercise in tedium and starving artists – but the writing makes it all worthwhile. Yes, even the act of making tofu burgers. In the end, love – even just the chance of it – is worth it.
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May 29, 2014A game that is from start to finish filled with difficult choices, and demands multiple replays in order to fully appreciate all of the different possible paths through the narrative.
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May 22, 2014Sometimes Always Monsters is a surprising "road movie game" with a lot of choices to make that will significantly change the story.
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Games Master UKJun 29, 2014A game for self-reflection and the melancholy. [Aug 2014, p.78]
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Jul 29, 2014The best thing about Always Sometimes Monsters is that it shows that videogames can tell everyday stories with an astounding proximity.
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Jun 4, 2014It manages to provide an intimate journey for each player despite the breadth of human diversity.
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Jun 2, 2014Even though this game did a good job at focusing on choices, relationships, and the outcomes of the decisions you make, the simple controls and monotonous tasks really ruined it for me in the end. Overall this game will find an audience, but to tell you the truth it’s going to be a hit and miss affair if you will be the one that the game is meant for.
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Jun 26, 2014If you're a gamer who likes action, then you'll probably want to skip the game, but if you want a game with a story that explores the human psyche, then Always Sometimes Monsters may be right up your alley.
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Jun 12, 2014Always Sometimes Monsters is an intellectual RPG-like variant in the Choose Your Own Adventure genre. Unfortunately, the game is not as clever as it wants to be. The ethical choices seem to have a big impact, but afterwards you find out you have only chosen from a limited number of flavors. Moreover, the annoying RPG Maker engine causes the real potential of the game to be absent.
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Aug 21, 2014A strange curio that offers something different, and what it gets right should be applauded.
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Jun 27, 2014Always Sometimes Monsters falls short of its potential.
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Jun 23, 2014Always Sometimes Monsters again shows up that ‘game’ is a word whose time is done. There is nothing playful about this experience – it’s a mixture of repetitive tasks that riddle your fingers with despair and increasingly-depressing plots. This then is a ‘life failure’ simulator, like Cliff Harris’s sandbox Kudos 2. Like that, it’s compelling, enlightening and moving – but hard to call ‘fun’.
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May 29, 2014Always Sometimes Monsters is a unique and distinctly powerful experience, but it is also deeply and undeniably flawed.
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Jun 16, 2014The camera's viewpoint, an otherwise awkward mash-up of overhead and axonometric shots, reveals all the pixelated squalor, all the detritus and homelessness and violence that so often goes ignored by the upper crust. The RPG feels at home here, among the dregs of society, like it did back in the Midgar slums of Final Fantasy VII. The genre's old mainstays--fetching, bartering, and grinding--are much more suited to a blue collar than they are to plate armor.
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May 29, 2014Poor pacing, clumsy scriptwriting, and an overall lack of polish (even by indie standards) make it all to easy to bow out before this monster can sink its claws into you.
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CD-ActionAug 25, 2014A great example of an eyesore spit out by indie devs convinced that only the story matters. The worst part is that they had no idea how to write the story to avoid it being a cliché running with the pack of sad, moving indie games. [08/2014, p.69]
User score distribution:
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Positive: 46 out of 82
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Mixed: 21 out of 82
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Negative: 15 out of 82
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May 23, 2014
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May 27, 2014
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May 27, 2014